| Blitzbasic mapengine function |
| tile_animate () |
| Description |
|
This function update all animations from all layers and all image/block objects. Call this function before map_draw()-function. To reset all animations to default state, please use tile_animreset(). Note: If you paused your game for a very long time, please call tile_animreset(), otherwise your program need some millisecs to recalculate frames to current "time state". |
| Parameter |
| none |
| Return value |
| none |