Meine Programme haben den gleichen Fehler, Hilfe :(
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kogBetreff: Meine Programme haben den gleichen Fehler, Hilfe :( |
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Hi, ich weiss das ist mein erster Thread
Aber seid trozdem nicht so brutal ![]() So hier kommt meine frage: Alle meine Programme haben immer den gleichen fehler, Je länger sie laufen, desto länger haben sie sich zu beenden und Windows wird immer langsamer ![]() Weiss jemand voran das liegen könnte? Am PC nicht, weil anderes Codes gehen auch.... P.S.: Ja die Rechtschreibe fehler sind so eine sache, aber auf die kommt es ja nicht an, in meiner Frage ![]() |
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E. Urbachehemals "Basicprogger" |
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ich versteh zwar deine Frage nicht, aber meinst du vielleicht die CPU-Auslastung, wenn 2 Programme gleichzeitig laufen?
Das liegt an DirectX. Das kann man durch den Vollbildmodus verhindern. |
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The box said, "Requires Windows XP or better", so I installed Ubuntu | Linux is NOT Windows
Flua :: Profiler für BB und BMax :: Partikel-Engine für BMax :: Lyphia-Projekt Quellcode (BMax) :: Automatische Parallelisierung :: Meine Musik |
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kog |
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Kann ich verstehen, das du meine Frage nicht verstehst ^^
Naja, versuche es nochmal: Wenn ich ein Programm schreibe, mit einem Menü (Benutze den Menü aufbau von CS2D) und das programm einige minuten laufen lasse und es dann beenden will, braucht es ca. 40 sekunden bis es sich beendet hat und die CPU Auslastung steigt auch mehr und mehr. es wäre nicht so schlau wenn ich den Code hier poste, weil es wird der Dedicated Server für CS2Dn |
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E. Urbachehemals "Basicprogger" |
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Zitat: braucht es ca. 40 sekunden bis es sich beendet hat und die CPU Auslastung steigt auch mehr und mehr. na dann liegts am Code ![]() |
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The box said, "Requires Windows XP or better", so I installed Ubuntu | Linux is NOT Windows
Flua :: Profiler für BB und BMax :: Partikel-Engine für BMax :: Lyphia-Projekt Quellcode (BMax) :: Automatische Parallelisierung :: Meine Musik |
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BtbN |
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Klingt, als ob du irgendwas in der Hauptschleife immer wieder lädst.
Schau mal nach, ob du vieleicht die Bilder jedes mal in der Hauptschleife neu lädst. |
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SoNenTyp |
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Du hast doch sicher eine Function oder so etwas die du Aufrufst um das Programm zu beenden.
z.b.Code: [AUSKLAPPEN] Function Beenden
end ;Ja ich weis das da noch mehr rein gehört ;) end Function Diesen Code kannst du doch sicher ohne bedenken Posten. |
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Gruss Der Typ.
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kog |
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[syntax="bb"];Variabeln
Global version$="0.0.0.1" Dim men_in$(75) Global font_norm Global mx,my,ms,mz,mh,md,mh2,md2,mh3,md3,keydelete,keydeletedown,keydeletelast Global key Global men_sel Global men=0 Global uptime,lastuptime,sek,min,std,day Dim console$(10) Dim consolecol(10) Global message=0,messagetxt$ Global ip$,player_ip$,player_port,udp,server_name$,server_pw$="test" Graphics 640,480,32,2 AppTitle("Dedicated Server CS2Dn - v"+version$) ;Types ;Player Type player Field id ;unique Player ID Field name$ ;Player Name Field ip ;IP (NOT dotted) Field port ;Port Field timeout ;Timeout (ms) Field ping ;Ping Field h ;Sprite Handle Field team ;Team (0=Spectator, 1=T, 2=CT) Field look ;Player Look Field vip ;is a VIP? Field x#,y# ;Position Field dir ;Direction Field health ;Health Points Field armor ;Armor Points Field money ;Geld Field kognid Field tile_x,tile_y,tile_mode,tile_timer,tile_entity ;Tile Data Field step_timer, step_wet# ;Step Data Field frags ;Frags Field deads ;Deads Field weaponmode ;Waffenmodus (0=normal, 1=zoom1, 2=zoom2) Field shoot ;Shoot? Field shoottimer ;Time to next Shoot Field action ;current Action (0=none, 1=Reload, 2=Plant, 3=Defuse) Field actionstart ;Timer for Action Start Field actiontotal ;Timer for Action Total Field radio ;Radio Timer Field spray ;Spray Timer Field reload ;Reload Timer Field accuracy# ;Weapon accuracy Field forcedeath ;Tod erzwingen Field roundlived ;Runde in der der Spieler gespawnt wurde Field fowhide ;Hidden by Fog of War? Field fowalpha# ;Fow Alpha Field mission ;Dieser Spieler bekommt Bombe/VIP Field moved ;Diese Runde schon bewegt? Field gameadmin ;Is a Game Admin? Field udp_move ;Move Timer (Bewegungen seit letztem Senden) Field udp_mlx ;Move Last X (X Position beim letzten Senden) Field udp_mly ;Move Last Y (Y Position beim letzten Senden) Field udp_walk ;Move Walk? (Walk-Mode?) Field udp_dir ;Dir Timer (Richtungsänderungen seit l. Senden) ;Field udp_interpx ;Interp. X Pos ;Field udp_interpy ;Interp. Y Pos ;Field udp_interpmode ;Interp. Movemode Field udp_pinged ;P2P Pinged? Field udp_pingtimer ;P2P Pingtimer Field equipment_h ;Equipment Handle Field slot ;Active Slot Field weapon_h ;Weapon Handle Field sweapon[14] ;Weapon ID's Field sammo[14] ;Weapon Ammo dabei Field sammoin[14] ;Weapon Ammo in Waffe Field shadow_h ;Schatten Handle Field g_last ;Lastgren Timer Field g_he Field g_flash Field g_flare Field g_smoke Field legs_h ;Legs Handle Field legs_frame ;Legs Frame Field legs_dir ;Legs Dir Field legs_lastmove ;Legs letzte Bewegung Field legs_lastspeed ;Legs letzte Geschwindigkeit Field legs_timer ;Legs Animations Timer Field legs_mlx ;Legs letztes X Field legs_mly ;Legs letztes Y Field orderd ;Geordnet? Field orderval ;Order Value Field sv_lastping ;Lastping für Pingtimeout Field sv_givemoney ;Give Money on Roundstart End Type Global cursorms,cursor,con_in$ Function get_ip$() ipstream=OpenTCPStream("kogn.cs2dn.ch",80) WriteLine ipstream, "GET http://kogn.cs2dn.ch/kogn_ip.php" ip$=ReadLine(ipstream) CloseTCPStream(ipstream) Return ip$ End Function Function menu() ;Einstellungen ms=MilliSecs() mx=MouseX() my=MouseY() mz=MouseZSpeed() mh=MouseHit(1) md=MouseDown(1) mh2=MouseHit(2) md2=MouseDown(2) mh3=MouseHit(3) md3=MouseDown(3) key=GetKey() keydelete=KeyHit(14) keydeletedown=KeyDown(14) SetBuffer BackBuffer() Cls font_norm=LoadFont("Arial",15) SetFont font_norm If ms-cursorms>299 Then cursorms=ms cursor=1-cursor End If Select men Case 0 Color 255,255,255 Text 120,10,"Dedicated Server CS2Dn" If men_button(10,100,"Starten") Then men_in$(1)=get_ip$()+":36963" con_add_line("Starting Server...") con_add_line("Adding Server to Masterserver...") If set_server("36963") Then set_udp("36963") server_name$="Dedicated Server Test" set_men(2) End If Case 2 get_udp() uptime=MilliSecs() If lastuptime=0 Then lastuptime=MilliSecs() If uptime-lastuptime>999 Then sek=sek+1 lastuptime=MilliSecs() End If If sek>59 Then min=min+1 sek=sek-60 End If If min>59 Then std=std+1 min=min-60 End If If std>24 Then day=day+1 std=std-24 End If men_in$(2)=day+":"+std+":"+min+":"+sek men_in$(3)=server_name$ men_input(10,100,150,"Address:",1,0) men_input(10,150,150,"Uptime:",2,0) men_input(300,100,200,"Servername:",3,0) ;Console ;Input If key>31 And StringWidth(con_in$)<(100) Then con_in$=con_in$+Chr(key) ;Delete If keydelete=1 Or (keydeletedown=1 And (ms-keydeletelast>70)) Then If Len(con_in$)>0 Then keydeletedown=0:keydeletelast=ms If keydelete=1 Then keydelete=0:keydeletelast=ms+500 con_in$=LSet(con_in$, Len(con_in$)-1) EndIf EndIf Text 10,200,"Console:" Rect 9,215,620,170,0 Rect 9,(215+170)+2,620,17,0 Text 10,(215+170)+2,con_in$ If cursor Then Rect (9+StringWidth(con_in$))+1,(215+170)+4,1,13,1 For k=0 To 10 Select consolecol(k) Case 0 Color 255,255,255 Case 1 Color 255,0,0 Case 2 Color 0,255,0 Default Color 255,255,255 End Select Text 10,217+k*15,console$(k) Next If men_button(10,460,"Quit") Then window_add_msg("Are you sure?") Default Text 0,0,"Invalid MenuID!" End Select If message Then Color 0,0,0 Rect 150,150,300,200,1 Color 255,255,255 Rect 150,150,300,200,0 Color 255,0,0 If message=1 Then Text 280,165,"Quit" Else Text 280,165,"Error" Color 255,255,255 Line 150,190,449,190 Text 170,205,messagetxt$ If message=1 Then If men_button(300,330,"Quit") Then del_server() CloseUDPStream(udp) End End If If men_button(250,330,"Cancel") Then message=0 End If Else If men_button(3150,330,"OK") Then message=0 End If End If ;Keys If KeyHit(1) Then window_add_msg("Are you sure?") ;ESC : Beenden If KeyHit(60) Then SaveBuffer(BackBuffer(),"screenshots/dedicated"+ms+".bmp") ;F2 : Screenshot ;Speedbegrenzung While MilliSecs()-ms<25 Delay 1 Wend Flip End Function Function set_server(port) set=OpenTCPStream("kogn.cs2dn.ch",80) If set=0 Then con_add_line("Can't Added Server to Masterserver!",1):Return 0 WriteLine set, "GET ******" status=ReadLine(set) CloseTCPStream(set) Select status Case 1 con_add_line("Server Added to Masterserver! ("+ip$+":"+port+")",2) Case 0 con_add_line("Can't Added Server to Masterserver!",1) Default con_add_line("Can't Added Server to Masterserver!",1) End Select Return status End Function Function del_server() set=OpenTCPStream("kogn.cs2dn.ch",80) If set=0 Then Return 0 WriteLine set, "GET *******" ReadLine(set) CloseTCPStream(set) End Function ;UDP Function set_udp(port) Local status udp=CreateUDPStream("36963") If udp Then status=1 Else status=0 End If Return status End Function Function get_udp() While RecvUDPMsg(udp) If ReadAvail(udp) Then player_ip$=UDPMsgIP(udp) player_port=UDPMsgPort(udp) msgid=ReadByte(udp) Select msgid Case 250 typ=ReadByte(udp) Select typ Case 0 ;Info Request con_add_line("Server Info Request from "+DottedIP(player_ip$)+":"+player_port) WriteByte(udp),250 WriteByte(udp),1 WriteLine(udp),"" If Len(server_pw$)>0 Then pw=1 Else pw=0 WriteByte(udp),pw WriteLine(udp),"de_dust2" WriteByte(udp),0 WriteByte(udp),4 WriteByte(udp),1 WriteByte(udp),0 WriteLine(udp),server_name$ SendUDPMsg(udp, player_ip$, player_port) Case 2 val1$=ReadLine(udp) val2$=ReadLine(udp) WriteByte(udp),250 WriteByte(udp),3 If (val1$=server_pw$ And 0<4) Then typ3=player_add(val2$, 0, player_ip$, player_ip$, -1, 0) WriteByte(udp),1 ;OK Byte WriteByte(udp),typ3 ;New Player ID WriteInt(udp),player_ip$ ;New Player IP WriteInt(udp),player_port ;New Player Port WriteLine(udp),"0.0.9.9" ;Server Game Version WriteLine(udp),"" ;Server Map Code WriteLine(udp),"de_dust2" ;Server Map Name WriteByte(udp),0 ;Server ID WriteLine(udp),server_name$ ;Server Name WriteByte(udp),4 ;Server Maxplayers WriteByte(udp),1 ;Server Fog of War WriteByte(udp),0 ;Server Warmode WriteByte(udp),15 WriteByte(udp),2 WriteByte(udp),4 ;Freezetime WriteByte(udp),0 WriteByte(udp),0 ;Server RoundTime Sec WriteByte(udp),0 ;Server RountTime Min WriteByte(udp),1 WriteShort(udp),0 ;Server Score T WriteShort(udp),0 ;Server Score CT WriteByte(udp),0 ;Server Winrow T WriteByte(udp),0 ;Server Winrow CT WriteInt(udp),0 ;Server Bombtimer WriteByte(udp),0 ;Server Round Session SendUDPMsg(udp, player_ip$, player_port) Else If val1$<>server_pw$ Then WriteByte(udp),2 SendUDPMsg(udp, player_ip$, player_port) ElseIf 4=4 Then WriteByte(udp),3 SendUDPMsg(udp, player_ip$, player_port) End If End If Case 4 val1$=ReadLine(udp) typ3=ReadByte(udp) con_add_line(val1$+" connected!",2) For player.player=Each player If player\id<>typ3 Then End If Next End Select End Select End If Wend End Function[/syntax] das ist das menü ![]() |
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RallimenSieger des 30-EUR-Wettbewerbs |
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Zitat: bin nicht gerade einer der Besten BB coder
das fängt beim Code einrücken schon an! ![]() ich hab das mal in mühevoller Handarbeit für dich gemacht! Code: [AUSKLAPPEN] Global version$ = "0.0.0.1"
Dim men_in$ (75) Global font_norm Global mx,my,ms,mz,mh,md,mh2,md2,mh3,md3,keydelete,keydeletedown,keydeletelast Global key Global men_sel Global men = 0 Global uptime,lastuptime,sek,min,std,day Dim console$ (10) Dim consolecol (10) Global message = 0 ,messagetxt$ Global ip$,player_ip$,player_port,udp,server_name$,server_pw$ = "test" Graphics 640 ,480,32,2 AppTitle ("Dedicated Server CS2Dn - v" + version$) ;Types ;Player Type player Field id ;unique Player ID Field name$ ;Player Name Field ip ;IP (NOT dotted) Field port ;Port Field timeout ;Timeout (ms) Field ping ;Ping Field h ;Sprite Handle Field team ;Team (0=Spectator, 1=T, 2=CT) Field look ;Player Look Field vip ;is a VIP? Field x#,y# ;Position Field dir ;Direction Field health ;Health Points Field armor ;Armor Points Field money ;Geld Field kognid Field tile_x,tile_y,tile_mode,tile_timer,tile_entity ;Tile Data Field step_timer, step_wet# ;Step Data Field frags ;Frags Field deads ;Deads Field weaponmode ;Waffenmodus (0=normal, 1=zoom1, 2=zoom2) Field shoot ;Shoot? Field shoottimer ;Time to next Shoot Field action ;current Action (0=none, 1=Reload, 2=Plant, 3=Defuse) Field actionstart ;Timer for Action Start Field actiontotal ;Timer for Action Total Field radio ;Radio Timer Field spray ;Spray Timer Field reload ;Reload Timer Field accuracy# ;Weapon accuracy Field forcedeath ;Tod erzwingen Field roundlived ;Runde in der der Spieler gespawnt wurde Field fowhide ;Hidden by Fog of War? Field fowalpha# ;Fow Alpha Field mission ;Dieser Spieler bekommt Bombe/VIP Field moved ;Diese Runde schon bewegt? Field gameadmin ;Is a Game Admin? Field udp_move ;Move Timer (Bewegungen seit letztem Senden) Field udp_mlx ;Move Last X (X Position beim letzten Senden) Field udp_mly ;Move Last Y (Y Position beim letzten Senden) Field udp_walk ;Move Walk? (Walk-Mode?) Field udp_dir ;Dir Timer (Richtungsänderungen seit l. Senden) ;Field udp_interpx ;Interp. X Pos ;Field udp_interpy ;Interp. Y Pos ;Field udp_interpmode ;Interp. Movemode Field udp_pinged ;P2P Pinged? Field udp_pingtimer ;P2P Pingtimer Field equipment_h ;Equipment Handle Field slot ;Active Slot Field weapon_h ;Weapon Handle Field sweapon[14] ;Weapon ID's Field sammo[14] ;Weapon Ammo dabei Field sammoin[14] ;Weapon Ammo in Waffe Field shadow_h ;Schatten Handle Field g_last ;Lastgren Timer Field g_he Field g_flash Field g_flare Field g_smoke Field legs_h ;Legs Handle Field legs_frame ;Legs Frame Field legs_dir ;Legs Dir Field legs_lastmove ;Legs letzte Bewegung Field legs_lastspeed ;Legs letzte Geschwindigkeit Field legs_timer ;Legs Animations Timer Field legs_mlx ;Legs letztes X Field legs_mly ;Legs letztes Y Field orderd ;Geordnet? Field orderval ;Order Value Field sv_lastping ;Lastping für Pingtimeout Field sv_givemoney ;Give Money on Roundstart End Type Global cursorms,cursor,con_in$ Function get_ip$ () ipstream = OpenTCPStream ("kogn.cs2dn.ch",80) WriteLine ipstream, "GET <http://kogn.cs2dn.ch/kogn_ip.php> ip$ = ReadLine (ipstream) CloseTCPStream (ipstream) Return ip$ End Function Function menu () ;Einstellungen ms = MilliSecs () mx = MouseX () my = MouseY () mz = MouseZSpeed () mh = MouseHit (1) md = MouseDown (1) mh2 = MouseHit (2) md2 = MouseDown (2) mh3 = MouseHit (3) md3 = MouseDown (3) key = GetKey () keydelete = KeyHit (14) keydeletedown = KeyDown (14) SetBuffer BackBuffer () Cls font_norm = LoadFont ("Arial",15) SetFont font_norm If ms - cursorms > 299 Then cursorms = ms cursor = 1 - cursor End If Select men Case 0 Color 255 ,255,255 Text 120 ,10,"Dedicated Server CS2Dn" If men_button (10 ,100,"Starten") Then men_in$ (1) = get_ip$ () + ":36963" con_add_line ("Starting Server...") con_add_line ("Adding Server to Masterserver...") If set_server ("36963") Then set_udp ("36963") server_name$ = "Dedicated Server Test" set_men (2) End If Case 2 get_udp () uptime = MilliSecs () If lastuptime = 0 Then lastuptime = MilliSecs () If uptime - lastuptime > 999 Then sek = sek + 1 lastuptime = MilliSecs () End If If sek > 59 Then min = min + 1 sek = sek - 60 End If If min > 59 Then std = std + 1 min = min - 60 End If If std > 24 Then day = day + 1 std = std - 24 End If men_in$ (2) = day + ":" + std + ":" + min + ":" + sek men_in$ (3) = server_name$ men_input (10 ,100,150,"Address:",1,0) men_input (10 ,150,150,"Uptime:",2,0) men_input (300 ,100,200,"Servername:",3,0) ;Console ;Input If key > 31 And StringWidth (con_in$) < (100) Then con_in$ = con_in$ + Chr (key) ;Delete If keydelete = 1 Or (keydeletedown = 1 And (ms - keydeletelast > 70) ) Then If Len (con_in$) > 0 Then keydeletedown = 0 : keydeletelast = ms If keydelete = 1 Then keydelete = 0 : keydeletelast = ms + 500 con_in$ = LSet (con_in$, Len (con_in$) - 1) EndIf EndIf Text 10 ,200,"Console:" Rect 9 ,215,620,170,0 Rect 9 , (215 + 170) + 2 ,620,17,0 Text 10 , (215 + 170) + 2 ,con_in$ If cursor Then Rect (9 + StringWidth (con_in$) ) + 1 , (215 + 170) + 4 ,1,13,1 For k = 0 To 10 Select consolecol (k) Case 0 Color 255 ,255,255 Case 1 Color 255 ,0,0 Case 2 Color 0 ,255,0 Default Color 255 ,255,255 End Select Text 10 ,217 + k * 15 ,console$ (k) Next If men_button (10 ,460,"Quit") Then window_add_msg ("Are you sure?") Default Text 0 ,0,"Invalid MenuID!" End Select If message Then Color 0 ,0,0 Rect 150 ,150,300,200,1 Color 255 ,255,255 Rect 150 ,150,300,200,0 Color 255 ,0,0 If message = 1 Then Text 280 ,165,"Qu Else Text 280 ,165,"Error" Color 255 ,255,255 Line 150 ,190,449,190 Text 170 ,205,messagetxt$ If message = 1 Then If men_button (300 ,330,"Quit") Then del_server () CloseUDPStream (udp) End End If If men_button (250 ,330,"Cancel") Then message = 0 End If Else If men_button (3150 ,330,"OK") Then message = 0 End If End If ;Keys If KeyHit (1) Then window_add_msg ("Are you sure?") ;ESC : Beenden If KeyHit (60) Then SaveBuffer (BackBuffer () ,"screenshots/dedicated" + ms + ".bmp") ;F2 : Screenshot ;Speedbegrenzung While MilliSecs () - ms < 25 Delay 1 Wend Flip End Function Function set_server (port) set = OpenTCPStream ("kogn.cs2dn.ch",80) If set = 0 Then con_add_line ("Can't Added Server to Masterserver!",1) : Return 0 WriteLine set, "GET ******" status = ReadLine (set) CloseTCPStream (set) Select status Case 1 con_add_line ("Server Added to Masterserver! (" + ip$ + ":" + port + ")",2) Case 0 con_add_line ("Can't Added Server to Masterserver!",1) Default con_add_line ("Can't Added Server to Masterserver!",1) End Select Return status End Function Function del_server () set = OpenTCPStream ("kogn.cs2dn.ch",80) If set = 0 Then Return 0 WriteLine set, "GET *******" ReadLine (set) CloseTCPStream (set) End Function ;UDP Function set_udp (port) Local status udp = CreateUDPStream ("36963") If udp Then status = 1 Else status = 0 End If Return status End Function Function get_udp () While RecvUDPMsg (udp) If ReadAvail (udp) Then player_ip$ = UDPMsgIP (udp) player_port = UDPMsgPort (udp) msgid = ReadByte (udp) Select msgid Case 250 typ = ReadByte (udp) Select typ Case 0 ;Info Request con_add_line ("Server Info Request from " + DottedIP (player_ip$) + ":" + player_port) WriteByte (udp) ,250 WriteByte (udp) ,1 WriteLine (udp) ,"" If Len (server_pw$) > 0 Then Else pw = 0 WriteByte (udp) ,pw WriteLine (udp) ,"de_dust2" WriteByte (udp) ,0 WriteByte (udp) ,4 WriteByte (udp) ,1 WriteByte (udp) ,0 WriteLine (udp) ,server_name$ SendUDPMsg (udp, player_ip$, player_port) Case 2 val1$ = ReadLine (udp) val2$ = ReadLine (udp) WriteByte (udp) ,250 WriteByte (udp) ,3 If (val1$ = server_pw$ And 0 < 4) Then typ3 = player_add (val2$, 0, player_ip$, player_ip$, - 1, 0) WriteByte (udp) ,1 ;OK Byte WriteByte (udp) ,typ3 ;New Player ID WriteInt (udp) ,player_ip$ ;New Player IP WriteInt (udp) ,player_port ;New Player Port WriteLine (udp) ,"0.0.9.9" ;Server Game Version WriteLine (udp) ,"" ;Server Map Code WriteLine (udp) ,"de_dust2" ;Server Map Name WriteByte (udp) ,0 ;Server ID WriteLine (udp) ,server_name$ ;Server Name WriteByte (udp) ,4 ;Server Maxplayers WriteByte (udp) ,1 ;Server Fog of War WriteByte (udp) ,0 ;Server Warmode WriteByte (udp) ,15 WriteByte (udp) ,2 WriteByte (udp) ,4 ;Freezetime WriteByte (udp) ,0 WriteByte (udp) ,0 ;Server RoundTime Sec WriteByte (udp) ,0 ;Server RountTime Min WriteByte (udp) ,1 WriteShort (udp) ,0 ;Server Score T WriteShort (udp) ,0 ;Server Score CT WriteByte (udp) ,0 ;Server Winrow T WriteByte (udp) ,0 ;Server Winrow CT WriteInt (udp) ,0 ;Server Bombtimer WriteByte (udp) ,0 ;Server Round Session SendUDPMsg (udp, player_ip$, player_port) Else If val1$ <> server_pw$ Then WriteByte (udp) ,2 SendUDPMsg (udp, player_ip$, player_port) ElseIf 4 = 4 Then WriteByte (udp) ,3 SendUDPMsg (udp, player_ip$, player_port) End If End If Case 4 val1$ = ReadLine (udp) typ3 = ReadByte (udp) con_add_line (val1$ + " connected!",2) For player.player = Each player If player\id <> typ3 Then End If Next End Select End Select End If Wend End Function |
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[BB2D | BB3D | BB+]
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kog |
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Jo thx..
Für was gibt es den BB-Code syntax wenn er ned geht? |
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kog |
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Ich habe mir jetzt mal die BlitzPlus demo gezoggen, und denn Code dort ausprobiert und dabei kam raus, das egal wie lange ich das programm laufen lasse, es beendet sofort
EDIT Illegale aktionen sind untersagt! |
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