sprite - existing sprite to copy |
Creates a copy of an existing sprite returning the
new handle. *NB: Using HandleImage3D and FlipImage3D commands on normal sprites will also affect any copied ones.
* NB: It is important to initialise the sprite display system first! SeeCreateSpritePivot() See Also: FreeImage3D Thanks go to FredBorg for this function. |
Include "Sprite Control.bb" Graphics3D 640,480 SetBuffer backBuffer() mycamera=CreateCamera() piv=CreateSpritePivot() mysprite=LoadImage3D("myimage.bmp") newsprite=CopyImage3D(mysprite) RenderWorld Flip WaitKey End |