Menü wechsel Problem *Erledigt*
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SchnittlauchUnkrautBetreff: Menü wechsel Problem *Erledigt* |
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Hallo
Ich habe ein Problem, mit dem Menüsystem von meinem Spiel. Wenn ich im Hauptmenu auf Hiscore clicke (die anderen sachen existieren noch nicht) lande ich im Hiscore Fenster, und wenn ich dann zurück will, sehe ich kurz wieder das Hauptmenu komme aber sofort wieder zu hiscore. Hier die betrofen Teile des Codes: Hauptschleife Code: [AUSKLAPPEN] Const GAME_MENU = 0 Const GAME_GAME = 1 Const GAME_HISCORE = 2 Const GAME_EDITOR = 3 Const GAME_END = 4 Global game_stat = GAME_MENU While True Cls Select game_stat Case GAME_MENU draw_menu() Case GAME_GAME Case GAME_HISCORE draw_hiscore() Case GAME_EDITOR Case GAME_END Exit End Select If KeyHit(KEY_ESCAPE) Then game_stat = GAME_END Flip Wend Haupt Menü: Code: [AUSKLAPPEN] Global bg_menu:TImage = LoadImage("GFX/bg_menu.png") Global logo:TImage = LoadImage("GFX/logo.png") Global start:TButton = New TButton start.setup(400,250,"GFX/start_b.png") Global hisco:TButton = New TButton hisco.setup(400,320,"GFX/hisco_b.png") Global editor:TButton = New TButton editor.setup(400,390,"GFX/editor_b.png") Global ende:TButton = New TButton ende.setup(400,460,"GFX/ende_b.png") Function draw_menu() SetColor 150,150,150 SetBlend(alphablend) TileImage(bg_menu) cour_stat = NORMAL start.draw() hisco.draw() editor.draw() ende.draw() If start.check() Then game_stat = GAME_GAME If hisco.check() Then game_stat = GAME_HISCORE If editor.check()Then game_stat = GAME_EDITOR If ende.check() Then game_stat = GAME_END drawcoursor() SetBlend(alphablend) DrawText("V 0.1 PRE Alpha",670,550) SetColor 255,255,255 DrawImage(logo,150,10) End Function Hiscore Menu: Code: [AUSKLAPPEN] Global zurueck:TButton = New TButton zurueck.setup(400,460,"GFX/zurueck_b.png") Function draw_hiscore() SetColor 150,150,150 SetBlend(alphablend) TileImage(bg_menu) cour_stat = NORMAL zurueck.draw() If zurueck.check() Then game_stat = GAME_MENU drawcoursor() SetColor 255,255,255 DrawImage(logo,150,10) End Function GUI Code: Code: [AUSKLAPPEN] Global cour:TImage = LoadImage("GFX/cour.png") Global mx Global my Const NORMAL = 0 Const ACTIVE = 1 Global cour_stat = NORMAL Type TButton Field x Field y Field image:TImage Field active Field click Field size:Float Field zsize:Float Method draw() If size < zsize Then size = size + 0.05 If size > zsize Then size = size - 0.05 SetScale(size,size) SetBlend(alphablend) DrawImage image,x,y SetScale(1,1) End Method Method setup(nx,ny,nimage$) x = nx y = ny image = LoadImage(nimage$) size = 0.8 zsize = 0.8 MidHandleImage(image) End Method Method check() If ImagesCollide(image,x,y,0,cour,mx-10,my-10,0) Then cour_stat = ACTIVE zsize = 1 If MouseHit(1) Then click = 1 zsize = 0.8 size = 0.8 active = 0 Else click = 0 End If Else zsize = 0.8 End If Return click End Method End Type Function drawcoursor() mx = MouseX() my = MouseY() SetColor 200,100,0 SetAlpha(0.8) SetBlend(ALPHABLEND) DrawLine(mx,0,mx,my-10) DrawLine(mx,my+10,mx,600) DrawLine(0,my,mx-10,my) DrawLine(mx+10,my,800,my) If cour_stat = 0 Then SetColor 255,255,255 ElseIf cour_stat = 1 Then SetColor 255,0,0 End If DrawImage(cour,mx-10,my-10) SetColor 255,255,255 SetAlpha(1) SetBlend(ALPHABLEND) End Function EDIT: Habs schon hinbekommen ^^[/b] |
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Ich wars nicht. |
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