Blitzbasic mapengine function | ||||||||||||
layer_setvalue2 (layer.layer, x, y, value) | ||||||||||||
Description | ||||||||||||
Set tile-value at tile coordinate X,Y. You need layer type handle (search with layer_find). The value is a original "hardcodet" value - the same value is stored in memory (1st animation is number 1 and 1st frame is number 1+animationcount). Use layer_getdata2+layer_setdata2 for a bit faster copy+paste manipulations. |
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Parameter | ||||||||||||
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Return value | ||||||||||||
none |