Blitzbasic mapengine function
value=layer_getvalue2 (layer.layer, x, y)

Description
Return tile-value from tile coordinate X,Y. You need layer type handle (search with layer_find).

The returned value is a original "hardcodet" value - the same value is stored in memory (1st animation is number 1 and 1st frame is number 1+animationcount).

Use layer_getdata2+layer_setdata2 for a bit faster copy+paste manipulations.

Parameter
layer.layer=layer type handle
x=tile coordinate x (0...)
y=tile coordinate y (0...)

Return value
hardcoded tile value (0-65535)