jBB <basic-style-canvas />
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DAK |
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Sehr coole Sache! Wirklich schön gemacht! | ||
Gewinner der 6. und der 68. BlitzCodeCompo |
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Farbfinsternis |
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Danke DAK ![]() Version 0.7.0 am Stizzel ... Für die 0.6.0 habe ich jetzt nicht extra was geposted, weil ... soviel war es ja dann doch nicht. Nun sind aber alle Math und String Funktionen drin. Code: [AUSKLAPPEN] 06.12.2018 -- 0.7.0 added: Abs() added: ACos() added: ASin() added: ATan() added: ATan2() added: Bin() added: Ceil() added: Cos() added: Exp() added: Floor() added: Hex() added: Log() added: Log10() added: PI added: Sgn() added: Sin() added: Tan() added: Asc() added: Chr() added: Instr() added: Left() added: Len() added: Lower() added: LSet() added: Mid() added: Replace() added: Right() added: RSet() added: Str() added: RString() added: Trim() added: Upper() 05.12.2018 -- 0.6.0 added: jBB.debugLog() added: DebugLog() added: jBB.keyDown() added: jBB.keyUp() added: jBB.flushKeys() added: KeyDown() added: KeyHit() added: FlushKeys() 04.12.2018 -- 0.5.0 added: jBB.ImageObject.rectCollide() added: jBB.imageRectCollide() added: ImageRectCollide() added: ImageRectOverlap() added: jBB.tFormFilter() added: jBB.ImageObject.scale() added: jBB.ImageObject.resize() added: jBB.scaleImage() added: jBB.resizeImage() added: ScaleImage() added: ResizeImage() added: jBB.ImageObject.midHandle() added: jBB.midHandle() added: midHandle() added: TFormFilter() added: jBB.ImageObject.tile() added: jBB.tileImage() added: TileImage() added: TileBlock() added: SetVirtualRes() added: VirtualRes() changed: MidHandle and ResizeImage can now be used before the main loop 30.11.2018 -- 0.4.0 added: jBB.FontObject (class) added: jBB.loadFont() added: LoadFont() added: jBB.setFont() added: SetFont() added: jBB.text() added: Text() added: LoadAnimImage() added: jBB.mouseDown() added: jBB.mouseHit() added: MouseDown() added: MouseHit() added: FlushMouse() added: GetMouse() changed: DrawImage has now the optional parameter "frame" fixed: MilliSecs() now returns a useful value 29.11.2018 -- 0.3.0 added: jBB.preRender() added: jBB.postRender() added: jBB.loop() added: jBB.imageXHandle() added: jBB.imageYHandle() added: jBB.handleImage added: ImageXHandle() added: ImageYHandle() added: HandleImage() added: jBB.setAlpha() added: jBB.SetAlpha() added: jBB.imageWidth() added: jBB.imageHeight() added: ImageWidth() added: ImageHeight() added: Rand() changed: jBB no more call the mainLoop directly. The framework will do that in jBB.loop() after jBB.preRender() and before jBB.postRender() fixed: jBB.loop() will be called after the DOM is loaded. So you can call many information functions before the mainloop (like GraphicsWidth) fixed: images with handling (HandleImage or AutoMidHandle) are now correctly drawn on they positions while they are rotated fixed: some stuttering is fixed. jBB will now render absolutly smooth in any resolution know issue: while AutoMidHandle ist active, HandleImage has no effect 28.11.2018 -- 0.2.0 added: Graphics() added: GraphicsWidth() added: GraphicsHeight() added: ClsColor() added: Cls() added: Color() added: Rect() added: Line() added: Plot() added: LoadImage() added: DrawImage() added: jBB.appTitle() added: jBB.autoMidHandle() added: jBB.mouseX() added: jBB.mouseY() added: jBB.milliSecs() added: AppTitle() added: AutoMidHandle() added: MouseX() added: MouseY() added: MilliSecs() added: jBB.rotateImage() added: RotateImage() changed: moved from setInterval to requestAnimationFrame for smooth CPU rendering changed: jBB.ImageObject.draw is skipped while the image is not loaded 27.11.2018 -- 0.1.0 added: main class jBB and initialization added: jBB.ColorObject (class) added: jBB.ImageObject (class) added: jBB.graphics() added: jBB.graphicsWidth() added: jBB.graphicsHeight() added: jBB.clsColor() added: jBB.cls() added: jBB.color() added: jBB.rect() added: jBB.line() added: jBB.loadImage() added: jBB.drawImage() Download jBB 0.7.0 |
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Farbfinsternis.tv |
c64 |
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Woow!
Arbeitest immer noch dranne? Cool! Ist mir eben aufgefallen, weil stand oben! Ich mache gerade auch ein Framework wollte ich garnicht aber ist irgendwie ausgeartet alles (wollte nur n simples 2D Game mit WebRTC machen ... *gg) . Hab mich auch fürs erste am BlitzBasic/Max Befehlsatz orientiert, hab den halt auch lieb gewonnen ![]() Frohes schaffen weiterhin, und beste Grüße! Patrick |
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Betreten verboten! Kinder haften für ihre Eltern! |
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