News v1.5 |
New: Mapeditor display language selection at first start. New: Map2Xml-converter added. This are only php-scripts. XML-files are useful for flashbased games. Changes: Rpg-example updated. |
News v1.4 |
New: Variables-editor added. Use max. 65535 variables per object (name and value max. 255 chars). New: Endless layer repeat added to rectangular layer - save memory using background- and foreground-layers (gras, rain). New: Datalayer depth 1 and 2 bit added - for smaller map files. New: Default tile values are now stored only, if you use this - for smaller map files. New: Added java-sources for mobile gadgets. |
News v1.3 |
New: Tilemenu-autozoom added to setup-window. Changes: New tile-menu. Now, you can enable original tileset layout. And you see a warning-symbol, if layer depth is not high enough. ![]() Changes: Updated documentation. You find in right menu complete mapengine function reference. Added new link-section to the docs. Bugfix: Block-Object displayed a dummy error message after loading. Bugfix: Small problems with empty tilesets and BB-debugger (frame default value). map_load()-function was modified. |
News v1.2 |
Note: Please update tile_animate() function from mapengine in your game. New: You can add to each tile or each animation a bytevalue in tileset-editor (0-255). You can read out this default tile values in your game. Optionaly, draw automaticaly this values to datalayer. Please enable some options for this in setup-dialog: "Draw default tile values to datalayer" and "Copy, cut or paste tilelayer and datalayer at the same time". New: Added new combobox to display some additional numbers oder values. New: Option added to setup-menu (hold images in sysram) New: Left click on objectlist = normal selection, right click on objectlist = scroll to object New: Shortcut CONTROL+E run custom export.exe-file to export opened map. (Commandline: export.exe mappath:password). Write your own exporter (for GBA etc). New: Added PureBasic and C++ source codes. They are only in alpha-stage - authors had no time to finish this. Changes: Editor zoom automaticaly tiles with less than 17px width in tilemenu. |
News v1.1 |
New: Backup+restore-functions added (check new shortcuts!). New: Hold left control key and click on paste icon - at this way, you don't paste empty tiles. New: Sourcecode documentation added. New: Map-samples and code-samples added. New: Red star behind object name display included metadata. New: Editor display opened filename in window title. New: Filedialog jump always to current map-path. New: Commandline added to load maps direct with doubleclick (please bind map-filetype with mapeditor for this). Bugfix: Crash after loading map file from other dir than app-dir. Bugfix: Crash after loading map file while clipboard memory is used. Bugfix: Tile compensation do not work with datalayer (Iso2, Hex1, Hex2). Bugfix: Preview don't load map-file from editor (problem with space-chars in path-name). |
News v1.0 |
First official release |