Blitzbasic mapengine function
tile_animate ()

Description
This function update all animations from all layers and all image/block objects. Call this function before map_draw()-function. To reset all animations to default state, please use tile_animreset().

Note: If you paused your game for a very long time, please call tile_animreset(), otherwise your program need some millisecs to recalculate frames to current "time state".

Parameter
none

Return value
none