Bei kollision verschiebt sich ganze stadt

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Betreff: Bei kollision verschiebt sich ganze stadt

BeitragSa, März 20, 2004 17:28
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Hier ist mein Code:
Code: [AUSKLAPPEN]
AppTitle("Mission Mars")
Graphics 1024,768,32,1
;cursor
cursor = LoadImage("cursor.bmp")
cursor1 = LoadImage("cursor1.bmp")
cursor2 = LoadImage("cursor2.bmp")
cursor3 = LoadImage("cursor3.bmp")
cursor5 = LoadImage("cursor5.bmp")
;blau
nav1   = LoadAnimImage("grafik/nav1.bmp",200,200,0,3)
f1     = LoadAnimImage("grafik/f1.bmp",128,64,0,2)
sg1    = LoadAnimImage("grafik/sg1.bmp",64,64,0,2)
shot1  = LoadImage("grafik/shot1.bmp")
t1     = LoadAnimImage("grafik/1.bmp",52,52,0,1)
;rot
nav2   = LoadAnimImage("grafik/nav2.bmp",200,200,0,3)
f2     = LoadAnimImage("grafik/f2.bmp",128,64,0,2)
sg2    = LoadAnimImage("grafik/sg2.bmp",64,64,0,2)
shot2  = LoadImage("grafik/shot2.bmp")
t2     = LoadAnimImage("grafik/2.bmp",52,52,0,1)
;wasser
wasser = LoadAnimImage("grafik/wasser.bmp",16,16,0,3)
;explosion
ex     = LoadAnimImage("grafik/ex.bmp", 60,46, 0,6)
;level
level  = LoadAnimImage("grafik/map.bmp",32,32,0,15)
baum   = LoadImage("grafik/baum.bmp")
stein  = LoadImage("grafik/stein.bmp")
;menu
;sounds
a1      = LoadSound("sound/1.wav")
a2      = LoadSound("sound/2.wav")

SetBuffer BackBuffer()

v   = 220
v1  = 250
c   = 280
c1  = 300
v1  = 280
c1  = 300
za# = za#+1
m   = 100
m1  = 100
w   = 312
w1  = 400 
b   = 100
b1  = 500
b2  = 60
b3  = 450
b4  = 400
b5  = 80
b6  = 180
b7  = 470
b8  = 190
b9  = 510
s1  = 500
s   = 230
n11 = +10

f =LoadFont("lucida blackletter",24,False,False,False)
SetFont f

l1# = 100

px = 10

py = 7

move = 1
t1     = LoadAnimImage("grafik/1.bmp",52,52,0,1)

Geschwindigkeit = 3
X# = 300
Y# = 220

Dim map(30,101)
Data 10,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,11
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For y = 0 To 101
For x = 0 To 30
Read map(x,y)
Next
Next
Repeat
Cls
   If MilliSecs() > tmrSparks1 + 100 Then
      tmrSparks1=MilliSecs()
      frmSparks1=(frmSparks1 + 1) Mod 4
   End If

   If MilliSecs() > tmrSparks2 + 400 Then
      tmrSparks2=MilliSecs()
      frmSparks2=(frmSparks2 + 1) Mod 2
   End If
   If MilliSecs() > tmrSparks + 200 Then
      tmrSparks=MilliSecs()
      frmSparks=(frmSparks + 1) Mod 2
   End If
   If MilliSecs() > tmrSparks3 + 100 Then
      tmrSparks3=MilliSecs()
      frmSparks3=(frmSparks3 + 1) Mod 3
   End If
   If MilliSecs() > tmrSparks4 + 800 Then
      tmrSparks4=MilliSecs()
      frmSparks4=(frmSparks4 + 1) Mod 3
   End If
If KeyDown(208) Then
m1 = m1-32
b1 = b1-32
b3 = b3-32
b4 = b4-32
If map(px,py+1) < 3 Then
py = py + 1
scrolly = scrolly + 32
move = 1
End If
End If

If KeyDown(200) Then
m1 = m1+32
b1 = b1+32
b3 = b3+32
b4 = b4+32
If map(px,py-1) < 3 Then
py = py - 1
scrolly = scrolly - 32
move = 1
End If
End If

If KeyDown(203) Then
m = m+32
b = b+32
b2 = b2+32
b5 = b5+32
If map(px-1,py) < 3 Then
px = px - 1
scrollx = scrollx - 32
move = 1
End If
End If

If KeyDown(205) Then
m = m-32
b = b-32
b2 = b2-32
b5 = b5-32
If map(px+1,py) < 3 Then
px = px + 1
scrollx = scrollx + 32
move = 1
EndIf
End If

TileImage wasser,0,0,frmsparks4
For y = 0 To 101
For x = 0 To 30
DrawImage level,x*32-scrollx,y*32-scrolly,map(x,y)
Next
Next
DrawImage stein,s,s1
DrawImage baum,b6,b7
DrawImage baum,b8,b9
DrawImage baum,b5,b4
DrawImage baum,b2,b3
DrawImage baum,b,b1
DrawImage nav1,m,m1,frmsparks3
If move = 1 Then x = px * 32: y = py * 32:DrawImage t1,x-scrollx,y-scrolly: Delay 50
If ImagesCollide (cursor, MouseX(), MouseY(), 0, nav1, m,m1, 0) Then
Color 0,0,255
Text m,m1,""+l1#+"%"
DrawImage cursor2,MouseX(),MouseY()
EndIf
If ImagesCollide (cursor, MouseX(), MouseY(), 0, t1, x-scrollx, y-scrolly, 0) Then
Color 0,0,255
Text c,v,""+l1#+"%"
DrawImage cursor5,MouseX(),MouseY()
EndIf
DrawImage cursor,MouseX(),MouseY()
Flip
Until KeyHit(1)

[i]
Die nav1 und die Bäume gehen bei kollision aus dem Bild

Gossi

BeitragSa, März 20, 2004 20:07
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Ähh is das jetzt ein code archiv-beispiel oder gibts zum code auch die passende frage? Confused
Alle Wasser laufen ins Meer, doch wird das Meer nicht voller; an den Ort, dahin sie fließen, fließen sie immer wieder. (...) Was geschehen ist, eben das wird hernach sein. Was man getan hat, eben das tut man hernach wieder, und es geschieht nichts neues unter der Sonne. Geschieht etwas, von dem man sagen könnte: "Sieh, das ist neu"? Es ist längst vorher auch geschehen in den Zeiten, die vor uns gewesen sind.
 

dubitat

BeitragMo, März 22, 2004 15:23
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er möchte gerne wissen, wie er das wegbekommt, das sich bei der kollision die ganze stadt verschiebt!

zum thread: ich habe jetzt keine lust den code durchzuarbeiten, zu verstehen, die bilder zu ersetzen und den fehler zu finden! wenn du den code etwas kleiner halten könntest, und uns den code postest, wo du die kollision machst und das bild zeichnest wären wir dir dankbar!
Erare humanum est - Irren ist Menschlich

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