Tester für Ogre3D Wrapper gesucht
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FarbfinsternisBetreff: Tester für Ogre3D Wrapper gesucht |
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Wie viele bereits wissen arbeite ich derzeit an einem Ogre3D Wrapper für BlitzMax, BlitzPlus und Blitz3D. Es ist wunderschön dass mein Worklog soviele Leser hat, noch wichtiger wären Tester. Alles was ich bisher gebaut habe läuft auf meinen Rechnern tadellos, aber auf vielen anderen Konfigurationen vielleicht nicht und das gilt es herauszufinden.
Heute sind mal die Blitz3D User dran: Wer mir helfen möchte lädt sich bitte folgendes Päckchen herunter: http://code.google.com/p/bo3d/...n=2&q= (ca. 9MB) Achtung: Es ist bereits bekannt dass der Wrapper nicht auf Intel Chipsets läuft und Blitz3D es mir nicht gestattet einen OpenGL Kontext ins Blitz3D Fenster zu zwingen! Wenn Du es getestet hast, egal ob es läuft oder nicht, poste hier bitte Deine "ogre.log". Je mehr Hardware ich "aus-checken" kann umso kompatibler wird der Kram. Prinzipiell rennt Ogre3D sogar auf Netbooks und Handies, ähnliches hätte ich für den Wrapper auch gern. Vielen Dank im Voraus an alle Tester. |
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Farbfinsternis.tv |
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ToeB |
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Gehört sowas nicht in den Stellenmarkt ?
mfg ToeB |
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Religiöse Kriege sind Streitigkeiten erwachsener Männer darum, wer den besten imaginären Freund hat.
Race-Project - Das Rennspiel der etwas anderen Art SimpleUDP3.0 - Neuste Version der Netzwerk-Bibliothek Vielen Dank an dieser Stelle nochmal an Pummelie, welcher mir einen Teil seines VServers für das Betreiben meines Masterservers zur verfügung stellt! |
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XeresModerator |
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Für Öffentliche Tests braucht man alle Leute die mitmachen ![]() Code: [AUSKLAPPEN] 18:27:27: Creating resource group General
18:27:27: Creating resource group Internal 18:27:27: Creating resource group Autodetect 18:27:27: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:27:27: Registering ResourceManager for type Material 18:27:27: Registering ResourceManager for type Mesh 18:27:27: Registering ResourceManager for type Skeleton 18:27:27: MovableObjectFactory for type 'ParticleSystem' registered. 18:27:27: OverlayElementFactory for type Panel registered. 18:27:27: OverlayElementFactory for type BorderPanel registered. 18:27:27: OverlayElementFactory for type TextArea registered. 18:27:27: Registering ResourceManager for type Font 18:27:27: ArchiveFactory for archive type FileSystem registered. 18:27:27: ArchiveFactory for archive type Zip registered. 18:27:27: DDS codec registering 18:27:27: FreeImage version: 3.13.1 18:27:27: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:27:27: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 18:27:27: Registering ResourceManager for type HighLevelGpuProgram 18:27:27: Registering ResourceManager for type Compositor 18:27:27: MovableObjectFactory for type 'Entity' registered. 18:27:27: MovableObjectFactory for type 'Light' registered. 18:27:27: MovableObjectFactory for type 'BillboardSet' registered. 18:27:27: MovableObjectFactory for type 'ManualObject' registered. 18:27:27: MovableObjectFactory for type 'BillboardChain' registered. 18:27:27: MovableObjectFactory for type 'RibbonTrail' registered. 18:27:27: Loading library plugins\RenderSystem_Direct3D9 18:27:27: Installing plugin: D3D9 RenderSystem 18:27:27: D3D9 : Direct3D9 Rendering Subsystem created. 18:27:27: D3D9: Driver Detection Starts 18:27:27: D3D9: Driver Detection Ends 18:27:27: Plugin successfully installed 18:27:27: Loading library plugins\RenderSystem_GL 18:27:27: Installing plugin: GL RenderSystem 18:27:27: OpenGL Rendering Subsystem created. 18:27:27: Plugin successfully installed 18:27:27: Loading library plugins\Plugin_CgProgramManager 18:27:27: Installing plugin: Cg Program Manager 18:27:27: Plugin successfully installed 18:27:27: *-*-* OGRE Initialising 18:27:27: *-*-* Version 1.7.1 (Cthugha) 18:27:27: CPU Identifier & Features 18:27:27: ------------------------- 18:27:27: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz 18:27:27: * SSE: yes 18:27:27: * SSE2: yes 18:27:27: * SSE3: yes 18:27:27: * MMX: yes 18:27:27: * MMXEXT: yes 18:27:27: * 3DNOW: no 18:27:27: * 3DNOWEXT: no 18:27:27: * CMOV: yes 18:27:27: * TSC: yes 18:27:27: * FPU: yes 18:27:27: * PRO: yes 18:27:27: * HT: no 18:27:27: ------------------------- 18:27:27: D3D9 : Subsystem Initialising 18:27:27: Registering ResourceManager for type Texture 18:27:27: Registering ResourceManager for type GpuProgram 18:27:27: *************************************** 18:27:27: *** D3D9 : Subsystem Initialised OK *** 18:27:27: *************************************** 18:27:27: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=525236 left=0 top=0 vsync=true 18:27:27: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_R 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT16_GR 18:27:27: D3D9: Vertex texture format supported - PF_FLOAT32_GR 18:27:27: RenderSystem capabilities 18:27:27: ------------------------- 18:27:27: RenderSystem Name: Direct3D9 Rendering Subsystem 18:27:27: GPU Vendor: nvidia 18:27:27: Device Name: Monitor-1-NVIDIA GeForce 8800 GT 18:27:27: Driver Version: 8.17.11.9745 18:27:27: * Fixed function pipeline: yes 18:27:27: * Hardware generation of mipmaps: yes 18:27:27: * Texture blending: yes 18:27:27: * Anisotropic texture filtering: yes 18:27:27: * Dot product texture operation: yes 18:27:27: * Cube mapping: yes 18:27:27: * Hardware stencil buffer: yes 18:27:27: - Stencil depth: 8 18:27:27: - Two sided stencil support: yes 18:27:27: - Wrap stencil values: yes 18:27:27: * Hardware vertex / index buffers: yes 18:27:27: * Vertex programs: yes 18:27:27: * Number of floating-point constants for vertex programs: 256 18:27:27: * Number of integer constants for vertex programs: 16 18:27:27: * Number of boolean constants for vertex programs: 16 18:27:27: * Fragment programs: yes 18:27:27: * Number of floating-point constants for fragment programs: 224 18:27:27: * Number of integer constants for fragment programs: 16 18:27:27: * Number of boolean constants for fragment programs: 16 18:27:27: * Geometry programs: no 18:27:27: * Number of floating-point constants for geometry programs: 8192 18:27:27: * Number of integer constants for geometry programs: 8312 18:27:27: * Number of boolean constants for geometry programs: 14388 18:27:27: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:27:27: * Texture Compression: yes 18:27:27: - DXT: yes 18:27:27: - VTC: no 18:27:27: - PVRTC: no 18:27:27: * Scissor Rectangle: yes 18:27:27: * Hardware Occlusion Query: yes 18:27:27: * User clip planes: yes 18:27:27: * VET_UBYTE4 vertex element type: yes 18:27:27: * Infinite far plane projection: yes 18:27:27: * Hardware render-to-texture: yes 18:27:27: * Floating point textures: yes 18:27:27: * Non-power-of-two textures: yes 18:27:27: * Volume textures: yes 18:27:27: * Multiple Render Targets: 4 18:27:27: - With different bit depths: yes 18:27:27: * Point Sprites: yes 18:27:27: * Extended point parameters: yes 18:27:27: * Max Point Size: 10 18:27:27: * Vertex texture fetch: yes 18:27:27: * Number of world matrices: 0 18:27:27: * Number of texture units: 8 18:27:27: * Stencil buffer depth: 8 18:27:27: * Number of vertex blend matrices: 0 18:27:27: - Max vertex textures: 4 18:27:27: - Vertex textures shared: no 18:27:27: * Render to Vertex Buffer : no 18:27:27: * DirectX per stage constants: yes 18:27:27: DefaultWorkQueue('Root') initialising on thread 005584D0. 18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 0051D0D8 starting. 18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 08511398 starting. 18:27:27: Particle Renderer Type 'billboard' registered 18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 085113F8 starting. 18:27:27: DefaultWorkQueue('Root')::WorkerFunc - thread 08511458 starting. 18:27:27: Creating resource group bo3D 18:27:27: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 18:27:27: Initialising resource group bo3D 18:27:27: Parsing scripts for resource group bo3D 18:27:27: Parsing script Bloom2.material MAV 2. Lauf, ohne Bloom2.material: Code: [AUSKLAPPEN] 18:32:52: Creating resource group General
18:32:52: Creating resource group Internal 18:32:52: Creating resource group Autodetect 18:32:52: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:32:52: Registering ResourceManager for type Material 18:32:52: Registering ResourceManager for type Mesh 18:32:52: Registering ResourceManager for type Skeleton 18:32:52: MovableObjectFactory for type 'ParticleSystem' registered. 18:32:52: OverlayElementFactory for type Panel registered. 18:32:52: OverlayElementFactory for type BorderPanel registered. 18:32:52: OverlayElementFactory for type TextArea registered. 18:32:52: Registering ResourceManager for type Font 18:32:52: ArchiveFactory for archive type FileSystem registered. 18:32:52: ArchiveFactory for archive type Zip registered. 18:32:52: DDS codec registering 18:32:52: FreeImage version: 3.13.1 18:32:52: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:32:52: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 18:32:52: Registering ResourceManager for type HighLevelGpuProgram 18:32:52: Registering ResourceManager for type Compositor 18:32:52: MovableObjectFactory for type 'Entity' registered. 18:32:52: MovableObjectFactory for type 'Light' registered. 18:32:52: MovableObjectFactory for type 'BillboardSet' registered. 18:32:52: MovableObjectFactory for type 'ManualObject' registered. 18:32:52: MovableObjectFactory for type 'BillboardChain' registered. 18:32:52: MovableObjectFactory for type 'RibbonTrail' registered. 18:32:52: Loading library plugins\RenderSystem_Direct3D9 18:32:52: Installing plugin: D3D9 RenderSystem 18:32:52: D3D9 : Direct3D9 Rendering Subsystem created. 18:32:52: D3D9: Driver Detection Starts 18:32:52: D3D9: Driver Detection Ends 18:32:52: Plugin successfully installed 18:32:52: Loading library plugins\RenderSystem_GL 18:32:52: Installing plugin: GL RenderSystem 18:32:52: OpenGL Rendering Subsystem created. 18:32:53: Plugin successfully installed 18:32:53: Loading library plugins\Plugin_CgProgramManager 18:32:53: Installing plugin: Cg Program Manager 18:32:53: Plugin successfully installed 18:32:53: *-*-* OGRE Initialising 18:32:53: *-*-* Version 1.7.1 (Cthugha) 18:32:53: CPU Identifier & Features 18:32:53: ------------------------- 18:32:53: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU Q6700 @ 2.66GHz 18:32:53: * SSE: yes 18:32:53: * SSE2: yes 18:32:53: * SSE3: yes 18:32:53: * MMX: yes 18:32:53: * MMXEXT: yes 18:32:53: * 3DNOW: no 18:32:53: * 3DNOWEXT: no 18:32:53: * CMOV: yes 18:32:53: * TSC: yes 18:32:53: * FPU: yes 18:32:53: * PRO: yes 18:32:53: * HT: no 18:32:53: ------------------------- 18:32:53: D3D9 : Subsystem Initialising 18:32:53: Registering ResourceManager for type Texture 18:32:53: Registering ResourceManager for type GpuProgram 18:32:53: *************************************** 18:32:53: *** D3D9 : Subsystem Initialised OK *** 18:32:53: *************************************** 18:32:53: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=918462 left=0 top=0 vsync=true 18:32:53: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_R 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT16_GR 18:32:53: D3D9: Vertex texture format supported - PF_FLOAT32_GR 18:32:53: RenderSystem capabilities 18:32:53: ------------------------- 18:32:53: RenderSystem Name: Direct3D9 Rendering Subsystem 18:32:53: GPU Vendor: nvidia 18:32:53: Device Name: Monitor-1-NVIDIA GeForce 8800 GT 18:32:53: Driver Version: 8.17.11.9745 18:32:53: * Fixed function pipeline: yes 18:32:53: * Hardware generation of mipmaps: yes 18:32:53: * Texture blending: yes 18:32:53: * Anisotropic texture filtering: yes 18:32:53: * Dot product texture operation: yes 18:32:53: * Cube mapping: yes 18:32:53: * Hardware stencil buffer: yes 18:32:53: - Stencil depth: 8 18:32:53: - Two sided stencil support: yes 18:32:53: - Wrap stencil values: yes 18:32:53: * Hardware vertex / index buffers: yes 18:32:53: * Vertex programs: yes 18:32:53: * Number of floating-point constants for vertex programs: 256 18:32:53: * Number of integer constants for vertex programs: 16 18:32:53: * Number of boolean constants for vertex programs: 16 18:32:53: * Fragment programs: yes 18:32:53: * Number of floating-point constants for fragment programs: 224 18:32:53: * Number of integer constants for fragment programs: 16 18:32:53: * Number of boolean constants for fragment programs: 16 18:32:53: * Geometry programs: no 18:32:53: * Number of floating-point constants for geometry programs: 8192 18:32:53: * Number of integer constants for geometry programs: 8312 18:32:53: * Number of boolean constants for geometry programs: 14388 18:32:53: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:32:53: * Texture Compression: yes 18:32:53: - DXT: yes 18:32:53: - VTC: no 18:32:53: - PVRTC: no 18:32:53: * Scissor Rectangle: yes 18:32:53: * Hardware Occlusion Query: yes 18:32:53: * User clip planes: yes 18:32:53: * VET_UBYTE4 vertex element type: yes 18:32:53: * Infinite far plane projection: yes 18:32:53: * Hardware render-to-texture: yes 18:32:53: * Floating point textures: yes 18:32:53: * Non-power-of-two textures: yes 18:32:53: * Volume textures: yes 18:32:53: * Multiple Render Targets: 4 18:32:53: - With different bit depths: yes 18:32:53: * Point Sprites: yes 18:32:53: * Extended point parameters: yes 18:32:53: * Max Point Size: 10 18:32:53: * Vertex texture fetch: yes 18:32:53: * Number of world matrices: 0 18:32:53: * Number of texture units: 8 18:32:53: * Stencil buffer depth: 8 18:32:53: * Number of vertex blend matrices: 0 18:32:53: - Max vertex textures: 4 18:32:53: - Vertex textures shared: no 18:32:53: * Render to Vertex Buffer : no 18:32:53: * DirectX per stage constants: yes 18:32:53: DefaultWorkQueue('Root') initialising on thread 002F84D0. 18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 002BD0D8 starting. 18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C1398 starting. 18:32:53: Particle Renderer Type 'billboard' registered 18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C13F8 starting. 18:32:53: DefaultWorkQueue('Root')::WorkerFunc - thread 085C1458 starting. 18:32:53: Creating resource group bo3D 18:32:53: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 18:32:53: Initialising resource group bo3D 18:32:53: Parsing scripts for resource group bo3D 18:32:53: Parsing script box.material 18:32:53: Parsing script ground.material 18:32:53: Parsing script RadialBlur.material 18:32:53: Parsing script shadows.material 18:32:53: Parsing script skybox.material 18:32:53: Parsing script Examples.compositor 18:32:53: Finished parsing scripts for resource group bo3D 18:32:53: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 18:32:53: Initialising resource group bo3D 18:32:53: Mesh: Loading box.mesh. 18:32:53: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 18:32:53: Mesh: Loading ground.mesh. 18:32:53: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 18:32:53: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:32:53: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:32:53: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:32:53: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:32:53: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:32:53: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. MAV Nicht vergessen "," mit ", " zu ersetzen! (ansonten reißen alle möglichen Bildformate das Forenlayout auseinander ![]() |
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Win10 Prof.(x64)/Ubuntu 16.04|CPU 4x3Ghz (Intel i5-4590S)|RAM 8 GB|GeForce GTX 960
Wie man Fragen richtig stellt || "Es geht nicht" || Video-Tutorial: Sinus & Cosinus THERE IS NO FAIR. THERE IS NO JUSTICE. THERE IS JUST ME. (Death, Discworld) |
- Zuletzt bearbeitet von Xeres am Do, Jun 24, 2010 18:34, insgesamt 3-mal bearbeitet
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Farbfinsternis |
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Danke Xeres. Deinem Log entnehme ich dass es nicht läuft. Wäre es möglich dass Du mal die Datei "Bloom2.material" aus dem Archiv "media.zip" löschst und es dann nochmal probierst? Vielen Dank!
Zitat: Nicht vergessen "," mit ", " zu ersetzen!
Kannst Du das näher erläutern? |
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Farbfinsternis.tv |
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Eingeproggt |
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MAV beim Starten der "example01.exe" ![]() Code: [AUSKLAPPEN] 18:38:51: Creating resource group General
18:38:51: Creating resource group Internal 18:38:51: Creating resource group Autodetect 18:38:51: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:38:51: Registering ResourceManager for type Material 18:38:51: Registering ResourceManager for type Mesh 18:38:51: Registering ResourceManager for type Skeleton 18:38:51: MovableObjectFactory for type 'ParticleSystem' registered. 18:38:51: OverlayElementFactory for type Panel registered. 18:38:51: OverlayElementFactory for type BorderPanel registered. 18:38:51: OverlayElementFactory for type TextArea registered. 18:38:51: Registering ResourceManager for type Font 18:38:51: ArchiveFactory for archive type FileSystem registered. 18:38:51: ArchiveFactory for archive type Zip registered. 18:38:51: DDS codec registering 18:38:51: FreeImage version: 3.13.1 18:38:51: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:38:51: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 18:38:51: Registering ResourceManager for type HighLevelGpuProgram 18:38:51: Registering ResourceManager for type Compositor 18:38:51: MovableObjectFactory for type 'Entity' registered. 18:38:51: MovableObjectFactory for type 'Light' registered. 18:38:51: MovableObjectFactory for type 'BillboardSet' registered. 18:38:51: MovableObjectFactory for type 'ManualObject' registered. 18:38:51: MovableObjectFactory for type 'BillboardChain' registered. 18:38:51: MovableObjectFactory for type 'RibbonTrail' registered. 18:38:51: Loading library plugins\RenderSystem_Direct3D9 18:38:52: Installing plugin: D3D9 RenderSystem 18:38:52: D3D9 : Direct3D9 Rendering Subsystem created. 18:38:52: D3D9: Driver Detection Starts 18:38:52: D3D9: Driver Detection Ends 18:38:52: Plugin successfully installed 18:38:52: Loading library plugins\RenderSystem_GL 18:38:52: Installing plugin: GL RenderSystem 18:38:52: OpenGL Rendering Subsystem created. 18:38:52: Plugin successfully installed 18:38:52: Loading library plugins\Plugin_CgProgramManager 18:38:52: Installing plugin: Cg Program Manager 18:38:52: Plugin successfully installed 18:38:52: *-*-* OGRE Initialising 18:38:52: *-*-* Version 1.7.1 (Cthugha) 18:38:52: CPU Identifier & Features 18:38:52: ------------------------- 18:38:52: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E7400 @ 2.80GHz 18:38:52: * SSE: yes 18:38:52: * SSE2: yes 18:38:52: * SSE3: yes 18:38:52: * MMX: yes 18:38:52: * MMXEXT: yes 18:38:52: * 3DNOW: no 18:38:52: * 3DNOWEXT: no 18:38:52: * CMOV: yes 18:38:52: * TSC: yes 18:38:52: * FPU: yes 18:38:52: * PRO: yes 18:38:52: * HT: no 18:38:52: ------------------------- 18:38:52: D3D9 : Subsystem Initialising 18:38:52: Registering ResourceManager for type Texture 18:38:52: Registering ResourceManager for type GpuProgram 18:38:52: *************************************** 18:38:52: *** D3D9 : Subsystem Initialised OK *** 18:38:52: *************************************** 18:38:52: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=2295074 left=0 top=0 vsync=true 18:38:52: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_R 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT16_GR 18:38:52: D3D9: Vertex texture format supported - PF_FLOAT32_GR 18:38:52: RenderSystem capabilities 18:38:52: ------------------------- 18:38:52: RenderSystem Name: Direct3D9 Rendering Subsystem 18:38:52: GPU Vendor: nvidia 18:38:52: Device Name: Monitor-1-NVIDIA GeForce GTS 250 18:38:52: Driver Version: 6.14.11.8585 18:38:52: * Fixed function pipeline: yes 18:38:52: * Hardware generation of mipmaps: yes 18:38:52: * Texture blending: yes 18:38:52: * Anisotropic texture filtering: yes 18:38:52: * Dot product texture operation: yes 18:38:52: * Cube mapping: yes 18:38:52: * Hardware stencil buffer: yes 18:38:52: - Stencil depth: 8 18:38:52: - Two sided stencil support: yes 18:38:52: - Wrap stencil values: yes 18:38:52: * Hardware vertex / index buffers: yes 18:38:52: * Vertex programs: yes 18:38:52: * Number of floating-point constants for vertex programs: 256 18:38:52: * Number of integer constants for vertex programs: 16 18:38:52: * Number of boolean constants for vertex programs: 16 18:38:52: * Fragment programs: yes 18:38:52: * Number of floating-point constants for fragment programs: 224 18:38:52: * Number of integer constants for fragment programs: 16 18:38:52: * Number of boolean constants for fragment programs: 16 18:38:52: * Geometry programs: no 18:38:52: * Number of floating-point constants for geometry programs: 8192 18:38:52: * Number of integer constants for geometry programs: 8312 18:38:52: * Number of boolean constants for geometry programs: 14388 18:38:52: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:38:52: * Texture Compression: yes 18:38:52: - DXT: yes 18:38:52: - VTC: no 18:38:52: - PVRTC: no 18:38:52: * Scissor Rectangle: yes 18:38:52: * Hardware Occlusion Query: yes 18:38:52: * User clip planes: yes 18:38:52: * VET_UBYTE4 vertex element type: yes 18:38:52: * Infinite far plane projection: yes 18:38:52: * Hardware render-to-texture: yes 18:38:52: * Floating point textures: yes 18:38:52: * Non-power-of-two textures: yes 18:38:52: * Volume textures: yes 18:38:52: * Multiple Render Targets: 4 18:38:52: - With different bit depths: yes 18:38:52: * Point Sprites: yes 18:38:52: * Extended point parameters: yes 18:38:52: * Max Point Size: 10 18:38:52: * Vertex texture fetch: yes 18:38:52: * Number of world matrices: 0 18:38:52: * Number of texture units: 8 18:38:52: * Stencil buffer depth: 8 18:38:52: * Number of vertex blend matrices: 0 18:38:52: - Max vertex textures: 4 18:38:52: - Vertex textures shared: no 18:38:52: * Render to Vertex Buffer : no 18:38:52: * DirectX per stage constants: yes 18:38:52: DefaultWorkQueue('Root') initialising on thread 00185858. 18:38:52: Particle Renderer Type 'billboard' registered 18:38:52: DefaultWorkQueue('Root')::WorkerFunc - thread 001FC360 starting. 18:38:52: DefaultWorkQueue('Root')::WorkerFunc - thread 001FC330 starting. 18:38:52: Creating resource group bo3D 18:38:52: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 18:38:52: Initialising resource group bo3D 18:38:52: Parsing scripts for resource group bo3D 18:38:52: Parsing script Bloom2.material mfG, Christoph. EDIT: Ja, so ziemlich dasselbe wie bei Xeres und Halbleiter hier wenn ich bloom2.material lösche. |
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Gewinner des BCC 18, 33 und 65 sowie MiniBCC 9 |
- Zuletzt bearbeitet von Eingeproggt am Do, Jun 24, 2010 18:45, insgesamt 2-mal bearbeitet
n-Halbleiter |
![]() Antworten mit Zitat ![]() |
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So, hab's auch mal getestet:
Verabschiedung mit schwarzem Fenster und einem MAV. Code: [AUSKLAPPEN] 18:36:40: Creating resource group General
18:36:40: Creating resource group Internal 18:36:40: Creating resource group Autodetect 18:36:40: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:36:40: Registering ResourceManager for type Material 18:36:40: Registering ResourceManager for type Mesh 18:36:40: Registering ResourceManager for type Skeleton 18:36:40: MovableObjectFactory for type 'ParticleSystem' registered. 18:36:40: OverlayElementFactory for type Panel registered. 18:36:40: OverlayElementFactory for type BorderPanel registered. 18:36:40: OverlayElementFactory for type TextArea registered. 18:36:40: Registering ResourceManager for type Font 18:36:40: ArchiveFactory for archive type FileSystem registered. 18:36:40: ArchiveFactory for archive type Zip registered. 18:36:40: DDS codec registering 18:36:40: FreeImage version: 3.13.1 18:36:40: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:36:40: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 18:36:40: Registering ResourceManager for type HighLevelGpuProgram 18:36:40: Registering ResourceManager for type Compositor 18:36:40: MovableObjectFactory for type 'Entity' registered. 18:36:40: MovableObjectFactory for type 'Light' registered. 18:36:40: MovableObjectFactory for type 'BillboardSet' registered. 18:36:40: MovableObjectFactory for type 'ManualObject' registered. 18:36:40: MovableObjectFactory for type 'BillboardChain' registered. 18:36:40: MovableObjectFactory for type 'RibbonTrail' registered. 18:36:40: Loading library plugins\RenderSystem_Direct3D9 18:36:40: Installing plugin: D3D9 RenderSystem 18:36:40: D3D9 : Direct3D9 Rendering Subsystem created. 18:36:40: D3D9: Driver Detection Starts 18:36:40: D3D9: Driver Detection Ends 18:36:40: Plugin successfully installed 18:36:40: Loading library plugins\RenderSystem_GL 18:36:41: Installing plugin: GL RenderSystem 18:36:41: OpenGL Rendering Subsystem created. 18:36:42: Plugin successfully installed 18:36:42: Loading library plugins\Plugin_CgProgramManager 18:36:42: Installing plugin: Cg Program Manager 18:36:42: Plugin successfully installed 18:36:42: *-*-* OGRE Initialising 18:36:42: *-*-* Version 1.7.1 (Cthugha) 18:36:42: CPU Identifier & Features 18:36:42: ------------------------- 18:36:42: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz 18:36:42: * SSE: yes 18:36:42: * SSE2: yes 18:36:42: * SSE3: yes 18:36:42: * MMX: yes 18:36:42: * MMXEXT: yes 18:36:42: * 3DNOW: no 18:36:42: * 3DNOWEXT: no 18:36:42: * CMOV: yes 18:36:42: * TSC: yes 18:36:42: * FPU: yes 18:36:42: * PRO: yes 18:36:42: * HT: no 18:36:42: ------------------------- 18:36:42: D3D9 : Subsystem Initialising 18:36:42: Registering ResourceManager for type Texture 18:36:42: Registering ResourceManager for type GpuProgram 18:36:42: *************************************** 18:36:42: *** D3D9 : Subsystem Initialised OK *** 18:36:42: *************************************** 18:36:42: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=1968342 left=0 top=0 vsync=true 18:36:42: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:36:42: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:36:42: RenderSystem capabilities 18:36:42: ------------------------- 18:36:42: RenderSystem Name: Direct3D9 Rendering Subsystem 18:36:42: GPU Vendor: nvidia 18:36:42: Device Name: Monitor-1-NVIDIA GeForce 7600 GT 18:36:42: Driver Version: 8.17.11.9745 18:36:42: * Fixed function pipeline: yes 18:36:42: * Hardware generation of mipmaps: yes 18:36:42: * Texture blending: yes 18:36:42: * Anisotropic texture filtering: yes 18:36:42: * Dot product texture operation: yes 18:36:42: * Cube mapping: yes 18:36:42: * Hardware stencil buffer: yes 18:36:42: - Stencil depth: 8 18:36:42: - Two sided stencil support: yes 18:36:42: - Wrap stencil values: yes 18:36:42: * Hardware vertex / index buffers: yes 18:36:42: * Vertex programs: yes 18:36:42: * Number of floating-point constants for vertex programs: 256 18:36:42: * Number of integer constants for vertex programs: 16 18:36:42: * Number of boolean constants for vertex programs: 16 18:36:42: * Fragment programs: yes 18:36:42: * Number of floating-point constants for fragment programs: 224 18:36:42: * Number of integer constants for fragment programs: 16 18:36:42: * Number of boolean constants for fragment programs: 16 18:36:42: * Geometry programs: no 18:36:42: * Number of floating-point constants for geometry programs: 8192 18:36:42: * Number of integer constants for geometry programs: 8312 18:36:42: * Number of boolean constants for geometry programs: 14388 18:36:42: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:36:42: * Texture Compression: yes 18:36:42: - DXT: yes 18:36:42: - VTC: no 18:36:42: - PVRTC: no 18:36:42: * Scissor Rectangle: yes 18:36:42: * Hardware Occlusion Query: yes 18:36:42: * User clip planes: yes 18:36:42: * VET_UBYTE4 vertex element type: yes 18:36:42: * Infinite far plane projection: yes 18:36:42: * Hardware render-to-texture: yes 18:36:42: * Floating point textures: yes 18:36:42: * Non-power-of-two textures: yes 18:36:42: * Volume textures: yes 18:36:42: * Multiple Render Targets: 4 18:36:42: - With different bit depths: no 18:36:42: * Point Sprites: yes 18:36:42: * Extended point parameters: yes 18:36:42: * Max Point Size: 10 18:36:42: * Vertex texture fetch: yes 18:36:42: * Number of world matrices: 0 18:36:42: * Number of texture units: 8 18:36:42: * Stencil buffer depth: 8 18:36:42: * Number of vertex blend matrices: 0 18:36:42: - Max vertex textures: 4 18:36:42: - Vertex textures shared: no 18:36:42: * Render to Vertex Buffer : no 18:36:42: * DirectX per stage constants: yes 18:36:42: DefaultWorkQueue('Root') initialising on thread 0047E0B8. 18:36:42: Particle Renderer Type 'billboard' registered 18:36:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004AEF08 starting. 18:36:42: Creating resource group bo3D 18:36:42: DefaultWorkQueue('Root')::WorkerFunc - thread 004AEF38 starting. 18:36:42: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 18:36:42: Initialising resource group bo3D 18:36:42: Parsing scripts for resource group bo3D 18:36:42: Parsing script Bloom2.material Nachdem ich die Bloom2.material gelöscht habe: Code: [AUSKLAPPEN] 18:37:31: Creating resource group General
18:37:31: Creating resource group Internal 18:37:31: Creating resource group Autodetect 18:37:31: SceneManagerFactory for type 'DefaultSceneManager' registered. 18:37:31: Registering ResourceManager for type Material 18:37:31: Registering ResourceManager for type Mesh 18:37:31: Registering ResourceManager for type Skeleton 18:37:31: MovableObjectFactory for type 'ParticleSystem' registered. 18:37:31: OverlayElementFactory for type Panel registered. 18:37:31: OverlayElementFactory for type BorderPanel registered. 18:37:31: OverlayElementFactory for type TextArea registered. 18:37:31: Registering ResourceManager for type Font 18:37:31: ArchiveFactory for archive type FileSystem registered. 18:37:31: ArchiveFactory for archive type Zip registered. 18:37:31: DDS codec registering 18:37:31: FreeImage version: 3.13.1 18:37:31: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 18:37:31: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 18:37:31: Registering ResourceManager for type HighLevelGpuProgram 18:37:31: Registering ResourceManager for type Compositor 18:37:31: MovableObjectFactory for type 'Entity' registered. 18:37:31: MovableObjectFactory for type 'Light' registered. 18:37:31: MovableObjectFactory for type 'BillboardSet' registered. 18:37:31: MovableObjectFactory for type 'ManualObject' registered. 18:37:31: MovableObjectFactory for type 'BillboardChain' registered. 18:37:31: MovableObjectFactory for type 'RibbonTrail' registered. 18:37:31: Loading library plugins\RenderSystem_Direct3D9 18:37:31: Installing plugin: D3D9 RenderSystem 18:37:31: D3D9 : Direct3D9 Rendering Subsystem created. 18:37:31: D3D9: Driver Detection Starts 18:37:31: D3D9: Driver Detection Ends 18:37:31: Plugin successfully installed 18:37:31: Loading library plugins\RenderSystem_GL 18:37:31: Installing plugin: GL RenderSystem 18:37:31: OpenGL Rendering Subsystem created. 18:37:32: Plugin successfully installed 18:37:32: Loading library plugins\Plugin_CgProgramManager 18:37:32: Installing plugin: Cg Program Manager 18:37:32: Plugin successfully installed 18:37:32: *-*-* OGRE Initialising 18:37:32: *-*-* Version 1.7.1 (Cthugha) 18:37:32: CPU Identifier & Features 18:37:32: ------------------------- 18:37:32: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Duo CPU E6750 @ 2.66GHz 18:37:32: * SSE: yes 18:37:32: * SSE2: yes 18:37:32: * SSE3: yes 18:37:32: * MMX: yes 18:37:32: * MMXEXT: yes 18:37:32: * 3DNOW: no 18:37:32: * 3DNOWEXT: no 18:37:32: * CMOV: yes 18:37:32: * TSC: yes 18:37:32: * FPU: yes 18:37:32: * PRO: yes 18:37:32: * HT: no 18:37:32: ------------------------- 18:37:32: D3D9 : Subsystem Initialising 18:37:32: Registering ResourceManager for type Texture 18:37:32: Registering ResourceManager for type GpuProgram 18:37:32: *************************************** 18:37:32: *** D3D9 : Subsystem Initialised OK *** 18:37:32: *************************************** 18:37:32: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=658060 left=0 top=0 vsync=true 18:37:32: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 18:37:32: D3D9: Vertex texture format supported - PF_FLOAT32_R 18:37:32: RenderSystem capabilities 18:37:32: ------------------------- 18:37:32: RenderSystem Name: Direct3D9 Rendering Subsystem 18:37:32: GPU Vendor: nvidia 18:37:32: Device Name: Monitor-1-NVIDIA GeForce 7600 GT 18:37:32: Driver Version: 8.17.11.9745 18:37:32: * Fixed function pipeline: yes 18:37:32: * Hardware generation of mipmaps: yes 18:37:32: * Texture blending: yes 18:37:32: * Anisotropic texture filtering: yes 18:37:32: * Dot product texture operation: yes 18:37:32: * Cube mapping: yes 18:37:32: * Hardware stencil buffer: yes 18:37:32: - Stencil depth: 8 18:37:32: - Two sided stencil support: yes 18:37:32: - Wrap stencil values: yes 18:37:32: * Hardware vertex / index buffers: yes 18:37:32: * Vertex programs: yes 18:37:32: * Number of floating-point constants for vertex programs: 256 18:37:32: * Number of integer constants for vertex programs: 16 18:37:32: * Number of boolean constants for vertex programs: 16 18:37:32: * Fragment programs: yes 18:37:32: * Number of floating-point constants for fragment programs: 224 18:37:32: * Number of integer constants for fragment programs: 16 18:37:32: * Number of boolean constants for fragment programs: 16 18:37:32: * Geometry programs: no 18:37:32: * Number of floating-point constants for geometry programs: 8192 18:37:32: * Number of integer constants for geometry programs: 8312 18:37:32: * Number of boolean constants for geometry programs: 14388 18:37:32: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 18:37:32: * Texture Compression: yes 18:37:32: - DXT: yes 18:37:32: - VTC: no 18:37:32: - PVRTC: no 18:37:32: * Scissor Rectangle: yes 18:37:32: * Hardware Occlusion Query: yes 18:37:32: * User clip planes: yes 18:37:32: * VET_UBYTE4 vertex element type: yes 18:37:32: * Infinite far plane projection: yes 18:37:32: * Hardware render-to-texture: yes 18:37:32: * Floating point textures: yes 18:37:32: * Non-power-of-two textures: yes 18:37:32: * Volume textures: yes 18:37:32: * Multiple Render Targets: 4 18:37:32: - With different bit depths: no 18:37:32: * Point Sprites: yes 18:37:32: * Extended point parameters: yes 18:37:32: * Max Point Size: 10 18:37:32: * Vertex texture fetch: yes 18:37:32: * Number of world matrices: 0 18:37:32: * Number of texture units: 8 18:37:32: * Stencil buffer depth: 8 18:37:32: * Number of vertex blend matrices: 0 18:37:32: - Max vertex textures: 4 18:37:32: - Vertex textures shared: no 18:37:32: * Render to Vertex Buffer : no 18:37:32: * DirectX per stage constants: yes 18:37:32: DefaultWorkQueue('Root') initialising on thread 0037E0B8. 18:37:32: Particle Renderer Type 'billboard' registered 18:37:32: DefaultWorkQueue('Root')::WorkerFunc - thread 003AEED8 starting. 18:37:32: DefaultWorkQueue('Root')::WorkerFunc - thread 003AEF08 starting. 18:37:32: Creating resource group bo3D 18:37:32: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 18:37:32: Initialising resource group bo3D 18:37:32: Parsing scripts for resource group bo3D 18:37:32: Parsing script box.material 18:37:32: Parsing script ground.material 18:37:32: Parsing script RadialBlur.material 18:37:32: Parsing script shadows.material 18:37:32: Parsing script skybox.material 18:37:32: Parsing script Examples.compositor 18:37:32: Finished parsing scripts for resource group bo3D 18:37:32: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 18:37:32: Initialising resource group bo3D 18:37:32: Mesh: Loading box.mesh. 18:37:32: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 18:37:32: Mesh: Loading ground.mesh. 18:37:32: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 18:37:32: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:37:32: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:37:32: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:37:32: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:37:32: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 18:37:32: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. EDIT: Tut mir Leid, ist geändert. |
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- Zuletzt bearbeitet von n-Halbleiter am Do, Jun 24, 2010 20:57, insgesamt einmal bearbeitet
da_poller |
![]() Antworten mit Zitat ![]() |
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normaler lauf:
MAV Code: [AUSKLAPPEN] 19:10:01: Creating resource group General
19:10:01: Creating resource group Internal 19:10:01: Creating resource group Autodetect 19:10:01: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:10:01: Registering ResourceManager for type Material 19:10:01: Registering ResourceManager for type Mesh 19:10:01: Registering ResourceManager for type Skeleton 19:10:01: MovableObjectFactory for type 'ParticleSystem' registered. 19:10:01: OverlayElementFactory for type Panel registered. 19:10:01: OverlayElementFactory for type BorderPanel registered. 19:10:01: OverlayElementFactory for type TextArea registered. 19:10:01: Registering ResourceManager for type Font 19:10:01: ArchiveFactory for archive type FileSystem registered. 19:10:01: ArchiveFactory for archive type Zip registered. 19:10:01: DDS codec registering 19:10:01: FreeImage version: 3.13.1 19:10:01: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:10:01: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 19:10:01: Registering ResourceManager for type HighLevelGpuProgram 19:10:01: Registering ResourceManager for type Compositor 19:10:01: MovableObjectFactory for type 'Entity' registered. 19:10:01: MovableObjectFactory for type 'Light' registered. 19:10:01: MovableObjectFactory for type 'BillboardSet' registered. 19:10:01: MovableObjectFactory for type 'ManualObject' registered. 19:10:01: MovableObjectFactory for type 'BillboardChain' registered. 19:10:01: MovableObjectFactory for type 'RibbonTrail' registered. 19:10:01: Loading library plugins\RenderSystem_Direct3D9 19:10:01: Installing plugin: D3D9 RenderSystem 19:10:01: D3D9 : Direct3D9 Rendering Subsystem created. 19:10:02: D3D9: Driver Detection Starts 19:10:02: D3D9: Driver Detection Ends 19:10:02: Plugin successfully installed 19:10:02: Loading library plugins\RenderSystem_GL 19:10:02: Installing plugin: GL RenderSystem 19:10:02: OpenGL Rendering Subsystem created. 19:10:02: Plugin successfully installed 19:10:02: Loading library plugins\Plugin_CgProgramManager 19:10:02: Installing plugin: Cg Program Manager 19:10:02: Plugin successfully installed 19:10:02: *-*-* OGRE Initialising 19:10:02: *-*-* Version 1.7.1 (Cthugha) 19:10:02: CPU Identifier & Features 19:10:02: ------------------------- 19:10:02: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ 19:10:02: * SSE: yes 19:10:02: * SSE2: yes 19:10:02: * SSE3: yes 19:10:02: * MMX: yes 19:10:02: * MMXEXT: yes 19:10:02: * 3DNOW: yes 19:10:02: * 3DNOWEXT: yes 19:10:02: * CMOV: yes 19:10:02: * TSC: yes 19:10:02: * FPU: yes 19:10:02: * PRO: yes 19:10:02: * HT: no 19:10:02: ------------------------- 19:10:02: D3D9 : Subsystem Initialising 19:10:02: Registering ResourceManager for type Texture 19:10:02: Registering ResourceManager for type GpuProgram 19:10:02: *************************************** 19:10:02: *** D3D9 : Subsystem Initialised OK *** 19:10:02: *************************************** 19:10:02: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=1836412 left=0 top=0 vsync=true 19:10:02: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:10:02: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:10:02: RenderSystem capabilities 19:10:02: ------------------------- 19:10:02: RenderSystem Name: Direct3D9 Rendering Subsystem 19:10:02: GPU Vendor: nvidia 19:10:02: Device Name: Monitor-1-NVIDIA GeForce 8400 GS 19:10:02: Driver Version: 7.15.11.7813 19:10:02: * Fixed function pipeline: yes 19:10:02: * Hardware generation of mipmaps: yes 19:10:02: * Texture blending: yes 19:10:02: * Anisotropic texture filtering: yes 19:10:02: * Dot product texture operation: yes 19:10:02: * Cube mapping: yes 19:10:02: * Hardware stencil buffer: yes 19:10:02: - Stencil depth: 8 19:10:02: - Two sided stencil support: yes 19:10:02: - Wrap stencil values: yes 19:10:02: * Hardware vertex / index buffers: yes 19:10:02: * Vertex programs: yes 19:10:02: * Number of floating-point constants for vertex programs: 256 19:10:02: * Number of integer constants for vertex programs: 16 19:10:02: * Number of boolean constants for vertex programs: 16 19:10:02: * Fragment programs: yes 19:10:02: * Number of floating-point constants for fragment programs: 224 19:10:02: * Number of integer constants for fragment programs: 16 19:10:02: * Number of boolean constants for fragment programs: 16 19:10:02: * Geometry programs: no 19:10:02: * Number of floating-point constants for geometry programs: 8192 19:10:02: * Number of integer constants for geometry programs: 8312 19:10:02: * Number of boolean constants for geometry programs: 14133 19:10:02: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 19:10:02: * Texture Compression: yes 19:10:02: - DXT: yes 19:10:02: - VTC: no 19:10:02: - PVRTC: no 19:10:02: * Scissor Rectangle: yes 19:10:02: * Hardware Occlusion Query: yes 19:10:02: * User clip planes: yes 19:10:02: * VET_UBYTE4 vertex element type: yes 19:10:02: * Infinite far plane projection: yes 19:10:02: * Hardware render-to-texture: yes 19:10:02: * Floating point textures: yes 19:10:02: * Non-power-of-two textures: yes 19:10:02: * Volume textures: yes 19:10:02: * Multiple Render Targets: 4 19:10:02: - With different bit depths: yes 19:10:02: * Point Sprites: yes 19:10:02: * Extended point parameters: yes 19:10:02: * Max Point Size: 10 19:10:02: * Vertex texture fetch: yes 19:10:02: * Number of world matrices: 0 19:10:02: * Number of texture units: 8 19:10:02: * Stencil buffer depth: 8 19:10:02: * Number of vertex blend matrices: 0 19:10:02: - Max vertex textures: 4 19:10:02: - Vertex textures shared: no 19:10:02: * Render to Vertex Buffer : no 19:10:02: * DirectX per stage constants: yes 19:10:02: DefaultWorkQueue('Root') initialising on thread 00277678. 19:10:02: DefaultWorkQueue('Root')::WorkerFunc - thread 093C1D60 starting. 19:10:02: Particle Renderer Type 'billboard' registered 19:10:02: Creating resource group bo3D 19:10:02: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 19:10:02: Initialising resource group bo3D 19:10:02: Parsing scripts for resource group bo3D 19:10:02: Parsing script Bloom2.material 19:10:02: DefaultWorkQueue('Root')::WorkerFunc - thread 093C1D90 starting. ohne bloom2.material mav und example01.exe funktioniert nicht mehr meldung Code: [AUSKLAPPEN] 19:12:03: Creating resource group General
19:12:03: Creating resource group Internal 19:12:03: Creating resource group Autodetect 19:12:03: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:12:03: Registering ResourceManager for type Material 19:12:03: Registering ResourceManager for type Mesh 19:12:03: Registering ResourceManager for type Skeleton 19:12:03: MovableObjectFactory for type 'ParticleSystem' registered. 19:12:03: OverlayElementFactory for type Panel registered. 19:12:03: OverlayElementFactory for type BorderPanel registered. 19:12:03: OverlayElementFactory for type TextArea registered. 19:12:03: Registering ResourceManager for type Font 19:12:03: ArchiveFactory for archive type FileSystem registered. 19:12:03: ArchiveFactory for archive type Zip registered. 19:12:03: DDS codec registering 19:12:03: FreeImage version: 3.13.1 19:12:03: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:12:03: Supported formats: bmp, ico, jpg, jif, jpeg, jpe, jng, koa, iff, lbm, mng, pbm, pbm, pcd, pcx, pgm, pgm, png, ppm, ppm, ras, tga, targa, tif, tiff, wap, wbmp, wbm, psd, cut, xbm, xpm, gif, hdr, g3, sgi, exr, j2k, j2c, jp2, pfm, pct, pict, pic, bay, bmq, cr2, crw, cs1, dc2, dcr, dng, erf, fff, hdr, k25, kdc, mdc, mos, mrw, nef, orf, pef, pxn, raf, raw, rdc, sr2, srf, arw, 3fr, cine, ia, kc2, mef, nrw, qtk, rw2, sti, drf, dsc, ptx, cap, iiq, rwz 19:12:03: Registering ResourceManager for type HighLevelGpuProgram 19:12:03: Registering ResourceManager for type Compositor 19:12:03: MovableObjectFactory for type 'Entity' registered. 19:12:03: MovableObjectFactory for type 'Light' registered. 19:12:03: MovableObjectFactory for type 'BillboardSet' registered. 19:12:03: MovableObjectFactory for type 'ManualObject' registered. 19:12:03: MovableObjectFactory for type 'BillboardChain' registered. 19:12:03: MovableObjectFactory for type 'RibbonTrail' registered. 19:12:03: Loading library plugins\RenderSystem_Direct3D9 19:12:03: Installing plugin: D3D9 RenderSystem 19:12:03: D3D9 : Direct3D9 Rendering Subsystem created. 19:12:03: D3D9: Driver Detection Starts 19:12:03: D3D9: Driver Detection Ends 19:12:03: Plugin successfully installed 19:12:03: Loading library plugins\RenderSystem_GL 19:12:03: Installing plugin: GL RenderSystem 19:12:03: OpenGL Rendering Subsystem created. 19:12:03: Plugin successfully installed 19:12:03: Loading library plugins\Plugin_CgProgramManager 19:12:03: Installing plugin: Cg Program Manager 19:12:03: Plugin successfully installed 19:12:03: *-*-* OGRE Initialising 19:12:03: *-*-* Version 1.7.1 (Cthugha) 19:12:03: CPU Identifier & Features 19:12:03: ------------------------- 19:12:03: * CPU ID: AuthenticAMD: AMD Athlon(tm) 64 X2 Dual Core Processor 4200+ 19:12:03: * SSE: yes 19:12:03: * SSE2: yes 19:12:03: * SSE3: yes 19:12:03: * MMX: yes 19:12:03: * MMXEXT: yes 19:12:03: * 3DNOW: yes 19:12:03: * 3DNOWEXT: yes 19:12:03: * CMOV: yes 19:12:03: * TSC: yes 19:12:03: * FPU: yes 19:12:03: * PRO: yes 19:12:03: * HT: no 19:12:03: ------------------------- 19:12:03: D3D9 : Subsystem Initialising 19:12:03: Registering ResourceManager for type Texture 19:12:03: Registering ResourceManager for type GpuProgram 19:12:03: *************************************** 19:12:03: *** D3D9 : Subsystem Initialised OK *** 19:12:03: *************************************** 19:12:03: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=525916 left=0 top=0 vsync=true 19:12:03: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:12:03: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:12:03: RenderSystem capabilities 19:12:03: ------------------------- 19:12:03: RenderSystem Name: Direct3D9 Rendering Subsystem 19:12:03: GPU Vendor: nvidia 19:12:03: Device Name: Monitor-1-NVIDIA GeForce 8400 GS 19:12:03: Driver Version: 7.15.11.7813 19:12:03: * Fixed function pipeline: yes 19:12:03: * Hardware generation of mipmaps: yes 19:12:03: * Texture blending: yes 19:12:03: * Anisotropic texture filtering: yes 19:12:03: * Dot product texture operation: yes 19:12:03: * Cube mapping: yes 19:12:03: * Hardware stencil buffer: yes 19:12:03: - Stencil depth: 8 19:12:03: - Two sided stencil support: yes 19:12:03: - Wrap stencil values: yes 19:12:03: * Hardware vertex / index buffers: yes 19:12:03: * Vertex programs: yes 19:12:03: * Number of floating-point constants for vertex programs: 256 19:12:03: * Number of integer constants for vertex programs: 16 19:12:03: * Number of boolean constants for vertex programs: 16 19:12:03: * Fragment programs: yes 19:12:03: * Number of floating-point constants for fragment programs: 224 19:12:03: * Number of integer constants for fragment programs: 16 19:12:03: * Number of boolean constants for fragment programs: 16 19:12:03: * Geometry programs: no 19:12:03: * Number of floating-point constants for geometry programs: 8192 19:12:03: * Number of integer constants for geometry programs: 8312 19:12:03: * Number of boolean constants for geometry programs: 14133 19:12:03: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 19:12:03: * Texture Compression: yes 19:12:03: - DXT: yes 19:12:03: - VTC: no 19:12:03: - PVRTC: no 19:12:03: * Scissor Rectangle: yes 19:12:03: * Hardware Occlusion Query: yes 19:12:03: * User clip planes: yes 19:12:03: * VET_UBYTE4 vertex element type: yes 19:12:03: * Infinite far plane projection: yes 19:12:03: * Hardware render-to-texture: yes 19:12:03: * Floating point textures: yes 19:12:03: * Non-power-of-two textures: yes 19:12:03: * Volume textures: yes 19:12:03: * Multiple Render Targets: 4 19:12:03: - With different bit depths: yes 19:12:03: * Point Sprites: yes 19:12:03: * Extended point parameters: yes 19:12:03: * Max Point Size: 10 19:12:03: * Vertex texture fetch: yes 19:12:03: * Number of world matrices: 0 19:12:03: * Number of texture units: 8 19:12:03: * Stencil buffer depth: 8 19:12:03: * Number of vertex blend matrices: 0 19:12:03: - Max vertex textures: 4 19:12:03: - Vertex textures shared: no 19:12:03: * Render to Vertex Buffer : no 19:12:03: * DirectX per stage constants: yes 19:12:03: DefaultWorkQueue('Root') initialising on thread 00177678. 19:12:03: DefaultWorkQueue('Root')::WorkerFunc - thread 09343C50 starting. 19:12:03: DefaultWorkQueue('Root')::WorkerFunc - thread 09343C80 starting. 19:12:03: Particle Renderer Type 'billboard' registered 19:12:03: Creating resource group bo3D 19:12:03: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 19:12:03: Initialising resource group bo3D 19:12:03: Parsing scripts for resource group bo3D 19:12:03: Parsing script box.material 19:12:03: Parsing script ground.material 19:12:03: Parsing script RadialBlur.material 19:12:03: Parsing script shadows.material 19:12:03: Parsing script skybox.material 19:12:03: Parsing script Examples.compositor 19:12:03: Finished parsing scripts for resource group bo3D 19:12:03: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 19:12:03: Initialising resource group bo3D 19:12:03: Mesh: Loading box.mesh. 19:12:03: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 19:12:03: Mesh: Loading ground.mesh. 19:12:04: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8, 512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 512x512x1. 19:12:04: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 19:12:04: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 19:12:04: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 19:12:04: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 19:12:04: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. 19:12:04: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8, 1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8, 1024x1024x1. schade hätte gern gesehen dass es funzt. |
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siehe sig @home.
schwarz keine mav. lass dich nicht entmutigen ![]() Code: [AUSKLAPPEN] 19:39:05: Creating resource group General
19:39:05: Creating resource group Internal 19:39:05: Creating resource group Autodetect 19:39:05: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:39:05: Registering ResourceManager for type Material 19:39:05: Registering ResourceManager for type Mesh 19:39:05: Registering ResourceManager for type Skeleton 19:39:05: MovableObjectFactory for type 'ParticleSystem' registered. 19:39:05: OverlayElementFactory for type Panel registered. 19:39:05: OverlayElementFactory for type BorderPanel registered. 19:39:05: OverlayElementFactory for type TextArea registered. 19:39:05: Registering ResourceManager for type Font 19:39:05: ArchiveFactory for archive type FileSystem registered. 19:39:05: ArchiveFactory for archive type Zip registered. 19:39:05: DDS codec registering 19:39:05: FreeImage version: 3.13.1 19:39:05: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:39:05: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,p gm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm, psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,p ic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef, pxn,raf,raw,rdc,sr2,srf,ar w,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 19:39:05: Registering ResourceManager for type HighLevelGpuProgram 19:39:05: Registering ResourceManager for type Compositor 19:39:05: MovableObjectFactory for type 'Entity' registered. 19:39:05: MovableObjectFactory for type 'Light' registered. 19:39:05: MovableObjectFactory for type 'BillboardSet' registered. 19:39:05: MovableObjectFactory for type 'ManualObject' registered. 19:39:05: MovableObjectFactory for type 'BillboardChain' registered. 19:39:05: MovableObjectFactory for type 'RibbonTrail' registered. 19:39:05: Loading library plugins\RenderSystem_Direct3D9 19:39:05: Installing plugin: D3D9 RenderSystem 19:39:05: D3D9 : Direct3D9 Rendering Subsystem created. 19:39:05: D3D9: Driver Detection Starts 19:39:05: D3D9: Driver Detection Ends 19:39:05: Plugin successfully installed 19:39:05: Loading library plugins\RenderSystem_GL 19:39:05: Installing plugin: GL RenderSystem 19:39:05: OpenGL Rendering Subsystem created. 19:39:05: Plugin successfully installed 19:39:05: Loading library plugins\Plugin_CgProgramManager 19:39:05: Installing plugin: Cg Program Manager 19:39:05: Plugin successfully installed 19:39:05: *-*-* OGRE Initialising 19:39:05: *-*-* Version 1.7.1 (Cthugha) 19:39:05: CPU Identifier & Features 19:39:05: ------------------------- 19:39:05: * CPU ID: GenuineIntel: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz 19:39:05: * SSE: yes 19:39:05: * SSE2: yes 19:39:05: * SSE3: yes 19:39:05: * MMX: yes 19:39:05: * MMXEXT: yes 19:39:05: * 3DNOW: no 19:39:05: * 3DNOWEXT: no 19:39:05: * CMOV: yes 19:39:05: * TSC: yes 19:39:05: * FPU: yes 19:39:05: * PRO: yes 19:39:05: * HT: no 19:39:05: ------------------------- 19:39:05: D3D9 : Subsystem Initialising 19:39:05: Registering ResourceManager for type Texture 19:39:05: Registering ResourceManager for type GpuProgram 19:39:05: *************************************** 19:39:05: *** D3D9 : Subsystem Initialised OK *** 19:39:05: *************************************** 19:39:05: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=1050790 left=0 top=0 vsync=true 19:39:05: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 19:39:05: D3D9: Vertex texture format supported - PF_L8 19:39:05: D3D9: Vertex texture format supported - PF_L16 19:39:05: D3D9: Vertex texture format supported - PF_A8 19:39:05: D3D9: Vertex texture format supported - PF_A4L4 19:39:05: D3D9: Vertex texture format supported - PF_BYTE_LA 19:39:05: D3D9: Vertex texture format supported - PF_R5G6B5 19:39:05: D3D9: Vertex texture format supported - PF_B5G6R5 19:39:05: D3D9: Vertex texture format supported - PF_A4R4G4B4 19:39:05: D3D9: Vertex texture format supported - PF_A1R5G5B5 19:39:05: D3D9: Vertex texture format supported - PF_A8R8G8B8 19:39:05: D3D9: Vertex texture format supported - PF_B8G8R8A8 19:39:05: D3D9: Vertex texture format supported - PF_A2R10G10B10 19:39:05: D3D9: Vertex texture format supported - PF_A2B10G10R10 19:39:05: D3D9: Vertex texture format supported - PF_DXT1 19:39:05: D3D9: Vertex texture format supported - PF_DXT2 19:39:05: D3D9: Vertex texture format supported - PF_DXT3 19:39:05: D3D9: Vertex texture format supported - PF_DXT4 19:39:05: D3D9: Vertex texture format supported - PF_DXT5 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:39:05: D3D9: Vertex texture format supported - PF_X8R8G8B8 19:39:05: D3D9: Vertex texture format supported - PF_X8B8G8R8 19:39:05: D3D9: Vertex texture format supported - PF_R8G8B8A8 19:39:05: D3D9: Vertex texture format supported - PF_DEPTH 19:39:05: D3D9: Vertex texture format supported - PF_SHORT_RGBA 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:39:05: D3D9: Vertex texture format supported - PF_SHORT_GR 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:39:05: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:39:05: D3D9: Vertex texture format supported - PF_SHORT_RGB 19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 19:39:05: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 19:39:05: RenderSystem capabilities 19:39:05: ------------------------- 19:39:05: RenderSystem Name: Direct3D9 Rendering Subsystem 19:39:05: GPU Vendor: ati 19:39:05: Device Name: Monitor-1-ATI Radeon HD 5700 Series 19:39:05: Driver Version: 8.14.1.6099 19:39:05: * Fixed function pipeline: yes 19:39:05: * Hardware generation of mipmaps: yes 19:39:05: * Texture blending: yes 19:39:05: * Anisotropic texture filtering: yes 19:39:05: * Dot product texture operation: yes 19:39:05: * Cube mapping: yes 19:39:05: * Hardware stencil buffer: yes 19:39:05: - Stencil depth: 8 19:39:05: - Two sided stencil support: yes 19:39:05: - Wrap stencil values: yes 19:39:05: * Hardware vertex / index buffers: yes 19:39:05: * Vertex programs: yes 19:39:05: * Number of floating-point constants for vertex programs: 256 19:39:05: * Number of integer constants for vertex programs: 16 19:39:05: * Number of boolean constants for vertex programs: 16 19:39:05: * Fragment programs: yes 19:39:05: * Number of floating-point constants for fragment programs: 224 19:39:05: * Number of integer constants for fragment programs: 16 19:39:05: * Number of boolean constants for fragment programs: 16 19:39:05: * Geometry programs: no 19:39:05: * Number of floating-point constants for geometry programs: 0 19:39:05: * Number of integer constants for geometry programs: 0 19:39:05: * Number of boolean constants for geometry programs: 0 19:39:05: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 19:39:05: * Texture Compression: yes 19:39:05: - DXT: yes 19:39:05: - VTC: no 19:39:05: - PVRTC: no 19:39:05: * Scissor Rectangle: yes 19:39:05: * Hardware Occlusion Query: yes 19:39:05: * User clip planes: yes 19:39:05: * VET_UBYTE4 vertex element type: yes 19:39:05: * Infinite far plane projection: yes 19:39:05: * Hardware render-to-texture: yes 19:39:05: * Floating point textures: yes 19:39:05: * Non-power-of-two textures: yes 19:39:05: * Volume textures: yes 19:39:05: * Multiple Render Targets: 4 19:39:05: - With different bit depths: yes 19:39:05: * Point Sprites: yes 19:39:05: * Extended point parameters: yes 19:39:05: * Max Point Size: 10 19:39:05: * Vertex texture fetch: yes 19:39:05: * Number of world matrices: 0 19:39:05: * Number of texture units: 8 19:39:05: * Stencil buffer depth: 8 19:39:05: * Number of vertex blend matrices: 0 19:39:05: - Max vertex textures: 4 19:39:05: - Vertex textures shared: no 19:39:05: * Render to Vertex Buffer : no 19:39:05: * DirectX per stage constants: yes 19:39:05: DefaultWorkQueue('Root') initialising on thread 002FD460. 19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D20 starting. 19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D50 starting. 19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331DB0 starting. 19:39:05: Particle Renderer Type 'billboard' registered 19:39:05: DefaultWorkQueue('Root')::WorkerFunc - thread 00331E10 starting. 19:39:05: Creating resource group bo3D 19:39:05: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 19:39:05: Initialising resource group bo3D 19:39:05: Parsing scripts for resource group bo3D 19:39:05: Parsing script Bloom2.material 19:39:05: Parsing script box.material 19:39:05: Parsing script ground.material 19:39:05: Parsing script RadialBlur.material 19:39:05: Parsing script shadows.material 19:39:05: Parsing script skybox.material 19:39:05: Parsing script Examples.compositor 19:39:05: Finished parsing scripts for resource group bo3D 19:39:05: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 19:39:05: Initialising resource group bo3D 19:39:05: Mesh: Loading box.mesh. 19:39:05: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 19:39:05: Mesh: Loading ground.mesh. 19:39:05: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 19:39:05: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 19:39:05: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 19:39:09: DefaultWorkQueue('Root') shutting down on thread 002FD460. 19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331E10 stopped. 19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D50 stopped. 19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331D20 stopped. 19:39:09: DefaultWorkQueue('Root')::WorkerFunc - thread 00331DB0 stopped. 19:39:09: *-*-* OGRE Shutdown |
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0x2B || ! 0x2B
C# | C++13 | Java 7 | PHP 5 |
- Zuletzt bearbeitet von ozzi789 am Fr, Jun 25, 2010 8:50, insgesamt einmal bearbeitet
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D2006Administrator |
![]() Antworten mit Zitat ![]() |
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Saugeil wie ihr alle das Forenlayout zerstört. Aber ist schon okay, ... die ganzen unbekannten Grafikformate, die euer System unterstützt, sind natürlich total wichtig. | ||
Intel Core i5 2500 | 16 GB DDR3 RAM dualchannel | ATI Radeon HD6870 (1024 MB RAM) | Windows 7 Home Premium
Intel Core 2 Duo 2.4 GHz | 2 GB DDR3 RAM dualchannel | Nvidia GeForce 9400M (256 MB shared RAM) | Mac OS X Snow Leopard Intel Pentium Dual-Core 2.4 GHz | 3 GB DDR2 RAM dualchannel | ATI Radeon HD3850 (1024 MB RAM) | Windows 7 Home Premium Chaos Interactive :: GoBang :: BB-Poker :: ChaosBreaker :: Hexagon :: ChaosRacer 2 |
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Pummelie |
![]() Antworten mit Zitat ![]() |
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So, Fenster bleibt schwartz, ist ein Intel Chipsatz am Werk ![]() Code: [AUSKLAPPEN] 21:01:06: Creating resource group General
21:01:06: Creating resource group Internal 21:01:06: Creating resource group Autodetect 21:01:06: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:01:06: Registering ResourceManager for type Material 21:01:06: Registering ResourceManager for type Mesh 21:01:06: Registering ResourceManager for type Skeleton 21:01:06: MovableObjectFactory for type 'ParticleSystem' registered. 21:01:07: OverlayElementFactory for type Panel registered. 21:01:07: OverlayElementFactory for type BorderPanel registered. 21:01:07: OverlayElementFactory for type TextArea registered. 21:01:07: Registering ResourceManager for type Font 21:01:07: ArchiveFactory for archive type FileSystem registered. 21:01:07: ArchiveFactory for archive type Zip registered. 21:01:07: DDS codec registering 21:01:07: FreeImage version: 3.13.1 21:01:07: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:01:07: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif, tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1, dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef, nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 21:01:07: Registering ResourceManager for type HighLevelGpuProgram 21:01:07: Registering ResourceManager for type Compositor 21:01:07: MovableObjectFactory for type 'Entity' registered. 21:01:07: MovableObjectFactory for type 'Light' registered. 21:01:07: MovableObjectFactory for type 'BillboardSet' registered. 21:01:07: MovableObjectFactory for type 'ManualObject' registered. 21:01:07: MovableObjectFactory for type 'BillboardChain' registered. 21:01:07: MovableObjectFactory for type 'RibbonTrail' registered. 21:01:07: Loading library plugins\RenderSystem_Direct3D9 21:01:07: Installing plugin: D3D9 RenderSystem 21:01:07: D3D9 : Direct3D9 Rendering Subsystem created. 21:01:07: D3D9: Driver Detection Starts 21:01:07: D3D9: Driver Detection Ends 21:01:07: Plugin successfully installed 21:01:07: Loading library plugins\RenderSystem_GL 21:01:07: Installing plugin: GL RenderSystem 21:01:07: OpenGL Rendering Subsystem created. 21:01:07: Plugin successfully installed 21:01:07: Loading library plugins\Plugin_CgProgramManager 21:01:07: Installing plugin: Cg Program Manager 21:01:07: Plugin successfully installed 21:01:07: *-*-* OGRE Initialising 21:01:07: *-*-* Version 1.7.1 (Cthugha) 21:01:07: CPU Identifier & Features 21:01:07: ------------------------- 21:01:07: * CPU ID: GenuineIntel: Pentium(R) Dual-Core CPU E5200 @ 2.50GHz 21:01:07: * SSE: yes 21:01:07: * SSE2: yes 21:01:07: * SSE3: yes 21:01:07: * MMX: yes 21:01:07: * MMXEXT: yes 21:01:07: * 3DNOW: no 21:01:07: * 3DNOWEXT: no 21:01:07: * CMOV: yes 21:01:07: * TSC: yes 21:01:07: * FPU: yes 21:01:07: * PRO: yes 21:01:07: * HT: no 21:01:07: ------------------------- 21:01:07: D3D9 : Subsystem Initialising 21:01:07: Registering ResourceManager for type Texture 21:01:07: Registering ResourceManager for type GpuProgram 21:01:07: *************************************** 21:01:07: *** D3D9 : Subsystem Initialised OK *** 21:01:07: *************************************** 21:01:07: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=1837922 left=0 top=0 vsync=true 21:01:07: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 21:01:07: D3D9: Vertex texture format supported - PF_L8 21:01:07: D3D9: Vertex texture format supported - PF_L16 21:01:07: D3D9: Vertex texture format supported - PF_A8 21:01:07: D3D9: Vertex texture format supported - PF_A4L4 21:01:07: D3D9: Vertex texture format supported - PF_BYTE_LA 21:01:07: D3D9: Vertex texture format supported - PF_R5G6B5 21:01:07: D3D9: Vertex texture format supported - PF_B5G6R5 21:01:07: D3D9: Vertex texture format supported - PF_A4R4G4B4 21:01:07: D3D9: Vertex texture format supported - PF_A1R5G5B5 21:01:07: D3D9: Vertex texture format supported - PF_A8R8G8B8 21:01:07: D3D9: Vertex texture format supported - PF_B8G8R8A8 21:01:07: D3D9: Vertex texture format supported - PF_A2R10G10B10 21:01:07: D3D9: Vertex texture format supported - PF_A2B10G10R10 21:01:07: D3D9: Vertex texture format supported - PF_DXT1 21:01:07: D3D9: Vertex texture format supported - PF_DXT2 21:01:07: D3D9: Vertex texture format supported - PF_DXT3 21:01:07: D3D9: Vertex texture format supported - PF_DXT4 21:01:07: D3D9: Vertex texture format supported - PF_DXT5 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 21:01:07: D3D9: Vertex texture format supported - PF_X8R8G8B8 21:01:07: D3D9: Vertex texture format supported - PF_X8B8G8R8 21:01:07: D3D9: Vertex texture format supported - PF_R8G8B8A8 21:01:07: D3D9: Vertex texture format supported - PF_DEPTH 21:01:07: D3D9: Vertex texture format supported - PF_SHORT_RGBA 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_R 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_R 21:01:07: D3D9: Vertex texture format supported - PF_SHORT_GR 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT16_GR 21:01:07: D3D9: Vertex texture format supported - PF_FLOAT32_GR 21:01:07: D3D9: Vertex texture format supported - PF_SHORT_RGB 21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGB2 21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGBA2 21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGB4 21:01:07: D3D9: Vertex texture format supported - PF_PVRTC_RGBA4 21:01:07: RenderSystem capabilities 21:01:07: ------------------------- 21:01:07: RenderSystem Name: Direct3D9 Rendering Subsystem 21:01:07: GPU Vendor: ati 21:01:07: Device Name: Monitor-1-ATI Radeon HD 5700 Series 21:01:07: Driver Version: 8.14.10.716 21:01:07: * Fixed function pipeline: yes 21:01:07: * Hardware generation of mipmaps: yes 21:01:07: * Texture blending: yes 21:01:07: * Anisotropic texture filtering: yes 21:01:07: * Dot product texture operation: yes 21:01:07: * Cube mapping: yes 21:01:07: * Hardware stencil buffer: yes 21:01:07: - Stencil depth: 8 21:01:07: - Two sided stencil support: yes 21:01:07: - Wrap stencil values: yes 21:01:07: * Hardware vertex / index buffers: yes 21:01:07: * Vertex programs: yes 21:01:07: * Number of floating-point constants for vertex programs: 256 21:01:07: * Number of integer constants for vertex programs: 16 21:01:07: * Number of boolean constants for vertex programs: 16 21:01:07: * Fragment programs: yes 21:01:07: * Number of floating-point constants for fragment programs: 224 21:01:07: * Number of integer constants for fragment programs: 16 21:01:07: * Number of boolean constants for fragment programs: 16 21:01:07: * Geometry programs: no 21:01:07: * Number of floating-point constants for geometry programs: 0 21:01:07: * Number of integer constants for geometry programs: 0 21:01:07: * Number of boolean constants for geometry programs: 0 21:01:07: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 ps_2_a ps_2_b ps_2_x ps_3_0 vs_1_1 vs_2_0 vs_2_a vs_2_x vs_3_0 21:01:07: * Texture Compression: yes 21:01:07: - DXT: yes 21:01:07: - VTC: no 21:01:07: - PVRTC: no 21:01:07: * Scissor Rectangle: yes 21:01:07: * Hardware Occlusion Query: yes 21:01:07: * User clip planes: yes 21:01:07: * VET_UBYTE4 vertex element type: yes 21:01:07: * Infinite far plane projection: yes 21:01:07: * Hardware render-to-texture: yes 21:01:07: * Floating point textures: yes 21:01:07: * Non-power-of-two textures: yes 21:01:07: * Volume textures: yes 21:01:07: * Multiple Render Targets: 4 21:01:07: - With different bit depths: yes 21:01:07: * Point Sprites: yes 21:01:07: * Extended point parameters: yes 21:01:07: * Max Point Size: 10 21:01:07: * Vertex texture fetch: yes 21:01:07: * Number of world matrices: 0 21:01:07: * Number of texture units: 8 21:01:07: * Stencil buffer depth: 8 21:01:07: * Number of vertex blend matrices: 0 21:01:07: - Max vertex textures: 4 21:01:07: - Vertex textures shared: no 21:01:07: * Render to Vertex Buffer : no 21:01:07: * DirectX per stage constants: yes 21:01:07: DefaultWorkQueue('Root') initialising on thread 003BEB20. 21:01:07: DefaultWorkQueue('Root')::WorkerFunc - thread 003F37B0 starting. 21:01:07: Particle Renderer Type 'billboard' registered 21:01:07: Creating resource group bo3D 21:01:07: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 21:01:07: Initialising resource group bo3D 21:01:07: Parsing scripts for resource group bo3D 21:01:07: Parsing script Bloom2.material 21:01:07: DefaultWorkQueue('Root')::WorkerFunc - thread 003F3780 starting. 21:01:07: Parsing script box.material 21:01:07: Parsing script ground.material 21:01:07: Parsing script RadialBlur.material 21:01:07: Parsing script shadows.material 21:01:07: Parsing script skybox.material 21:01:07: Parsing script Examples.compositor 21:01:07: Finished parsing scripts for resource group bo3D 21:01:07: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 21:01:07: Initialising resource group bo3D 21:01:07: Mesh: Loading box.mesh. 21:01:07: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:01:07: Mesh: Loading ground.mesh. 21:01:08: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 21:01:08: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 21:01:08: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with hardware generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 21:01:20: DefaultWorkQueue('Root') shutting down on thread 003BEB20. 21:01:20: DefaultWorkQueue('Root')::WorkerFunc - thread 003F3780 stopped. 21:01:20: DefaultWorkQueue('Root')::WorkerFunc - thread 003F37B0 stopped. 21:01:20: *-*-* OGRE Shutdown |
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It's done when it's done. |
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skey-z |
![]() Antworten mit Zitat ![]() |
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Intel GMA945, wollte es trotzdem mal probieren
example01.exe -> MAV example01.bb -> "Function 'o_newroot' not found" Code: [AUSKLAPPEN] 21:53:57: Creating resource group General 21:53:57: Creating resource group Internal 21:53:57: Creating resource group Autodetect 21:53:57: SceneManagerFactory for type 'DefaultSceneManager' registered. 21:53:57: Registering ResourceManager for type Material 21:53:57: Registering ResourceManager for type Mesh 21:53:57: Registering ResourceManager for type Skeleton 21:53:57: MovableObjectFactory for type 'ParticleSystem' registered. 21:53:57: OverlayElementFactory for type Panel registered. 21:53:57: OverlayElementFactory for type BorderPanel registered. 21:53:57: OverlayElementFactory for type TextArea registered. 21:53:57: Registering ResourceManager for type Font 21:53:57: ArchiveFactory for archive type FileSystem registered. 21:53:57: ArchiveFactory for archive type Zip registered. 21:53:57: DDS codec registering 21:53:57: FreeImage version: 3.13.1 21:53:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 21:53:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 21:53:57: Registering ResourceManager for type HighLevelGpuProgram 21:53:57: Registering ResourceManager for type Compositor 21:53:57: MovableObjectFactory for type 'Entity' registered. 21:53:57: MovableObjectFactory for type 'Light' registered. 21:53:57: MovableObjectFactory for type 'BillboardSet' registered. 21:53:57: MovableObjectFactory for type 'ManualObject' registered. 21:53:57: MovableObjectFactory for type 'BillboardChain' registered. 21:53:57: MovableObjectFactory for type 'RibbonTrail' registered. 21:53:57: Loading library plugins\RenderSystem_Direct3D9 21:53:57: Installing plugin: D3D9 RenderSystem 21:53:57: D3D9 : Direct3D9 Rendering Subsystem created. 21:53:57: D3D9: Driver Detection Starts 21:53:57: D3D9: Driver Detection Ends 21:53:57: Plugin successfully installed 21:53:57: Loading library plugins\RenderSystem_GL 21:53:57: Installing plugin: GL RenderSystem 21:53:57: OpenGL Rendering Subsystem created. 21:53:58: Plugin successfully installed 21:53:58: Loading library plugins\Plugin_CgProgramManager 21:53:58: Installing plugin: Cg Program Manager 21:53:58: Plugin successfully installed 21:53:58: *-*-* OGRE Initialising 21:53:58: *-*-* Version 1.7.1 (Cthugha) 21:53:58: CPU Identifier & Features 21:53:58: ------------------------- 21:53:58: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz 21:53:58: * SSE: yes 21:53:58: * SSE2: yes 21:53:58: * SSE3: yes 21:53:58: * MMX: yes 21:53:58: * MMXEXT: yes 21:53:58: * 3DNOW: no 21:53:58: * 3DNOWEXT: no 21:53:58: * CMOV: yes 21:53:58: * TSC: yes 21:53:58: * FPU: yes 21:53:58: * PRO: yes 21:53:58: * HT: no 21:53:58: ------------------------- 21:53:58: D3D9 : Subsystem Initialising 21:53:58: Registering ResourceManager for type Texture 21:53:58: Registering ResourceManager for type GpuProgram 21:53:58: *************************************** 21:53:58: *** D3D9 : Subsystem Initialised OK *** 21:53:58: *************************************** 21:53:58: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=262752 left=0 top=0 vsync=true 21:53:58: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 21:53:58: RenderSystem capabilities 21:53:58: ------------------------- 21:53:58: RenderSystem Name: Direct3D9 Rendering Subsystem 21:53:58: GPU Vendor: intel 21:53:58: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family 21:53:58: Driver Version: 6.14.10.4864 21:53:58: * Fixed function pipeline: yes 21:53:58: * Hardware generation of mipmaps: no 21:53:58: * Texture blending: yes 21:53:58: * Anisotropic texture filtering: yes 21:53:58: * Dot product texture operation: yes 21:53:58: * Cube mapping: yes 21:53:58: * Hardware stencil buffer: yes 21:53:58: - Stencil depth: 8 21:53:58: - Two sided stencil support: yes 21:53:58: - Wrap stencil values: yes 21:53:58: * Hardware vertex / index buffers: yes 21:53:58: * Vertex programs: no 21:53:58: * Number of floating-point constants for vertex programs: 0 21:53:58: * Number of integer constants for vertex programs: 0 21:53:58: * Number of boolean constants for vertex programs: 12288 21:53:58: * Fragment programs: yes 21:53:58: * Number of floating-point constants for fragment programs: 32 21:53:58: * Number of integer constants for fragment programs: 16 21:53:58: * Number of boolean constants for fragment programs: 16 21:53:58: * Geometry programs: no 21:53:58: * Number of floating-point constants for geometry programs: 13362 21:53:58: * Number of integer constants for geometry programs: 30752 21:53:58: * Number of boolean constants for geometry programs: 14112 21:53:58: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 21:53:58: * Texture Compression: yes 21:53:58: - DXT: yes 21:53:58: - VTC: no 21:53:58: - PVRTC: no 21:53:58: * Scissor Rectangle: yes 21:53:58: * Hardware Occlusion Query: no 21:53:58: * User clip planes: no 21:53:58: * VET_UBYTE4 vertex element type: no 21:53:58: * Infinite far plane projection: no 21:53:58: * Hardware render-to-texture: yes 21:53:58: * Floating point textures: no 21:53:58: * Non-power-of-two textures: yes (limited) 21:53:58: * Volume textures: yes 21:53:58: * Multiple Render Targets: 1 21:53:58: - With different bit depths: no 21:53:58: * Point Sprites: yes 21:53:58: * Extended point parameters: yes 21:53:58: * Max Point Size: 10 21:53:58: * Vertex texture fetch: no 21:53:58: * Number of world matrices: 0 21:53:58: * Number of texture units: 8 21:53:58: * Stencil buffer depth: 8 21:53:58: * Number of vertex blend matrices: 0 21:53:58: * Render to Vertex Buffer : no 21:53:58: * DirectX per stage constants: yes 21:53:58: DefaultWorkQueue('Root') initialising on thread 00155E48. 21:53:58: Particle Renderer Type 'billboard' registered 21:53:58: Creating resource group bo3D 21:53:58: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 21:53:58: Initialising resource group bo3D 21:53:58: Parsing scripts for resource group bo3D 21:53:58: Parsing script Bloom2.material 21:53:58: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 starting. bloom2.material gelöscht: example01.bb -> "Function 'o_newroot' not found" example01.exe -> kein MAV, aber extrem flackerndes Bild man kann nur einzelne Blöcke erkennen Code: [AUSKLAPPEN] 22:00:06: Creating resource group General 22:00:06: Creating resource group Internal 22:00:06: Creating resource group Autodetect 22:00:06: SceneManagerFactory for type 'DefaultSceneManager' registered. 22:00:06: Registering ResourceManager for type Material 22:00:06: Registering ResourceManager for type Mesh 22:00:06: Registering ResourceManager for type Skeleton 22:00:06: MovableObjectFactory for type 'ParticleSystem' registered. 22:00:06: OverlayElementFactory for type Panel registered. 22:00:06: OverlayElementFactory for type BorderPanel registered. 22:00:06: OverlayElementFactory for type TextArea registered. 22:00:06: Registering ResourceManager for type Font 22:00:06: ArchiveFactory for archive type FileSystem registered. 22:00:06: ArchiveFactory for archive type Zip registered. 22:00:06: DDS codec registering 22:00:06: FreeImage version: 3.13.1 22:00:06: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 22:00:06: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2,dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw,qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 22:00:06: Registering ResourceManager for type HighLevelGpuProgram 22:00:06: Registering ResourceManager for type Compositor 22:00:06: MovableObjectFactory for type 'Entity' registered. 22:00:06: MovableObjectFactory for type 'Light' registered. 22:00:06: MovableObjectFactory for type 'BillboardSet' registered. 22:00:06: MovableObjectFactory for type 'ManualObject' registered. 22:00:06: MovableObjectFactory for type 'BillboardChain' registered. 22:00:06: MovableObjectFactory for type 'RibbonTrail' registered. 22:00:06: Loading library plugins\RenderSystem_Direct3D9 22:00:06: Installing plugin: D3D9 RenderSystem 22:00:06: D3D9 : Direct3D9 Rendering Subsystem created. 22:00:06: D3D9: Driver Detection Starts 22:00:06: D3D9: Driver Detection Ends 22:00:06: Plugin successfully installed 22:00:06: Loading library plugins\RenderSystem_GL 22:00:06: Installing plugin: GL RenderSystem 22:00:06: OpenGL Rendering Subsystem created. 22:00:06: Plugin successfully installed 22:00:06: Loading library plugins\Plugin_CgProgramManager 22:00:06: Installing plugin: Cg Program Manager 22:00:06: Plugin successfully installed 22:00:06: *-*-* OGRE Initialising 22:00:06: *-*-* Version 1.7.1 (Cthugha) 22:00:06: CPU Identifier & Features 22:00:06: ------------------------- 22:00:06: * CPU ID: GenuineIntel: Intel(R) Celeron(R) M CPU 420 @ 1.60GHz 22:00:06: * SSE: yes 22:00:06: * SSE2: yes 22:00:06: * SSE3: yes 22:00:06: * MMX: yes 22:00:06: * MMXEXT: yes 22:00:06: * 3DNOW: no 22:00:06: * 3DNOWEXT: no 22:00:06: * CMOV: yes 22:00:06: * TSC: yes 22:00:06: * FPU: yes 22:00:06: * PRO: yes 22:00:06: * HT: no 22:00:06: ------------------------- 22:00:06: D3D9 : Subsystem Initialising 22:00:06: Registering ResourceManager for type Texture 22:00:06: Registering ResourceManager for type GpuProgram 22:00:06: *************************************** 22:00:06: *** D3D9 : Subsystem Initialised OK *** 22:00:06: *************************************** 22:00:06: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=2294352 left=0 top=0 vsync=true 22:00:06: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 22:00:06: RenderSystem capabilities 22:00:06: ------------------------- 22:00:06: RenderSystem Name: Direct3D9 Rendering Subsystem 22:00:06: GPU Vendor: intel 22:00:06: Device Name: Monitor-1-Mobile Intel(R) 945 Express Chipset Family 22:00:06: Driver Version: 6.14.10.4864 22:00:06: * Fixed function pipeline: yes 22:00:06: * Hardware generation of mipmaps: no 22:00:06: * Texture blending: yes 22:00:06: * Anisotropic texture filtering: yes 22:00:06: * Dot product texture operation: yes 22:00:06: * Cube mapping: yes 22:00:06: * Hardware stencil buffer: yes 22:00:06: - Stencil depth: 8 22:00:06: - Two sided stencil support: yes 22:00:06: - Wrap stencil values: yes 22:00:06: * Hardware vertex / index buffers: yes 22:00:06: * Vertex programs: no 22:00:06: * Number of floating-point constants for vertex programs: 0 22:00:06: * Number of integer constants for vertex programs: 0 22:00:06: * Number of boolean constants for vertex programs: 12288 22:00:06: * Fragment programs: yes 22:00:06: * Number of floating-point constants for fragment programs: 32 22:00:06: * Number of integer constants for fragment programs: 16 22:00:06: * Number of boolean constants for fragment programs: 16 22:00:06: * Geometry programs: no 22:00:06: * Number of floating-point constants for geometry programs: 13362 22:00:06: * Number of integer constants for geometry programs: 30752 22:00:06: * Number of boolean constants for geometry programs: 14112 22:00:06: * Supported Shader Profiles: hlsl ps_1_1 ps_1_2 ps_1_3 ps_1_4 ps_2_0 22:00:06: * Texture Compression: yes 22:00:06: - DXT: yes 22:00:06: - VTC: no 22:00:06: - PVRTC: no 22:00:06: * Scissor Rectangle: yes 22:00:06: * Hardware Occlusion Query: no 22:00:06: * User clip planes: no 22:00:06: * VET_UBYTE4 vertex element type: no 22:00:06: * Infinite far plane projection: no 22:00:06: * Hardware render-to-texture: yes 22:00:06: * Floating point textures: no 22:00:06: * Non-power-of-two textures: yes (limited) 22:00:06: * Volume textures: yes 22:00:06: * Multiple Render Targets: 1 22:00:06: - With different bit depths: no 22:00:06: * Point Sprites: yes 22:00:06: * Extended point parameters: yes 22:00:06: * Max Point Size: 10 22:00:06: * Vertex texture fetch: no 22:00:06: * Number of world matrices: 0 22:00:06: * Number of texture units: 8 22:00:06: * Stencil buffer depth: 8 22:00:06: * Number of vertex blend matrices: 0 22:00:06: * Render to Vertex Buffer : no 22:00:06: * DirectX per stage constants: yes 22:00:06: DefaultWorkQueue('Root') initialising on thread 00155E48. 22:00:06: Particle Renderer Type 'billboard' registered 22:00:06: Creating resource group bo3D 22:00:06: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 starting. 22:00:06: Added resource location 'media' of type 'Zip' to resource group 'bo3D' with recursive option 22:00:06: Initialising resource group bo3D 22:00:06: Parsing scripts for resource group bo3D 22:00:06: Parsing script box.material 22:00:06: Parsing script ground.material 22:00:06: Parsing script RadialBlur.material 22:00:06: Parsing script shadows.material 22:00:06: Parsing script skybox.material 22:00:06: Parsing script Examples.compositor 22:00:06: Finished parsing scripts for resource group bo3D 22:00:06: Added resource location '' of type 'FileSystem' to resource group 'bo3D' with recursive option 22:00:06: Initialising resource group bo3D 22:00:06: Mesh: Loading box.mesh. 22:00:06: Texture: crate.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 22:00:06: Mesh: Loading ground.mesh. 22:00:06: Texture: ground.jpg: Loading 1 faces(PF_R8G8B8,512x512x1) with 9 generated mipmaps from Image. Internal format is PF_X8R8G8B8,512x512x1. 22:00:06: Texture: nebula_fr.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: nebula_bk.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: nebula_lf.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: nebula_rt.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: nebula_up.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: nebula_dn.jpg: Loading 1 faces(PF_R8G8B8,1024x1024x1) with 10 generated mipmaps from Image. Internal format is PF_X8R8G8B8,1024x1024x1. 22:00:07: Texture: spot_shadow_fade.png: Loading 1 faces(PF_R8G8B8,128x128x1) with 7 generated mipmaps from Image. Internal format is PF_X8R8G8B8,128x128x1. 22:00:18: DefaultWorkQueue('Root') shutting down on thread 00155E48. 22:00:18: DefaultWorkQueue('Root')::WorkerFunc - thread 0022BFE0 stopped. 22:00:18: *-*-* OGRE Shutdown |
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Awards:
Coffee's Monatswettbewerb Feb. 08: 1. Platz BAC#57: 2. Platz |
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Farbfinsternis |
![]() Antworten mit Zitat ![]() |
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Vielen Dank für Eure Hilfe Jungs, ich habe nun erstmal genug Logs um den (die) Fehler zu suchen. | ||
Farbfinsternis.tv |
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Nicdel |
![]() Antworten mit Zitat ![]() |
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Will dir noch eine Erfolgsmeldung liefern, auf meinem Notebook (s. Signatur) geht das kompilierte Beispiel problemlos. Wenn ich es selber programmieren will, bekomm ich nur ein schwarzes Fenster.
Log: Code: [AUSKLAPPEN] 19:16:57: Creating resource group General
19:16:57: Creating resource group Internal 19:16:57: Creating resource group Autodetect 19:16:57: SceneManagerFactory for type 'DefaultSceneManager' registered. 19:16:57: Registering ResourceManager for type Material 19:16:57: Registering ResourceManager for type Mesh 19:16:57: Registering ResourceManager for type Skeleton 19:16:57: MovableObjectFactory for type 'ParticleSystem' registered. 19:16:57: OverlayElementFactory for type Panel registered. 19:16:57: OverlayElementFactory for type BorderPanel registered. 19:16:57: OverlayElementFactory for type TextArea registered. 19:16:57: Registering ResourceManager for type Font 19:16:57: ArchiveFactory for archive type FileSystem registered. 19:16:57: ArchiveFactory for archive type Zip registered. 19:16:57: DDS codec registering 19:16:57: FreeImage version: 3.13.1 19:16:57: This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See http://freeimage.sourceforge.net for details 19:16:57: Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff, wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,exr,j2k,j2c,jp2,pfm,pct,pict,pic,bay,bmq,cr2,crw,cs1,dc2, dcr,dng,erf,fff,hdr,k25,kdc,mdc,mos,mrw,nef,orf,pef,pxn,raf,raw,rdc,sr2,srf,arw,3fr,cine,ia,kc2,mef,nrw, qtk,rw2,sti,drf,dsc,ptx,cap,iiq,rwz 19:16:57: Registering ResourceManager for type HighLevelGpuProgram 19:16:57: Registering ResourceManager for type Compositor 19:16:57: MovableObjectFactory for type 'Entity' registered. 19:16:57: MovableObjectFactory for type 'Light' registered. 19:16:57: MovableObjectFactory for type 'BillboardSet' registered. 19:16:57: MovableObjectFactory for type 'ManualObject' registered. 19:16:57: MovableObjectFactory for type 'BillboardChain' registered. 19:16:57: MovableObjectFactory for type 'RibbonTrail' registered. 19:16:57: Loading library plugins\RenderSystem_Direct3D9 19:16:57: Installing plugin: D3D9 RenderSystem 19:16:57: D3D9 : Direct3D9 Rendering Subsystem created. 19:16:57: D3D9: Driver Detection Starts 19:16:57: D3D9: Driver Detection Ends 19:16:57: Plugin successfully installed 19:16:57: Loading library plugins\RenderSystem_GL 19:16:57: Installing plugin: GL RenderSystem 19:16:57: OpenGL Rendering Subsystem created. 19:16:58: Plugin successfully installed 19:16:58: Loading library plugins\Plugin_CgProgramManager 19:16:58: Installing plugin: Cg Program Manager 19:16:58: Plugin successfully installed 19:16:58: *-*-* OGRE Initialising 19:16:58: *-*-* Version 1.7.1 (Cthugha) 19:16:58: CPU Identifier & Features 19:16:58: ------------------------- 19:16:58: * CPU ID: GenuineIntel: Intel(R) Core(TM) i7 CPU Q 720 @ 1.60GHz 19:16:58: * SSE: yes 19:16:58: * SSE2: yes 19:16:58: * SSE3: yes 19:16:58: * MMX: yes 19:16:58: * MMXEXT: yes 19:16:58: * 3DNOW: no 19:16:58: * 3DNOWEXT: no 19:16:58: * CMOV: yes 19:16:58: * TSC: yes 19:16:58: * FPU: yes 19:16:58: * PRO: yes 19:16:58: * HT: no 19:16:58: ------------------------- 19:16:58: D3D9 : Subsystem Initialising 19:16:58: Registering ResourceManager for type Texture 19:16:58: Registering ResourceManager for type GpuProgram 19:16:58: *************************************** 19:16:58: *** D3D9 : Subsystem Initialised OK *** 19:16:58: *************************************** 19:16:58: D3D9RenderSystem::_createRenderWindow "0", 800x600 windowed miscParams: externalWindowHandle=67608 left=0 top=0 vsync=true 19:16:58: D3D9 : Created D3D9 Rendering Window '0' : 800x600, 32bpp 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGB 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_RGBA 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGB 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_RGBA 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_R 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_R 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT16_GR 19:16:58: D3D9: Vertex texture format supported - PF_FLOAT32_GR 19:16:58: RenderSystem capabilities 19:16:58: ------------------------- 19:16:58: RenderSystem Name: Direct3D9 Rendering Subsystem 19:16:58: GPU Vendor: nvidia 19:16:58: Device Name: Monitor-1-NVIDIA GeForce GT 230M 19:16:58: Driver Version: 8.17.12.5721 19:16:58: * Fixed function pipeline: yes 19:16:58: * Hardware generation of mipmaps: yes 19:16:58: * Texture blending: yes 19:16:58: * Anisotropic texture filtering: yes 19:16:58: * Dot product texture operation: yes 19:16:58: * Cube mapping: yes 19:16:58: * Hardware stencil buffer: yes 19:16:58: - Stencil depth: 8 19:16:58: - Two sided stencil support: yes 19:16:58: - Wrap stencil values: yes 19:16:58: * Hardware vertex / index buffers: yes 19:16:58: * Vertex programs: yes |
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Desktop: Intel Pentium 4 2650 Mhz, 2 GB RAM, ATI Radeon HD 3850 512 MB, Windows XP
Notebook: Intel Core i7 720 QM 1.6 Ghz, 4 GB DDR3 RAM, nVidia 230M GT, Windows 7 |
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