Kollisionsproblem
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SpikeBetreff: Kollisionsproblem |
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Hi,
also ich richte mich nach der Idee von Divine https://www.blitzforum.de/view...highlight= Hier mal der code: Code: [AUSKLAPPEN] Graphics 500, 500, 32, 2 SetBuffer BackBuffer() tileset = LoadAnimImage("GFX\tileset.bmp", 32, 32, 0, 11) spieler = LoadAnimImage("GFX\spieler.bmp", 32, 32, 0, 4) MaskImage tileset, 255, 0, 255 MaskImage spieler, 255, 0, 255 Const TILESIZE = 32 Const MAP_WIDTH = 19 Const MAP_HEIGHT = 19 LINKS = 203 RECHTS = 205 ESC = 1 Global SPIELER_X = 4 Global SPIELER_Y = 5 Dim Map( MAP_WIDTH, MAP_HEIGHT, 1 ) Restore MapData For y = 0 to MAP_WIDTH For x = 0 to MAP_HEIGHT Read Map(x,y, 0) Next Next ;HAUPTSCHLEIFE ############################## While not keyhit(1) CLS For y = 0 to MAP_WIDTH For x = 0 to MAP_HEIGHT DrawImage tileset, x * 32, y * 32, Map(x,y, 0) Next Next DrawImage Spieler, SPIELER_X * TILESIZE, SPIELER_Y * TILESIZE KollisionOben = Map( SPIELER_Y - 1, PLAYER_X, 1 ) KollisionRechts = Map( SPIELER_Y, SPIELER_X + 1, 1 ) KollisionUnten = Map( SPIELER_Y + 1, SPIELER_X, 1 ) KollisionLinks = Map( SPIELER_Y, SPIELER_X - 1, 1 ) If KeyDown(LINKS) Then If KollisionLinks = False Then SPIELER_X = SPIELER_X - 1 End If End If If KeyDown(RECHTS) Then If KollisionRechts = False Then SPIELER_X = SPIELER_X + 1 End If End If Flip wend ;ENDE HAUPTSCHLEIFE ########################### .MapData Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,7,2,2,8,0,0,0,0,0,0,0,0,0,0,0 Data 1,2,2,2,2,9,6,6,10,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 so ich hab des schon gerafft aber mein problem is, wie oder wo sage ich dem computer das er die kollision aus dem CollData auslesen soll also aus dem 2ten data feld |
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MfG Spike |
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Mez_K |
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ich würd sagen:
KollisionLinks = map((SPIELER_X-1),SPIELER_Y) also if map((SPIELER_X-1),SPIELER_Y) = 0 then SPIELER_X = SPIELER_X -1 |
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was ist der sinn des lebens?
das leben selbst? das ei? das huhn? www.derfelix.de.gg ---> Downloads |
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