problem mit "defdata"

Übersicht BlitzMax, BlitzMax NG Beginners-Corner

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battlegorge

Betreff: problem mit "defdata"

BeitragDo, März 22, 2007 17:07
Antworten mit Zitat
Benutzer-Profile anzeigen
Ich habe 2 Datenfelder mit defdata angelegt.
Das erste wird richtig angezeigt aber das zweite ist völlig falsch.
Gibt es bei defdata eine Limitierung?
Hier ist der Code:

Code: [AUSKLAPPEN]

Graphics 800,600,0,85

Global scroll=0

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Global map1x= 34*7
Global map1y= 23
Global map1[map1x,map1y]

RestoreData tilemap1
For Local j:Byte=0 To map1y-1
   For Local i:Byte=0 To map1x-1
      ReadData map1[i,j]
   Next
Next

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Global map2x= 34*8
Global map2y= 23
Global map2[map2x,map2y]

RestoreData tilemap2
For Local l:Byte=0 To map2y-1
   For Local k:Byte=0 To map2x-1
      ReadData map2[k,l]
   Next
Next


Repeat
   If KeyDown(key_left) scroll:-10
   If KeyDown(key_right) scroll:+10

   For j=0 To map1y-1
      For i=0 To map1x-1
         DrawText map1[i,j],scroll+i*10,j*10
      Next
   Next
   
   For l=0 To map2y-1
      For k=0 To map2x-1
         DrawText map2[k,l],scroll+k*10,300+l*10
      Next
   Next

Flip
Cls

Until KeyDown(key_escape) Or AppTerminate()
[/code]

FOODy

BeitragDo, März 22, 2007 18:04
Antworten mit Zitat
Benutzer-Profile anzeigen
Das Byte wegmachen dann gehts.
Zitat:

RestoreData tilemap2
For Local l:Byte=0 To map2y-1
For Local k:Byte=0 To map2x-1
ReadData map2[k,l]
Next
Next



Gruß,
FOODy
BlitzMax + MaxGUI, 64-bit Arch Linux: Intel Core² E8500 | 8 GB Ram | GeForce GTX 460 · 1024 MB
 

battlegorge

BeitragDo, März 22, 2007 19:31
Antworten mit Zitat
Benutzer-Profile anzeigen
Achso das ging über 255 Confused, danke.

Neue Antwort erstellen


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