Unter Map Gespawnt
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MopronBetreff: Unter Map Gespawnt |
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Hi
ich hab nen Problem bei nem kleinen Test-Spiel ich werde irgendwie immer unter der map gespawnt Hier mein code Code: [AUSKLAPPEN] Graphics3D 1024,768,32,1
;-------------------------------- Const Terrain_T = 1 Const Unsichtbar_T = 1 Const Figur_T = 2 Const Haus_T = 1 Global Jump# ;----------------------------------------- Type Schuss Field x Field y Field z Field s End Type ;----------------------------------------- Light = CreateLight() ;------------------------------------------ tex1 = LoadTexture("Gras1.jpg") ScaleTexture tex1, 10, 10 tex2 = LoadTexture("Wasser.jpg") ScaleTexture tex2,10,10 ;------------------------------------------ Figur = LoadMesh("mario.x") ScaleMesh Figur,0.25,0.25,0.25 EntityType Figur,Figur_T ;-------------------------------------------- Camera = CreateCamera(Figur) PositionEntity Camera,0,5,2 ;-------------------------------------------- Terrain = LoadTerrain("Terrain.png") TerrainDetail Terrain,2000,True TerrainShading Terrain,True EntityTexture Terrain,Tex1 ScaleEntity Terrain,3,199,3 EntityType Terrain,Terrain_T ;------------------------------------------- Wasser = CreatePlane() EntityTexture Wasser,tex2 EntityAlpha Wasser,0.5 ;------------------------------------------ ;------------------------------------------ Unsichtbar = CreatePlane() EntityAlpha Unsichtbar,0 EntityType Unsichtbar,Unsichtbar_T ;------------------------------------------------ Haus = LoadMesh("a.3ds") ScaleMesh Haus, 25, 25, 25 EntityType Haus, Haus_T ;------------------------------------------------ SetBuffer BackBuffer() ;---------------------------------------------- PositionEntity Figur,180,100,1010 PositionEntity Haus,100,190,1010 PositionEntity Wasser,0,100,0 PositionEntity Unsichtbar,0,97,0 RotateEntity Haus, 90,0,0 ;------------------------------------------------ Collisions 2,1,2,3 ;=================================== While Not(KeyHit(1)) ;----------------------------------------- If KeyDown(17) Then MoveEntity Figur,0,0,2 If KeyDown(31) Then MoveEntity Figur,0,0,-2 If KeyDown(30) Then TurnEntity Figur,0,2,0 If KeyDown(32) Then TurnEntity Figur,0,-2,0 ;----------------------------------------------------- If KeyHit(57) Then Jump = 5 ElseIf Jump > 0 Then Jump = Jump - 0.3 TranslateEntity Figur,0,Jump,0 EndIf ;-------------------------------------------------- If MouseDown(1) Then s.schuss = New Schuss s\s = LoadSprite("schuss.png") s\x = EntityX(Figur) s\y = EntityY(Figur) s\z = EntityZ(Figur) PositionEntity s\s, s\x, s\y + 2,s\z + 4 RotateEntity s\s,EntityPitch(Figur),EntityYaw(Figur),EntityRoll(Figur) End If ;------------------------------------------------------- For s.schuss = Each schuss MoveEntity s\s,0,0,5 Next ;------------------------------------------------------- counter = counter + 1 If time = 0 Then time = MilliSecs() If time + 1001 < MilliSecs() Then framerate = counter counter = 0 time = MilliSecs() EndIf ;--------------------------------------------------- TranslateEntity Figur,0,-1,0 ;----------------------------------------- UpdateWorld() RenderWorld() ;------------------------------------ Text 10,10,framerate Flip ;--------------------------------------- Wend ;=============================== End kann mir vllt jemand helfen? |
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hecticSieger des IS Talentwettbewerb 2006 |
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Problemfälle sind:
ScaleEntity Terrain,3,199,3 und PositionEntity Figur,180,100,1010 |
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Download der Draw3D2 V.1.1 für schnelle Echtzeiteffekte über Blitz3D |
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BladeRunnerModerator |
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~VERSCHOBEN~ Dieser Thread passte nicht in das Forum, in dem er ursprünglich gepostet wurde. |
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Zu Diensten, Bürger.
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