Mapping problem

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Flyde

Betreff: Mapping problem

BeitragMo, Aug 09, 2004 21:08
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Hallo! Ich habe ne rieeesen map gemacht aber sie funtzt net.
Naja so riesig auch net *gg*
Ich weis schon wie das prinzip ist aber bin noch ziemlich am anfang mit
blitz 2D bitte um hilfe Smile
Ich bekomme die meldung das die grafik bmp nicht genügend frames haben !
Wie kann ich das zum laufen bringen?

Code: [AUSKLAPPEN]

Graphics 1024,768,16,2
tileset = LoadAnimImage("BodenTexturen.bmp",32,32,0,4)
tileset = LoadAnimImage("Textur1.bmp",32,32,5,8)
Dim map(50,50)

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For y = 0 To 50
For x = 0 To 50
Read map(x,y)
Next
Next

Repeat
SetBuffer BackBuffer()
Cls
If KeyDown(1) Then End

For y = 0 To 50
For x = 0 To 50
DrawImage tileset,x*32,y*32,map(x,y)
Next
Next
Flip
Forever
 

Ensign Joe

BeitragMo, Aug 09, 2004 21:21
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zeig mal die bitmaps, soweit ich weis müssen bei animimages die texturen nebeneinander sein...
Ich habe jetzt eine Pommesbude aufgemacht am Münchner Hauptbahnhof.
Und da ich Herbert Görgens heiße, heißt diese Pommesbude
Herbert's Pommesbude Smile

rambo256

BeitragMo, Aug 09, 2004 21:27
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Willkommen hier im BB-Forum Very Happy
Also:
1.
Code: [AUSKLAPPEN]
tileset = LoadAnimImage("BodenTexturen.bmp",32,32,0,4)
tileset = LoadAnimImage("Textur1.bmp",32,32,5,


Du benutzt 1 Variable für 2 verschiedene Bilder?!
=> es werden wenn dann die Tiles von der "Textur1.bmp" gezeichnet!

2.Ich glaube das is auch nicht ganz richtig Wink :

Code: [AUSKLAPPEN]
Repeat
SetBuffer BackBuffer()
Cls
If KeyDown(1) Then End

For y = 0 To 50
For x = 0 To 50
DrawImage tileset,x*32,y*32,map(x,y)
Next
Next
Flip
Forever



wenn dann geht das so:

Code: [AUSKLAPPEN]
Graphics 1024,768,16,2
setbuffer backbuffer()

Grafiken laden...

repeat
cls

for x = 0 to 50
for y = 0 to 50

DrawImage tileset,x*32,y*32,map(x,y)

next
next

flip
until keydown(1)


3.Ich denke der Fehler liegt bei punkt 1. benenne mal diese Variable um nach z.b. tileset2 und dann probiers aus Smile

Benutze demnächst den "Code"-Button wenn du Codes posten willst!

PS: Schöner Forum-bug:

LoadAnimImage("Textur1.bmp",32,32,5, 8)
sollte eigentlich so heißen:
LoadAnimImage("Textur1.bmp",32,32,5, 8 )

Laughing
Asus F53z

Das Leben ist eine reine Konkatenation...

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragMo, Aug 09, 2004 21:44
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Hallo,
wenn du das mit dem bild hinbekommen hast
wird der nächste Fehler wohl
out of data´s sein
da du ein data Feld von 50x51 hast
also verwende zum einlesen und zum zeichnen
For y = 0 To 50
For x = 0 To 49

denn die 0 wird auch gelesen!
[BB2D | BB3D | BB+]

rambo256

BeitragMo, Aug 09, 2004 21:57
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@Rallimen: Sry aber wo hat der ein 50x51 Data Feld?!
Also ich seh keins... Rolling Eyes


Aber ich lass mich auch gerne "belehren"! Wink
Asus F53z

Das Leben ist eine reine Konkatenation...

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragDi, Aug 10, 2004 0:28
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Solltest du aber wenn du richtig zählst!!
Pro Zeile sind es 50 Datas
und 51 Zeilen
Kleines Beispiel mit Sicherheitabfrage:
Code: [AUSKLAPPEN]
Graphics 800,600
For y = 0 To 50
For x = 0 To 50

   Read W
   If w < 0 Then Text x*6,y*6,"Zu wenig Datas!!":Exit
   c(W)
   Rect  x*6,y*6,5,5
   
Next
If w < 0 Exit
Next
Restore
For y = 0 To 50
For x = 0 To 49
   Read W
   c(W)
   Rect 400+ x*6 , y *6,5,5
Next
Next
While Not KeyDown(1) Wend

Function c(W)
SeedRnd (W)
Color Rand($FF),Rand($FF),Rand($FF)
End Function

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Data -1
[BB2D | BB3D | BB+]

rambo256

BeitragDi, Aug 10, 2004 9:04
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Shocked Hab nicht alle nachgezählt Embarassed
Asus F53z

Das Leben ist eine reine Konkatenation...

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragDi, Aug 10, 2004 16:06
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braucht man auch nicht nachzählen wenn du mit einem
SicherheisData arbeitet
Hier mit -1 reallisiert
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Flyde

BeitragMi, Aug 11, 2004 10:31
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Ups, ich habe 50 x 51 wollte eigentlich nur 50 x 50 aber kann ja ma passieren Smile
Also wenn ich mit dem Beispiel von Rallimen starte ist Out of Data behoben, aber der nächste Fehler heißt Forever without repeat?
Wenn ich dann Repeat einstetze sacht das Programm
"Function 'map' not forund"

Bfox

BeitragMi, Aug 11, 2004 11:24
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Zeig mal den Code oben seh ich keine Funktion "map"!

Vielleicht musst du "map()" schreiben! (natürlich ohne Anführungszeichen Wink )
Glauben ist Mangel an Wissen!

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragMi, Aug 11, 2004 14:06
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Zitat:
Forever without repeat?

meistens ein end if vergessen!
Map() hast du nicht als Function,
also entweder ist das Dim Map(x,y) irgendwie abhanden gekommen oder die Klammern Vergessen!
Mit Code ist es natürlich einfacher das Problem heraus zusuchen
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Flyde

BeitragMi, Aug 11, 2004 14:43
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Also, jetzt funtzt die map aber es gibt doch irgendeinen fehler.
Ich hab mal alles festgehalten.

user posted image

und

Graphics 800,600
Dim Map(51,49)
For y = 0 To 50
For x = 0 To 50

Read W
If w < 0 Then Text x*6,y*6,"Zu wenig Datas!!":Exit
c(W)
Rect x*6,y*6,5,5

Next
If w < 0 Exit
Next
Restore
For y = 0 To 50
For x = 0 To 49
Read W
c(W)
Rect 400+ x*6 , y *6,5,5
Next
Next
While Not KeyDown(1) Wend

Function c(W)
SeedRnd (W)
Color Rand($FF),Rand($FF),Rand($FF)
End Function
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Data -1
If KeyDown(1) Then End

For y = 0 To 50
For x = 0 To 50
DrawImage tileset,x*32,y*32,map(x,y)
Next
Next
Repeat
Flip
[/img][img][/img]

rambo256

BeitragMi, Aug 11, 2004 15:24
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ja was soll das denn?!


Zitat:
Repeat
Flip


omg,ich hab doch vorher noch was geschrieben zum thema Grundgerüst und Code button... Mad
Asus F53z

Das Leben ist eine reine Konkatenation...

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragMi, Aug 11, 2004 16:18
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mein Post war nur als test gedacht und nicht um daraus deinen code zu erstellen!
wenn dann so....
Code: [AUSKLAPPEN]
Graphics 800,600
;Bilder laden   ;#######  Anpassen
;tileset = LoadAnimImage(....)

SetBuffer BackBuffer ()

Dim Map(50,49)

   Restore Level_1
   For y = 0 To 49 ; = 50 felder hoch
      For x = 0 To 49 ; = 50 felder breit
         Read W
         ; sicherheitabfrage
         If w = -1 Then Print "Fehler in Datas": Stop
      Next
   Next

While Not KeyDown(1) ; schleife wenn Esc > Beenden
   For y = 0 To 49
      For x = 0 To 49
         DrawImage tileset,x*32,y*32,map(x,y)
      Next
   Next
   Flip
Wend
End

.Level_1
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Data -1

Deine Bilder müssen noch geladen werden sonst gehts nicht......

Noch was, da du scheinbar am Anfang stehst zu programieren
mach lieber was einfacheres als ein Tile basierendes Programm
Jeder fängt mal klein an....
Am besten in dieser reihenfolge:
simplen PingPong Klon
simplen SpaceShotter oder Moorhuhn Klon
danach sollte es dann kein großes Problem sein ewas größeres zu machen!
[BB2D | BB3D | BB+]
 

Flyde

BeitragMi, Aug 11, 2004 16:38
Antworten mit Zitat
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hmm....
Ich denke ihr habt recht !
Da die map immer noch net funtzt werde ich es wohl erstma mit einem simpleren game probieren!
Der zweck meines testes war nur , ich habe gerade die RPG tuts durchgenommen und wollte schauen obs kapiert habe!
Scheint net so *gg*
Naja thx all!
 

Flyde

BeitragMi, Aug 11, 2004 20:14
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So, ich will jetzt dann mal ein Ping Pong game machen!
Ich wüsste schon die logig von x und y wie man so einen balken bewegen könnte aber mir fehlts am wissen des codes!
Könnte mir einer ein tutorial geben oder lerntipps wie man das am besten behalten könnte? Wäre net!

Rallimen

Sieger des 30-EUR-Wettbewerbs

BeitragMi, Aug 11, 2004 20:47
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www.robsite.de
www.blitzbase.de
sollte was dabei sein!
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