width - screen width (in pixels) height - screen height(in pixels) depth (optional) - screen color depth (0 = default, 16, 24, 32) viewmode (optional) - set the view mode to use: 0 :
auto (default) - windowed in debug, fullscreen in
non-debug pivotdist (optional) - set the distance of the sprite
pivot from its parent camera |
** This is the one of the most important
commands in the Sprite Control system ** The command must be called BEFORE loading or creating 3D quad sprites Creates a display system for the 'Sprite Control'
quads. Graphics3D width,height The main camera has a global handle called 'spritecamera' The width and height parameters determine the graphics
resolution. See Also: EndGraphics3D , CreateSpritePivot() |
Include "Sprite Control.bb" SpriteGraphics3D 640,480 SetFont LoadFont("Tahoma",38,True) ; size 38 and bold sprite=Text3D(200,140,"Hello World!") RenderWorld |