maincamera (optional) - handle of camera to attach
the sprite camera to distance (optional) - sets the distance to place the sprite pivot away from main (attached) camera. The default distance value is 1.0 |
** This is the one of the most important
commands in the Sprite Control system ** You
can use this function if you wish to set up your own
display instead of the SpriteGraphics3D
command. Some important notes to observe: The command must be called AFTER setting up the 3d
screen and camera The optional maincamera parameter only needs to be
given if you are going to move the main camera around. See also: SpriteGraphics3D CameraZoom3D |
Include "Sprite Control.bb" Graphics3D
640,480 mysprite=LoadImage3D("myimage.bmp") RenderWorld |