Komischer Paticel Code

Übersicht BlitzBasic Blitz3D

Neue Antwort erstellen

master-link

Betreff: Komischer Paticel Code

BeitragSo, Aug 28, 2005 15:05
Antworten mit Zitat
Benutzer-Profile anzeigen
Tach auch,

hab mir mal EPs Runtergeladen, ist auch ziemlich cool, bloss ich komm mit dem Code, was der ausgibt nicht klar.
Kann mir jemand HGelfen, hier ist ein Beispiel Code:

BlitzBasic: [AUSKLAPPEN]
handle_camera = CreateCamera() Or your Handle of camera
handle_parent = your Object Or your pivot
Handle_Texture = LoadAnimTexture( your parameter )


gE_IdEmitter = EPS_Init_Emitter(50.0,-1.0,0.0,0.0,180.0, handle_parent,1.49012e-007,1.49012e-007,1.49012e-007, handle_camera,3,1,1,1,0.0)

; Becarfull if you have an animate texture
EPS_Init_Particule(gE_IdEmitter ,1.0,0.0,80.45,0.0,handle_texture,1,1.0,3,1,0.99,0.16,0.0,5.92,1.12,2.46,0,0)
EPS_Init_ParticuleColor( gE_IdEmitter,200.0,0.0,0.0,0.0,0.0,0.0,213.0,255.0,17.0)

; If you don't set particule rotation, uou don't need this line
EPS_Init_ParticuleRotation( gE_IdEmitter,0.0,0.0,0.0,0.0,0.0,0.0)

;If you don't set the wind, uou don't need this line
EPS_Init_EmitterWind( gE_IdEmitter ,-2.5,1.49012e-007,1.49012e-007 )


RotateEntity handle_parent,34.0,0.0,0.0


Thx im vorraus.

mfg
Master-link

Neue Antwort erstellen


Übersicht BlitzBasic Blitz3D

Gehe zu:

Powered by phpBB © 2001 - 2006, phpBB Group