Warum laggt der Code??
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nimroad1Betreff: Warum laggt der Code?? |
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HI" Mein code laggt an verschiedenen Stellen warum??
Ich mach 3 codes beim starten auf......is das das Prob.? |
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nimroad1 |
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Sry hier der code vom hauptspiel alleine:
Code: [AUSKLAPPEN] Graphics3D 1024,768
SetBuffer BackBuffer() AppTitle "Marple" fontvariable = LoadFont("Arial Black",30) SetFont fontvariable Sprung=LoadSound("Dateien/Sprung.mp3") Keineenergie=LoadSound("Dateien/Keineenergie.wav") Camera=CreateCamera() PositionEntity Camera,0,5,-5 CameraRange camera,.1,200 Player=CreateSphere() ScaleEntity Player,0.3,0.3,0.3 PositionEntity Player ,0.5,-1.5,-3.5 EntityType Player,1 EntityRadius Player,.3 Balltxt=LoadTexture("Dateien\ball.jpg") EntityTexture Player,Balltxt World1=LoadMesh("Dateien\World1.b3d") PositionEntity World1,0,0,0 EntityType World1,2 Hinderniss=LoadMesh("Dateien/Stacheln.3ds") PositionEntity Hinderniss,0.5,-2.8,-16 ScaleEntity Hinderniss,0.02,0.02,0.02 Htex=LoadTexture("Dateien/H.jpg") EntityTexture Hinderniss,Htex CH=CopyEntity (Hinderniss) PositionEntity CH,2,-2.8,-19.5 CH2=CopyEntity (CH) PositionEntity CH2,8,-2,-20 CH3=CopyEntity (CH2) PositionEntity CH3,10,-2,-23 CH4=CopyEntity(CH3) PositionEntity CH4,5,-2,-28 CH5=CopyEntity (CH4) PositionEntity CH5,-3,-2,-28 CH6=CopyEntity (CH5) PositionEntity CH6 ,-3.5,-3,-10 CH7=CopyEntity (CH6) PositionEntity CH7,-5.2,-3,-5 Out=CreatePlane() PositionEntity Out,0,-5,0 Collisions 1,2,2,2 aktuell#=100 verlust#=.5 While Not KeyHit(1) TurnEntity CH,0,1,0 TurnEntity CH2,0,1,0 TurnEntity CH4,0,1,0 TurnEntity CH6,0,1,0 mxs#=mxs-MouseXSpeed()/10.0 mys#=mys+MouseYSpeed()/10.0 MoveMouse GraphicsWidth()/2,GraphicsHeight()/2 mxs=mxs*.9 mys=mys*.9 TFormNormal EntityX(player)-EntityX(camera),0,EntityZ(Player)-EntityZ(camera), 0,0 If KeyDown(30) Then TranslateEntity Player,-TFormedZ()/19,0,+TFormedX()/19:TurnEntity player,EntityX(player)-EntityX(camera),0,EntityZ(player)-EntityZ(camera),1 If KeyDown(32) Then TranslateEntity Player,+TFormedZ()/19,0,-TFormedX()/19:TurnEntity player,EntityX(camera)-EntityX(player),0,EntityZ(camera)-EntityZ(player),1 If KeyDown(17) Then TranslateEntity Player,+TFormedX()/19,0,+TFormedZ()/19:TurnEntity player,EntityZ(player)-EntityZ(camera),0,EntityX(camera)-EntityX(player),1 If KeyDown(31) Then TranslateEntity Player,-TFormedX()/19,0,-TFormedZ()/19:TurnEntity player,EntityZ(camera)-EntityZ(player),0,EntityX(player)-EntityX(camera),1 If KeyDown(57)Then If aktuell>0 Then aktuell=aktuell-verlust TranslateEntity player,0,.17,0 If KeyHit(57) Then If aktuell>0 Then PlaySound (Sprung) TranslateEntity Player,0,-.1,0 PointEntity camera,player MoveEntity camera,mXs/300.0,-mYs/300.0,EntityDistance(camera,player)-3 UpdateWorld RenderWorld Text 160,10, aktuell Text 10,10, "Sprungkraft:" Text 230,10, "%" Text 11,40, "Zeit:" Flip Wend End |
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