Racing Physics Stress Test

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ozzi789

BeitragDo, Nov 25, 2010 16:18
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All the old versions worked and run at a good speed (300-400 fps. q9400, 8800 GT SLI)


The newest versions gives me a mav (windows 7 64x)

Anyway the Windows of the Cars allways flashed funny, is this normal? They turn light blue just for like 1-2 Seconds.


But i need to say, great physics/handling & graphics Cool
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Starwar

BeitragDo, Nov 25, 2010 18:38
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I agree to Eingeproggt.
300mp/h is not possible in the first gear Very Happy
The graphics are very good, but the rrear window is flickering.
But i think it feels like driving on ice or something. Using the handbrake is more easy than using the normal one.
Keep on coding Wink

PSY

BeitragDo, Nov 25, 2010 22:09
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Hey smr,

I keep getting MAVs with Win7 / 32bit unless I set filtering to 0.
FPS are moving pretty constantly around 60fps, both in fullscreen and windowed mode (8800GT)
GFX and physics are very neat. Nice work you did there Exclamation

Criticism:
The windows are flickering periodically
The car drifts too early. The back is too loose.

L8er,
PSY
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Coders don't die, they just gosub without return
 

smr597

BeitragFr, Nov 26, 2010 12:22
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Hey ozzi789, did you also try switching of the filtering?

Anyway to others, hmm in real world when you switch in 300 kmh from 6 gear to the 1 the engine would explode haha.
I am working on the tire model, because it's somehow acting wrong i know, i'll try to release a new version soon with hopefully alot of improvements, so stay tuned!

And that window flicer is the blitz3d alpha problem, i have two alpha models layered on each other.
Basically i clone my mesh and add a blending&reflections to it, but that makes two alpha meshes, im not sure how to get rid of that problem... because alpha zordering did not work

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