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piojThema: Blitz3D - 3dsmax 2010 exporterBetreff: 3dsmax 2010 exporter |
Fr, Jul 02, 2010 7:48 Antworten: 7 Aufrufe: 2371 |
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What I do actually is somekind of a interpreter.
Search the whole scene, and checks for : ___ - if it finds an spline it saves as a series of vertex xyz coords DATA statements, then labels it u ... |
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piojThema: Blitz3D - 3dsmax 2010 exporterBetreff: 3dsmax 2010 exporter |
Do, Jul 01, 2010 15:11 Antworten: 7 Aufrufe: 2371 |
You're Right! Sorry, I forgot to specify that It can export directly to .bb code.
For example, you could set up a basic 3d scene and export it to code, so you have direct access to the entitys, ver ... |
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piojThema: Blitz3D - 3dsmax 2010 exporterBetreff: 3dsmax 2010 exporter |
Mi, Jun 30, 2010 20:15 Antworten: 7 Aufrufe: 2371 |
Hi!.
I learnt some maxscript and I started a simple .ms to dump a few static data (sorry, no animated meshes a.t.m.) directly to .bb code file format. Would anyone be interested ? I dunno if ... |
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piojThema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"Betreff: Yeehaaa! It works!!! :) |
Sa, Dez 12, 2009 13:41 Antworten: 3 Aufrufe: 1807 |
I made it work at last!
Now everyone working with C# version of B3DSDK who needs to retrieve entities from a class, in similar way you did with handle() and object() , you are saved! You can ... |
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piojThema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"Betreff: b3dsdk Versionen von "Objekt" und "Griff" |
Di, Dez 08, 2009 20:50 Antworten: 3 Aufrufe: 1807 |
I already found Dictionary to be faster than a Hashtable, to get the object.
If I could get this to work with Draw3d (and so it seems) I can release an early alpha in no time. Anyone interested? ... |
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piojThema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"Betreff: b3dsdk Versionen von "Objekt" und "Griff" |
Mo, Dez 07, 2009 21:44 Antworten: 3 Aufrufe: 1807 |
Ich kann den Weg nicht finden, um ein Objekt von seiner Klasse direkt über das Objekt ()-Funktion, sondern als die For-Jeder Ansatz abzurufen.
Gibt es eine Möglichkeit, oder bin ich nur auf diese ... |
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piojThema: News - Draw3D2 (Preview/Test)Betreff: Draw3D2 (Preview/Test) |
Mo, Nov 30, 2009 8:30 Antworten: 18 Aufrufe: 15746 |
Wow! Es ist schon eine ganze Weile! Glückwunsch!
Ich bin wirklich glücklich zu sehen, Sie arbeiten ständig an Draw3D. Da ich mit B3DSDK auf C # Ich tue mein Bestes, um die Kompatibilität zu ... |
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piojThema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. HelpBetreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help |
Mi, Nov 25, 2009 10:22 Antworten: 8 Aufrufe: 3406 |
Thx. Don't get me wrong, I'm not THAT obsessed with the image quality.
I always try to push Blitz3d limits as much as I can so the only bug expected is me programming. ![]() Btw, It was righ ... |
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piojThema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. HelpBetreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help |
Di, Nov 24, 2009 23:36 Antworten: 8 Aufrufe: 3406 |
I just bought Sprite Candy today and it's really neat. Lovely ![]() However, I'm going crazy because I can't see no difference between his code and mine at all, except for the layer stuff... Anot ... |
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piojThema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. HelpBetreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help |
Mo, Nov 23, 2009 14:33 Antworten: 8 Aufrufe: 3406 |
thx, i suspected it was related to something like that...
I made some tests with several images both mine and from Internet, and all of them looks the same 1:1 pixel perfect quality to me. I don't ... |
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piojThema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. HelpBetreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help |
Mo, Nov 23, 2009 10:22 Antworten: 8 Aufrufe: 3406 |
hi, hectic.
Thx, edges won't appear anymore as you crop some height... Does this constant do something more? |
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piojThema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. HelpBetreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help |
Mo, Nov 23, 2009 0:05 Antworten: 8 Aufrufe: 3406 |
Hi! It's been quite long, isn't it? ![]() I'm currently working on my own Sprite Lib based on Draw3D from Hectic (I learned a lot from your code, thx dude!). It's coming nicely to apply it on the next ... |
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piojThema: Blitz3D - BeMap! 2D Map Editor für Blitz3DBetreff: BeMap! 2D Map Editor für Blitz3D |
Fr, Jun 05, 2009 20:06 Antworten: 6 Aufrufe: 3407 |
New version on video!
http://www.youtube.com/watch?v=h1jRxLTqlnY - Now features tile selection with mousewheel.. I wanted to show you the tileset selection menu, but I need some more time t ... |
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piojThema: Blitz3D - BeMap! 2D Map Editor für Blitz3DBetreff: Re: BeMap! 2D Map Editor für Blitz3D |
Do, Jun 04, 2009 22:02 Antworten: 6 Aufrufe: 3407 |
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piojThema: Blitz3D - BeMap! 2D Map Editor für Blitz3DBetreff: BeMap! 2D Map Editor für Blitz3D |
So, Mai 31, 2009 6:14 Antworten: 6 Aufrufe: 3407 |
Hi!, I'm making a 2D map editor based on Draw3D library.
You can place, rotate and scale your map objects with no limitations. Bemap! will also include Blocky!, a background block editor and Co ... |
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