jBB <basic-style-canvas />

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DAK

BeitragDo, Dez 06, 2018 16:06
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Sehr coole Sache! Wirklich schön gemacht!
Gewinner der 6. und der 68. BlitzCodeCompo

Farbfinsternis

BeitragDo, Dez 06, 2018 22:07
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Danke DAK Very Happy

Version 0.7.0 am Stizzel ... Für die 0.6.0 habe ich jetzt nicht extra was geposted, weil ... soviel war es ja dann doch nicht. Nun sind aber alle Math und String Funktionen drin.

Code: [AUSKLAPPEN]

06.12.2018 -- 0.7.0
added: Abs()
added: ACos()
added: ASin()
added: ATan()
added: ATan2()
added: Bin()
added: Ceil()
added: Cos()
added: Exp()
added: Floor()
added: Hex()
added: Log()
added: Log10()
added: PI
added: Sgn()
added: Sin()
added: Tan()
added: Asc()
added: Chr()
added: Instr()
added: Left()
added: Len()
added: Lower()
added: LSet()
added: Mid()
added: Replace()
added: Right()
added: RSet()
added: Str()
added: RString()
added: Trim()
added: Upper()

05.12.2018 -- 0.6.0
added: jBB.debugLog()
added: DebugLog()
added: jBB.keyDown()
added: jBB.keyUp()
added: jBB.flushKeys()
added: KeyDown()
added: KeyHit()
added: FlushKeys()

04.12.2018 -- 0.5.0
added: jBB.ImageObject.rectCollide()
added: jBB.imageRectCollide()
added: ImageRectCollide()
added: ImageRectOverlap()
added: jBB.tFormFilter()
added: jBB.ImageObject.scale()
added: jBB.ImageObject.resize()
added: jBB.scaleImage()
added: jBB.resizeImage()
added: ScaleImage()
added: ResizeImage()
added: jBB.ImageObject.midHandle()
added: jBB.midHandle()
added: midHandle()
added: TFormFilter()
added: jBB.ImageObject.tile()
added: jBB.tileImage()
added: TileImage()
added: TileBlock()
added: SetVirtualRes()
added: VirtualRes()
changed: MidHandle and ResizeImage can now be used before the main loop

30.11.2018 -- 0.4.0
added: jBB.FontObject (class)
added: jBB.loadFont()
added: LoadFont()
added: jBB.setFont()
added: SetFont()
added: jBB.text()
added: Text()
added: LoadAnimImage()
added: jBB.mouseDown()
added: jBB.mouseHit()
added: MouseDown()
added: MouseHit()
added: FlushMouse()
added: GetMouse()
changed: DrawImage has now the optional parameter "frame"
fixed: MilliSecs() now returns a useful value

29.11.2018 -- 0.3.0
added: jBB.preRender()
added: jBB.postRender()
added: jBB.loop()
added: jBB.imageXHandle()
added: jBB.imageYHandle()
added: jBB.handleImage
added: ImageXHandle()
added: ImageYHandle()
added: HandleImage()
added: jBB.setAlpha()
added: jBB.SetAlpha()
added: jBB.imageWidth()
added: jBB.imageHeight()
added: ImageWidth()
added: ImageHeight()
added: Rand()
changed: jBB no more call the mainLoop directly. The framework will do that in jBB.loop() after jBB.preRender() and before jBB.postRender()
fixed: jBB.loop() will be called after the DOM is loaded. So you can call many information functions before the mainloop (like GraphicsWidth)
fixed: images with handling (HandleImage or AutoMidHandle) are now correctly drawn on they positions while they are rotated
fixed: some stuttering is fixed. jBB will now render absolutly smooth in any resolution
know issue: while AutoMidHandle ist active, HandleImage has no effect

28.11.2018 -- 0.2.0
added: Graphics()
added: GraphicsWidth()
added: GraphicsHeight()
added: ClsColor()
added: Cls()
added: Color()
added: Rect()
added: Line()
added: Plot()
added: LoadImage()
added: DrawImage()
added: jBB.appTitle()
added: jBB.autoMidHandle()
added: jBB.mouseX()
added: jBB.mouseY()
added: jBB.milliSecs()
added: AppTitle()
added: AutoMidHandle()
added: MouseX()
added: MouseY()
added: MilliSecs()
added: jBB.rotateImage()
added: RotateImage()
changed: moved from setInterval to requestAnimationFrame for smooth CPU rendering
changed: jBB.ImageObject.draw is skipped while the image is not loaded

27.11.2018 -- 0.1.0
added: main class jBB and initialization
added: jBB.ColorObject (class)
added: jBB.ImageObject (class)
added: jBB.graphics()
added: jBB.graphicsWidth()
added: jBB.graphicsHeight()
added: jBB.clsColor()
added: jBB.cls()
added: jBB.color()
added: jBB.rect()
added: jBB.line()
added: jBB.loadImage()
added: jBB.drawImage()


Download jBB 0.7.0
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c64

BeitragSa, Dez 08, 2018 16:22
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Woow!

Arbeitest immer noch dranne? Cool!

Ist mir eben aufgefallen, weil stand oben! Ich mache gerade auch ein Framework wollte ich garnicht aber ist irgendwie ausgeartet alles (wollte nur n simples 2D Game mit WebRTC machen ... *gg) . Hab mich auch fürs erste am BlitzBasic/Max Befehlsatz orientiert, hab den halt auch lieb gewonnen Smile !


Frohes schaffen weiterhin, und beste Grüße!
Patrick
Betreten verboten! Kinder haften für ihre Eltern!

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