Tester für Ogre3D Wrapper gesucht

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Betreff: Tester für Ogre3D Wrapper gesucht

BeitragDo, Jun 24, 2010 18:23
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Wie viele bereits wissen arbeite ich derzeit an einem Ogre3D Wrapper für BlitzMax, BlitzPlus und Blitz3D. Es ist wunderschön dass mein Worklog soviele Leser hat, noch wichtiger wären Tester. Alles was ich bisher gebaut habe läuft auf meinen Rechnern tadellos, aber auf vielen anderen Konfigurationen vielleicht nicht und das gilt es herauszufinden.

Heute sind mal die Blitz3D User dran: Wer mir helfen möchte lädt sich bitte folgendes Päckchen herunter: http://code.google.com/p/bo3d/...n=2&q= (ca. 9MB)

Achtung: Es ist bereits bekannt dass der Wrapper nicht auf Intel Chipsets läuft und Blitz3D es mir nicht gestattet einen OpenGL Kontext ins Blitz3D Fenster zu zwingen!

Wenn Du es getestet hast, egal ob es läuft oder nicht, poste hier bitte Deine "ogre.log". Je mehr Hardware ich "aus-checken" kann umso kompatibler wird der Kram. Prinzipiell rennt Ogre3D sogar auf Netbooks und Handies, ähnliches hätte ich für den Wrapper auch gern.

Vielen Dank im Voraus an alle Tester.
Farbfinsternis.tv

ToeB

BeitragDo, Jun 24, 2010 18:25
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Gehört sowas nicht in den Stellenmarkt ?

mfg ToeB
Religiöse Kriege sind Streitigkeiten erwachsener Männer darum, wer den besten imaginären Freund hat.
Race-Project - Das Rennspiel der etwas anderen Art
SimpleUDP3.0 - Neuste Version der Netzwerk-Bibliothek
Vielen Dank an dieser Stelle nochmal an Pummelie, welcher mir einen Teil seines VServers für das Betreiben meines Masterservers zur verfügung stellt!

Xeres

Moderator

BeitragDo, Jun 24, 2010 18:29
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Für Öffentliche Tests braucht man alle Leute die mitmachen Wink
Code: [AUSKLAPPEN]
18:27:27: Creating resource group General
18:27:27: Creating resource group Internal
18:27:27: Creating resource group Autodetect
18:27:27: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:27:27: Registering ResourceManager for type Material
18:27:27: Registering ResourceManager for type Mesh
18:27:27: Registering ResourceManager for type Skeleton
18:27:27: MovableObjectFactory for type 'ParticleSystem' registered.
18:27:27: OverlayElementFactory for type Panel registered.
18:27:27: OverlayElementFactory for type BorderPanel registered.
18:27:27: OverlayElementFactory for type TextArea registered.
18:27:27: Registering ResourceManager for type Font
18:27:27: ArchiveFactory for archive type FileSystem registered.
18:27:27: ArchiveFactory for archive type Zip registered.
18:27:27: DDS codec registering
18:27:27: FreeImage version: 3.13.1
18:27:27: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:27:27: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
18:27:27: Registering ResourceManager for type HighLevelGpuProgram
18:27:27: Registering ResourceManager for type Compositor
18:27:27: MovableObjectFactory for type 'Entity' registered.
18:27:27: MovableObjectFactory for type 'Light' registered.
18:27:27: MovableObjectFactory for type 'BillboardSet' registered.
18:27:27: MovableObjectFactory for type 'ManualObject' registered.
18:27:27: MovableObjectFactory for type 'BillboardChain' registered.
18:27:27: MovableObjectFactory for type 'RibbonTrail' registered.
18:27:27: Loading library plugins\RenderSystem_Direct3D9
18:27:27: Installing plugin: D3D9 RenderSystem
18:27:27: D3D9 : Direct3D9 Rendering Subsystem created.
18:27:27: D3D9: Driver Detection Starts
18:27:27: D3D9: Driver Detection Ends
18:27:27: Plugin successfully installed
18:27:27: Loading library plugins\RenderSystem_GL
18:27:27: Installing plugin: GL RenderSystem
18:27:27: OpenGL Rendering Subsystem created.
18:27:27: Plugin successfully installed
18:27:27: Loading library plugins\Plugin_CgProgramManager
18:27:27: Installing plugin: Cg Program Manager
18:27:27: Plugin successfully installed
18:27:27: *-*-* OGRE Initialising
18:27:27: *-*-* Version 1.7.1 (Cthugha)
18:27:27: CPU Identifier & Features
18:27:27: -------------------------
18:27:27:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
18:27:27:  *      SSE: yes
18:27:27:  *     SSE2: yes
18:27:27:  *     SSE3: yes
18:27:27:  *      MMX: yes
18:27:27:  *   MMXEXT: yes
18:27:27:  *    3DNOW: no
18:27:27:  * 3DNOWEXT: no
18:27:27:  *     CMOV: yes
18:27:27:  *      TSC: yes
18:27:27:  *      FPU: yes
18:27:27:  *      PRO: yes
18:27:27:  *       HT: no
18:27:27: -------------------------
18:27:27: D3D9 : Subsystem Initialising
18:27:27: Registering ResourceManager for type Texture
18:27:27: Registering ResourceManager for type GpuProgram
18:27:27: ***************************************
18:27:27: *** D3D9 : Subsystem Initialised OK ***
18:27:27: ***************************************
18:27:27: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=525236 left=0 top=0 vsync=true
18:27:27: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_R
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_GR
18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_GR
18:27:27: RenderSystem capabilities
18:27:27: -------------------------
18:27:27: RenderSystem Name: Direct3D9 Rendering Subsystem
18:27:27: GPU Vendor: nvidia
18:27:27: Device Name: Monitor-1-NVIDIA GeForce 8800 GT
18:27:27: Driver Version: 8.17.11.9745
18:27:27:  * Fixed function pipeline: yes
18:27:27:  * Hardware generation of mipmaps: yes
18:27:27:  * Texture blending: yes
18:27:27:  * Anisotropic texture filtering: yes
18:27:27:  * Dot product texture operation: yes
18:27:27:  * Cube mapping: yes
18:27:27:  * Hardware stencil buffer: yes
18:27:27:    - Stencil depth: 8
18:27:27:    - Two sided stencil support: yes
18:27:27:    - Wrap stencil values: yes
18:27:27:  * Hardware vertex / index buffers: yes
18:27:27:  * Vertex programs: yes
18:27:27:  * Number of floating-point constants for vertex programs: 256
18:27:27:  * Number of integer constants for vertex programs: 16
18:27:27:  * Number of boolean constants for vertex programs: 16
18:27:27:  * Fragment programs: yes
18:27:27:  * Number of floating-point constants for fragment programs: 224
18:27:27:  * Number of integer constants for fragment programs: 16
18:27:27:  * Number of boolean constants for fragment programs: 16
18:27:27:  * Geometry programs: no
18:27:27:  * Number of floating-point constants for geometry programs: 8192
18:27:27:  * Number of integer constants for geometry programs: 8312
18:27:27:  * Number of boolean constants for geometry programs: 14388
18:27:27:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:27:27:  * Texture Compression: yes
18:27:27:    - DXT: yes
18:27:27:    - VTC: no
18:27:27:    - PVRTC: no
18:27:27:  * Scissor Rectangle: yes
18:27:27:  * Hardware Occlusion Query: yes
18:27:27:  * User clip planes: yes
18:27:27:  * VET_UBYTE4 vertex element type: yes
18:27:27:  * Infinite far plane projection: yes
18:27:27:  * Hardware render-to-texture: yes
18:27:27:  * Floating point textures: yes
18:27:27:  * Non-power-of-two textures: yes
18:27:27:  * Volume textures: yes
18:27:27:  * Multiple Render Targets: 4
18:27:27:    - With different bit depths: yes
18:27:27:  * Point Sprites: yes
18:27:27:  * Extended point parameters: yes
18:27:27:  * Max Point Size: 10
18:27:27:  * Vertex texture fetch: yes
18:27:27:  * Number of world matrices: 0
18:27:27:  * Number of texture units: 8
18:27:27:  * Stencil buffer depth: 8
18:27:27:  * Number of vertex blend matrices: 0
18:27:27:    - Max vertex textures: 4
18:27:27:    - Vertex textures shared: no
18:27:27:  * Render to Vertex Buffer : no
18:27:27:  * DirectX per stage constants: yes
18:27:27: DefaultWorkQueue('Root') initialising on thread 005584D0.
18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0051D0D8 starting.
18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 08511398 starting.
18:27:27: Particle Renderer Type 'billboard' registered
18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 085113F8 starting.
18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 08511458 starting.
18:27:27: Creating resource group bo3D
18:27:27: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
18:27:27: Initialising resource group bo3D
18:27:27: Parsing scripts for resource group bo3D
18:27:27: Parsing script Bloom2.material

MAV

2. Lauf, ohne Bloom2.material:
Code: [AUSKLAPPEN]
18:32:52: Creating resource group General
18:32:52: Creating resource group Internal
18:32:52: Creating resource group Autodetect
18:32:52: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:32:52: Registering ResourceManager for type Material
18:32:52: Registering ResourceManager for type Mesh
18:32:52: Registering ResourceManager for type Skeleton
18:32:52: MovableObjectFactory for type 'ParticleSystem' registered.
18:32:52: OverlayElementFactory for type Panel registered.
18:32:52: OverlayElementFactory for type BorderPanel registered.
18:32:52: OverlayElementFactory for type TextArea registered.
18:32:52: Registering ResourceManager for type Font
18:32:52: ArchiveFactory for archive type FileSystem registered.
18:32:52: ArchiveFactory for archive type Zip registered.
18:32:52: DDS codec registering
18:32:52: FreeImage version: 3.13.1
18:32:52: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:32:52: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
18:32:52: Registering ResourceManager for type HighLevelGpuProgram
18:32:52: Registering ResourceManager for type Compositor
18:32:52: MovableObjectFactory for type 'Entity' registered.
18:32:52: MovableObjectFactory for type 'Light' registered.
18:32:52: MovableObjectFactory for type 'BillboardSet' registered.
18:32:52: MovableObjectFactory for type 'ManualObject' registered.
18:32:52: MovableObjectFactory for type 'BillboardChain' registered.
18:32:52: MovableObjectFactory for type 'RibbonTrail' registered.
18:32:52: Loading library plugins\RenderSystem_Direct3D9
18:32:52: Installing plugin: D3D9 RenderSystem
18:32:52: D3D9 : Direct3D9 Rendering Subsystem created.
18:32:52: D3D9: Driver Detection Starts
18:32:52: D3D9: Driver Detection Ends
18:32:52: Plugin successfully installed
18:32:52: Loading library plugins\RenderSystem_GL
18:32:52: Installing plugin: GL RenderSystem
18:32:52: OpenGL Rendering Subsystem created.
18:32:53: Plugin successfully installed
18:32:53: Loading library plugins\Plugin_CgProgramManager
18:32:53: Installing plugin: Cg Program Manager
18:32:53: Plugin successfully installed
18:32:53: *-*-* OGRE Initialising
18:32:53: *-*-* Version 1.7.1 (Cthugha)
18:32:53: CPU Identifier & Features
18:32:53: -------------------------
18:32:53:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU    Q6700  @ 2.66GHz
18:32:53:  *      SSE: yes
18:32:53:  *     SSE2: yes
18:32:53:  *     SSE3: yes
18:32:53:  *      MMX: yes
18:32:53:  *   MMXEXT: yes
18:32:53:  *    3DNOW: no
18:32:53:  * 3DNOWEXT: no
18:32:53:  *     CMOV: yes
18:32:53:  *      TSC: yes
18:32:53:  *      FPU: yes
18:32:53:  *      PRO: yes
18:32:53:  *       HT: no
18:32:53: -------------------------
18:32:53: D3D9 : Subsystem Initialising
18:32:53: Registering ResourceManager for type Texture
18:32:53: Registering ResourceManager for type GpuProgram
18:32:53: ***************************************
18:32:53: *** D3D9 : Subsystem Initialised OK ***
18:32:53: ***************************************
18:32:53: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=918462 left=0 top=0 vsync=true
18:32:53: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_R
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_GR
18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_GR
18:32:53: RenderSystem capabilities
18:32:53: -------------------------
18:32:53: RenderSystem Name: Direct3D9 Rendering Subsystem
18:32:53: GPU Vendor: nvidia
18:32:53: Device Name: Monitor-1-NVIDIA GeForce 8800 GT
18:32:53: Driver Version: 8.17.11.9745
18:32:53:  * Fixed function pipeline: yes
18:32:53:  * Hardware generation of mipmaps: yes
18:32:53:  * Texture blending: yes
18:32:53:  * Anisotropic texture filtering: yes
18:32:53:  * Dot product texture operation: yes
18:32:53:  * Cube mapping: yes
18:32:53:  * Hardware stencil buffer: yes
18:32:53:    - Stencil depth: 8
18:32:53:    - Two sided stencil support: yes
18:32:53:    - Wrap stencil values: yes
18:32:53:  * Hardware vertex / index buffers: yes
18:32:53:  * Vertex programs: yes
18:32:53:  * Number of floating-point constants for vertex programs: 256
18:32:53:  * Number of integer constants for vertex programs: 16
18:32:53:  * Number of boolean constants for vertex programs: 16
18:32:53:  * Fragment programs: yes
18:32:53:  * Number of floating-point constants for fragment programs: 224
18:32:53:  * Number of integer constants for fragment programs: 16
18:32:53:  * Number of boolean constants for fragment programs: 16
18:32:53:  * Geometry programs: no
18:32:53:  * Number of floating-point constants for geometry programs: 8192
18:32:53:  * Number of integer constants for geometry programs: 8312
18:32:53:  * Number of boolean constants for geometry programs: 14388
18:32:53:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:32:53:  * Texture Compression: yes
18:32:53:    - DXT: yes
18:32:53:    - VTC: no
18:32:53:    - PVRTC: no
18:32:53:  * Scissor Rectangle: yes
18:32:53:  * Hardware Occlusion Query: yes
18:32:53:  * User clip planes: yes
18:32:53:  * VET_UBYTE4 vertex element type: yes
18:32:53:  * Infinite far plane projection: yes
18:32:53:  * Hardware render-to-texture: yes
18:32:53:  * Floating point textures: yes
18:32:53:  * Non-power-of-two textures: yes
18:32:53:  * Volume textures: yes
18:32:53:  * Multiple Render Targets: 4
18:32:53:    - With different bit depths: yes
18:32:53:  * Point Sprites: yes
18:32:53:  * Extended point parameters: yes
18:32:53:  * Max Point Size: 10
18:32:53:  * Vertex texture fetch: yes
18:32:53:  * Number of world matrices: 0
18:32:53:  * Number of texture units: 8
18:32:53:  * Stencil buffer depth: 8
18:32:53:  * Number of vertex blend matrices: 0
18:32:53:    - Max vertex textures: 4
18:32:53:    - Vertex textures shared: no
18:32:53:  * Render to Vertex Buffer : no
18:32:53:  * DirectX per stage constants: yes
18:32:53: DefaultWorkQueue('Root') initialising on thread 002F84D0.
18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 002BD0D8 starting.
18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C1398 starting.
18:32:53: Particle Renderer Type 'billboard' registered
18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C13F8 starting.
18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C1458 starting.
18:32:53: Creating resource group bo3D
18:32:53: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
18:32:53: Initialising resource group bo3D
18:32:53: Parsing scripts for resource group bo3D
18:32:53: Parsing script box.material
18:32:53: Parsing script ground.material
18:32:53: Parsing script RadialBlur.material
18:32:53: Parsing script shadows.material
18:32:53: Parsing script skybox.material
18:32:53: Parsing script Examples.compositor
18:32:53: Finished parsing scripts for resource group bo3D
18:32:53: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
18:32:53: Initialising resource group bo3D
18:32:53: Mesh: Loading box.mesh.
18:32:53: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
18:32:53: Mesh: Loading ground.mesh.
18:32:53: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
18:32:53: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:32:53: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:32:53: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:32:53: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:32:53: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:32:53: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.

MAV
Nicht vergessen "," mit ", " zu ersetzen! (ansonten reißen alle möglichen Bildformate das Forenlayout auseinander Wink )
Win10 Prof.(x64)/Ubuntu 16.04|CPU 4x3Ghz (Intel i5-4590S)|RAM 8 GB|GeForce GTX 960
Wie man Fragen richtig stellt || "Es geht nicht" || Video-Tutorial: Sinus & Cosinus
T
HERE IS NO FAIR. THERE IS NO JUSTICE. THERE IS JUST ME. (Death, Discworld)
  • Zuletzt bearbeitet von Xeres am Do, Jun 24, 2010 18:34, insgesamt 3-mal bearbeitet

Farbfinsternis

BeitragDo, Jun 24, 2010 18:32
Antworten mit Zitat
Benutzer-Profile anzeigen
Danke Xeres. Deinem Log entnehme ich dass es nicht läuft. Wäre es möglich dass Du mal die Datei "Bloom2.material" aus dem Archiv "media.zip" löschst und es dann nochmal probierst? Vielen Dank!

Zitat:
Nicht vergessen "," mit ", " zu ersetzen!

Kannst Du das näher erläutern?
Farbfinsternis.tv

Eingeproggt

BeitragDo, Jun 24, 2010 18:39
Antworten mit Zitat
Benutzer-Profile anzeigen
MAV beim Starten der "example01.exe" Sad

Code: [AUSKLAPPEN]
18:38:51: Creating resource group General
18:38:51: Creating resource group Internal
18:38:51: Creating resource group Autodetect
18:38:51: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:38:51: Registering ResourceManager for type Material
18:38:51: Registering ResourceManager for type Mesh
18:38:51: Registering ResourceManager for type Skeleton
18:38:51: MovableObjectFactory for type 'ParticleSystem' registered.
18:38:51: OverlayElementFactory for type Panel registered.
18:38:51: OverlayElementFactory for type BorderPanel registered.
18:38:51: OverlayElementFactory for type TextArea registered.
18:38:51: Registering ResourceManager for type Font
18:38:51: ArchiveFactory for archive type FileSystem registered.
18:38:51: ArchiveFactory for archive type Zip registered.
18:38:51: DDS codec registering
18:38:51: FreeImage version: 3.13.1
18:38:51: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:38:51: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
18:38:51: Registering ResourceManager for type HighLevelGpuProgram
18:38:51: Registering ResourceManager for type Compositor
18:38:51: MovableObjectFactory for type 'Entity' registered.
18:38:51: MovableObjectFactory for type 'Light' registered.
18:38:51: MovableObjectFactory for type 'BillboardSet' registered.
18:38:51: MovableObjectFactory for type 'ManualObject' registered.
18:38:51: MovableObjectFactory for type 'BillboardChain' registered.
18:38:51: MovableObjectFactory for type 'RibbonTrail' registered.
18:38:51: Loading library plugins\RenderSystem_Direct3D9
18:38:52: Installing plugin: D3D9 RenderSystem
18:38:52: D3D9 : Direct3D9 Rendering Subsystem created.
18:38:52: D3D9: Driver Detection Starts
18:38:52: D3D9: Driver Detection Ends
18:38:52: Plugin successfully installed
18:38:52: Loading library plugins\RenderSystem_GL
18:38:52: Installing plugin: GL RenderSystem
18:38:52: OpenGL Rendering Subsystem created.
18:38:52: Plugin successfully installed
18:38:52: Loading library plugins\Plugin_CgProgramManager
18:38:52: Installing plugin: Cg Program Manager
18:38:52: Plugin successfully installed
18:38:52: *-*-* OGRE Initialising
18:38:52: *-*-* Version 1.7.1 (Cthugha)
18:38:52: CPU Identifier & Features
18:38:52: -------------------------
18:38:52:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     E7400  @ 2.80GHz
18:38:52:  *      SSE: yes
18:38:52:  *     SSE2: yes
18:38:52:  *     SSE3: yes
18:38:52:  *      MMX: yes
18:38:52:  *   MMXEXT: yes
18:38:52:  *    3DNOW: no
18:38:52:  * 3DNOWEXT: no
18:38:52:  *     CMOV: yes
18:38:52:  *      TSC: yes
18:38:52:  *      FPU: yes
18:38:52:  *      PRO: yes
18:38:52:  *       HT: no
18:38:52: -------------------------
18:38:52: D3D9 : Subsystem Initialising
18:38:52: Registering ResourceManager for type Texture
18:38:52: Registering ResourceManager for type GpuProgram
18:38:52: ***************************************
18:38:52: *** D3D9 : Subsystem Initialised OK ***
18:38:52: ***************************************
18:38:52: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=2295074 left=0 top=0 vsync=true
18:38:52: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_R
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR
18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR
18:38:52: RenderSystem capabilities
18:38:52: -------------------------
18:38:52: RenderSystem Name: Direct3D9 Rendering Subsystem
18:38:52: GPU Vendor: nvidia
18:38:52: Device Name: Monitor-1-NVIDIA GeForce GTS 250
18:38:52: Driver Version: 6.14.11.8585
18:38:52:  * Fixed function pipeline: yes
18:38:52:  * Hardware generation of mipmaps: yes
18:38:52:  * Texture blending: yes
18:38:52:  * Anisotropic texture filtering: yes
18:38:52:  * Dot product texture operation: yes
18:38:52:  * Cube mapping: yes
18:38:52:  * Hardware stencil buffer: yes
18:38:52:    - Stencil depth: 8
18:38:52:    - Two sided stencil support: yes
18:38:52:    - Wrap stencil values: yes
18:38:52:  * Hardware vertex / index buffers: yes
18:38:52:  * Vertex programs: yes
18:38:52:  * Number of floating-point constants for vertex programs: 256
18:38:52:  * Number of integer constants for vertex programs: 16
18:38:52:  * Number of boolean constants for vertex programs: 16
18:38:52:  * Fragment programs: yes
18:38:52:  * Number of floating-point constants for fragment programs: 224
18:38:52:  * Number of integer constants for fragment programs: 16
18:38:52:  * Number of boolean constants for fragment programs: 16
18:38:52:  * Geometry programs: no
18:38:52:  * Number of floating-point constants for geometry programs: 8192
18:38:52:  * Number of integer constants for geometry programs: 8312
18:38:52:  * Number of boolean constants for geometry programs: 14388
18:38:52:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:38:52:  * Texture Compression: yes
18:38:52:    - DXT: yes
18:38:52:    - VTC: no
18:38:52:    - PVRTC: no
18:38:52:  * Scissor Rectangle: yes
18:38:52:  * Hardware Occlusion Query: yes
18:38:52:  * User clip planes: yes
18:38:52:  * VET_UBYTE4 vertex element type: yes
18:38:52:  * Infinite far plane projection: yes
18:38:52:  * Hardware render-to-texture: yes
18:38:52:  * Floating point textures: yes
18:38:52:  * Non-power-of-two textures: yes
18:38:52:  * Volume textures: yes
18:38:52:  * Multiple Render Targets: 4
18:38:52:    - With different bit depths: yes
18:38:52:  * Point Sprites: yes
18:38:52:  * Extended point parameters: yes
18:38:52:  * Max Point Size: 10
18:38:52:  * Vertex texture fetch: yes
18:38:52:  * Number of world matrices: 0
18:38:52:  * Number of texture units: 8
18:38:52:  * Stencil buffer depth: 8
18:38:52:  * Number of vertex blend matrices: 0
18:38:52:    - Max vertex textures: 4
18:38:52:    - Vertex textures shared: no
18:38:52:  * Render to Vertex Buffer : no
18:38:52:  * DirectX per stage constants: yes
18:38:52: DefaultWorkQueue('Root') initialising on thread 00185858.
18:38:52: Particle Renderer Type 'billboard' registered
18:38:52: DefaultWorkQueue('Root')::WorkerFunc - thread 001FC360 starting.
18:38:52: DefaultWorkQueue('Root')::WorkerFunc - thread 001FC330 starting.
18:38:52: Creating resource group bo3D
18:38:52: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
18:38:52: Initialising resource group bo3D
18:38:52: Parsing scripts for resource group bo3D
18:38:52: Parsing script Bloom2.material


mfG, Christoph.

EDIT: Ja, so ziemlich dasselbe wie bei Xeres und Halbleiter hier wenn ich bloom2.material lösche.
Gewinner des BCC 18, 33 und 65 sowie MiniBCC 9
  • Zuletzt bearbeitet von Eingeproggt am Do, Jun 24, 2010 18:45, insgesamt 2-mal bearbeitet
 

n-Halbleiter

BeitragDo, Jun 24, 2010 18:39
Antworten mit Zitat
Benutzer-Profile anzeigen
So, hab's auch mal getestet:

Verabschiedung mit schwarzem Fenster und einem MAV.

Code: [AUSKLAPPEN]
18:36:40: Creating resource group General
18:36:40: Creating resource group Internal
18:36:40: Creating resource group Autodetect
18:36:40: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:36:40: Registering ResourceManager for type Material
18:36:40: Registering ResourceManager for type Mesh
18:36:40: Registering ResourceManager for type Skeleton
18:36:40: MovableObjectFactory for type 'ParticleSystem' registered.
18:36:40: OverlayElementFactory for type Panel registered.
18:36:40: OverlayElementFactory for type BorderPanel registered.
18:36:40: OverlayElementFactory for type TextArea registered.
18:36:40: Registering ResourceManager for type Font
18:36:40: ArchiveFactory for archive type FileSystem registered.
18:36:40: ArchiveFactory for archive type Zip registered.
18:36:40: DDS codec registering
18:36:40: FreeImage version: 3.13.1
18:36:40: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:36:40: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
18:36:40: Registering ResourceManager for type HighLevelGpuProgram
18:36:40: Registering ResourceManager for type Compositor
18:36:40: MovableObjectFactory for type 'Entity' registered.
18:36:40: MovableObjectFactory for type 'Light' registered.
18:36:40: MovableObjectFactory for type 'BillboardSet' registered.
18:36:40: MovableObjectFactory for type 'ManualObject' registered.
18:36:40: MovableObjectFactory for type 'BillboardChain' registered.
18:36:40: MovableObjectFactory for type 'RibbonTrail' registered.
18:36:40: Loading library plugins\RenderSystem_Direct3D9
18:36:40: Installing plugin: D3D9 RenderSystem
18:36:40: D3D9 : Direct3D9 Rendering Subsystem created.
18:36:40: D3D9: Driver Detection Starts
18:36:40: D3D9: Driver Detection Ends
18:36:40: Plugin successfully installed
18:36:40: Loading library plugins\RenderSystem_GL
18:36:41: Installing plugin: GL RenderSystem
18:36:41: OpenGL Rendering Subsystem created.
18:36:42: Plugin successfully installed
18:36:42: Loading library plugins\Plugin_CgProgramManager
18:36:42: Installing plugin: Cg Program Manager
18:36:42: Plugin successfully installed
18:36:42: *-*-* OGRE Initialising
18:36:42: *-*-* Version 1.7.1 (Cthugha)
18:36:42: CPU Identifier & Features
18:36:42: -------------------------
18:36:42:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz
18:36:42:  *      SSE: yes
18:36:42:  *     SSE2: yes
18:36:42:  *     SSE3: yes
18:36:42:  *      MMX: yes
18:36:42:  *   MMXEXT: yes
18:36:42:  *    3DNOW: no
18:36:42:  * 3DNOWEXT: no
18:36:42:  *     CMOV: yes
18:36:42:  *      TSC: yes
18:36:42:  *      FPU: yes
18:36:42:  *      PRO: yes
18:36:42:  *       HT: no
18:36:42: -------------------------
18:36:42: D3D9 : Subsystem Initialising
18:36:42: Registering ResourceManager for type Texture
18:36:42: Registering ResourceManager for type GpuProgram
18:36:42: ***************************************
18:36:42: *** D3D9 : Subsystem Initialised OK ***
18:36:42: ***************************************
18:36:42: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=1968342 left=0 top=0 vsync=true
18:36:42: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:36:42: RenderSystem capabilities
18:36:42: -------------------------
18:36:42: RenderSystem Name: Direct3D9 Rendering Subsystem
18:36:42: GPU Vendor: nvidia
18:36:42: Device Name: Monitor-1-NVIDIA GeForce 7600 GT
18:36:42: Driver Version: 8.17.11.9745
18:36:42:  * Fixed function pipeline: yes
18:36:42:  * Hardware generation of mipmaps: yes
18:36:42:  * Texture blending: yes
18:36:42:  * Anisotropic texture filtering: yes
18:36:42:  * Dot product texture operation: yes
18:36:42:  * Cube mapping: yes
18:36:42:  * Hardware stencil buffer: yes
18:36:42:    - Stencil depth: 8
18:36:42:    - Two sided stencil support: yes
18:36:42:    - Wrap stencil values: yes
18:36:42:  * Hardware vertex / index buffers: yes
18:36:42:  * Vertex programs: yes
18:36:42:  * Number of floating-point constants for vertex programs: 256
18:36:42:  * Number of integer constants for vertex programs: 16
18:36:42:  * Number of boolean constants for vertex programs: 16
18:36:42:  * Fragment programs: yes
18:36:42:  * Number of floating-point constants for fragment programs: 224
18:36:42:  * Number of integer constants for fragment programs: 16
18:36:42:  * Number of boolean constants for fragment programs: 16
18:36:42:  * Geometry programs: no
18:36:42:  * Number of floating-point constants for geometry programs: 8192
18:36:42:  * Number of integer constants for geometry programs: 8312
18:36:42:  * Number of boolean constants for geometry programs: 14388
18:36:42:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:36:42:  * Texture Compression: yes
18:36:42:    - DXT: yes
18:36:42:    - VTC: no
18:36:42:    - PVRTC: no
18:36:42:  * Scissor Rectangle: yes
18:36:42:  * Hardware Occlusion Query: yes
18:36:42:  * User clip planes: yes
18:36:42:  * VET_UBYTE4 vertex element type: yes
18:36:42:  * Infinite far plane projection: yes
18:36:42:  * Hardware render-to-texture: yes
18:36:42:  * Floating point textures: yes
18:36:42:  * Non-power-of-two textures: yes
18:36:42:  * Volume textures: yes
18:36:42:  * Multiple Render Targets: 4
18:36:42:    - With different bit depths: no
18:36:42:  * Point Sprites: yes
18:36:42:  * Extended point parameters: yes
18:36:42:  * Max Point Size: 10
18:36:42:  * Vertex texture fetch: yes
18:36:42:  * Number of world matrices: 0
18:36:42:  * Number of texture units: 8
18:36:42:  * Stencil buffer depth: 8
18:36:42:  * Number of vertex blend matrices: 0
18:36:42:    - Max vertex textures: 4
18:36:42:    - Vertex textures shared: no
18:36:42:  * Render to Vertex Buffer : no
18:36:42:  * DirectX per stage constants: yes
18:36:42: DefaultWorkQueue('Root') initialising on thread 0047E0B8.
18:36:42: Particle Renderer Type 'billboard' registered
18:36:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004AEF08 starting.
18:36:42: Creating resource group bo3D
18:36:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004AEF38 starting.
18:36:42: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
18:36:42: Initialising resource group bo3D
18:36:42: Parsing scripts for resource group bo3D
18:36:42: Parsing script Bloom2.material


Nachdem ich die Bloom2.material gelöscht habe:

Code: [AUSKLAPPEN]
18:37:31: Creating resource group General
18:37:31: Creating resource group Internal
18:37:31: Creating resource group Autodetect
18:37:31: SceneManagerFactory for type 'DefaultSceneManager' registered.
18:37:31: Registering ResourceManager for type Material
18:37:31: Registering ResourceManager for type Mesh
18:37:31: Registering ResourceManager for type Skeleton
18:37:31: MovableObjectFactory for type 'ParticleSystem' registered.
18:37:31: OverlayElementFactory for type Panel registered.
18:37:31: OverlayElementFactory for type BorderPanel registered.
18:37:31: OverlayElementFactory for type TextArea registered.
18:37:31: Registering ResourceManager for type Font
18:37:31: ArchiveFactory for archive type FileSystem registered.
18:37:31: ArchiveFactory for archive type Zip registered.
18:37:31: DDS codec registering
18:37:31: FreeImage version: 3.13.1
18:37:31: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
18:37:31: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
18:37:31: Registering ResourceManager for type HighLevelGpuProgram
18:37:31: Registering ResourceManager for type Compositor
18:37:31: MovableObjectFactory for type 'Entity' registered.
18:37:31: MovableObjectFactory for type 'Light' registered.
18:37:31: MovableObjectFactory for type 'BillboardSet' registered.
18:37:31: MovableObjectFactory for type 'ManualObject' registered.
18:37:31: MovableObjectFactory for type 'BillboardChain' registered.
18:37:31: MovableObjectFactory for type 'RibbonTrail' registered.
18:37:31: Loading library plugins\RenderSystem_Direct3D9
18:37:31: Installing plugin: D3D9 RenderSystem
18:37:31: D3D9 : Direct3D9 Rendering Subsystem created.
18:37:31: D3D9: Driver Detection Starts
18:37:31: D3D9: Driver Detection Ends
18:37:31: Plugin successfully installed
18:37:31: Loading library plugins\RenderSystem_GL
18:37:31: Installing plugin: GL RenderSystem
18:37:31: OpenGL Rendering Subsystem created.
18:37:32: Plugin successfully installed
18:37:32: Loading library plugins\Plugin_CgProgramManager
18:37:32: Installing plugin: Cg Program Manager
18:37:32: Plugin successfully installed
18:37:32: *-*-* OGRE Initialising
18:37:32: *-*-* Version 1.7.1 (Cthugha)
18:37:32: CPU Identifier & Features
18:37:32: -------------------------
18:37:32:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU     E6750  @ 2.66GHz
18:37:32:  *      SSE: yes
18:37:32:  *     SSE2: yes
18:37:32:  *     SSE3: yes
18:37:32:  *      MMX: yes
18:37:32:  *   MMXEXT: yes
18:37:32:  *    3DNOW: no
18:37:32:  * 3DNOWEXT: no
18:37:32:  *     CMOV: yes
18:37:32:  *      TSC: yes
18:37:32:  *      FPU: yes
18:37:32:  *      PRO: yes
18:37:32:  *       HT: no
18:37:32: -------------------------
18:37:32: D3D9 : Subsystem Initialising
18:37:32: Registering ResourceManager for type Texture
18:37:32: Registering ResourceManager for type GpuProgram
18:37:32: ***************************************
18:37:32: *** D3D9 : Subsystem Initialised OK ***
18:37:32: ***************************************
18:37:32: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=658060 left=0 top=0 vsync=true
18:37:32: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_R
18:37:32: RenderSystem capabilities
18:37:32: -------------------------
18:37:32: RenderSystem Name: Direct3D9 Rendering Subsystem
18:37:32: GPU Vendor: nvidia
18:37:32: Device Name: Monitor-1-NVIDIA GeForce 7600 GT
18:37:32: Driver Version: 8.17.11.9745
18:37:32:  * Fixed function pipeline: yes
18:37:32:  * Hardware generation of mipmaps: yes
18:37:32:  * Texture blending: yes
18:37:32:  * Anisotropic texture filtering: yes
18:37:32:  * Dot product texture operation: yes
18:37:32:  * Cube mapping: yes
18:37:32:  * Hardware stencil buffer: yes
18:37:32:    - Stencil depth: 8
18:37:32:    - Two sided stencil support: yes
18:37:32:    - Wrap stencil values: yes
18:37:32:  * Hardware vertex / index buffers: yes
18:37:32:  * Vertex programs: yes
18:37:32:  * Number of floating-point constants for vertex programs: 256
18:37:32:  * Number of integer constants for vertex programs: 16
18:37:32:  * Number of boolean constants for vertex programs: 16
18:37:32:  * Fragment programs: yes
18:37:32:  * Number of floating-point constants for fragment programs: 224
18:37:32:  * Number of integer constants for fragment programs: 16
18:37:32:  * Number of boolean constants for fragment programs: 16
18:37:32:  * Geometry programs: no
18:37:32:  * Number of floating-point constants for geometry programs: 8192
18:37:32:  * Number of integer constants for geometry programs: 8312
18:37:32:  * Number of boolean constants for geometry programs: 14388
18:37:32:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
18:37:32:  * Texture Compression: yes
18:37:32:    - DXT: yes
18:37:32:    - VTC: no
18:37:32:    - PVRTC: no
18:37:32:  * Scissor Rectangle: yes
18:37:32:  * Hardware Occlusion Query: yes
18:37:32:  * User clip planes: yes
18:37:32:  * VET_UBYTE4 vertex element type: yes
18:37:32:  * Infinite far plane projection: yes
18:37:32:  * Hardware render-to-texture: yes
18:37:32:  * Floating point textures: yes
18:37:32:  * Non-power-of-two textures: yes
18:37:32:  * Volume textures: yes
18:37:32:  * Multiple Render Targets: 4
18:37:32:    - With different bit depths: no
18:37:32:  * Point Sprites: yes
18:37:32:  * Extended point parameters: yes
18:37:32:  * Max Point Size: 10
18:37:32:  * Vertex texture fetch: yes
18:37:32:  * Number of world matrices: 0
18:37:32:  * Number of texture units: 8
18:37:32:  * Stencil buffer depth: 8
18:37:32:  * Number of vertex blend matrices: 0
18:37:32:    - Max vertex textures: 4
18:37:32:    - Vertex textures shared: no
18:37:32:  * Render to Vertex Buffer : no
18:37:32:  * DirectX per stage constants: yes
18:37:32: DefaultWorkQueue('Root') initialising on thread 0037E0B8.
18:37:32: Particle Renderer Type 'billboard' registered
18:37:32: DefaultWorkQueue('Root')::WorkerFunc - thread 003AEED8 starting.
18:37:32: DefaultWorkQueue('Root')::WorkerFunc - thread 003AEF08 starting.
18:37:32: Creating resource group bo3D
18:37:32: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
18:37:32: Initialising resource group bo3D
18:37:32: Parsing scripts for resource group bo3D
18:37:32: Parsing script box.material
18:37:32: Parsing script ground.material
18:37:32: Parsing script RadialBlur.material
18:37:32: Parsing script shadows.material
18:37:32: Parsing script skybox.material
18:37:32: Parsing script Examples.compositor
18:37:32: Finished parsing scripts for resource group bo3D
18:37:32: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
18:37:32: Initialising resource group bo3D
18:37:32: Mesh: Loading box.mesh.
18:37:32: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
18:37:32: Mesh: Loading ground.mesh.
18:37:32: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
18:37:32: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:37:32: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:37:32: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:37:32: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:37:32: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
18:37:32: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.


EDIT: Tut mir Leid, ist geändert.
  • Zuletzt bearbeitet von n-Halbleiter am Do, Jun 24, 2010 20:57, insgesamt einmal bearbeitet
 

da_poller

BeitragDo, Jun 24, 2010 19:14
Antworten mit Zitat
Benutzer-Profile anzeigen
normaler lauf:
MAV
Code: [AUSKLAPPEN]
19:10:01: Creating resource group General
19:10:01: Creating resource group Internal
19:10:01: Creating resource group Autodetect
19:10:01: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:10:01: Registering ResourceManager for type Material
19:10:01: Registering ResourceManager for type Mesh
19:10:01: Registering ResourceManager for type Skeleton
19:10:01: MovableObjectFactory for type 'ParticleSystem' registered.
19:10:01: OverlayElementFactory for type Panel registered.
19:10:01: OverlayElementFactory for type BorderPanel registered.
19:10:01: OverlayElementFactory for type TextArea registered.
19:10:01: Registering ResourceManager for type Font
19:10:01: ArchiveFactory for archive type FileSystem registered.
19:10:01: ArchiveFactory for archive type Zip registered.
19:10:01: DDS codec registering
19:10:01: FreeImage version: 3.13.1
19:10:01: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:10:01: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
19:10:01: Registering ResourceManager for type HighLevelGpuProgram
19:10:01: Registering ResourceManager for type Compositor
19:10:01: MovableObjectFactory for type 'Entity' registered.
19:10:01: MovableObjectFactory for type 'Light' registered.
19:10:01: MovableObjectFactory for type 'BillboardSet' registered.
19:10:01: MovableObjectFactory for type 'ManualObject' registered.
19:10:01: MovableObjectFactory for type 'BillboardChain' registered.
19:10:01: MovableObjectFactory for type 'RibbonTrail' registered.
19:10:01: Loading library plugins\RenderSystem_Direct3D9
19:10:01: Installing plugin: D3D9 RenderSystem
19:10:01: D3D9 : Direct3D9 Rendering Subsystem created.
19:10:02: D3D9: Driver Detection Starts
19:10:02: D3D9: Driver Detection Ends
19:10:02: Plugin successfully installed
19:10:02: Loading library plugins\RenderSystem_GL
19:10:02: Installing plugin: GL RenderSystem
19:10:02: OpenGL Rendering Subsystem created.
19:10:02: Plugin successfully installed
19:10:02: Loading library plugins\Plugin_CgProgramManager
19:10:02: Installing plugin: Cg Program Manager
19:10:02: Plugin successfully installed
19:10:02: *-*-* OGRE Initialising
19:10:02: *-*-* Version 1.7.1 (Cthugha)
19:10:02: CPU Identifier & Features
19:10:02: -------------------------
19:10:02:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
19:10:02:  *      SSE: yes
19:10:02:  *     SSE2: yes
19:10:02:  *     SSE3: yes
19:10:02:  *      MMX: yes
19:10:02:  *   MMXEXT: yes
19:10:02:  *    3DNOW: yes
19:10:02:  * 3DNOWEXT: yes
19:10:02:  *     CMOV: yes
19:10:02:  *      TSC: yes
19:10:02:  *      FPU: yes
19:10:02:  *      PRO: yes
19:10:02:  *       HT: no
19:10:02: -------------------------
19:10:02: D3D9 : Subsystem Initialising
19:10:02: Registering ResourceManager for type Texture
19:10:02: Registering ResourceManager for type GpuProgram
19:10:02: ***************************************
19:10:02: *** D3D9 : Subsystem Initialised OK ***
19:10:02: ***************************************
19:10:02: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=1836412 left=0 top=0 vsync=true
19:10:02: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:10:02: RenderSystem capabilities
19:10:02: -------------------------
19:10:02: RenderSystem Name: Direct3D9 Rendering Subsystem
19:10:02: GPU Vendor: nvidia
19:10:02: Device Name: Monitor-1-NVIDIA GeForce 8400 GS
19:10:02: Driver Version: 7.15.11.7813
19:10:02:  * Fixed function pipeline: yes
19:10:02:  * Hardware generation of mipmaps: yes
19:10:02:  * Texture blending: yes
19:10:02:  * Anisotropic texture filtering: yes
19:10:02:  * Dot product texture operation: yes
19:10:02:  * Cube mapping: yes
19:10:02:  * Hardware stencil buffer: yes
19:10:02:    - Stencil depth: 8
19:10:02:    - Two sided stencil support: yes
19:10:02:    - Wrap stencil values: yes
19:10:02:  * Hardware vertex / index buffers: yes
19:10:02:  * Vertex programs: yes
19:10:02:  * Number of floating-point constants for vertex programs: 256
19:10:02:  * Number of integer constants for vertex programs: 16
19:10:02:  * Number of boolean constants for vertex programs: 16
19:10:02:  * Fragment programs: yes
19:10:02:  * Number of floating-point constants for fragment programs: 224
19:10:02:  * Number of integer constants for fragment programs: 16
19:10:02:  * Number of boolean constants for fragment programs: 16
19:10:02:  * Geometry programs: no
19:10:02:  * Number of floating-point constants for geometry programs: 8192
19:10:02:  * Number of integer constants for geometry programs: 8312
19:10:02:  * Number of boolean constants for geometry programs: 14133
19:10:02:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:10:02:  * Texture Compression: yes
19:10:02:    - DXT: yes
19:10:02:    - VTC: no
19:10:02:    - PVRTC: no
19:10:02:  * Scissor Rectangle: yes
19:10:02:  * Hardware Occlusion Query: yes
19:10:02:  * User clip planes: yes
19:10:02:  * VET_UBYTE4 vertex element type: yes
19:10:02:  * Infinite far plane projection: yes
19:10:02:  * Hardware render-to-texture: yes
19:10:02:  * Floating point textures: yes
19:10:02:  * Non-power-of-two textures: yes
19:10:02:  * Volume textures: yes
19:10:02:  * Multiple Render Targets: 4
19:10:02:    - With different bit depths: yes
19:10:02:  * Point Sprites: yes
19:10:02:  * Extended point parameters: yes
19:10:02:  * Max Point Size: 10
19:10:02:  * Vertex texture fetch: yes
19:10:02:  * Number of world matrices: 0
19:10:02:  * Number of texture units: 8
19:10:02:  * Stencil buffer depth: 8
19:10:02:  * Number of vertex blend matrices: 0
19:10:02:    - Max vertex textures: 4
19:10:02:    - Vertex textures shared: no
19:10:02:  * Render to Vertex Buffer : no
19:10:02:  * DirectX per stage constants: yes
19:10:02: DefaultWorkQueue('Root') initialising on thread 00277678.
19:10:02: DefaultWorkQueue('Root')::WorkerFunc - thread 093C1D60 starting.
19:10:02: Particle Renderer Type 'billboard' registered
19:10:02: Creating resource group bo3D
19:10:02: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
19:10:02: Initialising resource group bo3D
19:10:02: Parsing scripts for resource group bo3D
19:10:02: Parsing script Bloom2.material
19:10:02: DefaultWorkQueue('Root')::WorkerFunc - thread 093C1D90 starting.


ohne bloom2.material
mav und example01.exe funktioniert nicht mehr meldung
Code: [AUSKLAPPEN]
19:12:03: Creating resource group General
19:12:03: Creating resource group Internal
19:12:03: Creating resource group Autodetect
19:12:03: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:12:03: Registering ResourceManager for type Material
19:12:03: Registering ResourceManager for type Mesh
19:12:03: Registering ResourceManager for type Skeleton
19:12:03: MovableObjectFactory for type 'ParticleSystem' registered.
19:12:03: OverlayElementFactory for type Panel registered.
19:12:03: OverlayElementFactory for type BorderPanel registered.
19:12:03: OverlayElementFactory for type TextArea registered.
19:12:03: Registering ResourceManager for type Font
19:12:03: ArchiveFactory for archive type FileSystem registered.
19:12:03: ArchiveFactory for archive type Zip registered.
19:12:03: DDS codec registering
19:12:03: FreeImage version: 3.13.1
19:12:03: This program uses FreeImage,  a free,  open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:12:03: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz
19:12:03: Registering ResourceManager for type HighLevelGpuProgram
19:12:03: Registering ResourceManager for type Compositor
19:12:03: MovableObjectFactory for type 'Entity' registered.
19:12:03: MovableObjectFactory for type 'Light' registered.
19:12:03: MovableObjectFactory for type 'BillboardSet' registered.
19:12:03: MovableObjectFactory for type 'ManualObject' registered.
19:12:03: MovableObjectFactory for type 'BillboardChain' registered.
19:12:03: MovableObjectFactory for type 'RibbonTrail' registered.
19:12:03: Loading library plugins\RenderSystem_Direct3D9
19:12:03: Installing plugin: D3D9 RenderSystem
19:12:03: D3D9 : Direct3D9 Rendering Subsystem created.
19:12:03: D3D9: Driver Detection Starts
19:12:03: D3D9: Driver Detection Ends
19:12:03: Plugin successfully installed
19:12:03: Loading library plugins\RenderSystem_GL
19:12:03: Installing plugin: GL RenderSystem
19:12:03: OpenGL Rendering Subsystem created.
19:12:03: Plugin successfully installed
19:12:03: Loading library plugins\Plugin_CgProgramManager
19:12:03: Installing plugin: Cg Program Manager
19:12:03: Plugin successfully installed
19:12:03: *-*-* OGRE Initialising
19:12:03: *-*-* Version 1.7.1 (Cthugha)
19:12:03: CPU Identifier & Features
19:12:03: -------------------------
19:12:03:  *   CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+
19:12:03:  *      SSE: yes
19:12:03:  *     SSE2: yes
19:12:03:  *     SSE3: yes
19:12:03:  *      MMX: yes
19:12:03:  *   MMXEXT: yes
19:12:03:  *    3DNOW: yes
19:12:03:  * 3DNOWEXT: yes
19:12:03:  *     CMOV: yes
19:12:03:  *      TSC: yes
19:12:03:  *      FPU: yes
19:12:03:  *      PRO: yes
19:12:03:  *       HT: no
19:12:03: -------------------------
19:12:03: D3D9 : Subsystem Initialising
19:12:03: Registering ResourceManager for type Texture
19:12:03: Registering ResourceManager for type GpuProgram
19:12:03: ***************************************
19:12:03: *** D3D9 : Subsystem Initialised OK ***
19:12:03: ***************************************
19:12:03: D3D9RenderSystem::_createRenderWindow "0",  800x600 windowed  miscParams: externalWindowHandle=525916 left=0 top=0 vsync=true
19:12:03: D3D9 : Created D3D9 Rendering Window '0' : 800x600,  32bpp
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:12:03: RenderSystem capabilities
19:12:03: -------------------------
19:12:03: RenderSystem Name: Direct3D9 Rendering Subsystem
19:12:03: GPU Vendor: nvidia
19:12:03: Device Name: Monitor-1-NVIDIA GeForce 8400 GS
19:12:03: Driver Version: 7.15.11.7813
19:12:03:  * Fixed function pipeline: yes
19:12:03:  * Hardware generation of mipmaps: yes
19:12:03:  * Texture blending: yes
19:12:03:  * Anisotropic texture filtering: yes
19:12:03:  * Dot product texture operation: yes
19:12:03:  * Cube mapping: yes
19:12:03:  * Hardware stencil buffer: yes
19:12:03:    - Stencil depth: 8
19:12:03:    - Two sided stencil support: yes
19:12:03:    - Wrap stencil values: yes
19:12:03:  * Hardware vertex / index buffers: yes
19:12:03:  * Vertex programs: yes
19:12:03:  * Number of floating-point constants for vertex programs: 256
19:12:03:  * Number of integer constants for vertex programs: 16
19:12:03:  * Number of boolean constants for vertex programs: 16
19:12:03:  * Fragment programs: yes
19:12:03:  * Number of floating-point constants for fragment programs: 224
19:12:03:  * Number of integer constants for fragment programs: 16
19:12:03:  * Number of boolean constants for fragment programs: 16
19:12:03:  * Geometry programs: no
19:12:03:  * Number of floating-point constants for geometry programs: 8192
19:12:03:  * Number of integer constants for geometry programs: 8312
19:12:03:  * Number of boolean constants for geometry programs: 14133
19:12:03:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:12:03:  * Texture Compression: yes
19:12:03:    - DXT: yes
19:12:03:    - VTC: no
19:12:03:    - PVRTC: no
19:12:03:  * Scissor Rectangle: yes
19:12:03:  * Hardware Occlusion Query: yes
19:12:03:  * User clip planes: yes
19:12:03:  * VET_UBYTE4 vertex element type: yes
19:12:03:  * Infinite far plane projection: yes
19:12:03:  * Hardware render-to-texture: yes
19:12:03:  * Floating point textures: yes
19:12:03:  * Non-power-of-two textures: yes
19:12:03:  * Volume textures: yes
19:12:03:  * Multiple Render Targets: 4
19:12:03:    - With different bit depths: yes
19:12:03:  * Point Sprites: yes
19:12:03:  * Extended point parameters: yes
19:12:03:  * Max Point Size: 10
19:12:03:  * Vertex texture fetch: yes
19:12:03:  * Number of world matrices: 0
19:12:03:  * Number of texture units: 8
19:12:03:  * Stencil buffer depth: 8
19:12:03:  * Number of vertex blend matrices: 0
19:12:03:    - Max vertex textures: 4
19:12:03:    - Vertex textures shared: no
19:12:03:  * Render to Vertex Buffer : no
19:12:03:  * DirectX per stage constants: yes
19:12:03: DefaultWorkQueue('Root') initialising on thread 00177678.
19:12:03: DefaultWorkQueue('Root')::WorkerFunc - thread 09343C50 starting.
19:12:03: DefaultWorkQueue('Root')::WorkerFunc - thread 09343C80 starting.
19:12:03: Particle Renderer Type 'billboard' registered
19:12:03: Creating resource group bo3D
19:12:03: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
19:12:03: Initialising resource group bo3D
19:12:03: Parsing scripts for resource group bo3D
19:12:03: Parsing script box.material
19:12:03: Parsing script ground.material
19:12:03: Parsing script RadialBlur.material
19:12:03: Parsing script shadows.material
19:12:03: Parsing script skybox.material
19:12:03: Parsing script Examples.compositor
19:12:03: Finished parsing scripts for resource group bo3D
19:12:03: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
19:12:03: Initialising resource group bo3D
19:12:03: Mesh: Loading box.mesh.
19:12:03: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
19:12:03: Mesh: Loading ground.mesh.
19:12:04: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1.
19:12:04: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
19:12:04: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
19:12:04: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
19:12:04: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
19:12:04: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.
19:12:04: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1.



schade hätte gern gesehen dass es funzt.

ozzi789

BeitragDo, Jun 24, 2010 19:40
Antworten mit Zitat
Benutzer-Profile anzeigen
siehe sig @home.
schwarz keine mav.

lass dich nicht entmutigen Wink
Code: [AUSKLAPPEN]
19:39:05: Creating resource group General
19:39:05: Creating resource group Internal
19:39:05: Creating resource group Autodetect
19:39:05: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:39:05: Registering ResourceManager for type Material
19:39:05: Registering ResourceManager for type Mesh
19:39:05: Registering ResourceManager for type Skeleton
19:39:05: MovableObjectFactory for type 'ParticleSystem' registered.
19:39:05: OverlayElementFactory for type Panel registered.
19:39:05: OverlayElementFactory for type BorderPanel registered.
19:39:05: OverlayElementFactory for type TextArea registered.
19:39:05: Registering ResourceManager for type Font
19:39:05: ArchiveFactory for archive type FileSystem registered.
19:39:05: ArchiveFactory for archive type Zip registered.
19:39:05: DDS codec registering
19:39:05: FreeImage version: 3.13.1
19:39:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:39:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,p
gm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,
psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,p
ic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,
pxn,raf,raw,rdc,sr2,srf,ar
w,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:39:05: Registering ResourceManager for type HighLevelGpuProgram
19:39:05: Registering ResourceManager for type Compositor
19:39:05: MovableObjectFactory for type 'Entity' registered.
19:39:05: MovableObjectFactory for type 'Light' registered.
19:39:05: MovableObjectFactory for type 'BillboardSet' registered.
19:39:05: MovableObjectFactory for type 'ManualObject' registered.
19:39:05: MovableObjectFactory for type 'BillboardChain' registered.
19:39:05: MovableObjectFactory for type 'RibbonTrail' registered.
19:39:05: Loading library plugins\RenderSystem_Direct3D9
19:39:05: Installing plugin: D3D9 RenderSystem
19:39:05: D3D9 : Direct3D9 Rendering Subsystem created.
19:39:05: D3D9: Driver Detection Starts
19:39:05: D3D9: Driver Detection Ends
19:39:05: Plugin successfully installed
19:39:05: Loading library plugins\RenderSystem_GL
19:39:05: Installing plugin: GL RenderSystem
19:39:05: OpenGL Rendering Subsystem created.
19:39:05: Plugin successfully installed
19:39:05: Loading library plugins\Plugin_CgProgramManager
19:39:05: Installing plugin: Cg Program Manager
19:39:05: Plugin successfully installed
19:39:05: *-*-* OGRE Initialising
19:39:05: *-*-* Version 1.7.1 (Cthugha)
19:39:05: CPU Identifier & Features
19:39:05: -------------------------
19:39:05:  *   CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU           @ 2.40GHz
19:39:05:  *      SSE: yes
19:39:05:  *     SSE2: yes
19:39:05:  *     SSE3: yes
19:39:05:  *      MMX: yes
19:39:05:  *   MMXEXT: yes
19:39:05:  *    3DNOW: no
19:39:05:  * 3DNOWEXT: no
19:39:05:  *     CMOV: yes
19:39:05:  *      TSC: yes
19:39:05:  *      FPU: yes
19:39:05:  *      PRO: yes
19:39:05:  *       HT: no
19:39:05: -------------------------
19:39:05: D3D9 : Subsystem Initialising
19:39:05: Registering ResourceManager for type Texture
19:39:05: Registering ResourceManager for type GpuProgram
19:39:05: ***************************************
19:39:05: *** D3D9 : Subsystem Initialised OK ***
19:39:05: ***************************************
19:39:05: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed  miscParams: externalWindowHandle=1050790 left=0 top=0 vsync=true
19:39:05: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp
19:39:05: D3D9: Vertex texture format supported - PF_L8
19:39:05: D3D9: Vertex texture format supported - PF_L16
19:39:05: D3D9: Vertex texture format supported - PF_A8
19:39:05: D3D9: Vertex texture format supported - PF_A4L4
19:39:05: D3D9: Vertex texture format supported - PF_BYTE_LA
19:39:05: D3D9: Vertex texture format supported - PF_R5G6B5
19:39:05: D3D9: Vertex texture format supported - PF_B5G6R5
19:39:05: D3D9: Vertex texture format supported - PF_A4R4G4B4
19:39:05: D3D9: Vertex texture format supported - PF_A1R5G5B5
19:39:05: D3D9: Vertex texture format supported - PF_A8R8G8B8
19:39:05: D3D9: Vertex texture format supported - PF_B8G8R8A8
19:39:05: D3D9: Vertex texture format supported - PF_A2R10G10B10
19:39:05: D3D9: Vertex texture format supported - PF_A2B10G10R10
19:39:05: D3D9: Vertex texture format supported - PF_DXT1
19:39:05: D3D9: Vertex texture format supported - PF_DXT2
19:39:05: D3D9: Vertex texture format supported - PF_DXT3
19:39:05: D3D9: Vertex texture format supported - PF_DXT4
19:39:05: D3D9: Vertex texture format supported - PF_DXT5
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:39:05: D3D9: Vertex texture format supported - PF_X8R8G8B8
19:39:05: D3D9: Vertex texture format supported - PF_X8B8G8R8
19:39:05: D3D9: Vertex texture format supported - PF_R8G8B8A8
19:39:05: D3D9: Vertex texture format supported - PF_DEPTH
19:39:05: D3D9: Vertex texture format supported - PF_SHORT_RGBA
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:39:05: D3D9: Vertex texture format supported - PF_SHORT_GR
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:39:05: D3D9: Vertex texture format supported - PF_SHORT_RGB
19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
19:39:05: RenderSystem capabilities
19:39:05: -------------------------
19:39:05: RenderSystem Name: Direct3D9 Rendering Subsystem
19:39:05: GPU Vendor: ati
19:39:05: Device Name: Monitor-1-ATI Radeon HD 5700 Series
19:39:05: Driver Version: 8.14.1.6099
19:39:05:  * Fixed function pipeline: yes
19:39:05:  * Hardware generation of mipmaps: yes
19:39:05:  * Texture blending: yes
19:39:05:  * Anisotropic texture filtering: yes
19:39:05:  * Dot product texture operation: yes
19:39:05:  * Cube mapping: yes
19:39:05:  * Hardware stencil buffer: yes
19:39:05:    - Stencil depth: 8
19:39:05:    - Two sided stencil support: yes
19:39:05:    - Wrap stencil values: yes
19:39:05:  * Hardware vertex / index buffers: yes
19:39:05:  * Vertex programs: yes
19:39:05:  * Number of floating-point constants for vertex programs: 256
19:39:05:  * Number of integer constants for vertex programs: 16
19:39:05:  * Number of boolean constants for vertex programs: 16
19:39:05:  * Fragment programs: yes
19:39:05:  * Number of floating-point constants for fragment programs: 224
19:39:05:  * Number of integer constants for fragment programs: 16
19:39:05:  * Number of boolean constants for fragment programs: 16
19:39:05:  * Geometry programs: no
19:39:05:  * Number of floating-point constants for geometry programs: 0
19:39:05:  * Number of integer constants for geometry programs: 0
19:39:05:  * Number of boolean constants for geometry programs: 0
19:39:05:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
19:39:05:  * Texture Compression: yes
19:39:05:    - DXT: yes
19:39:05:    - VTC: no
19:39:05:    - PVRTC: no
19:39:05:  * Scissor Rectangle: yes
19:39:05:  * Hardware Occlusion Query: yes
19:39:05:  * User clip planes: yes
19:39:05:  * VET_UBYTE4 vertex element type: yes
19:39:05:  * Infinite far plane projection: yes
19:39:05:  * Hardware render-to-texture: yes
19:39:05:  * Floating point textures: yes
19:39:05:  * Non-power-of-two textures: yes
19:39:05:  * Volume textures: yes
19:39:05:  * Multiple Render Targets: 4
19:39:05:    - With different bit depths: yes
19:39:05:  * Point Sprites: yes
19:39:05:  * Extended point parameters: yes
19:39:05:  * Max Point Size: 10
19:39:05:  * Vertex texture fetch: yes
19:39:05:  * Number of world matrices: 0
19:39:05:  * Number of texture units: 8
19:39:05:  * Stencil buffer depth: 8
19:39:05:  * Number of vertex blend matrices: 0
19:39:05:    - Max vertex textures: 4
19:39:05:    - Vertex textures shared: no
19:39:05:  * Render to Vertex Buffer : no
19:39:05:  * DirectX per stage constants: yes
19:39:05: DefaultWorkQueue('Root') initialising on thread 002FD460.
19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D20 starting.
19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D50 starting.
19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331DB0 starting.
19:39:05: Particle Renderer Type 'billboard' registered
19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331E10 starting.
19:39:05: Creating resource group bo3D
19:39:05: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
19:39:05: Initialising resource group bo3D
19:39:05: Parsing scripts for resource group bo3D
19:39:05: Parsing script Bloom2.material
19:39:05: Parsing script box.material
19:39:05: Parsing script ground.material
19:39:05: Parsing script RadialBlur.material
19:39:05: Parsing script shadows.material
19:39:05: Parsing script skybox.material
19:39:05: Parsing script Examples.compositor
19:39:05: Finished parsing scripts for resource group bo3D
19:39:05: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
19:39:05: Initialising resource group bo3D
19:39:05: Mesh: Loading box.mesh.
19:39:05: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:39:05: Mesh: Loading ground.mesh.
19:39:05: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
19:39:05: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
19:39:05: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
19:39:09: DefaultWorkQueue('Root') shutting down on thread 002FD460.
19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331E10 stopped.
19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D50 stopped.
19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D20 stopped.
19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331DB0 stopped.
19:39:09: *-*-* OGRE Shutdown
0x2B || ! 0x2B
C# | C++13 | Java 7 | PHP 5
  • Zuletzt bearbeitet von ozzi789 am Fr, Jun 25, 2010 8:50, insgesamt einmal bearbeitet

D2006

Administrator

BeitragDo, Jun 24, 2010 20:51
Antworten mit Zitat
Benutzer-Profile anzeigen
Saugeil wie ihr alle das Forenlayout zerstört. Aber ist schon okay, ... die ganzen unbekannten Grafikformate, die euer System unterstützt, sind natürlich total wichtig.
Intel Core i5 2500 | 16 GB DDR3 RAM dualchannel | ATI Radeon HD6870 (1024 MB RAM) | Windows 7 Home Premium
Intel Core 2 Duo 2.4 GHz | 2 GB DDR3 RAM dualchannel | Nvidia GeForce 9400M (256 MB shared RAM) | Mac OS X Snow Leopard
Intel Pentium Dual-Core 2.4 GHz | 3 GB DDR2 RAM dualchannel | ATI Radeon HD3850 (1024 MB RAM) | Windows 7 Home Premium
Chaos Interactive :: GoBang :: BB-Poker :: ChaosBreaker :: Hexagon :: ChaosRacer 2

Pummelie

BeitragDo, Jun 24, 2010 21:03
Antworten mit Zitat
Benutzer-Profile anzeigen
So, Fenster bleibt schwartz, ist ein Intel Chipsatz am Werk Wink :
Code: [AUSKLAPPEN]
21:01:06: Creating resource group General
21:01:06: Creating resource group Internal
21:01:06: Creating resource group Autodetect
21:01:06: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:01:06: Registering ResourceManager for type Material
21:01:06: Registering ResourceManager for type Mesh
21:01:06: Registering ResourceManager for type Skeleton
21:01:06: MovableObjectFactory for type 'ParticleSystem' registered.
21:01:07: OverlayElementFactory for type Panel registered.
21:01:07: OverlayElementFactory for type BorderPanel registered.
21:01:07: OverlayElementFactory for type TextArea registered.
21:01:07: Registering ResourceManager for type Font
21:01:07: ArchiveFactory for archive type FileSystem registered.
21:01:07: ArchiveFactory for archive type Zip registered.
21:01:07: DDS codec registering
21:01:07: FreeImage version: 3.13.1
21:01:07: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:01:07: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,
tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,
dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,
nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:01:07: Registering ResourceManager for type HighLevelGpuProgram
21:01:07: Registering ResourceManager for type Compositor
21:01:07: MovableObjectFactory for type 'Entity' registered.
21:01:07: MovableObjectFactory for type 'Light' registered.
21:01:07: MovableObjectFactory for type 'BillboardSet' registered.
21:01:07: MovableObjectFactory for type 'ManualObject' registered.
21:01:07: MovableObjectFactory for type 'BillboardChain' registered.
21:01:07: MovableObjectFactory for type 'RibbonTrail' registered.
21:01:07: Loading library plugins\RenderSystem_Direct3D9
21:01:07: Installing plugin: D3D9 RenderSystem
21:01:07: D3D9 : Direct3D9 Rendering Subsystem created.
21:01:07: D3D9: Driver Detection Starts
21:01:07: D3D9: Driver Detection Ends
21:01:07: Plugin successfully installed
21:01:07: Loading library plugins\RenderSystem_GL
21:01:07: Installing plugin: GL RenderSystem
21:01:07: OpenGL Rendering Subsystem created.
21:01:07: Plugin successfully installed
21:01:07: Loading library plugins\Plugin_CgProgramManager
21:01:07: Installing plugin: Cg Program Manager
21:01:07: Plugin successfully installed
21:01:07: *-*-* OGRE Initialising
21:01:07: *-*-* Version 1.7.1 (Cthugha)
21:01:07: CPU Identifier & Features
21:01:07: -------------------------
21:01:07:  *   CPU ID: GenuineIntel: Pentium(R) Dual-Core  CPU      E5200  @ 2.50GHz
21:01:07:  *      SSE: yes
21:01:07:  *     SSE2: yes
21:01:07:  *     SSE3: yes
21:01:07:  *      MMX: yes
21:01:07:  *   MMXEXT: yes
21:01:07:  *    3DNOW: no
21:01:07:  * 3DNOWEXT: no
21:01:07:  *     CMOV: yes
21:01:07:  *      TSC: yes
21:01:07:  *      FPU: yes
21:01:07:  *      PRO: yes
21:01:07:  *       HT: no
21:01:07: -------------------------
21:01:07: D3D9 : Subsystem Initialising
21:01:07: Registering ResourceManager for type Texture
21:01:07: Registering ResourceManager for type GpuProgram
21:01:07: ***************************************
21:01:07: *** D3D9 : Subsystem Initialised OK ***
21:01:07: ***************************************
21:01:07: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed  miscParams: externalWindowHandle=1837922 left=0 top=0 vsync=true
21:01:07: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp
21:01:07: D3D9: Vertex texture format supported - PF_L8
21:01:07: D3D9: Vertex texture format supported - PF_L16
21:01:07: D3D9: Vertex texture format supported - PF_A8
21:01:07: D3D9: Vertex texture format supported - PF_A4L4
21:01:07: D3D9: Vertex texture format supported - PF_BYTE_LA
21:01:07: D3D9: Vertex texture format supported - PF_R5G6B5
21:01:07: D3D9: Vertex texture format supported - PF_B5G6R5
21:01:07: D3D9: Vertex texture format supported - PF_A4R4G4B4
21:01:07: D3D9: Vertex texture format supported - PF_A1R5G5B5
21:01:07: D3D9: Vertex texture format supported - PF_A8R8G8B8
21:01:07: D3D9: Vertex texture format supported - PF_B8G8R8A8
21:01:07: D3D9: Vertex texture format supported - PF_A2R10G10B10
21:01:07: D3D9: Vertex texture format supported - PF_A2B10G10R10
21:01:07: D3D9: Vertex texture format supported - PF_DXT1
21:01:07: D3D9: Vertex texture format supported - PF_DXT2
21:01:07: D3D9: Vertex texture format supported - PF_DXT3
21:01:07: D3D9: Vertex texture format supported - PF_DXT4
21:01:07: D3D9: Vertex texture format supported - PF_DXT5
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
21:01:07: D3D9: Vertex texture format supported - PF_X8R8G8B8
21:01:07: D3D9: Vertex texture format supported - PF_X8B8G8R8
21:01:07: D3D9: Vertex texture format supported - PF_R8G8B8A8
21:01:07: D3D9: Vertex texture format supported - PF_DEPTH
21:01:07: D3D9: Vertex texture format supported - PF_SHORT_RGBA
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_R
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_R
21:01:07: D3D9: Vertex texture format supported - PF_SHORT_GR
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_GR
21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_GR
21:01:07: D3D9: Vertex texture format supported - PF_SHORT_RGB
21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGB2
21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2
21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGB4
21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4
21:01:07: RenderSystem capabilities
21:01:07: -------------------------
21:01:07: RenderSystem Name: Direct3D9 Rendering Subsystem
21:01:07: GPU Vendor: ati
21:01:07: Device Name: Monitor-1-ATI Radeon HD 5700 Series
21:01:07: Driver Version: 8.14.10.716
21:01:07:  * Fixed function pipeline: yes
21:01:07:  * Hardware generation of mipmaps: yes
21:01:07:  * Texture blending: yes
21:01:07:  * Anisotropic texture filtering: yes
21:01:07:  * Dot product texture operation: yes
21:01:07:  * Cube mapping: yes
21:01:07:  * Hardware stencil buffer: yes
21:01:07:    - Stencil depth: 8
21:01:07:    - Two sided stencil support: yes
21:01:07:    - Wrap stencil values: yes
21:01:07:  * Hardware vertex / index buffers: yes
21:01:07:  * Vertex programs: yes
21:01:07:  * Number of floating-point constants for vertex programs: 256
21:01:07:  * Number of integer constants for vertex programs: 16
21:01:07:  * Number of boolean constants for vertex programs: 16
21:01:07:  * Fragment programs: yes
21:01:07:  * Number of floating-point constants for fragment programs: 224
21:01:07:  * Number of integer constants for fragment programs: 16
21:01:07:  * Number of boolean constants for fragment programs: 16
21:01:07:  * Geometry programs: no
21:01:07:  * Number of floating-point constants for geometry programs: 0
21:01:07:  * Number of integer constants for geometry programs: 0
21:01:07:  * Number of boolean constants for geometry programs: 0
21:01:07:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0
21:01:07:  * Texture Compression: yes
21:01:07:    - DXT: yes
21:01:07:    - VTC: no
21:01:07:    - PVRTC: no
21:01:07:  * Scissor Rectangle: yes
21:01:07:  * Hardware Occlusion Query: yes
21:01:07:  * User clip planes: yes
21:01:07:  * VET_UBYTE4 vertex element type: yes
21:01:07:  * Infinite far plane projection: yes
21:01:07:  * Hardware render-to-texture: yes
21:01:07:  * Floating point textures: yes
21:01:07:  * Non-power-of-two textures: yes
21:01:07:  * Volume textures: yes
21:01:07:  * Multiple Render Targets: 4
21:01:07:    - With different bit depths: yes
21:01:07:  * Point Sprites: yes
21:01:07:  * Extended point parameters: yes
21:01:07:  * Max Point Size: 10
21:01:07:  * Vertex texture fetch: yes
21:01:07:  * Number of world matrices: 0
21:01:07:  * Number of texture units: 8
21:01:07:  * Stencil buffer depth: 8
21:01:07:  * Number of vertex blend matrices: 0
21:01:07:    - Max vertex textures: 4
21:01:07:    - Vertex textures shared: no
21:01:07:  * Render to Vertex Buffer : no
21:01:07:  * DirectX per stage constants: yes
21:01:07: DefaultWorkQueue('Root') initialising on thread 003BEB20.
21:01:07: DefaultWorkQueue('Root')::WorkerFunc - thread 003F37B0 starting.
21:01:07: Particle Renderer Type 'billboard' registered
21:01:07: Creating resource group bo3D
21:01:07: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
21:01:07: Initialising resource group bo3D
21:01:07: Parsing scripts for resource group bo3D
21:01:07: Parsing script Bloom2.material
21:01:07: DefaultWorkQueue('Root')::WorkerFunc - thread 003F3780 starting.
21:01:07: Parsing script box.material
21:01:07: Parsing script ground.material
21:01:07: Parsing script RadialBlur.material
21:01:07: Parsing script shadows.material
21:01:07: Parsing script skybox.material
21:01:07: Parsing script Examples.compositor
21:01:07: Finished parsing scripts for resource group bo3D
21:01:07: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
21:01:07: Initialising resource group bo3D
21:01:07: Mesh: Loading box.mesh.
21:01:07: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
21:01:07: Mesh: Loading ground.mesh.
21:01:08: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
21:01:08: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
21:01:08: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with  hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
21:01:20: DefaultWorkQueue('Root') shutting down on thread 003BEB20.
21:01:20: DefaultWorkQueue('Root')::WorkerFunc - thread 003F3780 stopped.
21:01:20: DefaultWorkQueue('Root')::WorkerFunc - thread 003F37B0 stopped.
21:01:20: *-*-* OGRE Shutdown
It's done when it's done.

skey-z

BeitragDo, Jun 24, 2010 22:02
Antworten mit Zitat
Benutzer-Profile anzeigen
Intel GMA945, wollte es trotzdem mal probieren

example01.exe -> MAV
example01.bb -> "Function 'o_newroot' not found"

Code: [AUSKLAPPEN]

21:53:57: Creating resource group General
21:53:57: Creating resource group Internal
21:53:57: Creating resource group Autodetect
21:53:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
21:53:57: Registering ResourceManager for type Material
21:53:57: Registering ResourceManager for type Mesh
21:53:57: Registering ResourceManager for type Skeleton
21:53:57: MovableObjectFactory for type 'ParticleSystem' registered.
21:53:57: OverlayElementFactory for type Panel registered.
21:53:57: OverlayElementFactory for type BorderPanel registered.
21:53:57: OverlayElementFactory for type TextArea registered.
21:53:57: Registering ResourceManager for type Font
21:53:57: ArchiveFactory for archive type FileSystem registered.
21:53:57: ArchiveFactory for archive type Zip registered.
21:53:57: DDS codec registering
21:53:57: FreeImage version: 3.13.1
21:53:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
21:53:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
21:53:57: Registering ResourceManager for type HighLevelGpuProgram
21:53:57: Registering ResourceManager for type Compositor
21:53:57: MovableObjectFactory for type 'Entity' registered.
21:53:57: MovableObjectFactory for type 'Light' registered.
21:53:57: MovableObjectFactory for type 'BillboardSet' registered.
21:53:57: MovableObjectFactory for type 'ManualObject' registered.
21:53:57: MovableObjectFactory for type 'BillboardChain' registered.
21:53:57: MovableObjectFactory for type 'RibbonTrail' registered.
21:53:57: Loading library plugins\RenderSystem_Direct3D9
21:53:57: Installing plugin: D3D9 RenderSystem
21:53:57: D3D9 : Direct3D9 Rendering Subsystem created.
21:53:57: D3D9: Driver Detection Starts
21:53:57: D3D9: Driver Detection Ends
21:53:57: Plugin successfully installed
21:53:57: Loading library plugins\RenderSystem_GL
21:53:57: Installing plugin: GL RenderSystem
21:53:57: OpenGL Rendering Subsystem created.
21:53:58: Plugin successfully installed
21:53:58: Loading library plugins\Plugin_CgProgramManager
21:53:58: Installing plugin: Cg Program Manager
21:53:58: Plugin successfully installed
21:53:58: *-*-* OGRE Initialising
21:53:58: *-*-* Version 1.7.1 (Cthugha)
21:53:58: CPU Identifier & Features
21:53:58: -------------------------
21:53:58:  *   CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU        420  @ 1.60GHz
21:53:58:  *      SSE: yes
21:53:58:  *     SSE2: yes
21:53:58:  *     SSE3: yes
21:53:58:  *      MMX: yes
21:53:58:  *   MMXEXT: yes
21:53:58:  *    3DNOW: no
21:53:58:  * 3DNOWEXT: no
21:53:58:  *     CMOV: yes
21:53:58:  *      TSC: yes
21:53:58:  *      FPU: yes
21:53:58:  *      PRO: yes
21:53:58:  *       HT: no
21:53:58: -------------------------
21:53:58: D3D9 : Subsystem Initialising
21:53:58: Registering ResourceManager for type Texture
21:53:58: Registering ResourceManager for type GpuProgram
21:53:58: ***************************************
21:53:58: *** D3D9 : Subsystem Initialised OK ***
21:53:58: ***************************************
21:53:58: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed  miscParams: externalWindowHandle=262752 left=0 top=0 vsync=true
21:53:58: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp
21:53:58: RenderSystem capabilities
21:53:58: -------------------------
21:53:58: RenderSystem Name: Direct3D9 Rendering Subsystem
21:53:58: GPU Vendor: intel
21:53:58: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family
21:53:58: Driver Version: 6.14.10.4864
21:53:58:  * Fixed function pipeline: yes
21:53:58:  * Hardware generation of mipmaps: no
21:53:58:  * Texture blending: yes
21:53:58:  * Anisotropic texture filtering: yes
21:53:58:  * Dot product texture operation: yes
21:53:58:  * Cube mapping: yes
21:53:58:  * Hardware stencil buffer: yes
21:53:58:    - Stencil depth: 8
21:53:58:    - Two sided stencil support: yes
21:53:58:    - Wrap stencil values: yes
21:53:58:  * Hardware vertex / index buffers: yes
21:53:58:  * Vertex programs: no
21:53:58:  * Number of floating-point constants for vertex programs: 0
21:53:58:  * Number of integer constants for vertex programs: 0
21:53:58:  * Number of boolean constants for vertex programs: 12288
21:53:58:  * Fragment programs: yes
21:53:58:  * Number of floating-point constants for fragment programs: 32
21:53:58:  * Number of integer constants for fragment programs: 16
21:53:58:  * Number of boolean constants for fragment programs: 16
21:53:58:  * Geometry programs: no
21:53:58:  * Number of floating-point constants for geometry programs: 13362
21:53:58:  * Number of integer constants for geometry programs: 30752
21:53:58:  * Number of boolean constants for geometry programs: 14112
21:53:58:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
21:53:58:  * Texture Compression: yes
21:53:58:    - DXT: yes
21:53:58:    - VTC: no
21:53:58:    - PVRTC: no
21:53:58:  * Scissor Rectangle: yes
21:53:58:  * Hardware Occlusion Query: no
21:53:58:  * User clip planes: no
21:53:58:  * VET_UBYTE4 vertex element type: no
21:53:58:  * Infinite far plane projection: no
21:53:58:  * Hardware render-to-texture: yes
21:53:58:  * Floating point textures: no
21:53:58:  * Non-power-of-two textures: yes (limited)
21:53:58:  * Volume textures: yes
21:53:58:  * Multiple Render Targets: 1
21:53:58:    - With different bit depths: no
21:53:58:  * Point Sprites: yes
21:53:58:  * Extended point parameters: yes
21:53:58:  * Max Point Size: 10
21:53:58:  * Vertex texture fetch: no
21:53:58:  * Number of world matrices: 0
21:53:58:  * Number of texture units: 8
21:53:58:  * Stencil buffer depth: 8
21:53:58:  * Number of vertex blend matrices: 0
21:53:58:  * Render to Vertex Buffer : no
21:53:58:  * DirectX per stage constants: yes
21:53:58: DefaultWorkQueue('Root') initialising on thread 00155E48.
21:53:58: Particle Renderer Type 'billboard' registered
21:53:58: Creating resource group bo3D
21:53:58: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
21:53:58: Initialising resource group bo3D
21:53:58: Parsing scripts for resource group bo3D
21:53:58: Parsing script Bloom2.material
21:53:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 starting.


bloom2.material gelöscht:
example01.bb -> "Function 'o_newroot' not found"
example01.exe -> kein MAV, aber extrem flackerndes Bild man kann nur einzelne Blöcke erkennen

Code: [AUSKLAPPEN]

22:00:06: Creating resource group General
22:00:06: Creating resource group Internal
22:00:06: Creating resource group Autodetect
22:00:06: SceneManagerFactory for type 'DefaultSceneManager' registered.
22:00:06: Registering ResourceManager for type Material
22:00:06: Registering ResourceManager for type Mesh
22:00:06: Registering ResourceManager for type Skeleton
22:00:06: MovableObjectFactory for type 'ParticleSystem' registered.
22:00:06: OverlayElementFactory for type Panel registered.
22:00:06: OverlayElementFactory for type BorderPanel registered.
22:00:06: OverlayElementFactory for type TextArea registered.
22:00:06: Registering ResourceManager for type Font
22:00:06: ArchiveFactory for archive type FileSystem registered.
22:00:06: ArchiveFactory for archive type Zip registered.
22:00:06: DDS codec registering
22:00:06: FreeImage version: 3.13.1
22:00:06: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
22:00:06: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
22:00:06: Registering ResourceManager for type HighLevelGpuProgram
22:00:06: Registering ResourceManager for type Compositor
22:00:06: MovableObjectFactory for type 'Entity' registered.
22:00:06: MovableObjectFactory for type 'Light' registered.
22:00:06: MovableObjectFactory for type 'BillboardSet' registered.
22:00:06: MovableObjectFactory for type 'ManualObject' registered.
22:00:06: MovableObjectFactory for type 'BillboardChain' registered.
22:00:06: MovableObjectFactory for type 'RibbonTrail' registered.
22:00:06: Loading library plugins\RenderSystem_Direct3D9
22:00:06: Installing plugin: D3D9 RenderSystem
22:00:06: D3D9 : Direct3D9 Rendering Subsystem created.
22:00:06: D3D9: Driver Detection Starts
22:00:06: D3D9: Driver Detection Ends
22:00:06: Plugin successfully installed
22:00:06: Loading library plugins\RenderSystem_GL
22:00:06: Installing plugin: GL RenderSystem
22:00:06: OpenGL Rendering Subsystem created.
22:00:06: Plugin successfully installed
22:00:06: Loading library plugins\Plugin_CgProgramManager
22:00:06: Installing plugin: Cg Program Manager
22:00:06: Plugin successfully installed
22:00:06: *-*-* OGRE Initialising
22:00:06: *-*-* Version 1.7.1 (Cthugha)
22:00:06: CPU Identifier & Features
22:00:06: -------------------------
22:00:06:  *   CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU        420  @ 1.60GHz
22:00:06:  *      SSE: yes
22:00:06:  *     SSE2: yes
22:00:06:  *     SSE3: yes
22:00:06:  *      MMX: yes
22:00:06:  *   MMXEXT: yes
22:00:06:  *    3DNOW: no
22:00:06:  * 3DNOWEXT: no
22:00:06:  *     CMOV: yes
22:00:06:  *      TSC: yes
22:00:06:  *      FPU: yes
22:00:06:  *      PRO: yes
22:00:06:  *       HT: no
22:00:06: -------------------------
22:00:06: D3D9 : Subsystem Initialising
22:00:06: Registering ResourceManager for type Texture
22:00:06: Registering ResourceManager for type GpuProgram
22:00:06: ***************************************
22:00:06: *** D3D9 : Subsystem Initialised OK ***
22:00:06: ***************************************
22:00:06: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed  miscParams: externalWindowHandle=2294352 left=0 top=0 vsync=true
22:00:06: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp
22:00:06: RenderSystem capabilities
22:00:06: -------------------------
22:00:06: RenderSystem Name: Direct3D9 Rendering Subsystem
22:00:06: GPU Vendor: intel
22:00:06: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family
22:00:06: Driver Version: 6.14.10.4864
22:00:06:  * Fixed function pipeline: yes
22:00:06:  * Hardware generation of mipmaps: no
22:00:06:  * Texture blending: yes
22:00:06:  * Anisotropic texture filtering: yes
22:00:06:  * Dot product texture operation: yes
22:00:06:  * Cube mapping: yes
22:00:06:  * Hardware stencil buffer: yes
22:00:06:    - Stencil depth: 8
22:00:06:    - Two sided stencil support: yes
22:00:06:    - Wrap stencil values: yes
22:00:06:  * Hardware vertex / index buffers: yes
22:00:06:  * Vertex programs: no
22:00:06:  * Number of floating-point constants for vertex programs: 0
22:00:06:  * Number of integer constants for vertex programs: 0
22:00:06:  * Number of boolean constants for vertex programs: 12288
22:00:06:  * Fragment programs: yes
22:00:06:  * Number of floating-point constants for fragment programs: 32
22:00:06:  * Number of integer constants for fragment programs: 16
22:00:06:  * Number of boolean constants for fragment programs: 16
22:00:06:  * Geometry programs: no
22:00:06:  * Number of floating-point constants for geometry programs: 13362
22:00:06:  * Number of integer constants for geometry programs: 30752
22:00:06:  * Number of boolean constants for geometry programs: 14112
22:00:06:  * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0
22:00:06:  * Texture Compression: yes
22:00:06:    - DXT: yes
22:00:06:    - VTC: no
22:00:06:    - PVRTC: no
22:00:06:  * Scissor Rectangle: yes
22:00:06:  * Hardware Occlusion Query: no
22:00:06:  * User clip planes: no
22:00:06:  * VET_UBYTE4 vertex element type: no
22:00:06:  * Infinite far plane projection: no
22:00:06:  * Hardware render-to-texture: yes
22:00:06:  * Floating point textures: no
22:00:06:  * Non-power-of-two textures: yes (limited)
22:00:06:  * Volume textures: yes
22:00:06:  * Multiple Render Targets: 1
22:00:06:    - With different bit depths: no
22:00:06:  * Point Sprites: yes
22:00:06:  * Extended point parameters: yes
22:00:06:  * Max Point Size: 10
22:00:06:  * Vertex texture fetch: no
22:00:06:  * Number of world matrices: 0
22:00:06:  * Number of texture units: 8
22:00:06:  * Stencil buffer depth: 8
22:00:06:  * Number of vertex blend matrices: 0
22:00:06:  * Render to Vertex Buffer : no
22:00:06:  * DirectX per stage constants: yes
22:00:06: DefaultWorkQueue('Root') initialising on thread 00155E48.
22:00:06: Particle Renderer Type 'billboard' registered
22:00:06: Creating resource group bo3D
22:00:06: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 starting.
22:00:06: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option
22:00:06: Initialising resource group bo3D
22:00:06: Parsing scripts for resource group bo3D
22:00:06: Parsing script box.material
22:00:06: Parsing script ground.material
22:00:06: Parsing script RadialBlur.material
22:00:06: Parsing script shadows.material
22:00:06: Parsing script skybox.material
22:00:06: Parsing script Examples.compositor
22:00:06: Finished parsing scripts for resource group bo3D
22:00:06: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option
22:00:06: Initialising resource group bo3D
22:00:06: Mesh: Loading box.mesh.
22:00:06: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:06: Mesh: Loading ground.mesh.
22:00:06: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1.
22:00:06: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1.
22:00:07: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1.
22:00:18: DefaultWorkQueue('Root') shutting down on thread 00155E48.
22:00:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 stopped.
22:00:18: *-*-* OGRE Shutdown

Awards:
Coffee's Monatswettbewerb Feb. 08: 1. Platz
BAC#57: 2. Platz
Twitter

Farbfinsternis

BeitragFr, Jun 25, 2010 16:43
Antworten mit Zitat
Benutzer-Profile anzeigen
Vielen Dank für Eure Hilfe Jungs, ich habe nun erstmal genug Logs um den (die) Fehler zu suchen.
Farbfinsternis.tv

Nicdel

BeitragFr, Jun 25, 2010 19:21
Antworten mit Zitat
Benutzer-Profile anzeigen
Will dir noch eine Erfolgsmeldung liefern, auf meinem Notebook (s. Signatur) geht das kompilierte Beispiel problemlos. Wenn ich es selber programmieren will, bekomm ich nur ein schwarzes Fenster.
Log:
Code: [AUSKLAPPEN]
19:16:57: Creating resource group General
19:16:57: Creating resource group Internal
19:16:57: Creating resource group Autodetect
19:16:57: SceneManagerFactory for type 'DefaultSceneManager' registered.
19:16:57: Registering ResourceManager for type Material
19:16:57: Registering ResourceManager for type Mesh
19:16:57: Registering ResourceManager for type Skeleton
19:16:57: MovableObjectFactory for type 'ParticleSystem' registered.
19:16:57: OverlayElementFactory for type Panel registered.
19:16:57: OverlayElementFactory for type BorderPanel registered.
19:16:57: OverlayElementFactory for type TextArea registered.
19:16:57: Registering ResourceManager for type Font
19:16:57: ArchiveFactory for archive type FileSystem registered.
19:16:57: ArchiveFactory for archive type Zip registered.
19:16:57: DDS codec registering
19:16:57: FreeImage version: 3.13.1
19:16:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details
19:16:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,
wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,
dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,
qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz
19:16:57: Registering ResourceManager for type HighLevelGpuProgram
19:16:57: Registering ResourceManager for type Compositor
19:16:57: MovableObjectFactory for type 'Entity' registered.
19:16:57: MovableObjectFactory for type 'Light' registered.
19:16:57: MovableObjectFactory for type 'BillboardSet' registered.
19:16:57: MovableObjectFactory for type 'ManualObject' registered.
19:16:57: MovableObjectFactory for type 'BillboardChain' registered.
19:16:57: MovableObjectFactory for type 'RibbonTrail' registered.
19:16:57: Loading library plugins\RenderSystem_Direct3D9
19:16:57: Installing plugin: D3D9 RenderSystem
19:16:57: D3D9 : Direct3D9 Rendering Subsystem created.
19:16:57: D3D9: Driver Detection Starts
19:16:57: D3D9: Driver Detection Ends
19:16:57: Plugin successfully installed
19:16:57: Loading library plugins\RenderSystem_GL
19:16:57: Installing plugin: GL RenderSystem
19:16:57: OpenGL Rendering Subsystem created.
19:16:58: Plugin successfully installed
19:16:58: Loading library plugins\Plugin_CgProgramManager
19:16:58: Installing plugin: Cg Program Manager
19:16:58: Plugin successfully installed
19:16:58: *-*-* OGRE Initialising
19:16:58: *-*-* Version 1.7.1 (Cthugha)
19:16:58: CPU Identifier & Features
19:16:58: -------------------------
19:16:58:  *   CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU       Q 720  @ 1.60GHz
19:16:58:  *      SSE: yes
19:16:58:  *     SSE2: yes
19:16:58:  *     SSE3: yes
19:16:58:  *      MMX: yes
19:16:58:  *   MMXEXT: yes
19:16:58:  *    3DNOW: no
19:16:58:  * 3DNOWEXT: no
19:16:58:  *     CMOV: yes
19:16:58:  *      TSC: yes
19:16:58:  *      FPU: yes
19:16:58:  *      PRO: yes
19:16:58:  *       HT: no
19:16:58: -------------------------
19:16:58: D3D9 : Subsystem Initialising
19:16:58: Registering ResourceManager for type Texture
19:16:58: Registering ResourceManager for type GpuProgram
19:16:58: ***************************************
19:16:58: *** D3D9 : Subsystem Initialised OK ***
19:16:58: ***************************************
19:16:58: D3D9RenderSystem::_createRenderWindow "0",
800x600 windowed  miscParams: externalWindowHandle=67608 left=0 top=0 vsync=true
19:16:58: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_R
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_R
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR
19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR
19:16:58: RenderSystem capabilities
19:16:58: -------------------------
19:16:58: RenderSystem Name: Direct3D9 Rendering Subsystem
19:16:58: GPU Vendor: nvidia
19:16:58: Device Name: Monitor-1-NVIDIA GeForce GT 230M
19:16:58: Driver Version: 8.17.12.5721
19:16:58:  * Fixed function pipeline: yes
19:16:58:  * Hardware generation of mipmaps: yes
19:16:58:  * Texture blending: yes
19:16:58:  * Anisotropic texture filtering: yes
19:16:58:  * Dot product texture operation: yes
19:16:58:  * Cube mapping: yes
19:16:58:  * Hardware stencil buffer: yes
19:16:58:    - Stencil depth: 8
19:16:58:    - Two sided stencil support: yes
19:16:58:    - Wrap stencil values: yes
19:16:58:  * Hardware vertex / index buffers: yes
19:16:58:  * Vertex programs: yes
Desktop: Intel Pentium 4 2650 Mhz, 2 GB RAM, ATI Radeon HD 3850 512 MB, Windows XP
Notebook: Intel Core i7 720 QM 1.6 Ghz, 4 GB DDR3 RAM, nVidia 230M GT, Windows 7

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