Punkte für RPG-bürger (Beantwortet)
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dimasterBetreff: Punkte für RPG-bürger (Beantwortet) |
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wie kann ich die Punkte für Rpg gegner festlegen und machen ,dass
die Bürger denen nachgehen!Hier mein Code: [AUSKLAPPEN] AppTitle("Dimaster software") Graphics 640,480 SetBuffer BackBuffer() tile = LoadAnimImage("gfx/tileset.bmp",32,32,0,34) char = LoadImage("gfx/p.bmp") wasser = LoadImage("gfx/w.bmp") px = 10 py = 7 move = 1 Dim map(50,150) Data 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,5,3,3,3,3,3,3,3,3,3,3,3,3,3,4,11,11,26 Data 26,11,11,1,8,8,28,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,27,8,8,8,8,8,8,8,28,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,29,8,8,28,8,8,8,27,8,8,0,11,11,26 Data 26,11,11,1,8,8,28,8,8,8,27,8,29,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,27,8,29,8,0,1,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,28,8,8,0,1,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,27,8,8,0,1,28,8,8,28,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,29,0,1,27,8,8,27,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,0,1,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,0,1,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,0,1,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,30,30,22,30,30,30,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,22,22,22,22,22,22,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,22,22,22,22,22,22,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,22,22,22,22,22,22,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,22,31,32,22,22,22,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,30,30,30,30,30,30,30,30,22,8,8,0,11,11,26 Data 26,11,11,1,8,22,22,22,22,22,22,22,22,22,22,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,15,13,13,13,9,13,13,13,13,13,13,14,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,25,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,23,24,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,25,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,23,21,24,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,7,2,2,2,2,2,2,2,2,2,2,2,2,2,6,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26 For y = 0 To 150 For x = 0 To 20 Read map(x,y) Next Next Repeat Cls TileImage wasser,x*32-scrollx,y*32-scrolly If KeyHit(1) Then Exit For y = 0 To 150 For x = 0 To 20 DrawImage tile,x*32-scrollx,y*32-scrolly,map(x,y) Next Next If KeyDown(208) Then If map(px,py+1) < 23 Then py = py + 1 scrolly = scrolly + 32 move = 1 End If End If If KeyDown(200) Then If map(px,py-1) < 23 Then py = py - 1 scrolly = scrolly - 32 move = 1 End If End If If KeyDown(203) Then If map(px-1,py) < 23 Then px = px - 1 scrollx = scrollx - 32 move = 1 End If End If If KeyDown(205) Then If map(px+1,py) < 23 Then px = px + 1 scrollx = scrollx + 32 move = 1 End If End If If move = 1 Then x = px * 32: y = py * 32:DrawImage char,x-scrollx,y-scrolly: Delay 50 Flip Forever Beim Map soll der Bürger den 9en nach gehen und wenn diese aufhören soll er umkehren.Bitte mit codebeispiel. ![]() |
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- Zuletzt bearbeitet von dimaster am Mo, Apr 12, 2004 19:48, insgesamt 2-mal bearbeitet
[SHM]StArMaStEr |
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kann ich mir deine bilder irgendwo runterladen? ich wills ma ausprobieren
![]() cya |
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BB-coden was das Zeug hällt!!!! |
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dimaster |
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heute aben so um 6 muss im jetzt lernen | ||
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dimaster |
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Also hier ists :
http://homepage.hispeed.ch/Dimo/T.M.P.rar Bitte Hilfe |
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[SHM]StArMaStEr |
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hmm irgendwie hab ich ein problem mit der frage. solleine figur den chara folgen den du steuerst oder wie?
(formulier die frage odentlich sonst weiss ich nich genau wie ich dir helfen soll) ![]() cya |
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BB-coden was das Zeug hällt!!!! |
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Freeman |
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@dimaster , darf der Coder verändert werden? oder soll er auf der basis dieses Mapscrollings bestehen?Weil ich mach das etws anders(is für MICH einfacher)
@[SHM]StArMaStEr , ich glaube er will das es uf der map npc's gibt, die ne bestimmte route ablaufen. Ist doch so oder ? |
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MacBook | MacOSX 10.5 | 80GB HDD | 1GB | BlitzMax 1.28 |
[SHM]StArMaStEr |
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@freeman: ja das scrolling is ein bissel sch... ich wäre auch dafür pixel-by-tile-scrolling zu verwenden. das die npc eine bestimmte route ablaufen is noch relativ leicht aber wenn er sie auch noch ansprechen will(plant er sicherlich) dann wirds schwer, da ich nur die variante mit einem script kenn.
@dimaster: mein tipp: wenn du die npc's noch ansprechen willst dann lass es sein und beschäftige dich lieber mit scrolling und setzt deine idee ohne npc's um. aber wenn die npc's nur zur deko dienen dann mach ich dir gern ne laufroutine musst mir nur sagen ob zufall oder einen bestimmten weg. cya |
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BB-coden was das Zeug hällt!!!! |
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dimaster |
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Ja du kannst!Vieleicht ist dein code besser ![]() @[SHM]StArMaStEr Das spiel soll ein RPG shoter werden es sollen gegner in der Gegend herumgehen und wenn sie den spieler sehen müssen sie auf ihn schiessen aber ist auch ok wenn mir einfach jemand sagt wie das mit dem belibig herumgehen geht.ach könnt ihr in den code einbauen Danke scho vorher |
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[SHM]StArMaStEr |
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so hab jetzt ma ne bewegungsroutine eingefügt auf zufallbasis.
was ich jetzt vergessen hab sind die kollisionen aber die sind genauso wie bei char (if map(blablabla)......).da das scolling nich so fein is bewegt er sich stockend (wie auch der chara den man steuert bloss nich so schnell) und wenn du die geschwindigkeit ändern willst dann setzt die markierte zahl im code runter hier der Code: [AUSKLAPPEN] AppTitle("Dimaster software") Graphics 640,480,32,1 SetBuffer BackBuffer() tile = LoadAnimImage("gfx/tileset.bmp",32,32,0,44) char = LoadAnimImage("gfx/p.bmp",32,32,0,4) char1 = LoadImage("gfx/d1u.bmp") wasser = LoadImage("gfx/w.bmp") px = 10 py = 7 geg_x=8 geg_y=7 move = 1 Dim map(50,151) Data 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,5,3,3,3,3,3,3,3,3,3,3,3,3,3,4,11,11,26 Data 26,11,11,1,8,8,28,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,27,8,8,8,8,8,8,8,28,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,29,8,8,28,8,8,8,27,8,8,0,11,11,26 Data 26,11,11,1,8,8,28,8,8,8,27,8,29,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,27,8,29,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,28,8,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,27,8,8,8,22,28,8,8,28,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,29,8,22,27,8,8,27,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,29,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,29,8,30,32,31,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,28,8,8,30,32,31,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,27,8,8,30,32,31,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,28,8,30,32,31,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,27,8,33,33,33,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,29,28,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,28,8,27,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,27,8,8,8,8,22,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,8,8,8,8,8,8,8,8,8,8,8,8,0,11,11,26 Data 26,11,11,1,8,15,13,13,13,9,13,13,13,13,13,13,14,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,25,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,23,24,9,30,32,31,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,25,9,30,32,31,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,23,21,24,9,30,32,31,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,9,30,32,31,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,25,9,34,34,34,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,24,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,25,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,24,21,9,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,21,21,21,25,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,23,21,25,21,21,24,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,21,21,24,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,25,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,21,24,21,21,21,21,21,21,21,21,18,0,11,11,26 Data 26,11,11,1,8,20,36,40,40,40,13,40,40,40,40,35,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,23,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,23,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,23,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,25,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,24,21,25,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,24,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,42,21,21,21,21,21,21,21,21,41,18,0,11,11,26 Data 26,11,11,1,8,20,38,39,39,39,39,39,39,39,39,37,18,0,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,11,26 Data 26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26,26 For y = 0 To 151 For x = 0 To 20 Read map(x,y) Next Next frm# = 0 Repeat Cls wg# = wg#+0.2 TileImage wasser,x*32-scrollx+wg,y*32-scrolly+wg If KeyHit(1) Then Exit For y = 0 To 151 For x = 0 To 20 DrawImage tile,x*32-scrollx,y*32-scrolly,map(x,y) Next Next If KeyDown(208) Then frm = 2 If map(px,py+1) < 23 Then py = py + 1 scrolly = scrolly + 32 move = 1 End If End If If KeyDown(200) Then frm = 0 If map(px,py-1) < 23 Then py = py - 1 scrolly = scrolly - 32 move = 1 End If End If If KeyDown(203) Then frm = 3 If map(px-1,py) < 23 Then px = px - 1 scrollx = scrollx - 32 move = 1 End If End If If KeyDown(205) Then frm = 1 If map(px+1,py) < 23 Then px = px + 1 scrollx = scrollx + 32 move = 1 End If End If If MilliSecs()-timer>2000 Then ;die zahl 2000 runterstellen damit er schnellerr geht der npc geg_dir=Rand(1,4) zap=1 timer=MilliSecs() EndIf ;########### NPC-Bewegungsroutine(Zufall) ############# If geg_dir=1 Then If zap=1 Then geg_y=geg_y+1 zap=0 EndIf EndIf If geg_dir=2 Then If zap=1 Then geg_y=geg_y-1 zap=0 EndIf EndIf If geg_dir=3 Then If zap=1 Then geg_x=geg_x+1 zap=0 EndIf EndIf If geg_dir=4 Then If zap=1 Then geg_x=geg_x-1 zap=0 EndIf EndIf DrawImage char1,geg_x*32-scrollx,geg_y*32-scrolly ;<----NPC If move = 1 Then x = px * 32: y = py * 32:DrawImage char,x-scrollx,y-scrolly,frm: Delay 60 Flip wenn du hilfe brauchst meld dich ![]() |
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BB-coden was das Zeug hällt!!!! |
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ja werde ich ![]() danke |
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