x - horizontal screen coordinate pixel y - vertical screen coordinate pixel width - width (in pixels) of image height - height (in pixels) of image parent (optional)
- give an alternative entity in which to attach the
sprite to |
Grabs an area of the current graphics buffer as
defined by x,y,width,height and creates a sprite image. The newly created sprites handle is then returned. *
NOTE: It is important to initialise the sprite display
system first! Alternatively, you might want to attach the sprite to
your own pivot/entity. See Also: FreeImage3D |
Include "Sprite Control.bb" SpriteGraphics3D 640,480 For d=1 to 100 |