- Designed for most tilebased games (arcade, puzzle, logic, maze, race, shooter, strategy, jump&run, platform ...)
- Supports 5 layer types (rectangular, 2 isometric, 2 hexagonal)
- Supports 4, 8, 12 or 16 bit layers
- Supports 1, 2, 4 or 8 bit datalayers
- Add images or sprites to your maps
- Add geometrical objects to your maps
- Direct parallax scrolling support
- Hide or move each layer separately
- Each layer can have a different tilesize or layersize
- Animated tiles and imageobjects
- Built-in tileset editor, meta editor, tile maker and optimizer
- Short load time, small file size
- Encrypted file with checksum info
- Intelligent tools and cool copy&paste
- German/English interface and docs
- Bonus: 3D-layer possible (but with some limits)
- External preview program
- Map engine and map loader source code available (for BlitzBasic/PureBasic/Java)
- Open file format (load map in other languages)
|
FREEversion |
PROversion |
Max. layercount |
10 |
5.000 |
Max. layersize in tiles |
10.000 |
100.000.000 |
Max. tiles per tileset |
65.535 |
65.535 |
Max. animations per tileset |
65.535 |
65.535 |
Max. frames per animation |
500 |
500 |
Max. tilesets |
10 |
500 |
Isometric/hexagonal |
No |
Yes |
Meta editor/tile maker/optimizer |
No |
Yes |
Encryption |
No |
Yes |
Splashscreen |
Yes |
No |
Sourcecode* |
Yes |
Yes |
Price |
Free |
See website |
*Sourcecode: loader and engine source codes are only available in the BlitzBasic programming language
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