Layer (isometric1) |
Isometric1 is a diamond-shaped ISO-layer. It is an often used layer type (SimCity2000 style maps). It has the hardest clipping and mouse-pick algorithms - and it is a bit slower than other layer types. The X/Y-coordinates are neatly arranged on this layer:![]() All data is contiguously stored in memory: ![]() |
Properties |
![]() Tileset: After you create a tileset with the tileset editor you can choose a tileset here. Tilelayer: The tilelayer can be set to either 4 bit (15 tiles), 8 bit (255 tiles), 12 bit (4095 tiles) or 16 bit (65535 tiles). 8 and 16 bit are very easy to handle and are a bit faster. If you modify this value, the map editor will recalculate this layer. Datalayer: The datalayer can be set to 0 bit, 1 bit (1 value), 2 bit (3 values), 4 bit (15 values) or 8 bit (255 values). If you modify this value, the map editor will recalculate this layer. Layername: The layername is always optional. You can read this value in your program. Layerpos X/Y: Layer position (in pixels). Layerwidth, Layerheight: Layer width and height (in tiles). If you modify this value, the map editor will recalculate this layer. Parallax X/Y: Parallax is set to 100% by default. Use 1%-99% for slower scrolling. Use 101%-200% for faster scrolling. 0% fixes the background object. |