Maus Problem
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MrT100Betreff: Maus Problem |
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Hallo ich habe folgendes problem unzwar bewegt sich die kamera automatisch nach vorne oder hinten wen ich sie hoch oder runter ziehe
Code: [AUSKLAPPEN] Graphics3D 800,600,32,1
SetBuffer BackBuffer() light = CreateLight() RotateEntity light,255,255,255 .camara cam=CreateCamera() EntityType cam,1 PositionEntity cam, 10,8, 10 .Variablen Leben = 100 .weld sphere = CreateSphere() EntityType sphere, 1 PositionEntity sphere, 10,8, 10 ScaleEntity sphere, 0, 0, 0 bild1=LoadImage("Image\Karte.bmp") cube1=CreateTerrain(32) EntityType cube1, 2 EntityColor cube1, 0, 255, 255 PositionEntity cube1, -100, 2, -100 ScaleEntity cube1, 1000, 1, 1000 cube2 = CreateCube() EntityType cube2, 2 EntityColor cube2, 0, 0, 255 PositionEntity cube2, 2, 2, 2 ScaleEntity cube2, 1, 1, 1 cube3 = CreateCube() EntityType cube3, 2 EntityColor cube3, 0, 0, 255 PositionEntity cube3, 1, 1.5, 2 ScaleEntity cube3, 1, 1, 1 cube4 = CreateCube() EntityType cube4, 2 EntityColor cube4, 0, 0, 255 PositionEntity cube4, 3, 2.5, 2 ScaleEntity cube4, 1, 1, 1 cube5 = CreateCube() EntityType cube5, 2 EntityColor cube5, 0,0, 255 PositionEntity cube5, 4, 3, 2 ScaleEntity cube5, 1, 1, 1 cube6 = CreateCube() EntityType cube6, 2 EntityColor cube6, 255, 255, 255 PositionEntity cube6, 2, 3, -1 ScaleEntity cube6, 10, 1, 2 cube7 = CreateCube() EntityType cube7, 2 EntityColor cube7, 0, 0, 255 PositionEntity cube7, -12, 3, -1 ScaleEntity cube7, 4, 1, 4 cube8 = CreateCube() EntityType cube8, 2 EntityColor cube8, 0, 0, 255 PositionEntity cube8, -9, 5, -4 ScaleEntity cube8, 1, 1.5, 1 cube9 = CreateCube() EntityType cube9, 2 EntityColor cube9, 0, 0, 255 PositionEntity cube9, -15, 5, -4 ScaleEntity cube9, 1, 1.5, 1 cube10 = CreateCube() EntityType cube10, 2 EntityColor cube10, 0, 0, 255 PositionEntity cube10, -15, 5, 2 ScaleEntity cube10, 1, 1.5, 1 cube11 = CreateCube() EntityType cube11, 2 EntityColor cube11, 0, 0, 255 PositionEntity cube11, -9, 5, 2 ScaleEntity cube11, 1, 1.5, 1 cube12 = CreateCube() EntityType cube12, 2 EntityColor cube12, 0, 0, 255 PositionEntity cube12, -12, 7.5, -1 ScaleEntity cube12, 4, 1, 4 cube7 = CreateCube() EntityType cube7, 2 EntityColor cube7, 0, 0, 255 PositionEntity cube7, 16, 3, -1 ScaleEntity cube7, 4, 1, 4 cube8 = CreateCube() EntityType cube8, 2 EntityColor cube8, 0, 0, 255 PositionEntity cube8, 13, 5, -4 ScaleEntity cube8, 1, 1.5, 1 cube9 = CreateCube() EntityType cube9, 2 EntityColor cube9, 0, 0, 255 PositionEntity cube9, 19, 5, -4 ScaleEntity cube9, 1, 1.5, 1 cube10 = CreateCube() EntityType cube10, 2 EntityColor cube10, 0, 0, 255 PositionEntity cube10, 19, 5, 2 ScaleEntity cube10, 1, 1.5, 1 cube11 = CreateCube() EntityType cube11, 2 EntityColor cube11, 0, 0, 255 PositionEntity cube11, 13, 5, 2 ScaleEntity cube11, 1, 1.5, 1 cube12 = CreateCube() EntityType cube12, 2 EntityColor cube12, 0, 0, 255 PositionEntity cube12, 16, 7.5, -1 ScaleEntity cube12, 4, 1, 4 .Steuerung While Not KeyDown(1) RotateEntity cam,EntityPitch(cam)+MouseYSpeed(),EntityYaw(cam)-MouseXSpeed(),0 ;die maus x# = 0 y# = 0 z# = 0 If KeyDown(31)=1 Then MoveEntity cam,0,0,-0.2 If KeyDown(17)=1 Then MoveEntity cam,0,0,0.2 If KeyDown(32)=1 Then MoveEntity cam,0.2,0,0 If KeyDown(30)=1 Then MoveEntity cam,-0.2,0,0 MoveEntity cam, x#, - y#, z# Collisions 1, 2, 2, 2 UpdateWorld col1= CountCollisions(cam) For i = 1 To col1 Text 000, i * 20, "Entity=" + CollisionEntity(cam, i) Text 150, i * 20, "Surface=" + CollisionSurface(cam, i) Text 300, i * 20, "Triangle=" + CollisionTriangle(cam, i) Next x# = 0 y# = 0 z# = 0 If KeyDown(31)=1 Then MoveEntity sphere,0,0,-0.2 If KeyDown(17)=1 Then MoveEntity sphere,0,0,0.2 If KeyDown(32)=1 Then MoveEntity sphere,0.2,0,0 If KeyDown(30)=1 Then MoveEntity sphere,-0.2,0,0 MoveEntity cam, x#, - 0.1, z# MoveEntity sphere, x#, - 0.1, z# Collisions 1, 2, 2, 2 UpdateWorld col = CountCollisions(sphere) Text 0, 0, "Kollision(en):" For i = 1 To col Text 000, i * 20, "Entity=" + CollisionEntity(sphere, i) Text 150, i * 20, "Surface=" + CollisionSurface(sphere, i) Text 300, i * 20, "Triangle=" + CollisionTriangle(sphere, i) Next RenderWorld Flip Wend End schon mal danke im vor raus |
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ZaP |
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TranslateEntity![]() |
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Starfare: Worklog, Website (download) |
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NightPhoenix |
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Du bewegst die Kamera immer auf ihrer Y-Achse (Höhe) nach unten, wenn du dich umschaust drehst du aber das Koordinatensystem der kamera mit und so bewegst du dich "rückwärts" wenn du nach unten schaust und "vorwärts" wenn du hoch schaust. Benutz einfach TranslateEntity![]() ![]() |
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MrT100 |
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dank | ||
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