imagehandle - handle of existing 2d image flags
(optional): * Default parent (optional) - give an alternative entity in
which to attach the sprite to |
Creates a sprite from an existing 2D image. The sprite will be set to the same size as the 2D image. *
NOTE: It is important to initialise the sprite display
system first! Alternatively, you might want to attach the sprite to
your own pivot/entity. See Also: FreeImage3D |
Include "Sprite Control.bb" SpriteGraphics3D 640,480 image=LoadImage("test.bmp") RenderWorld |