Tile shapes
Map editor supports different tile shapes. It accepts all rectangular shapes without problems, but you can also use 3 isometric and 3 hexagonal shapes. These shapes can have different tile sizes. For creating clean maps, please only use shapes from the following specifications, or use Tile maker to create perfect shapes.

Isometric 1 (standard)
Most used isometric tile - you can find these in most tutorials. The left/right edges are pointed - upper/lower edges are flat.

Definition: Tile width is divisible by 4. Height is 1 pixel less than half of the width.

Formula: Width/2-1=Height



Isometric 2 (alternative)
Symmetrical tile shape - you can easily draw these or convert them from normal images. The left/right edges are blunt.

Definition: Tile width is divisible by 4, if you add 2 pixels. Height is 1 pixel greater than half of the width.

Formula: Width/2+1=Height



Isometric 3 (without perspective)
Seldom used tile shape. It is only of interest if you use graphics without perspective.

Definition: Tile width is divisible by 2. Height is 1 pixel less than width.

Formula: Width-1=Height



Hexagonal 1 (standard)
Often used tile - with perspective. Hexagonal 1 and isometric 2 have the same size.

Definition: Tile width is divisible by 4, if you add 2 pixels. Height is 1 pixel greater than half of the width. Note: the width is variable - you can stretch this a bit (but should have a size other than hexagonal 2).

Formula: Width/2+1=Height



Hexagonal 2 (alternative)
Regular hexagon. Direct view from top. Most used hex-shape.

Definition: Width is divisible by 2 and height is divisible by 4.

Formula: Width=Int((Height/2)/Sin#(60))*2



Hexagonal 3 (rotated)
Regular hexagon. Direct view from top. Seldom used hex-shape. You can't compress the tile height.

Definition: Width is divisible by 4 and height is divisible by 2.

Formula: Height=Int((Width/2)/Sin#(60))*2