BlitzMax Extended
0.8.16
Pushing Blitz to the Max.
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c
blitz_object.h
Go to the documentation of this file.
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#ifndef BLITZ_OBJECT_H
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#define BLITZ_OBJECT_H
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#include "_common.h"
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#include "
blitz_class.h
"
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#include "
blitz_gc.h
"
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BB_BEGIN_DECLS
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struct
BBObject
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{
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BBClass
*
clas
;
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int
refs
;
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};
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extern
BBClass
bbObjectClass;
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extern
BBObject
bbNullObject;
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#define BBNULL (&bbNullObject)
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// Alias for bbNullObject that fits to the naming scheme
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// of BBNULLSTRING and BBNULLARRAY.
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#define BBNULLOBJECT (&bbNullObject)
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BBObject
* bbObjectNew(
const
BBClass
*clas);
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void
bbObjectFree(
BBObject
*obj);
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void
bbObjectCtor(
BBObject
*obj);
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void
bbObjectDtor(
BBObject
*obj);
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BBString
* bbObjectToString(
const
BBObject
*obj);
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BBInt
bbObjectCompare(
const
BBObject
*obj,
const
BBObject
*rhs);
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BBObject
* bbObjectSendMessage(
const
BBObject
*obj,
const
BBObject
*src);
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BBObject
* bbObjectClone(
BBObject
*obj);
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void
bbObjectReserved();
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BBObject
* bbObjectDowncast(
const
BBObject
*obj,
const
BBClass
*clas);
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BB_END_DECLS
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#endif // BLITZ_OBJECT_H
Generated on Sun Sep 30 2012 02:28:21 for BlitzMax Extended by
1.8.1.1