sprite - handle of existing sprite |
Sets the handle (axis) of the sprite entity to its
central position. *NOTE: Any copies of the sprite are also affected by this command. See Also: HandleImage3D() , ImageXHandle() , ImageYHandle() Thanks go to bot builder for his sample code |
Include "Sprite Control.bb" SpriteGraphics3D 640,480 mysprite=LoadImage3D("myimage.bmp") RenderWorld |