Map Problem
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Mathias-KwiatkowskiBetreff: Map Problem |
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hi leute warum wird meine map nicht richtig angezeigt?
CODE: Code: [AUSKLAPPEN] Graphics 800,600,32
Cam_X=400-16 Cam_Y=300-16 Player_X=800 Player_Y=800 Dim Map(5000,5000) Map(1000,700)=1 Map(900,900)=1 Repeat Cls Color 255,255,0 For x=Player_X-Cam_X To Player_X-Cam_X +800 For y=Player_Y-Cam_Y To Player_Y-Cam_Y +600 If Map(x,y)=1 Then Plot x,y Next Next Color 255,0,0 Rect Cam_X,Cam_Y,32,32 Color 255,255,255 Text 10,10,"Mouse X:"+MouseX() Text 10,20,"Mouse Y:"+MouseY() Text 10,30,"Player X:"+Player_X Text 10,40,"Player Y:"+Player_y Line MouseX(),MouseY(),MouseX()+10,MouseY() Line MouseX(),MouseY(),MouseX(),MouseY()+10 Line MouseX(),MouseY(),MouseX()+15,MouseY()+15 If MouseDown(1) Then If MouseX()>Cam_X Then Player_X=Player_X+1 If MouseX()<Cam_X Then Player_X=Player_X-1 If MouseY()>Cam_Y Then Player_Y=Player_Y+1 If MouseY()<Cam_Y Then Player_Y=Player_Y-1 EndIf If Player_X<0+Cam_X Then Player_X=0+Cam_X If Player_Y<0+Cam_Y Then Player_Y=0+Cam_Y If Player_X>5000-Cam_X Then Player_X=5000-Cam_X If Player_Y>5000-Cam_Y Then Player_Y=5000-Cam_Y If MouseDown(2) Then End Flip Forever |
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hecticSieger des IS Talentwettbewerb 2006 |
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Du gehst die Dim-Abfrage etwas falsch an. Ausserdem würde ich es generell vermeiden 20mal MouseX() oder MouseY() abzurufen. Lieber den Wert zwischenspeichern.
Hier mal ein Beispiel: Code: [AUSKLAPPEN] Graphics 800,600,0,2
SetBuffer BackBuffer() Cam_X=400-16 Cam_Y=300-16 Player_X=800 Player_Y=800 Dim Map(5000,5000) For q=0 To 99999 Map(Rand(0,5000),Rand(0,5000))=1 Next Repeat Cls Color 255,255,0 mx=MouseX() my=MouseY() For x=0 To 79 For y=0 To 59 If Map(x+Player_X-Cam_X,y+Player_Y-Cam_Y)=1 Then Rect x*10,y*10,10,10,1 Next Next Color 255,255,255 Text 10,10,"Mouse X:"+mx Text 10,20,"Mouse Y:"+my Text 10,30,"Player X:"+Player_X Text 10,40,"Player Y:"+Player_y Line mx,my,mx+10,my Line mx,my,mx,my+10 Line mx,my,mx+15,my+15 If MouseDown(1) Then If mx>Cam_X Then Player_X=Player_X+1 If mx<Cam_X Then Player_X=Player_X-1 If my>Cam_Y Then Player_Y=Player_Y+1 If my<Cam_Y Then Player_Y=Player_Y-1 EndIf If Player_X<0+Cam_X Then Player_X=0+Cam_X If Player_Y<0+Cam_Y Then Player_Y=0+Cam_Y If Player_X>5000-Cam_X Then Player_X=5000-Cam_X If Player_Y>5000-Cam_Y Then Player_Y=5000-Cam_Y If MouseDown(2) Then End Flip Forever |
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