3-dimensionale dim-felder?!
Übersicht

PhilonBetreff: 3-dimensionale dim-felder?! |
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Hi leute!
wollt fragen wie ich das machen kann damit das geht! also es soll ein feld einlesen mit 17*17*9 Nullen! ja echt nur nullen. Dim change(mapx,mapy,depth) ;mapx=17, mapy=17, depth=9 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 .......und so weiter.... For depth=0 To 9 For y=0 To mapy For x=0 To mapx Read change(x,y,0) Next Next Next |
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Eingeproggt |
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Du bist der Lösung schon sehr nahe denk ich ![]() Code: [AUSKLAPPEN] For depth=0 To 8
For y=0 To mapy-1 For x=0 To mapx-1 Read change(x,y,depth) Next Next Next Gehts so vielleicht? Der Trick ist wie du siehst, dass von 0 weg gezählt wird, also 0 bis 8 entspricht 9 Werten ![]() EDIT: Sollte "Out of Data" kommen musst du dein Data ![]() |
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Gewinner des BCC 18, 33 und 65 sowie MiniBCC 9 |
- Zuletzt bearbeitet von Eingeproggt am Mo, Apr 13, 2009 16:28, insgesamt einmal bearbeitet
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XeresModerator |
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Nur nullen muss man nicht einlesen - alle Felder sind 0 bis du sie änderst.
und ansonsten: Code: [AUSKLAPPEN] For depth=0 To 9
For y=0 To mapy For x=0 To mapx Read change(x,y,depth) Next Next Next |
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Win10 Prof.(x64)/Ubuntu 16.04|CPU 4x3Ghz (Intel i5-4590S)|RAM 8 GB|GeForce GTX 960
Wie man Fragen richtig stellt || "Es geht nicht" || Video-Tutorial: Sinus & Cosinus THERE IS NO FAIR. THERE IS NO JUSTICE. THERE IS JUST ME. (Death, Discworld) |
Philon |
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ja aber bei
Read change(x,y,depth) zählt doch depth auch immer eins hoch oder? sollen doch alles nullen werden. PS wie macht man diese code-kästchen?? |
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Eingeproggt |
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depth ist deine dritte Dimension und in der willst du ja auch Nullen haben?
Wenn du immer Read change(x,y,0) schreibst, wird change(x,y,1), change(x,y,2) usw gar nicht bearbeitet. Und die Code-Tags machst du mit dem Button übern Eingabefeld "Code" (Code markieren und dann drauf klicken) |
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Gewinner des BCC 18, 33 und 65 sowie MiniBCC 9 |
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XeresModerator |
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Der Inhalt des Felds ist was anderes als die Koordinaten... x, y und depth geben eine Position an die mit Read![]() Benutz den [ code ] Button unter den Smileys ![]() |
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Win10 Prof.(x64)/Ubuntu 16.04|CPU 4x3Ghz (Intel i5-4590S)|RAM 8 GB|GeForce GTX 960
Wie man Fragen richtig stellt || "Es geht nicht" || Video-Tutorial: Sinus & Cosinus THERE IS NO FAIR. THERE IS NO JUSTICE. THERE IS JUST ME. (Death, Discworld) |
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Tankbuster |
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Warum nicht:
Code: [AUSKLAPPEN] For depth=0 To 9
For y=0 To mapy For x=0 To mapx change(x,y,depth)=0 Next Next Next Oder hab ich den eingangspost jetzt iwi falsch verstanden? o.0 |
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Philon |
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oh okok
habs jetzt aaber leider funktioniert noch nicht. ich kriege immer noch das "out of data" teil, was auch immer das heissen soll... ich habe nur dieses dim-feld rauskopiert und alleine gestartet, und das hat geklappt! und mein programm funkt nich.. ok habe ALLES rausgeschnitten, wo irgendwo "change" vorkam. (ausser dem dim natürlich) aber es funktioniert immer noch nicht??!? was soll ich machen? |
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Nicdel |
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Uns mehr Code geben? Oder sollen wir alles erraten? | ||
Desktop: Intel Pentium 4 2650 Mhz, 2 GB RAM, ATI Radeon HD 3850 512 MB, Windows XP
Notebook: Intel Core i7 720 QM 1.6 Ghz, 4 GB DDR3 RAM, nVidia 230M GT, Windows 7 |
Philon |
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ok soll ich alles reintun?!
ok.. ich hoffe ich darf das und ihr schauts euch mal an! Code: [AUSKLAPPEN] Graphics 800, 600, 16, 2
SetBuffer BackBuffer() ;--------------------------------------------------------------------Variables-------- Global pnum=3 Global mapx=17 Global mapy=17 red= LoadImage("bilder/rot.bmp") purple=LoadImage("bilder/lila.bmp") blue= LoadImage("bilder/blau.bmp") green= LoadImage("bilder/grün.bmp") star= LoadImage("bilder/stern.bmp") MaskImage star,0,0,0 terrain = LoadAnimImage("bilder/tileset.bmp",32,32,0,4) ;1=Jungle ;2=Savanna ;3=Temperate ;4=Desert ;---------------------------------------------------------------------Genes-------- pnum=3 Dim footKneeHip(pnum), coordination(pnum), longerGestation(pnum), motherChild(pnum) Dim redSexDifferences(pnum), pairBonding(pnum), paternalProvisioning(pnum), incestAversion(pnum) Dim larynxTongue(pnum), broccasArea(pnum), vocabulary(pnum), brainSize(pnum), diet(pnum) Dim nerveSpeed(pnum), brainOrganization(pnum), gIntelligence(pnum), familySystem(pnum), speech(pnum) Dim empathy(pnum), moralEmotions(pnum), reciprocity(pnum), statusSeeking(pnum), reputation(pnum) Dim strideWalking(pnum), maleBonding(pnum), dexterity(pnum), inventions(pnum), teachingLearning(pnum) Dim ruleObedience(pnum), freeRiderDetection(pnum), nepotism(pnum), socialCompetence(pnum) Dim indoctrinability(pnum), tribalRituals(pnum), ancestorBeliefs(pnum), incestTaboos(pnum) Dim bandPatriotism(pnum), similarityAttraction(pnum), socialGrooming(pnum), longDistanceHunting(pnum) Dim technologyLevel(pnum), tribalPatriotism(pnum), combatStrength(pnum), group4(pnum) For pnum=0 To 3 footkneehip(pnum)=0 coordination(pnum)=0 longerGestation(pnum)=0 motherChild(pnum)=0 redSexDifferences(pnum)=0 pairBonding(pnum)=0 paternalProvisioning(pnum)=0 incestAversion(pnum)=0 larynxTongue(pnum)=0 broccasArea(pnum)=0 vocabulary(pnum)=0 brainSize(pnum)=0 diet(pnum)=0 group4(pnum)=0 nerveSpeed(pnum)=0 brainOrganization(pnum)=0 gIntelligence(pnum)=0 familySystem(pnum)=0 speech(pnum)=0 empathy(pnum)=0 moralEmotions(pnum)=0 reciprocity(pnum)=0 statusSeeking(pnum)=0 reputation(pnum)=0 strideWalking(pnum)=0 maleBonding(pnum)=0 dexterity(pnum)=0 inventions(pnum)=0 teachingLearning(pnum)=0 ruleObedience(pnum)=0 freeRiderDetection(pnum)=0 nepotism(pnum)=0 socialCompetence(pnum)=0 indoctrinability(pnum)=0 tribalRituals(pnum)=0 ancestorBeliefs(pnum)=0 incestTaboos(pnum)=0 bandPatriotism(pnum)=0 similarityAttraction(pnum)=0 socialGrooming(pnum)=0 longDistanceHunting(pnum)=0 technologyLevel(pnum)=0 tribalPatriotism(pnum)=0 combatStrength(pnum)=0 Next ;------------------------------------------------------------------Dims-------- Dim map(mapx, mapy) Data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1 Data 1,1,1,1,2,2,2,2,2,2,2,2,2,2,1,1,1,1 Data 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1 Data 1,1,2,2,2,2,2,3,3,3,3,2,2,2,2,2,1,1 Data 1,1,2,2,2,2,3,3,3,3,3,3,2,2,2,2,1,1 Data 1,1,2,2,2,3,3,3,3,3,3,3,3,2,2,2,1,1 Data 1,1,2,2,2,3,3,3,3,3,3,3,3,2,2,2,1,1 Data 1,1,2,2,2,3,3,3,3,3,3,3,3,2,2,2,1,1 Data 1,1,2,2,2,3,3,3,3,3,3,3,3,2,2,2,1,1 Data 1,1,2,2,2,2,3,3,3,3,3,3,2,2,2,2,1,1 Data 1,1,2,2,2,2,2,3,3,3,3,2,2,2,2,2,1,1 Data 1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,1,1,1 Data 1,1,1,1,2,2,2,2,2,2,2,2,2,2,1,1,1,1 Data 1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 Data 1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1 For y=0 To mapy For x=0 To mapx Read map(x, y) Next Next Dim territory(mapx, mapy) Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1, 0, 0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, 1, 1,-1 Data -1, 0,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, 1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 Data -1, 3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, 2,-1 Data -1, 3, 3,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1, 2, 2,-1 Data -1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1,-1 For y=0 To mapy For x=0 To mapx Read territory(x, y) Next Next Dim muts(mapx,mapy) Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 For y=0 To mapy For x=0 To mapx Read muts(x, y) Next Next depth=9 Dim change(mapx,mapy,depth) Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 For depth=0 To 9 For y=0 To mapy For x=0 To mapx Read change(x,y,depth) Next Next Next pnum=3 Dim genelvl(pnum) genelvl(0)=0 genelvl(1)=0 genelvl(2)=0 genelvl(3)=0 pnum=3 Dim psquares(pnum) psquares(0)=3 psquares(1)=3 psquares(2)=3 psquares(3)=3 ;--------------------------------------------------------------------Loop----------- While Not KeyHit(1) If KeyDown(28) Or KeyHit(57) NextMove() For y=0 To mapy For x=0 To mapx If territory(x,y)>-10 And territory(x,y)<0 DrawImage terrain, x*33, y*33, map(x, y)-1 If territory(x,y)=0 DrawImage red, x*33, y*33 If territory(x,y)=1 DrawImage green, x*33, y*33 If territory(x,y)=2 DrawImage purple, x*33, y*33 If territory(x,y)=3 DrawImage blue, x*33, y*33 If muts(x,y)=1 Then DrawImage star, x*33 ,y*33 EndIf If muts(x,y)=2 Then DrawImage star, x*33 ,y*33 DrawImage star, x*33 ,y*33+10 EndIf If muts(x,y)=3 Then DrawImage star, x*33 ,y*33 DrawImage star, x*33 ,y*33+10 DrawImage star, x*33+10, y*33 EndIf If muts(x,y)>4 Then muts(x,y)=4 If muts(x,y)=4 Then DrawImage star, x*33 ,y*33 DrawImage star, x*33 ,y*33+10 DrawImage star, x*33+10, y*33 DrawImage star, x*33+10, y*33+10 EndIf Next Next Flip Cls Text 600, 0, psquares(0) Text 600, 20, psquares(1) Text 600, 40, psquares(2) Text 600, 60, psquares(3) Wend End ;-------------------------------------------------------------------Functions------- Function NextMove() updateterrainnew() updatemutations() updategenes() End Function ;--------------------------- Function mutation(xPos,yPos) muts(xPos,yPos)=muts(xPos,yPos)+1 End Function ;--------------------------- Function updateMutations() ;mutations spread For pnum=0 To 3 For x=1 To mapx-1 For y=1 To mapy-1 change(x,y,0)=0 mut=muts(x,y) If territory(x,y)=pnum Then If territory(x-1,y-1)=pnum And muts(x-1,y-1)>mut change(x,y,0)=1 If territory(x ,y-1)=pnum And muts(x ,y-1)>mut change(x,y,0)=1 If territory(x-1,y )=pnum And muts(x-1,y )>mut change(x,y,0)=1 If territory(x+1,y )=pnum And muts(x+1,y )>mut change(x,y,0)=1 If territory(x+1,y-1)=pnum And muts(x+1,y-1)>mut change(x,y,0)=1 If territory(x-1,y+1)=pnum And muts(x-1,y+1)>mut change(x,y,0)=1 If territory(x+1,y+1)=pnum And muts(x+1,y+1)>mut change(x,y,0)=1 If territory(x ,y+1)=pnum And muts(x ,y+1)>mut change(x,y,0)=1 EndIf Next Next For x=1 To mapx-1 For y=1 To mapy-1 If change(x,y,0)=1 Then muts(x,y)=muts(x,y)+1 EndIf Next Next Next ;mutations occur SeedRnd MilliSecs() For y=1 To mapy-1 For x=1 To mapx-1 mut=Rand(0,200) If mut=1 And territory(x,y)>-1 mutation(x,y) Next Next ;if all squares of a player have a mutation, all mutations -1 h=0 pnum=0 For pnum=0 To 3 For x=1 To mapx-1 For y=1 To mapy-1 If territory(x,y)=pnum Then If Not muts(x,y)>0 Then h=1 EndIf Next Next If h=0 Then For x=1 To mapx-1 For y=1 To mapy-1 If territory(x,y)=pnum Then muts(x,y)=muts(x,y)-1 EndIf Next Next stridewalking(pnum)=1 EndIf h=0 Next End Function ;--------------------------- Function updateTerrain() x=0 y=0 For y=1 To mapy-1 For x=1 To mapx-1 If territory(x, y)<0 territory(x,y)=-1 If territory(x-1,y-1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x ,y-1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x+1,y-1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x-1,y )>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x+1,y )>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x-1,y+1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x ,y+1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 If territory(x+1,y+1)>-1 territory(x,y)=-1 Else territory(x,y)= territory(x,y)-1 EndIf Next Next psquares(0)=0 psquares(1)=0 psquares(2)=0 psquares(3)=0 For y=1 To mapy-1 For x=1 To mapx-1 If territory(x,y)>-9 And territory(x,y)<0 Then If territory(x-1,y-1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x-1,y-1) If map(x,y)=2 Then If stridewalking(territory(x-1,y-1))=1 territory(x,y)= territory(x-1,y-1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x-1,y-1))=1 Then If gintelligence(territory(x-1,y-1)) territory(x,y)= territory(x-1,y-1) EndIf EndIf EndIf ;--------- If territory(x ,y-1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x ,y-1) If map(x,y)=2 Then If stridewalking(territory(x ,y-1))=1 territory(x,y)= territory(x ,y-1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x ,y-1))=1 Then If gintelligence(territory(x ,y-1)) territory(x,y)= territory(x ,y-1) EndIf EndIf EndIf ;--------- If territory(x+1,y-1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x+1,y-1) If map(x,y)=2 Then If stridewalking(territory(x+1,y-1))=1 territory(x,y)= territory(x+1,y-1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x+1,y-1))=1 Then If gintelligence(territory(x+1,y-1)) territory(x,y)= territory(x+1,y-1) EndIf EndIf EndIf ;--------- If territory(x-1,y )>-1 Then If map(x,y)=1 territory(x,y)= territory(x-1,y ) If map(x,y)=2 Then If stridewalking(territory(x-1,y ))=1 territory(x,y)= territory(x-1,y ) EndIf If map(x,y)>=3 Then If stridewalking(territory(x-1,y ))=1 Then If gintelligence(territory(x-1,y )) territory(x,y)= territory(x-1,y ) EndIf EndIf EndIf ;--------- If territory(x+1,y )>-1 Then If map(x,y)=1 territory(x,y)= territory(x+1,y ) If map(x,y)=2 Then If stridewalking(territory(x+1,y ))=1 territory(x,y)= territory(x+1,y ) EndIf If map(x,y)>=3 Then If stridewalking(territory(x-1,y ))=1 Then If gintelligence(territory(x+1,y )) territory(x,y)= territory(x+1,y ) EndIf EndIf EndIf ;--------- If territory(x-1,y+1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x-1,y+1) If map(x,y)=2 Then If stridewalking(territory(x-1,y+1))=1 territory(x,y)= territory(x-1,y+1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x-1,y+1))=1 Then If gintelligence(territory(x-1,y+1)) territory(x,y)= territory(x-1,y+1) EndIf EndIf EndIf ;--------- If territory(x ,y+1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x ,y+1) If map(x,y)=2 Then If stridewalking(territory(x-1,y+1))=1 territory(x,y)= territory(x ,y+1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x ,y+1))=1 Then If gintelligence(territory(x ,y+1)) territory(x,y)= territory(x ,y+1) EndIf EndIf EndIf ;--------- If territory(x+1,y+1)>-1 Then If map(x,y)=1 territory(x,y)= territory(x+1,y+1) If map(x,y)=2 Then If stridewalking(territory(x+1,y+1))=1 territory(x,y)= territory(x+1,y+1) EndIf If map(x,y)>=3 Then If stridewalking(territory(x+1,y+1))=1 Then If gintelligence(territory(x+1,y+1)) territory(x,y)= territory(x+1,y+1) EndIf EndIf EndIf ;--------- EndIf If territory(x,y)>-1 Then If territory(x,y)=0 psquares(0)=psquares(0)+1 If territory(x,y)=1 psquares(1)=psquares(1)+1 If territory(x,y)=2 psquares(2)=psquares(2)+1 If territory(x,y)=3 psquares(3)=psquares(3)+1 EndIf Next Next End Function ;--------------------------- Function updateTerrainNew() x=0 y=0 For depth=0 To 9 For y=1 To mapy-1 For x=1 To mapx-1 change(x,y,depth)=0 Next Next Next For y=1 To mapy-1 For x=1 To mapx-1 If territory(x,y)>-1 change(x,y,9)=0 If territory(x-1,y-1)>-1 change(x,y,0)=1 If territory(x ,y-1)>-1 change(x,y,1)=1 If territory(x+1,y-1)>-1 change(x,y,2)=1 If territory(x-1,y )>-1 change(x,y,3)=1 If territory(x+1,y )>-1 change(x,y,4)=1 If territory(x-1,y+1)>-1 change(x,y,5)=1 If territory(x ,y+1)>-1 change(x,y,6)=1 If territory(x+1,y+1)>-1 change(x,y,7)=1 EndIf Next Next psquares(0)=0 psquares(1)=0 psquares(2)=0 psquares(3)=0 For y=1 To mapy-1 For x=1 To mapx-1 If change(x,y,0)+change(x,y,1)+change(x,y,2)+change(x,y,3)+change(x,y,4)+change(x,y,5)+change(x,y,6)+change(x,y,7)=1 Then fgh=1 EndIf Next Next End Function ;--------------------- Function updateGenes() ;GROUP 1 For pnum=0 To 3 If footKneeHip(pnum)+coordination(pnum)=2 stridewalking(pnum)=1 Next ;GROUP 2 For pnum=0 To 3 If longerGestation(pnum)>0 Then If motherChild(pnum)>0 Then If redsexDifferences(pnum)>0 Then If pairBonding(pnum)>0 Then If paternalProvisioning(pnum)>0 Then If incestAversion(pnum)>0 Then familySystem(pnum)=1 If longerGestation(pnum)>1 Then If motherChild(pnum)>1 Then If paternalProvisioning(pnum)>1 Then familySystem(pnum)=2 If motherChild(pnum)>2 If paternalProvisioning(pnum)>2 familySystem(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 3 If larynxTongue(pnum)>0 Then If broccasArea(pnum)>0 Then If vocabulary(pnum)>0 Then speech(pnum)=1 If larynxTongue(pnum)>1 Then If broccasArea(pnum)>1 Then If vocabulary(pnum)>1 Then speech(pnum)=2 If vocabulary(pnum)>2 Then speech(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 4 If strideWalking(pnum)>0 Then If maleBonding(pnum)>0 Then diet(pnum)=1 longDistanceHunting(pnum)=1 If maleBonding(pnum)>1 Then diet(pnum)=2 longDistanceHunting(pnum)=2 If maleBonding(pnum)>2 Then diet(pnum)=3 longDistanceHunting(pnum)=3 EndIf EndIf EndIf EndIf ;GROUP 5 If brainSize(pnum)>0 Then If diet(pnum)>0 Then group4(pnum)=1 If brainSize(pnum)>1 Then If diet(pnum)>1 Then group4(pnum)=2 If brainSize(pnum)>2 Then If diet(pnum)>2 Then group4(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 6 If group4(pnum)>0 Then If nerveSpeed(pnum)>0 Then If brainOrganization(pnum)>0 Then gIntelligence(pnum)=1 If group4(pnum)>1 Then If nerveSpeed(pnum)>1 Then If brainOrganization(pnum)>1 Then gIntelligence(pnum)=2 If group4(pnum)>2 Then If nerveSpeed(pnum)>2 Then If brainOrganization(pnum)>2 Then gIntelligence(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 7 If gIntelligence(pnum)>0 Then If familySystem(pnum)>0 Then If speech(pnum)>0 Then teachingLearning(pnum)=1 If gIntelligence(pnum)>1 Then If familySystem(pnum)>1 Then If speech(pnum)>1 Then teachingLearning(pnum)=2 If gIntelligence(pnum)>2 Then If familySystem(pnum)>2 Then If speech(pnum)>2 Then teachingLearning(pnum)=3 If gIntelligence(pnum)>3 Then teachingLearning(pnum)=4 If gIntelligence(pnum)>4 Then teachingLearning(pnum)=5 If gIntelligence(pnum)>5 Then teachingLearning(pnum)=6 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 8 If familySystem(pnum)>0 Then If speech(pnum)>0 Then If empathy(pnum)>0 Then If moralEmotions(pnum)>0 Then If reciprocity(pnum)>0 Then If statusSeeking(pnum)>0 Then If reputation(pnum)>0 Then socialCompetence(pnum)=1 If familySystem(pnum)>1 Then If speech(pnum)>1 Then If empathy(pnum)>1 Then If moralEmotions(pnum)>1 Then If reciprocity(pnum)>1 Then socialCompetence(pnum)=2 If familySystem(pnum)>2 Then If speech(pnum)>2 Then If reciprocity(pnum)>2 Then socialCompetence(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 9 If dexterity(pnum)>0 Then If inventions(pnum)>0 Then If teachingLearning(pnum)>0 Then technologyLevel(pnum)=1 If inventions(pnum)>1 Then If teachingLearning(pnum)>1 Then technologyLevel(pnum)=2 If inventions(pnum)>2 Then If teachingLearning(pnum)>2 Then technologyLevel(pnum)=3 If inventions(pnum)>3 Then If teachingLearning(pnum)>3 Then technologyLevel(pnum)=4 If inventions(pnum)>4 Then If teachingLearning(pnum)>4 Then technologyLevel(pnum)=5 If inventions(pnum)>5 Then If teachingLearning(pnum)>5 Then technologyLevel(pnum)=6 If inventions(pnum)>6 Then technologyLevel(pnum)=7 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 10 If ruleObedience(pnum)>0 Then If freeRiderDetection(pnum)>0 Then If nepotism(pnum)>0 Then If socialCompetence(pnum)>0 Then bandPatriotism(pnum)=1 If ruleObedience(pnum)>1 Then If freeRiderDetection(pnum)>1 Then If nepotism(pnum)>1 Then If socialCompetence(pnum)>1 Then bandPatriotism(pnum)=2 If ruleObedience(pnum)>2 Then If freeRiderDetection(pnum)>2 Then If socialCompetence(pnum)>2 Then bandPatriotism(pnum)=3 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 11 If indoctrinability(pnum)>0 Then If tribalRituals(pnum)>0 Then If ancestorBeliefs(pnum)>0 Then If incestTaboos(pnum)>0 Then If bandPatriotism(pnum)>0 Then If similarityAttraction(pnum)>0 Then If socialGrooming(pnum)>0 Then tribalPatriotism(pnum)=1 If indoctrinability(pnum)>1 Then If tribalRituals(pnum)>1 Then If ancestorBeliefs(pnum)>1 Then If bandPatriotism(pnum)>1 Then If socialGrooming(pnum)>1 Then tribalPatriotism(pnum)=2 If indoctrinability(pnum)>2 Then If tribalRituals(pnum)>2 Then If ancestorBeliefs(pnum)>2 Then If bandPatriotism(pnum)>2 Then tribalPatriotism(pnum)=3 If tribalRituals(pnum)>3 Then tribalPatriotism(pnum)=4 If tribalRituals(pnum)>4 Then tribalPatriotism(pnum)=5 EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf EndIf ;GROUP 12 combatstrength(pnum)=longDistanceHunting(pnum)+technologylevel(pnum)+tribalPatriotism(pnum) Next End Function |
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XeresModerator |
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"out of data" bedeutet, das du nicht genug Werte per Data![]() Edit: Du brauchst 10 mal ein x mal y großes Data-Feld wenn du alles in dein 3D Array füllen möchtest. Oder du verwendest restore ![]() Oder - wenn da alle Werte immer 0 sein sollen - lässt du den ganzen Data Spaß ganz. |
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- Zuletzt bearbeitet von Xeres am Mo, Apr 13, 2009 16:59, insgesamt einmal bearbeitet
matze-t |
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Also "Out of Data" heißt, dass du zu wenig Werte mit Data angegeben hast.
So wie ich das sehe hast du nur 18*18 = 324 Nullen angegeben, du brauchst aber 18 * 18 * 9. |
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Philon |
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boa viielen dank!!!
habe mit dem restore-befehl das problem gelöst: Code: [AUSKLAPPEN] Dim change(mapx,mapy,depth)
.change Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 Data 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 For depth=0 To 9 For y=0 To mapy For x=0 To mapx Read change(x,y,depth) Next Next Restore change Next |
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tobias12 |
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den restore befehl solltest du am anfang der for...next schleifen anbrigen | ||
Mein Projekteforum |
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Tankbuster |
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Tankbuster hat Folgendes geschrieben: Warum nicht:
Code: [AUSKLAPPEN] For depth=0 To 9
For y=0 To mapy For x=0 To mapx change(x,y,depth)=0 Next Next Next Oder hab ich den eingangspost jetzt iwi falsch verstanden? o.0 |
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Eingeproggt |
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Matze-T hat Folgendes geschrieben: So wie ich das sehe hast du nur 18*18 = 324 Nullen angegeben, du brauchst aber 18 * 18 * 9.
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Gewinner des BCC 18, 33 und 65 sowie MiniBCC 9 |
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Timderheld |
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hi ich hab dazu auch ma ne frage wie kann man den 3dimensionale dim felder erstellen, also das man ein teil der ersten schicht transparent macht und die darunterliegende zum vorschein kommt | ||
da_poller |
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du hast einige arrays die IMMER 0 sind beim befüllen..
warum willst du die mit 0 befüllen? beim erstellen eines aray(Dim ![]() ![]() |
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The_Nici |
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Timderheld hat Folgendes geschrieben: hi ich hab dazu auch ma ne frage wie kann man den 3dimensionale dim felder erstellen, also das man ein teil der ersten schicht transparent macht und die darunterliegende zum vorschein kommt
Dim ![]() MaskImage ![]() DrawImage ![]() MfG |
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