Drag'n'Drop whitout MaxGui
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Guamtmsou G.Betreff: Drag'n'Drop whitout MaxGui |
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On Bmax(D3d win32) without Maxgui/Wxmax there is any chance to retrieve a file-name(EVENT_WINDOWACCEPT) using the Drag'n'Drop ?
Maybe using win-api thanks in advance for any solutions / suggestions |
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grafe |
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hi,
BlitzMax: [AUSKLAPPEN] SuperStrict |
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Guamtmsou G.Betreff: Re: Drag'n'Drop whitout MaxGui |
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Guamtmsou G. hat Folgendes geschrieben: without Maxgui
noway to use win-apis on standard d3d app? i've an high-frame rate app (working on bmax d3d9) and i think maxgui slow-down app performance... ![]() |
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mpmxyz |
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Why do you think that MaxGUI slows down your application?
As far as I know there is no difference between Max2D in a canvas and Max2D in a window created by "Graphics" except the way the window is created and the fact that you should paint a canvas on EVENT_GADGETPAINT. (You can force repainting with "RedrawGadget".) PS: I don't know a way how to do it without maxgui but if you really don't want to use MaxGUI you should look at the Windows API. (Maybe "DragAcceptFiles" and the _hwnd field of the TD3D9Graphics object returned by "GetGraphicsDriver" can help you. Then you don't need the Windows API.) |
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Guamtmsou G. |
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Zitat: "DragAcceptFiles" and the _hwnd field of the TD3D9Graphics object returned by "GetGraphicsDriver" can help you. Then you don't need the Windows API.
i'll try this way... |
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