Alte Version von Draw3D
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dont_know_to_useBetreff: Alte Version von Draw3D |
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Hey, ich kann mit der Forensuche nicht die erste Version von Draw3D finden. Ich wollte sie gerne nach FreeBasic übersetzen, damit ich es für meinen Informatikunterricht verwenden kann.
Also gleich 2 Fragen: -Darf ich Draw3D nach FreeBasic übersetzen, wenn ich Credits angebe? -Wo finde ich die alte Draw3D Version 1.0 ? |
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ToeB |
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Schreib doch hectic direkt an ... ? | ||
Religiöse Kriege sind Streitigkeiten erwachsener Männer darum, wer den besten imaginären Freund hat.
Race-Project - Das Rennspiel der etwas anderen Art SimpleUDP3.0 - Neuste Version der Netzwerk-Bibliothek Vielen Dank an dieser Stelle nochmal an Pummelie, welcher mir einen Teil seines VServers für das Betreiben meines Masterservers zur verfügung stellt! |
dont_know_to_use |
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Er war länger nicht hier und ich hielt es für das Beste, wenn ich gleich den Rest der Community frage. ![]() |
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hecticSieger des IS Talentwettbewerb 2006 |
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http://www.hectic.de/data/Draw3D.V.2.0.rar
http://www.hectic.de/data/Draw3D.V.2.1.rar http://www.hectic.de/data/Draw3D.V.2.11.rar http://www.hectic.de/data/Draw3D.V.2.12.rar http://www.hectic.de/data/Draw3D.V.3.0.rar http://www.hectic.de/data/Draw3D.V.3.1.rar http://www.hectic.de/data/Draw3D.V.3.2.rar http://www.hectic.de/data/Draw3D2.V.1.0.rar http://www.hectic.de/data/Draw3D2.V.1.1.rar Die oberste Draw3D V.2.0 ist fehlerhaft. Und die ganz alte V.1.0 kann nur native Befehle, und ist wie ich finde nicht so schön umgesetzt: Draw3D V.1.0 Code: [AUSKLAPPEN] ;Draw3D-Variablen
Global draw_fr%=255 ;Rot Global draw_fg%=255 ;Grün Global draw_fb%=255 ;Blau Global draw_fa#=1 ;Alpha Global draw_br%=2 ;Breite Global draw_brush=CreateBrush() Global draw_pivot=CreatePivot(camera) Global draw_mesh=CreateMesh(draw_pivot) Global draw_txtre=CreateTexture(2,2,3) WritePixel 0,0,$00ffffff,TextureBuffer(draw_txtre) WritePixel 1,0,$ffffffff,TextureBuffer(draw_txtre) WritePixel 0,1,$00ffffff,TextureBuffer(draw_txtre) WritePixel 1,1,$00ffffff,TextureBuffer(draw_txtre) ScaleTexture draw_txtre,2,2 BrushTexture draw_brush,draw_txtre Global draw_face=CreateSurface(draw_mesh,draw_brush) PositionEntity draw_pivot,0,0,GraphicsWidth()/2 EntityOrder draw_mesh,-102 FreeTexture draw_txtre EntityFX draw_mesh,19 ;Clear-Funktion Function Clear3D() ClearSurface draw_face End Function ;Origin-Funktion Function OriginMode3D(f_draw_md) If f_draw_md=1 RotateEntity draw_pivot,180,0,0:PositionEntity draw_pivot,-GraphicsWidth()/2,GraphicsHeight()/2,GraphicsWidth()/2 If f_draw_md=0 RotateEntity draw_pivot,0,0,0:PositionEntity draw_pivot,0,0,GraphicsWidth()/2 End Function ;Set-Color-Funktion Function Color3D(f_draw_fr,f_draw_fg,f_draw_fb,f_draw_fa#,f_draw_br) draw_fr=f_draw_fr ;Rot draw_fg=f_draw_fg ;Grün draw_fb=f_draw_fb ;Blau draw_fa=f_draw_fa ;Alpha draw_br=f_draw_br ;Breite End Function ;Set-Plot-Funktion Function Plot3D(f_draw_x1,f_draw_y1) draw_v0=AddVertex(draw_face,f_draw_x1-draw_br,f_draw_y1+draw_br,0, 0.5,1.5) draw_v1=AddVertex(draw_face,f_draw_x1+draw_br,f_draw_y1+draw_br,0, 2.5,1.5) draw_v2=AddVertex(draw_face,f_draw_x1+draw_br,f_draw_y1-draw_br,0, 2.5,3.5) draw_v3=AddVertex(draw_face,f_draw_x1-draw_br,f_draw_y1-draw_br,0, 0.5,3.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v3,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 VertexNormal draw_face,draw_v3,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v1,draw_v2) AddTriangle(draw_face,draw_v2,draw_v3,draw_v0) End Function ;Set-Line-Funktion Function Line3D(f_draw_x1,f_draw_y1,f_draw_x2,f_draw_y2) If f_draw_x1<>f_draw_x2 Or f_draw_y1<>f_draw_y2 TFormNormal f_draw_x2-f_draw_x1,f_draw_y2-f_draw_y1,0,0,0 draw_v0=AddVertex(draw_face,f_draw_x1+TFormedY()*draw_br,f_draw_y1-TFormedX()*draw_br,0, 0.5,0.5) draw_v1=AddVertex(draw_face,f_draw_x1-TFormedY()*draw_br,f_draw_y1+TFormedX()*draw_br,0, 2.5,0.5) draw_v2=AddVertex(draw_face,f_draw_x2-TFormedY()*draw_br,f_draw_y2+TFormedX()*draw_br,0, 2.5,0.5) draw_v3=AddVertex(draw_face,f_draw_x2+TFormedY()*draw_br,f_draw_y2-TFormedX()*draw_br,0, 0.5,0.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v3,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 VertexNormal draw_face,draw_v3,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v1,draw_v2) AddTriangle(draw_face,draw_v2,draw_v3,draw_v0) End If End Function ;Set-Oval-Funktion Function Oval3D(f_draw_x1,f_draw_y1,f_draw_x2,f_draw_y2,f_draw_fl) f_draw_x2=Abs(f_draw_x2) f_draw_y2=Abs(f_draw_y2) If f_draw_fl=0 draw_sq#=2+Int((f_draw_x2+f_draw_y2)/120) If draw_sq>7 draw_sq=7 draw_wk#=90.0/draw_sq For draw_qv=1 To draw_sq*4 draw_v0=AddVertex(draw_face,f_draw_x1+Cos(draw_qv*draw_wk)*(f_draw_x2-draw_br),f_draw_y1+Sin(draw_qv*draw_wk)*(f_draw_y2-draw_br),0, 0.5,0.5) draw_v1=AddVertex(draw_face,f_draw_x1+Cos(draw_qv*draw_wk)*(f_draw_x2+draw_br),f_draw_y1+Sin(draw_qv*draw_wk)*(f_draw_y2+draw_br),0, 2.5,0.5) draw_v2=AddVertex(draw_face,f_draw_x1+Cos(draw_wk+draw_qv*draw_wk)*(f_draw_x2-draw_br),f_draw_y1+Sin(draw_wk+draw_qv*draw_wk)*(f_draw_y2-draw_br),0, 0.5,0.5) draw_v3=AddVertex(draw_face,f_draw_x1+Cos(draw_wk+draw_qv*draw_wk)*(f_draw_x2+draw_br),f_draw_y1+Sin(draw_wk+draw_qv*draw_wk)*(f_draw_y2+draw_br),0, 2.5,0.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v3,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 VertexNormal draw_face,draw_v3,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v2,draw_v3) AddTriangle(draw_face,draw_v3,draw_v1,draw_v0) Next Else draw_sq#=2+Int((f_draw_x2+f_draw_y2)/80) If draw_sq>8 draw_sq=8 draw_wk#=90.0/draw_sq draw_v0=AddVertex(draw_face,f_draw_x1,f_draw_y1,0, 1.5,0.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 For draw_qv=1 To draw_sq*4 draw_v1=AddVertex(draw_face,f_draw_x1+Cos(draw_qv*draw_wk)*f_draw_x2,f_draw_y1+Sin(draw_qv*draw_wk)*f_draw_y2,0, 1.5,0.5) draw_v2=AddVertex(draw_face,f_draw_x1+Cos(draw_wk+draw_qv*draw_wk)*f_draw_x2,f_draw_y1+Sin(draw_wk+draw_qv*draw_wk)*f_draw_y2,0, 1.5,0.5) VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v2,draw_v1) Next End If End Function ;Set-Rect-Funktion Function Rect3D(f_draw_x1,f_draw_y1,f_draw_x2,f_draw_y2,f_draw_fl) f_draw_x2=Abs(f_draw_x2) f_draw_y2=Abs(f_draw_y2) If f_draw_fl=0 draw_v0=AddVertex(draw_face,f_draw_x1-f_draw_x2-draw_br,f_draw_y1+f_draw_y2+draw_br,0, 0.5,0.5) draw_v1=AddVertex(draw_face,f_draw_x1+f_draw_x2+draw_br,f_draw_y1+f_draw_y2+draw_br,0, 0.5,0.5) draw_v2=AddVertex(draw_face,f_draw_x1+f_draw_x2+draw_br,f_draw_y1-f_draw_y2-draw_br,0, 0.5,0.5) draw_v3=AddVertex(draw_face,f_draw_x1-f_draw_x2-draw_br,f_draw_y1-f_draw_y2-draw_br,0, 0.5,0.5) draw_v4=AddVertex(draw_face,f_draw_x1-f_draw_x2+draw_br,f_draw_y1+f_draw_y2-draw_br,0, 2.5,0.5) draw_v5=AddVertex(draw_face,f_draw_x1+f_draw_x2-draw_br,f_draw_y1+f_draw_y2-draw_br,0, 2.5,0.5) draw_v6=AddVertex(draw_face,f_draw_x1+f_draw_x2-draw_br,f_draw_y1-f_draw_y2+draw_br,0, 2.5,0.5) draw_v7=AddVertex(draw_face,f_draw_x1-f_draw_x2+draw_br,f_draw_y1-f_draw_y2+draw_br,0, 2.5,0.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v3,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v4,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v5,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v6,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v7,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 VertexNormal draw_face,draw_v3,0,0,-1 VertexNormal draw_face,draw_v4,0,0,-1 VertexNormal draw_face,draw_v5,0,0,-1 VertexNormal draw_face,draw_v6,0,0,-1 VertexNormal draw_face,draw_v7,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v1,draw_v5) AddTriangle(draw_face,draw_v5,draw_v4,draw_v0) AddTriangle(draw_face,draw_v1,draw_v2,draw_v6) AddTriangle(draw_face,draw_v6,draw_v5,draw_v1) AddTriangle(draw_face,draw_v2,draw_v3,draw_v7) AddTriangle(draw_face,draw_v7,draw_v6,draw_v2) AddTriangle(draw_face,draw_v3,draw_v0,draw_v4) AddTriangle(draw_face,draw_v4,draw_v7,draw_v3) Else draw_v0=AddVertex(draw_face,f_draw_x1-f_draw_x2,f_draw_y1+f_draw_y2,0, 1.5,0.5) draw_v1=AddVertex(draw_face,f_draw_x1+f_draw_x2,f_draw_y1+f_draw_y2,0, 1.5,0.5) draw_v2=AddVertex(draw_face,f_draw_x1+f_draw_x2,f_draw_y1-f_draw_y2,0, 1.5,0.5) draw_v3=AddVertex(draw_face,f_draw_x1-f_draw_x2,f_draw_y1-f_draw_y2,0, 1.5,0.5) VertexColor draw_face,draw_v0,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v1,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v2,draw_fr,draw_fg,draw_fb,draw_fa VertexColor draw_face,draw_v3,draw_fr,draw_fg,draw_fb,draw_fa VertexNormal draw_face,draw_v0,0,0,-1 VertexNormal draw_face,draw_v1,0,0,-1 VertexNormal draw_face,draw_v2,0,0,-1 VertexNormal draw_face,draw_v3,0,0,-1 AddTriangle(draw_face,draw_v0,draw_v1,draw_v2) AddTriangle(draw_face,draw_v2,draw_v3,draw_v0) End If End Function Am besten ist immer noch die neuste Draw3D2 V.1.1 Wenn man sich 5min hinsetzt, hat man auch das ganze Bump-Zeug schon entfernt und hat guten Code. Ich verstehe nicht, warum noch die alten Versionen verwendet werden. |
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dont_know_to_use |
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Danke hectic ![]() Wie gesagt, ich brauche die alte, weil ich sie nach FreeBasic übersetzen möchte um sie im Informatik-Unterricht zu verwenden. Die neuste Draw3D-Version zu übersetzen wäre zu viel Arbeit. ![]() |
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