Instanzen (autos)
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Keine64MBBetreff: Instanzen (autos) |
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Hallo!
Einige werden vielleicht mein Pacman Projekt bemerkt haben, wo ich einige Probleme hatte. Da dieses immer noch nicht ganz funktioniert, habe ich uns eine Ruhepause gegönnt, und habe ein kleines Soloprojekt gestartet, um Angeberei gegenüber Lehrern zu betreiben (viele, die nicht in den Diff-Kurs Informatik an unserer Schule gekommen sind, kennen das).. ![]() ![]() ![]() Ich gebe hier den gesamten Code an, da dies mein erster Versuch ist, Types zu benutzen, weswegen der Code etwas unübersichtlich wirkt:Code: [AUSKLAPPEN] Graphics 995, 800, 32, 2
SetBuffer BackBuffer() AppTitle "Ghost Rider" font = LoadFont("Arial", 30, 1) SetFont(font) SeedRnd MilliSecs() ;Global score= 0 ;Global lives = 3 ;Global energy = 100 ;Global p_y_speed = 50 ;Global p_x_speed = 10 ;Global player_car = LoadImage("gfx\Playercar.bmp") Global background = LoadImage("gfx\Background_1.bmp") Global timer = CreateTimer(45) Global carimage_1 = LoadImage("gfx\Gegner_a_rot.bmp") Global carimage_2 = LoadImage("gfx\Gegner_a_metallic.bmp") ;Global p_pos_x = 100 ;Global p_pos_y = 600 Type player Field lives Field energy Field y_speed Field x_speed Field y_pos Field x_pos Field image End Type Type car Field cartype Field lives Field image Field spur Field x_pos Field y_pos Field y_speed Field x_speed End Type Global player1.player = New player player1\lives = 3 player1\energy = 100 player1\y_speed = 50 player1\x_speed = 10 player1\x_pos = 100 player1\y_pos = 600 player1\image = LoadImage("gfx\Playercarb.bmp") For carnum = 1 To 20 car1.car = New car car1\cartype = Rnd(0,2) ;If car1\cartype = 0 Then car1\image = carimage_1 ;If car1\cartype = 1 Then car1\image = carimage_2 car1\image = carimage_1 car1\spur = Rnd(0,3) If car1\spur = 0 Then car1\x_pos = 547 If car1\spur = 1 Then car1\x_pos = 692 If car1\spur = 2 Then car1\x_pos = 846 car1\y_pos = 100 DrawImage(car1\image, car1\x_pos, car1\y_pos) Next Function animieren() If KeyDown(203) Then player1\x_pos = player1\x_pos - player1\x_speed If KeyDown(205) Then player1\x_pos = player1\x_pos + player1\x_speed DrawImage(player1\image, player1\x_pos, player1\y_pos) If player1\x_pos = 0 Then player1\x_speed = 0 If KeyDown(205) Then player1\x_speed = 10 EndIf If player1\x_pos = 940 Then player1\x_speed = 0 If KeyDown(203) Then player1\x_speed = 10 EndIf WaitTimer(timer) End Function Repeat Cls DrawImage(background, 0, 0) For carnum = 1 To 70 car1.car = New car car1\cartype = Rnd(0,2) If car1\cartype = 0 Then ;car1\image = LoadImage("gfx\Gegner_a_metallic.bmp") car1\image = carimage_1 EndIf If car1\cartype = 1 Then ;car1\image = LoadImage("gfx\Gegner_a_rot.bmp") car1\image = carimage_2 EndIf car1\spur = Rnd(0,3) If car1\spur = 0 Then car1\x_pos = 547 If car1\spur = 1 Then car1\x_pos = 692 If car1\spur = 2 Then car1\x_pos = 846 car1\y_pos = 100 DrawImage(car1\image, car1\x_pos, car1\y_pos) Next animieren() Text(0, 760, "Score = "+score) ;WaitTimer(timer) Flip Until KeyHit(1) End Ich hoffe auf Hilfe von Experten, die da durchblicken, was ich als Noob und mit 64MB grafikkartenleistung definitiv nicht tue. ![]() |
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XeresModerator |
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Aua. Mit New![]() ![]() |
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Win10 Prof.(x64)/Ubuntu 16.04|CPU 4x3Ghz (Intel i5-4590S)|RAM 8 GB|GeForce GTX 960
Wie man Fragen richtig stellt || "Es geht nicht" || Video-Tutorial: Sinus & Cosinus THERE IS NO FAIR. THERE IS NO JUSTICE. THERE IS JUST ME. (Death, Discworld) |
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