GNET ->wrong idea to setting up a "real"server?
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Guamtmsou G.Betreff: GNET ->wrong idea to setting up a "real"server? |
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GNET is a wrong idea to setting up a "traditional" server?
exaplaning: It's possible to use GNET to send "different" informations to "different clients" ? message1-->Client1 message2-->Client2 message3-->Client3 for example messages can be a "2d map" portions.... (from server to clients, based on clients positions on the map) and more... Client1 send his coordinates to server, server change player coordinates on map (on the server).. but don't send anything to other clients (because .. for example client2 and client3 are very far from client1 and they don't needs t know client1 coords) it's necessary to use alternatives to GNET? BnetEX? ENET? Racknet? Thx a lot for any suggestion... ![]() |
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Guamtmsou G. |
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everything works fine using Tnet ( https://sites.google.com/site/tnetsite/ ) a very nice networking-module from Patrik Strandell | ||
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