Array Index Out of bounds? Oo?[Gelöst]
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Xaymarehemals "Cgamer"Betreff: Array Index Out of bounds? Oo?[Gelöst] |
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Code: [AUSKLAPPEN] Dim SubdivPos(3, 5)
Function Subdivide(Tri.Triangles) For A = 0 To 2 DebugLog A DebugLog SubdivPos(A, 0) ;A=0 = Array Index out of bounds? wtf? SubdivPos(A, 0) = Tri\ScrPosX[A] SubdivPos(A, 1) = Tri\ScrPosY[A] SubdivPos(A, 2) = Tri\Red[A] SubdivPos(A, 3) = Tri\Green[A] SubdivPos(A, 4) = Tri\Blue[A] SubdivPos(A, 5) = Tri\Alpha[A]*100 SubdivPos(3, 0) = SubdivPos(3, 0) + SubdivPos(A, 0) SubdivPos(3, 1) = SubdivPos(3, 1) + SubdivPos(A, 1) SubdivPos(3, 2) = SubdivPos(3, 2) + SubdivPos(A, 2) SubdivPos(3, 3) = SubdivPos(3, 3) + SubdivPos(A, 3) SubdivPos(3, 4) = SubdivPos(3, 4) + SubdivPos(A, 4) SubdivPos(3, 5) = SubdivPos(3, 5) + SubdivPos(A, 5) Next Delete Tri.Triangles SubdivPos(3, 0) = SubdivPos(3, 0) / 3 SubdivPos(3, 1) = SubdivPos(3, 1) / 3 SubdivPos(3, 2) = SubdivPos(3, 2) / 3 SubdivPos(3, 3) = SubdivPos(3, 3) / 3 SubdivPos(3, 4) = SubdivPos(3, 4) / 3 SubdivPos(3, 5) = SubdivPos(3, 5) / 3 NTri.Triangles = New Triangles NTri\ScrPosX[0] = SubdivPos(0, 0) NTri\ScrPosY[0] = SubdivPos(0, 1) NTri\ScrPosX[1] = SubdivPos(3, 0) NTri\ScrPosY[1] = SubdivPos(3, 1) NTri\ScrPosX[2] = SubdivPos(1, 0) NTri\ScrPosY[2] = SubdivPos(1, 1) NTri\Red[0] = SubdivPos(0, 2):NTri\Green[0] = SubdivPos(0, 3):NTri\Blue[0] = SubdivPos(0, 4):NTri\Alpha[0] = SubdivPos(0, 5)/100 NTri\Red[1] = SubdivPos(3, 2):NTri\Green[1] = SubdivPos(3, 3):NTri\Blue[1] = SubdivPos(3, 4):NTri\Alpha[1] = SubdivPos(3, 5)/100 NTri\Red[2] = SubdivPos(1, 2):NTri\Green[2] = SubdivPos(1, 3):NTri\Blue[2] = SubdivPos(1, 4):NTri\Alpha[2] = SubdivPos(1, 5)/100 NTri.Triangles = New Triangles NTri\ScrPosX[0] = SubdivPos(1, 0) NTri\ScrPosY[0] = SubdivPos(1, 1) NTri\ScrPosX[1] = SubdivPos(3, 0) NTri\ScrPosY[1] = SubdivPos(3, 1) NTri\ScrPosX[2] = SubdivPos(2, 0) NTri\ScrPosY[2] = SubdivPos(2, 1) NTri\Red[0] = SubdivPos(1, 2):NTri\Green[0] = SubdivPos(1, 3):NTri\Blue[0] = SubdivPos(1, 4):NTri\Alpha[0] = SubdivPos(1, 5)/100 NTri\Red[1] = SubdivPos(3, 2):NTri\Green[1] = SubdivPos(3, 3):NTri\Blue[1] = SubdivPos(3, 4):NTri\Alpha[1] = SubdivPos(3, 5)/100 NTri\Red[2] = SubdivPos(2, 2):NTri\Green[2] = SubdivPos(2, 3):NTri\Blue[2] = SubdivPos(2, 4):NTri\Alpha[2] = SubdivPos(2, 5)/100 NTri.Triangles = New Triangles NTri\ScrPosX[0] = SubdivPos(2, 0) NTri\ScrPosY[0] = SubdivPos(2, 1) NTri\ScrPosX[1] = SubdivPos(3, 0) NTri\ScrPosY[1] = SubdivPos(3, 1) NTri\ScrPosX[2] = SubdivPos(0, 0) NTri\ScrPosY[2] = SubdivPos(0, 1) NTri\Red[0] = SubdivPos(1, 2):NTri\Green[0] = SubdivPos(1, 3):NTri\Blue[0] = SubdivPos(1, 4):NTri\Alpha[0] = SubdivPos(1, 5)/100 NTri\Red[1] = SubdivPos(3, 2):NTri\Green[1] = SubdivPos(3, 3):NTri\Blue[1] = SubdivPos(3, 4):NTri\Alpha[1] = SubdivPos(3, 5)/100 NTri\Red[2] = SubdivPos(2, 2):NTri\Green[2] = SubdivPos(2, 3):NTri\Blue[2] = SubdivPos(2, 4):NTri\Alpha[2] = SubdivPos(2, 5)/100 RecreateScene() End Function Woran kanns liegen? die dim wird nirgendwo anders initialiesiert Edit: Die RE's in BB werden immer seltsamer... Der fehler liegt 1832 zeilen weiter oben... der debugger markiert aber eine zeile in der funktion... gelöst |
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