| Blitzbasic mapengine function |
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layer_setvalue (layer.layer, x, y, value, code)
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| Description |
Set tile-value at tile coordinate X,Y. You need layer type handle (search with layer_find).
The value is not a original "hardcodet" value. This value is "splitted" to frame- or animation- number (1st animation is number 1 and 1st frame is also number 1).
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| Parameter |
| layer.layer | = | layer type handle |
| x | = | tile coordinate x (0...) |
| y | = | tile coordinate y (0...) |
| value | = | tile value (0-15 or 0-255 or 0-4095 or 0-65535) |
| code | = | 0=void, 1=frame, 2=anim |
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| Return value |
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none
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