Features
  • Designed for most tilebased games (arcade, puzzle, logic, maze, race, shooter, strategy, jump&run, platform ...)

  • Supports 5 layer types (rectangular, 2 isometric, 2 hexagonal)

  • Supports 4, 8, 12 or 16 bit layers

  • Supports 1, 2, 4 or 8 bit datalayers

  • Add images or sprites to your maps

  • Add geometrical objects to your maps

  • Direct parallax scrolling support

  • Hide or move each layer separately

  • Each layer can have a different tilesize or layersize

  • Animated tiles and imageobjects

  • Built-in tileset editor, meta editor, tile maker and optimizer

  • Short load time, small file size

  • Encrypted file with checksum info

  • Intelligent tools and cool copy&paste

  • German/English interface and docs

  • Bonus: 3D-layer possible (but with some limits)

  • External preview program

  • Map engine and map loader source code available (for BlitzBasic/PureBasic/Java)

  • Open file format (load map in other languages)



FREEversion PROversion
Max. layercount 10 5.000
Max. layersize in tiles 10.000 100.000.000
Max. tiles per tileset 65.535 65.535
Max. animations per tileset 65.535 65.535
Max. frames per animation 500 500
Max. tilesets 10 500
Isometric/hexagonal No Yes
Meta editor/tile maker/optimizer No Yes
Encryption No Yes
Splashscreen Yes No
Sourcecode* Yes Yes
Price Free See website

*Sourcecode: loader and engine source codes are only available in the BlitzBasic programming language