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pioj

Thema: Blitz3D - 3dsmax 2010 exporter
Betreff: 3dsmax 2010 exporter
Fr, Jul 02, 2010 7:48
Antworten: 7
Aufrufe: 2371
What I do actually is somekind of a interpreter.
Search the whole scene, and checks for :

___

- if it finds an spline it saves as a series of vertex xyz coords DATA statements, then labels it u ...

pioj

Thema: Blitz3D - 3dsmax 2010 exporter
Betreff: 3dsmax 2010 exporter
Do, Jul 01, 2010 15:11
Antworten: 7
Aufrufe: 2371
You're Right! Sorry, I forgot to specify that It can export directly to .bb code.

For example, you could set up a basic 3d scene and export it to code, so you have direct access to the entitys, ver ...

pioj

Thema: Blitz3D - 3dsmax 2010 exporter
Betreff: 3dsmax 2010 exporter
Mi, Jun 30, 2010 20:15
Antworten: 7
Aufrufe: 2371
Hi!.

I learnt some maxscript and I started a simple .ms to dump a few static data (sorry, no animated meshes a.t.m.) directly to .bb code file format.

Would anyone be interested ? I dunno if ...

pioj

Thema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"
Betreff: Yeehaaa! It works!!! :)
Sa, Dez 12, 2009 13:41
Antworten: 3
Aufrufe: 1807
I made it work at last!

Now everyone working with C# version of B3DSDK who needs to retrieve entities from a class, in similar way
you did with handle() and object() , you are saved!

You can ...

pioj

Thema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"
Betreff: b3dsdk Versionen von "Objekt" und "Griff"
Di, Dez 08, 2009 20:50
Antworten: 3
Aufrufe: 1807
I already found Dictionary to be faster than a Hashtable, to get the object.

If I could get this to work with Draw3d (and so it seems) I can release an early alpha in no time.

Anyone interested? ...

pioj

Thema: Blitz3D - b3dsdk Versionen von "Objekt" und "Griff"
Betreff: b3dsdk Versionen von "Objekt" und "Griff"
Mo, Dez 07, 2009 21:44
Antworten: 3
Aufrufe: 1807
Ich kann den Weg nicht finden, um ein Objekt von seiner Klasse direkt über das Objekt ()-Funktion, sondern als die For-Jeder Ansatz abzurufen.

Gibt es eine Möglichkeit, oder bin ich nur auf diese ...

pioj

Thema: News - Draw3D2 (Preview/Test)
Betreff: Draw3D2 (Preview/Test)
Mo, Nov 30, 2009 8:30
Antworten: 18
Aufrufe: 15746
Wow! Es ist schon eine ganze Weile! Glückwunsch!

Ich bin wirklich glücklich zu sehen, Sie arbeiten ständig an Draw3D.

Da ich mit B3DSDK auf C # Ich tue mein Bestes, um die Kompatibilität zu ...

pioj

Thema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Betreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Mi, Nov 25, 2009 10:22
Antworten: 8
Aufrufe: 3406
Thx. Don't get me wrong, I'm not THAT obsessed with the image quality.
I always try to push Blitz3d limits as much as I can so the only bug expected is me programming. Laughing


Btw, It was righ ...

pioj

Thema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Betreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Di, Nov 24, 2009 23:36
Antworten: 8
Aufrufe: 3406
I just bought Sprite Candy today and it's really neat. Lovely Very Happy

However, I'm going crazy because I can't see no difference between his code and mine at all, except for the layer stuff...

Anot ...

pioj

Thema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Betreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Mo, Nov 23, 2009 14:33
Antworten: 8
Aufrufe: 3406
thx, i suspected it was related to something like that...

I made some tests with several images both mine and from Internet, and all of them looks the same 1:1 pixel perfect quality to me. I don't ...

pioj

Thema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Betreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Mo, Nov 23, 2009 10:22
Antworten: 8
Aufrufe: 3406
hi, hectic.

Thx, edges won't appear anymore as you crop some height... Does this constant do something more?

pioj

Thema: Blitz3D - Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Betreff: Filtered vs. Pixel Perfect Sharpen Textures in Blitz3D. Help
Mo, Nov 23, 2009 0:05
Antworten: 8
Aufrufe: 3406
Hi! It's been quite long, isn't it? Smile

I'm currently working on my own Sprite Lib based on Draw3D from Hectic (I learned a lot from your code, thx dude!). It's coming nicely to apply it on the next ...

pioj

Thema: Blitz3D - BeMap! 2D Map Editor für Blitz3D
Betreff: BeMap! 2D Map Editor für Blitz3D
Fr, Jun 05, 2009 20:06
Antworten: 6
Aufrufe: 3407
New version on video!

http://www.youtube.com/watch?v=h1jRxLTqlnY

- Now features tile selection with mousewheel..


I wanted to show you the tileset selection menu, but I need some more time t ...

pioj

Thema: Blitz3D - BeMap! 2D Map Editor für Blitz3D
Betreff: Re: BeMap! 2D Map Editor für Blitz3D
Do, Jun 04, 2009 22:02
Antworten: 6
Aufrufe: 3407
Crying or Very sad I expected a few answers, at least.. c'mon guys...

pioj

Thema: Blitz3D - BeMap! 2D Map Editor für Blitz3D
Betreff: BeMap! 2D Map Editor für Blitz3D
So, Mai 31, 2009 6:14
Antworten: 6
Aufrufe: 3407
Hi!, I'm making a 2D map editor based on Draw3D library.

You can place, rotate and scale your map objects with no limitations.

Bemap! will also include Blocky!, a background block editor and Co ...

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