Falling sand Game
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FWeinbehemals "ich"Betreff: Falling sand Game |
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Es gab hier im Forum mal im codearciv so ein falling sand Game nun habe ich versucht das weiter zumachen nur ist mein Problem das ich nicht weiß wie ich es machen kann das wenn ich Glas mache also es mit feuer geschmolzen habe wie ich das wieder erstarren lassen kann
hier der Code Code: [AUSKLAPPEN] Graphics 640,480,16,2 SetBuffer BackBuffer() Type blackhole Field x,y Field size,dir Field donotabsorb End Type Const sizex = 639 Const sizey = 300 Global ri ;image = CreateImage(sizex,sizey) bank = CreateBank(sizex*sizey+1) ;b.blackhole = New blackhole ;b\x = 200 ;b\y = 140 ;b\size = 200 ;b\donotabsorb = 3 Global CountSalz=0 Global CountWasser=0 Global CountOil=0 Global tool$="Stein" Global auswahl Repeat Cls modul t=t+1 CountSalz=CountSalz+KeyHit(22)-KeyHit(36) If CountSalz<0 Then CountSalz=CountSalz+6 CountSalz=CountSalz Mod 6 CountWasser=CountWasser+KeyHit(24)-KeyHit(38) If CountWasser<0 Then CountWasser=CountWasser+6 CountWasser=CountWasser Mod 6 CountOil=CountOil+KeyHit(23)-KeyHit(37) If CountOil<0 Then CountOil=CountOil+6 CountOil=CountOil Mod 6 If Not KeyDown(57) For c=1 To CountSalz PokeByte bank,(sizex/4+Rand(-20,20))*sizey+sizey-1,1 Next For c=1 To CountWasser PokeByte bank,(sizex*3/4+Rand(-20,20))*sizey+sizey-1,2 Next For c=1 To CountOil PokeByte bank,(sizex*2/4+Rand(-20,20))*sizey+sizey-1,4 Next EndIf If MouseDown(1) And tool$="Stein" ; Wand erstellen For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,3 Next Next ElseIf MouseDown(2) ; Löschen For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,0 Next Next ElseIf KeyDown(2) ; Feuer!! For x = MouseX()-1 To MouseX()+1 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,5 Next Next ElseIf MouseDown(1) And tool$="Gras" ; Grün For x = MouseX()-1 To MouseX()+1 For y = MouseY()-1 To MouseY()+1 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,6 Next Next ElseIf MouseDown(1) And tool$="Wolke" ; wolke For x = MouseX()-2 To MouseX()+2 For y = MouseY()-2 To MouseY()+2 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,7 Next Next ElseIf MouseDown(1) And tool$="Säure" ; säure For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,10 Next Next ElseIf MouseDown(1) And tool$="Heizer" ; herd For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,11 Next Next ElseIf MouseDown(1) And tool$="Kühler" ; kühler For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,12 Next Next ElseIf MouseDown(1) And tool$="Glas" ; kühler For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,13 Next Next EndIf UpdateSand(bank) UpdateBlackHoles(bank) fps# = (fps*19+1000/(MilliSecs()-ms))/20 ms = MilliSecs() Color 255,255,255 Text 500,0,fps Flip 0 Until KeyHit(1) End Function UpdateBlackHoles(bank) For b.blackhole = Each blackhole For i2 = 0 To 60 le = Rand(b\size/2,b\size) dir# = Rnd(360) s# = Sin(dir) c# = Cos(dir) x2 = b\x y2 = b\y For i = 1 To le x = b\x + c*i y = b\y + s*i x2 = b\x + c*(i+1) y2 = b\y + s*(i+1) If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then If x2 > 2 And y2 > 2 And x2 < sizex-3 And y2 < sizey-3 Then t2 = PeekByte(bank,x2*sizey-y2) Else t2 = 0 EndIf If b\donotabsorb=0 Then PokeByte bank,x*sizey-y,t2 Else If t2 = b\donotabsorb Then t2=0 Else t2 = PeekByte(bank,x2*sizey-y2) EndIf If PeekByte(bank,x*sizey-y) <> b\donotabsorb PokeByte bank,x*sizey-y,t2 EndIf EndIf EndIf x2 = x y2 = y Next ;line b\x,b\y,b\x+c*le,b\y+s*le Color 200,0,200 Rect b\x-2,b\y-2,4,4 Next Next End Function Function UpdateSand(bank) LockBuffer BackBuffer() For i = 1 To 1 ri = 1-ri x = (sizex-1)*(ri=1) Ende = (sizex-1)*(ri=0) While (x < ende And ri = 0) Or (x > ende And ri = 1) If ri = 1 Then x = x - 1 Else x = x + 1 typo = 1 For y = 0 To sizey-1 off = x*sizey+y typ = PeekByte(bank,off) showtyp = typ showtyp2 = PeekByte(bank,off+1) Select typ Case 1,2,4,10,14 ; salz, wasser, öl, säure moved = 0 If typ = 10 And Rand(5)=5; ätzen ; lösen! If False ; rem Select Rand(0,1) Case 0 If x > 1 And x < sizex-2 typ2 = PeekByte(bank,off-sizey) typ3 = PeekByte(bank,off+sizey) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+sizey,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then PokeByte bank,off-sizey,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 2 And typ3 <> 2 And Rand(1) And x > 2 And x < sizex-3 typ2 = PeekByte(bank,off-sizey*2) typ3 = PeekByte(bank,off+sizey*2) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+sizey*2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then If Rand(1) Then PokeByte bank,off-sizey*2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf Case 1 If y > 1 And y < sizey-2 typ2 = PeekByte(bank,off-1) typ3 = PeekByte(bank,off+1) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+1,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 2 And typ3 <> 2 And Rand(1) And y > 2 And y < sizey-3 typ2 = PeekByte(bank,off-2) typ3 = PeekByte(bank,off+2) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then If Rand(1) Then PokeByte bank,off-2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf End Select ; endrem Else r = Rand(1,10) Select r Case 1 If x > 0 And y < sizey-1 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 2 If y < sizey-1 typ2 = PeekByte(bank,off+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,off+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 3 If x < sizex-1 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 4 If x > 0 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 5 If x < sizex-1 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 6 If x > 0 And y >0 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 7 If y > 0 typ2 = PeekByte(bank,off-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 8 If x < sizex-1 And y > 0 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf End Select EndIf EndIf If typo = 0 Or typo = 8 Or typo=9 Or (typ=1 And (typo=2 Or typo=4)) Or (typ=2 And typo=4) Then If typo = 0 Or Rand(0,1) PokeByte bank,off,typo PokeByte bank,off-1,typ typ = typo EndIf ElseIf y > 0 If typ = 2 Or typ = 4 If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2) Or ((typ3=8 Or typ3=9) And Rand(0,2)=1)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2) Or ((typ2=8 Or typ2=9) And Rand(0,2)=1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf EndIf If typ = 2 Or typ = 4 Or typ = 10 If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf EndIf If Rand(1,2) = 1 And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y-1,typ typ = typ2 moved = 1 ElseIf Rand(0,1) And x < sizex-3 typ2 = PeekByte(bank,x*sizey+sizey*2+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey*2+y-1,typ typ = typ2 moved = 1 EndIf EndIf ElseIf x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y-1,typ typ = typ2 moved = 1 ElseIf Rand(0,1) And x > 2 typ2 = PeekByte(bank,x*sizey-sizey*2+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey*2+y-1,typ typ = typ2 moved = 1 EndIf EndIf EndIf EndIf Case 5 ; feuer If Rand(50)=1 PokeByte bank,off,8 If PeekByte(bank,off+1) = 2 Then PokeByte bank,off,9 typ = 8 ElseIf Rand(0,1) And y < sizey-2 typ2 = PeekByte(bank,off+1) Select typ2 Case 0 If Rand(2)=2 PokeByte bank,off,typ2 PokeByte bank,off+1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 PokeByte bank,off,9 typ = 9 Case 4,6 If Rand(0,1) PokeByte bank,off+1,typ typ = typ EndIf Case 13;Glas (schmelzen) PokeByte bank,off+1,14 typ = 14 End Select ElseIf Rand(0,1) And y > 1 If Rand(0,1) And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) Select typ2 Case 0 If Rand(20)=2 PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y-1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2)=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey+sizey+y-1,typ typ = typ EndIf End Select ElseIf x > 1 And Rand(0,1) typ2 = PeekByte(bank,x*sizey-sizey+y-1) Select typ2 Case 0 If Rand(20=2) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y-1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2)=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey-sizey+y-1,typ typ = typ EndIf End Select Else typ2 = PeekByte(bank,off+1) Select typ2 Case 0 If Rand(10)=5 PokeByte bank,off,typ2 PokeByte bank,off+1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 PokeByte bank,off,0 typ = 0 Case 4,6 If Rand(0,1) PokeByte bank,off+1,typ typ = typ EndIf End Select EndIf Else If Rand(0,1) And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) Select typ2 Case 0 PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2-(typ2=12))=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey+sizey+y,typ typ = typ EndIf End Select ElseIf x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) Select typ2 Case 0 PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y,typ typ = typ2 Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2-(typ2=12))=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey-sizey+y,typ typ = typ EndIf End Select EndIf EndIf Case 6 ; pflanze r = Rand(1,40) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y+1,0 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 2 PokeByte bank,off+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+y-1,0 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y+1,0 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 PokeByte bank,x*sizey-sizey+y,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y,0 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 PokeByte bank,x*sizey+sizey+y,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y,0 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y-1,0 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 2 PokeByte bank,off-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+y-1,0 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y-1,0 EndIf EndIf Case 38 If Rand(20)=1 Then PokeByte bank,off,4 End Select Case 7 ; wolke If Rand(0,30)=4 And y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 0 PokeByte bank,off-1,2 EndIf EndIf Case 8,9,14 ; wasser/co2-gas moved = 0 typo = PeekByte(bank,off+1) If Rand(300)=1 And typ = 9 Or typ=14 Then typ = 2 PokeByte bank,off,typ Else If y < sizey-1 And Rand(0,6)=2 And typo = 0 ;<> 3 And typo <> 6 And typo <> 7 And typo <> 11 And typo<>12 PokeByte bank,off,typo If y < sizey-2 Then PokeByte bank,off+1,typ typ = typo Else ; expandieren Select Rand(0,1) Case 0 If x > 1 And x < sizex-2 typ2 = PeekByte(bank,off-sizey) typ3 = PeekByte(bank,off+sizey) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+sizey,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-sizey,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 = 0 And typ3 = 0 And Rand(0,1) And y < sizey-1 typ2 = PeekByte(bank,off+1) If typ2 Then Select Rand(0,1) Case 0 PokeByte bank,off-sizey,typ PokeByte bank,off,0 typ = 0 Case 1 PokeByte bank,off+sizey,typ PokeByte bank,off,0 typ = 0 End Select ElseIf y < sizey-2 typ2 = PeekByte(bank,off+2) If typ2 Then Select Rand(0,1) Case 0 PokeByte bank,off-sizey,typ PokeByte bank,off,0 typ = 0 Case 1 PokeByte bank,off+sizey,typ PokeByte bank,off,0 typ = 0 End Select EndIf EndIf ElseIf typ2 <> 0 And typ3 <> 0 And x > 2 And x < sizex-3 And False typ2 = PeekByte(bank,off-sizey*2) typ3 = PeekByte(bank,off+sizey*2) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+sizey*2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-sizey*2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf Case 1 If y > 1 And y < sizey-2 typ2 = PeekByte(bank,off-1) typ3 = PeekByte(bank,off+1) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+1,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ3 <> 0 And Rand(1) And y > 2 And y < sizey-3 And False typ2 = PeekByte(bank,off-2) typ3 = PeekByte(bank,off+2) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf End Select EndIf EndIf Case 11 ; herd r = Rand(1,10) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y+1,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,0 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 2 PokeByte bank,off+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,off+1,5 ElseIf typ2 = 13 PokeByte bank,off+1,0 PokeByte bank,off+1,14 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y+1,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,0 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 PokeByte bank,x*sizey-sizey+y,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,0 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 PokeByte bank,x*sizey+sizey+y,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,0 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y-1,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,0 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 2 PokeByte bank,off-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,off-1,5 ElseIf typ2 = 13 PokeByte bank,off+1,0 PokeByte bank,off+1,14 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y-1,5 ElseIf typ2 = 13 PokeByte bank,x*sizey+sizey+y+1,14 EndIf EndIf End Select Case 12 ; kühler r = Rand(1,10) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 9 PokeByte bank,x*sizey-sizey+y+1,2 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 9 PokeByte bank,off+1,2 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 9 PokeByte bank,x*sizey+sizey+y+1,2 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 9 PokeByte bank,x*sizey-sizey+y,2 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 9 PokeByte bank,x*sizey+sizey+y,2 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 9 PokeByte bank,x*sizey-sizey+y-1,2 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 9 PokeByte bank,off-1,2 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 9 PokeByte bank,x*sizey+sizey+y-1,2 EndIf EndIf End Select End Select ;If iterations = i If showtyp2 <> showtyp ; hell Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $ffffff Case 2 ; wasser col = $3065ff Case 3 ; stein col = $c8c8c8 Case 4 ; öl col = $daa953 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $40ec61 Case 7 ; wolke col = $60c0ff Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $ff7498 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; Glas col = $000099 Case 14; Glas(gesch) col = $FF0000 End Select If col WritePixelFast x,sizey-y,col ElseIf typo2 <> showtyp ; dunkel Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $bbbbbb Case 2 ; wasser col = $0000bb Case 3 ; stein col = $555555 Case 4 ; öl col = $774400 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $009900 Case 7 ; wolke col = $1188aa Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $aa0000 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; glas col = $000099 Case 14; Glas(gesch) col = $FF0000 End Select If col WritePixelFast x,sizey-y,col Else Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $ccccaa Case 2 ; wasser col = $0000ff Case 3 ; stein col = $888888 Case 4 ; öl col = $aa9933 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $00cc11 Case 7 ; wolke col = $40a0ff Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $ff0033 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; Glas col = $000099 Case 14; Glas(gesch) col = $FF0000 End Select If col WritePixelFast x,sizey-y,col EndIf typo2 = showtyp typo = typ Next Wend Next UnlockBuffer BackBuffer() End Function Function modul() If auswahl=1 Then If MouseHit(1) And MouseX()>98 And MouseX()<111 Then If MouseY()>330 And MouseY()<343 Then tool$="Stein":auswahl=0 If MouseY()>350 And MouseY()<363 Then tool$="Gras":auswahl=0 If MouseY()>370 And MouseY()<383 Then tool$="Wolke":auswahl=0 If MouseY()>390 And MouseY()<403 Then tool$="Säure":auswahl=0 If MouseY()>410 And MouseY()<423 Then tool$="Heizer":auswahl=0 If MouseY()>430 And MouseY()<443 Then tool$="Kühler":auswahl=0 If MouseY()>450 And MouseY()<463 Then tool$="Glas":auswahl=0 EndIf Color 0,0,$888888 Rect 98,330,13,13 Color 0,0,$00cc11 Rect 98,350,13,13 Color 0,0,$40a0ff Rect 98,370,13,13 Color 0,0,$ff0033 Rect 98,390,13,13 Color 0,0,$ed8640 Rect 98,410,13,13 Color 0,0,$88ddff Rect 98,430,13,13 Color 0,0,$000099 Rect 98,450,13,13 Color 255,255,255 Text 120,330,"Stein" Text 120,350,"Gras" Text 120,370,"Wolke" Text 120,390,"Säure" Text 120,410,"Heizer" Text 120,430,"Kühler" Text 120,450,"Glas" Text 10,330,"Auswählen:" EndIf If auswahl=0 Then If MouseHit(1) And MouseX()>98 And MouseX()<111 And MouseY()>330 And MouseY()<343 Then auswahl=1-auswahl Text 50,330,"Tool: "+tool$ Select tool$ Case "Stein" Color 0,0,$888888 Case "Gras" Color 0,0,$00cc11 Case "Wolke" Color 0,0,$40a0ff Case "Säure" Color 0,0,$ff0033 Case "Heizer" Color 0,0,$ed8640 Case "Kühler" Color 0,0,$88ddff Case "Glas" Color 0,0,$000099 End Select Rect 98,330,13,13 Color 255,255,255 EndIf End Function |
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"Wenn die Menschen nur über das sprächen, was sie begreifen, dann würde es sehr still auf der Welt sein." Albert Einstein (1879-1955)
"If you live each day as if it was your last, someday you'll most certainly be right." Steve Jobs |
Dreamora |
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Was hattest du denn bisher für Ideen um das umzusetzen? Sprich wo ist bei der Implementation deiner Idee genau das Problem?
~VERSCHOBEN~ falsches Board Dreamora |
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Ihr findet die aktuellen Projekte unter Gayasoft und könnt mich unter @gayasoft auf Twitter erreichen. |
FWeinbehemals "ich" |
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Mein problem liegt darin das ich nicht weiß wie ich wenn ich jetzt das objekt glas in Glas Flüssieg umgewandelt habe nach einer gewissen zeit es auch wieder in Glas umzuwandeln wenn es nicht grade auf einem Heier liegt
Danke im Vorraus |
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"Wenn die Menschen nur über das sprächen, was sie begreifen, dann würde es sehr still auf der Welt sein." Albert Einstein (1879-1955)
"If you live each day as if it was your last, someday you'll most certainly be right." Steve Jobs |
Dreamora |
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Müsstest du dir sowas wie eine Temparatur oder "Zeit seit Flüssig werden" merken für die entsprechenden Teile, wie es in der Realität auch ist. Sprich es "abkühlen" lassen. | ||
Ihr findet die aktuellen Projekte unter Gayasoft und könnt mich unter @gayasoft auf Twitter erreichen. |
FWeinbehemals "ich" |
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Soll ich das für jedes eizenel Pixel machen das ist doch ein bischen viel denke ich | ||
"Wenn die Menschen nur über das sprächen, was sie begreifen, dann würde es sehr still auf der Welt sein." Albert Einstein (1879-1955)
"If you live each day as if it was your last, someday you'll most certainly be right." Steve Jobs |
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Tankbuster |
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Ohhh man! denkst du ich lese das GANZE durch?^^
Wenn du jedes Pixel einzeln malst sinken die FPS in den Keller! (nicht von mir der Spruch) Aber ich hab auch keine andere Idee muss ich zugeben ![]() |
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Twitter
Download Jewel Snake! Windows|Android |
FWeinbehemals "ich" |
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Ich male jeden Pixel einzelnt ??? so habe ich dne code zuminstst verstanden also die werte werden in ein Bank gespeichert und dann wieder ausgelesen | ||
"Wenn die Menschen nur über das sprächen, was sie begreifen, dann würde es sehr still auf der Welt sein." Albert Einstein (1879-1955)
"If you live each day as if it was your last, someday you'll most certainly be right." Steve Jobs |
Dreamora |
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Und wo ist dann das Problem im gleichen durchlauf in einer zweiten bank die "temparatur" oder was auch immer für jeden pixel zu speichern? (oder sogar direkt auf einem zweiten image / textur) | ||
Ihr findet die aktuellen Projekte unter Gayasoft und könnt mich unter @gayasoft auf Twitter erreichen. |
FWeinbehemals "ich" |
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stimmt daran habe ich garnicht gedacht danke ich habe das aber jetzt so gemacht das wenn es auf stein triffet kalt wir
[Edit] Danke habe es hinbekommen danke danke danke an alle Code: [AUSKLAPPEN] Graphics 640,480,16,2 SetBuffer BackBuffer() Type blackhole Field x,y Field size,dir Field donotabsorb End Type Type time Field zeit,nummer End Type Const sizex = 639 Const sizey = 300 Global ri ;image = CreateImage(sizex,sizey) Global time = CreateBank(sizex*sizey+1) bank = CreateBank(sizex*sizey+1) ;b.blackhole = New blackhole ;b\x = 200 ;b\y = 140 ;b\size = 200 ;b\donotabsorb = 3 Global CountSalz=0 Global CountWasser=0 Global CountOil=0 Global tool$="Stein" Global auswahl Global lang Global anz=1 Repeat Cls modul ;Text 10,10,"Mousex:"+MouseX() ;Text 10,20,"Mousey:"+MouseY() t=t+1 CountSalz=CountSalz+KeyHit(22)-KeyHit(36) If CountSalz<0 Then CountSalz=CountSalz+6 CountSalz=CountSalz Mod 6 CountWasser=CountWasser+KeyHit(24)-KeyHit(38) If CountWasser<0 Then CountWasser=CountWasser+6 CountWasser=CountWasser Mod 6 CountOil=CountOil+KeyHit(23)-KeyHit(37) If CountOil<0 Then CountOil=CountOil+6 CountOil=CountOil Mod 6 If Not KeyDown(57) For c=1 To CountSalz PokeByte bank,(sizex/4+Rand(-20,20))*sizey+sizey-1,1 Next For c=1 To CountWasser PokeByte bank,(sizex*3/4+Rand(-20,20))*sizey+sizey-1,2 Next For c=1 To CountOil PokeByte bank,(sizex*2/4+Rand(-20,20))*sizey+sizey-1,4 Next EndIf If MouseDown(1) And tool$="Stein" ; Wand erstellen For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,3 Next Next ElseIf MouseDown(2) ; Löschen For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,0 Next Next ElseIf KeyDown(2) ; Feuer!! For x = MouseX()-1 To MouseX()+1 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,5 Next Next ElseIf MouseDown(1) And tool$="Gras" ; Grün For x = MouseX()-1 To MouseX()+1 For y = MouseY()-1 To MouseY()+1 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,6 Next Next ElseIf MouseDown(1) And tool$="Wolke" ; wolke For x = MouseX()-2 To MouseX()+2 For y = MouseY()-2 To MouseY()+2 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,7 Next Next ElseIf MouseDown(1) And tool$="Säure" ; säure For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,10 Next Next ElseIf MouseDown(1) And tool$="Heizer" ; herd For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,11 Next Next ElseIf MouseDown(1) And tool$="Kühler" ; kühler For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,12 Next Next ElseIf MouseDown(1) And tool$="Glas" ; Glas For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,13 Next Next ElseIf MouseDown(1) And tool$="Stahl" ; Glas For x = MouseX()-3 To MouseX()+3 For y = MouseY()-3 To MouseY()+3 If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then PokeByte bank,x*sizey+sizey-y,15 Next Next EndIf UpdateSand(bank) UpdateBlackHoles(bank) fps# = (fps*19+1000/(MilliSecs()-ms))/20 ms = MilliSecs() Color 255,255,255 Text 500,0,fps Flip 0 Until KeyHit(1) End Function UpdateBlackHoles(bank) For b.blackhole = Each blackhole For i2 = 0 To 60 le = Rand(b\size/2,b\size) dir# = Rnd(360) s# = Sin(dir) c# = Cos(dir) x2 = b\x y2 = b\y For i = 1 To le x = b\x + c*i y = b\y + s*i x2 = b\x + c*(i+1) y2 = b\y + s*(i+1) If x > 0 And y > 0 And x < sizex-1 And y < sizey-1 Then If x2 > 2 And y2 > 2 And x2 < sizex-3 And y2 < sizey-3 Then t2 = PeekByte(bank,x2*sizey-y2) Else t2 = 0 EndIf If b\donotabsorb=0 Then PokeByte bank,x*sizey-y,t2 Else If t2 = b\donotabsorb Then t2=0 Else t2 = PeekByte(bank,x2*sizey-y2) EndIf If PeekByte(bank,x*sizey-y) <> b\donotabsorb PokeByte bank,x*sizey-y,t2 EndIf EndIf EndIf x2 = x y2 = y Next Line b\x,b\y,b\x+c*le,b\y+s*le Color 200,0,200 Rect b\x-2,b\y-2,4,4 Next Next End Function Function UpdateSand(bank) LockBuffer BackBuffer() For i = 1 To 1 ri = 1-ri x = (sizex-1)*(ri=1) Ende = (sizex-1)*(ri=0) While (x < ende And ri = 0) Or (x > ende And ri = 1) If ri = 1 Then x = x - 1 Else x = x + 1 typo = 1 For y = 0 To sizey-1 off = x*sizey+y typ = PeekByte(bank,off) showtyp = typ showtyp2 = PeekByte(bank,off+1) Select typ Case 1,2,4,10,14,13 ; salz, wasser, öl, säure moved = 0 If typ = 10 And Rand(5)=5; ätzen ; lösen! If False ; rem Select Rand(0,1) Case 0 If x > 1 And x < sizex-2 typ2 = PeekByte(bank,off-sizey) typ3 = PeekByte(bank,off+sizey) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+sizey,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then PokeByte bank,off-sizey,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 2 And typ3 <> 2 And Rand(1) And x > 2 And x < sizex-3 typ2 = PeekByte(bank,off-sizey*2) typ3 = PeekByte(bank,off+sizey*2) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+sizey*2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then If Rand(1) Then PokeByte bank,off-sizey*2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf Case 1 If y > 1 And y < sizey-2 typ2 = PeekByte(bank,off-1) typ3 = PeekByte(bank,off+1) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+1,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 2 And typ3 <> 2 And Rand(1) And y > 2 And y < sizey-3 typ2 = PeekByte(bank,off-2) typ3 = PeekByte(bank,off+2) If typ2 <> 2 And typ3 = 2 Then PokeByte bank,off+2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 2 And typ3 <> 2 Then If Rand(1) Then PokeByte bank,off-2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf End Select ; endrem Else r = Rand(1,10) Select r Case 1 If x > 0 And y < sizey-1 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 2 If y < sizey-1 typ2 = PeekByte(bank,off+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,off+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 3 If x < sizex-1 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y+1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey+1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 4 If x > 0 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 5 If x < sizex-1 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 6 If x > 0 And y >0 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey-sizey+y-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-sizey-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 7 If y > 0 typ2 = PeekByte(bank,off-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf Case 8 If x < sizex-1 And y > 0 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 If Rand(0,400) Then PokeByte bank,x*sizey+sizey+y-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ2 < 10 And Rand(0,1) If Rand(0,1) Then PokeByte bank,off+sizey-1,typ PokeByte bank,off,8 typ = 8 EndIf EndIf End Select EndIf EndIf If typo = 0 Or typo = 8 Or typo=9 Or (typ=1 And (typo=2 Or typo=4)) Or (typ=2 And typo=4) Then If typo = 0 Or Rand(0,1) PokeByte bank,off,typo PokeByte bank,off-1,typ typ = typo EndIf ElseIf y > 0 If typ = 2 Or typ = 4 If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2) Or ((typ3=8 Or typ3=9) And Rand(0,2)=1)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2) Or ((typ2=8 Or typ2=9) And Rand(0,2)=1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf EndIf If typ = 2 Or typ = 4 Or typ = 10 If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf If x < 1 typ3 = typ Else typ3 = PeekByte(bank,x*sizey-sizey+y) EndIf If x > sizex-2 typ2 = typ Else typ2 = PeekByte(bank,x*sizey+sizey+y) EndIf If typ2 = typ And (typ3 = 0 Or (typ3 = 4 And typ=2)) PokeByte bank,off,typ3 PokeByte bank,x*sizey-sizey+y,typ typ = typ3 moved = 1 ElseIf typ3 = typ And (typ2 = 0 Or (typ2 = 4 And typ=2)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 moved = 1 EndIf EndIf If Rand(1,2) = 1 And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y-1,typ typ = typ2 moved = 1 ElseIf Rand(0,1) And x < sizex-3 typ2 = PeekByte(bank,x*sizey+sizey*2+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey*2+y-1,typ typ = typ2 moved = 1 EndIf EndIf ElseIf x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y-1,typ typ = typ2 moved = 1 ElseIf Rand(0,1) And x > 2 typ2 = PeekByte(bank,x*sizey-sizey*2+y-1) If typ2 = 0 Or (typ2 = 2 And typ=1 And Rand(0,1)) Or (typ2 = 4 And Rand(0,1)) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey*2+y-1,typ typ = typ2 moved = 1 EndIf EndIf EndIf EndIf If typ=14 Then typ2 = PeekByte(bank,x*sizey+sizey*2+y-1) typ4 = PeekByte(time,off) If typ2=6 Or typ2=4 Then PokeByte bank,off,5 EndIf If typ2=11 Then PokeByte bank,off,14 EndIf PokeByte(time,off,typ4-anz) If typ4=1 Then PokeByte(bank,off,13) EndIf EndIf Case 5 ; feuer If Rand(50)=1 PokeByte bank,off,8 If PeekByte(bank,off+1) = 2 Then PokeByte bank,off,9 typ = 8 ElseIf Rand(0,1) And y < sizey-2 typ2 = PeekByte(bank,off+1) Select typ2 Case 0 If Rand(2)=2 PokeByte bank,off,typ2 PokeByte bank,off+1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 PokeByte bank,off,9 typ = 9 Case 4,6 If Rand(0,1) PokeByte bank,off+1,typ typ = typ EndIf Case 13;Glas (schmelzen) PokeByte bank,off+1,14 PokeByte time,off+1,50 typ = 14 End Select ElseIf Rand(0,1) And y > 1 If Rand(0,1) And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) Select typ2 Case 0 If Rand(20)=2 PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y-1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2)=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey+sizey+y-1,typ typ = typ EndIf End Select ElseIf x > 1 And Rand(0,1) typ2 = PeekByte(bank,x*sizey-sizey+y-1) Select typ2 Case 0 If Rand(20=2) PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y-1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2)=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey-sizey+y-1,typ typ = typ EndIf End Select Else typ2 = PeekByte(bank,off+1) Select typ2 Case 0 If Rand(10)=5 PokeByte bank,off,typ2 PokeByte bank,off+1,typ typ = typ2 EndIf Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 PokeByte bank,off,0 typ = 0 Case 4,6 If Rand(0,1) PokeByte bank,off+1,typ typ = typ EndIf End Select EndIf Else If Rand(0,1) And x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) Select typ2 Case 0 PokeByte bank,off,typ2 PokeByte bank,x*sizey+sizey+y,typ typ = typ2 Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2-(typ2=12))=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey+sizey+y,typ typ = typ EndIf End Select ElseIf x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) Select typ2 Case 0 PokeByte bank,off,typ2 PokeByte bank,x*sizey-sizey+y,typ typ = typ2 Case 1,11 If Rand(10)=2 PokeByte bank,off,0 typ = 0 EndIf Case 2,12 If Rand(2-(typ2=12))=1 PokeByte bank,off,0 typ = 0 EndIf Case 4,6 If Rand(0,1) PokeByte bank,x*sizey-sizey+y,typ typ = typ EndIf End Select EndIf EndIf Case 6 ; pflanze r = Rand(1,40) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y+1,0 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 2 PokeByte bank,off+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+y-1,0 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y+1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y+1,0 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 PokeByte bank,x*sizey-sizey+y,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y,0 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 PokeByte bank,x*sizey+sizey+y,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y,0 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey-sizey+y-1,0 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 2 PokeByte bank,off-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+y-1,0 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y-1,typ ElseIf typ2 = 8 And Rand(1) PokeByte bank,x*sizey+sizey+y-1,0 EndIf EndIf Case 38 If Rand(20)=1 Then PokeByte bank,off,4 End Select Case 7 ; wolke If Rand(0,30)=4 And y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 0 PokeByte bank,off-1,2 EndIf EndIf Case 8,9,14 ; wasser/co2-gas moved = 0 typo = PeekByte(bank,off+1) If Rand(300)=1 And typ = 9 Or typ=14 Then typ = 2 PokeByte bank,off,typ Else If y < sizey-1 And Rand(0,6)=2 And typo = 0 ;<> 3 And typo <> 6 And typo <> 7 And typo <> 11 And typo<>12 PokeByte bank,off,typo If y < sizey-2 Then PokeByte bank,off+1,typ typ = typo Else ; expandieren Select Rand(0,1) Case 0 If x > 1 And x < sizex-2 typ2 = PeekByte(bank,off-sizey) typ3 = PeekByte(bank,off+sizey) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+sizey,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-sizey,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 = 0 And typ3 = 0 And Rand(0,1) And y < sizey-1 typ2 = PeekByte(bank,off+1) If typ2 Then Select Rand(0,1) Case 0 PokeByte bank,off-sizey,typ PokeByte bank,off,0 typ = 0 Case 1 PokeByte bank,off+sizey,typ PokeByte bank,off,0 typ = 0 End Select ElseIf y < sizey-2 typ2 = PeekByte(bank,off+2) If typ2 Then Select Rand(0,1) Case 0 PokeByte bank,off-sizey,typ PokeByte bank,off,0 typ = 0 Case 1 PokeByte bank,off+sizey,typ PokeByte bank,off,0 typ = 0 End Select EndIf EndIf ElseIf typ2 <> 0 And typ3 <> 0 And x > 2 And x < sizex-3 And False typ2 = PeekByte(bank,off-sizey*2) typ3 = PeekByte(bank,off+sizey*2) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+sizey*2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-sizey*2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf Case 1 If y > 1 And y < sizey-2 typ2 = PeekByte(bank,off-1) typ3 = PeekByte(bank,off+1) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+1,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-1,typ PokeByte bank,off,typ2 typ = typ2 ElseIf typ2 <> 0 And typ3 <> 0 And Rand(1) And y > 2 And y < sizey-3 And False typ2 = PeekByte(bank,off-2) typ3 = PeekByte(bank,off+2) If typ2 <> 0 And typ3 = 0 Then PokeByte bank,off+2,typ PokeByte bank,off,typ3 typ = typ3 ElseIf typ2 = 0 And typ3 <> 0 Then PokeByte bank,off-2,typ PokeByte bank,off,typ2 typ = typ2 EndIf EndIf EndIf End Select EndIf EndIf Case 11 ; herd r = Rand(1,10) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y+1,5 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 2 PokeByte bank,off+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,off+1,5 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y+1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y+1,5 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 2 PokeByte bank,x*sizey-sizey+y,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y,5 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 2 PokeByte bank,x*sizey+sizey+y,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y,5 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey-sizey+y-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey-sizey+y-1,5 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 2 PokeByte bank,off-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,off-1,5 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 2 PokeByte bank,x*sizey+sizey+y-1,9 ElseIf typ2 > 1 And typ2 < 8 And typ2 <> 5 PokeByte bank,x*sizey+sizey+y-1,5 EndIf EndIf End Select Case 12 ; kühler r = Rand(1,10) Select r Case 1 If x > 1 And y < sizey-2 typ2 = PeekByte(bank,x*sizey-sizey+y+1) If typ2 = 9 PokeByte bank,x*sizey-sizey+y+1,2 EndIf EndIf Case 2 If y < sizey-2 typ2 = PeekByte(bank,off+1) If typ2 = 9 PokeByte bank,off+1,2 EndIf EndIf Case 3 If x < sizex-2 And y < sizey typ2 = PeekByte(bank,x*sizey+sizey+y+1) If typ2 = 9 PokeByte bank,x*sizey+sizey+y+1,2 EndIf EndIf Case 4 If x > 1 typ2 = PeekByte(bank,x*sizey-sizey+y) If typ2 = 9 PokeByte bank,x*sizey-sizey+y,2 EndIf EndIf Case 5 If x < sizex-2 typ2 = PeekByte(bank,x*sizey+sizey+y) If typ2 = 9 PokeByte bank,x*sizey+sizey+y,2 EndIf EndIf Case 6 If x > 1 And y >1 typ2 = PeekByte(bank,x*sizey-sizey+y-1) If typ2 = 9 PokeByte bank,x*sizey-sizey+y-1,2 EndIf EndIf Case 7 If y > 1 typ2 = PeekByte(bank,off-1) If typ2 = 9 PokeByte bank,off-1,2 EndIf EndIf Case 8 If x < sizex-2 And y > 1 typ2 = PeekByte(bank,x*sizey+sizey+y-1) If typ2 = 9 PokeByte bank,x*sizey+sizey+y-1,2 EndIf EndIf End Select End Select ;If iterations = i If showtyp2 <> showtyp ; hell Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $ffffff Case 2 ; wasser col = $3065ff Case 3 ; stein col = $c8c8c8 Case 4 ; öl col = $daa953 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $40ec61 Case 7 ; wolke col = $60c0ff Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $ff7498 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; Glas col = $000099 Case 14; Glas(gesch) col = $FF0000 Case 15 col = $333333 End Select If col WritePixelFast x,sizey-y,col ElseIf typo2 <> showtyp ; dunkel Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $bbbbbb Case 2 ; wasser col = $0000bb Case 3 ; stein col = $555555 Case 4 ; öl col = $774400 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $009900 Case 7 ; wolke col = $1188aa Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $aa0000 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; glas col = $000099 Case 14; Glas(gesch) col = $FF0000 Case 15 col = $333333 End Select If col WritePixelFast x,sizey-y,col Else Select showtyp Case 0 ; nichts col = 0 Case 1 ; sand col = $ccccaa Case 2 ; wasser col = $0000ff Case 3 ; stein col = $888888 Case 4 ; öl col = $aa9933 Case 5 ; feuer col = $ff8800 Case 6 ; gras col = $00cc11 Case 7 ; wolke col = $40a0ff Case 8 ; co2 (gas) col = $604030 Case 9 ; wasserdampf col = $0030a0 Case 10; säure col = $ff0033 Case 11; herd col = $ed8640 Case 12; kühler col = $88ddff Case 13; Glas col = $000099 Case 14; Glas(gesch) col = $FF0000 Case 15 col = $333333 End Select If col WritePixelFast x,sizey-y,col EndIf typo2 = showtyp typo = typ Next Wend Next UnlockBuffer BackBuffer() End Function Function modul() If auswahl=1 Then If MouseHit(1) And MouseX()>98 And MouseX()<111 Then If MouseY()>330 And MouseY()<343 Then tool$="Stein":auswahl=0 If MouseY()>350 And MouseY()<363 Then tool$="Gras":auswahl=0 If MouseY()>370 And MouseY()<383 Then tool$="Wolke":auswahl=0 If MouseY()>390 And MouseY()<403 Then tool$="Säure":auswahl=0 If MouseY()>410 And MouseY()<423 Then tool$="Heizer":auswahl=0 If MouseY()>430 And MouseY()<443 Then tool$="Kühler":auswahl=0 If MouseY()>450 And MouseY()<463 Then tool$="Glas":auswahl=0 If MouseY()>470 And MouseY()<483 Then tool$="Stahl":auswahl=0 EndIf Color 0,0,$888888 Rect 98,330,13,13 Color 0,0,$00cc11 Rect 98,350,13,13 Color 0,0,$40a0ff Rect 98,370,13,13 Color 0,0,$ff0033 Rect 98,390,13,13 Color 0,0,$ed8640 Rect 98,410,13,13 Color 0,0,$88ddff Rect 98,430,13,13 Color 0,0,$000099 Rect 98,450,13,13 Color 0,0,$333333 Rect 98,470,13,13 Color 255,255,255 Text 120,330,"Stein" Text 120,350,"Gras" Text 120,370,"Wolke" Text 120,390,"Säure" Text 120,410,"Heizer" Text 120,430,"Kühler" Text 120,450,"Glas" Text 120,470,"Stahl" Text 10,330,"Auswählen:" EndIf If auswahl=0 Then If MouseHit(1) And MouseX()>98 And MouseX()<111 And MouseY()>330 And MouseY()<343 Then auswahl=1-auswahl Text 50,330,"Tool: "+tool$ Select tool$ Case "Stein" Color 0,0,$888888 Case "Gras" Color 0,0,$00cc11 Case "Wolke" Color 0,0,$40a0ff Case "Säure" Color 0,0,$ff0033 Case "Heizer" Color 0,0,$ed8640 Case "Kühler" Color 0,0,$88ddff Case "Glas" Color 0,0,$000099 Case "Stahl" Color 0,0,$333333 End Select Rect 98,330,13,13 Color 255,255,255 EndIf End Function |
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