height#=ImageHeight3D(sprite)

Parameters

sprite - handle of existing sprite

Description

Returns height (in pixels) of the sprite.

See Also: ImageWidth3D() and ResizeImage3D

Example

Include "Sprite Control.bb"

SpriteGraphics3D 640,480

mysprite=LoadImage3D("myimage.bmp")
height=ImageHeight3D(mysprite)

RenderWorld
Flip
WaitKey
End


Index