Bei kollision verschiebt sich ganze stadt
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dimasterBetreff: Bei kollision verschiebt sich ganze stadt |
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Hier ist mein Code:
Code: [AUSKLAPPEN] AppTitle("Mission Mars")
[i]
Graphics 1024,768,32,1 ;cursor cursor = LoadImage("cursor.bmp") cursor1 = LoadImage("cursor1.bmp") cursor2 = LoadImage("cursor2.bmp") cursor3 = LoadImage("cursor3.bmp") cursor5 = LoadImage("cursor5.bmp") ;blau nav1 = LoadAnimImage("grafik/nav1.bmp",200,200,0,3) f1 = LoadAnimImage("grafik/f1.bmp",128,64,0,2) sg1 = LoadAnimImage("grafik/sg1.bmp",64,64,0,2) shot1 = LoadImage("grafik/shot1.bmp") t1 = LoadAnimImage("grafik/1.bmp",52,52,0,1) ;rot nav2 = LoadAnimImage("grafik/nav2.bmp",200,200,0,3) f2 = LoadAnimImage("grafik/f2.bmp",128,64,0,2) sg2 = LoadAnimImage("grafik/sg2.bmp",64,64,0,2) shot2 = LoadImage("grafik/shot2.bmp") t2 = LoadAnimImage("grafik/2.bmp",52,52,0,1) ;wasser wasser = LoadAnimImage("grafik/wasser.bmp",16,16,0,3) ;explosion ex = LoadAnimImage("grafik/ex.bmp", 60,46, 0,6) ;level level = LoadAnimImage("grafik/map.bmp",32,32,0,15) baum = LoadImage("grafik/baum.bmp") stein = LoadImage("grafik/stein.bmp") ;menu ;sounds a1 = LoadSound("sound/1.wav") a2 = LoadSound("sound/2.wav") SetBuffer BackBuffer() v = 220 v1 = 250 c = 280 c1 = 300 v1 = 280 c1 = 300 za# = za#+1 m = 100 m1 = 100 w = 312 w1 = 400 b = 100 b1 = 500 b2 = 60 b3 = 450 b4 = 400 b5 = 80 b6 = 180 b7 = 470 b8 = 190 b9 = 510 s1 = 500 s = 230 n11 = +10 f =LoadFont("lucida blackletter",24,False,False,False) SetFont f l1# = 100 px = 10 py = 7 move = 1 t1 = LoadAnimImage("grafik/1.bmp",52,52,0,1) Geschwindigkeit = 3 X# = 300 Y# = 220 Dim map(30,101) Data 10,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,11 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2 Data 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tmrSparks4=MilliSecs() frmSparks4=(frmSparks4 + 1) Mod 3 End If If KeyDown(208) Then m1 = m1-32 b1 = b1-32 b3 = b3-32 b4 = b4-32 If map(px,py+1) < 3 Then py = py + 1 scrolly = scrolly + 32 move = 1 End If End If If KeyDown(200) Then m1 = m1+32 b1 = b1+32 b3 = b3+32 b4 = b4+32 If map(px,py-1) < 3 Then py = py - 1 scrolly = scrolly - 32 move = 1 End If End If If KeyDown(203) Then m = m+32 b = b+32 b2 = b2+32 b5 = b5+32 If map(px-1,py) < 3 Then px = px - 1 scrollx = scrollx - 32 move = 1 End If End If If KeyDown(205) Then m = m-32 b = b-32 b2 = b2-32 b5 = b5-32 If map(px+1,py) < 3 Then px = px + 1 scrollx = scrollx + 32 move = 1 EndIf End If TileImage wasser,0,0,frmsparks4 For y = 0 To 101 For x = 0 To 30 DrawImage level,x*32-scrollx,y*32-scrolly,map(x,y) Next Next DrawImage stein,s,s1 DrawImage baum,b6,b7 DrawImage baum,b8,b9 DrawImage baum,b5,b4 DrawImage baum,b2,b3 DrawImage baum,b,b1 DrawImage nav1,m,m1,frmsparks3 If move = 1 Then x = px * 32: y = py * 32:DrawImage t1,x-scrollx,y-scrolly: Delay 50 If ImagesCollide (cursor, MouseX(), MouseY(), 0, nav1, m,m1, 0) Then Color 0,0,255 Text m,m1,""+l1#+"%" DrawImage cursor2,MouseX(),MouseY() EndIf If ImagesCollide (cursor, MouseX(), MouseY(), 0, t1, x-scrollx, y-scrolly, 0) Then Color 0,0,255 Text c,v,""+l1#+"%" DrawImage cursor5,MouseX(),MouseY() EndIf DrawImage cursor,MouseX(),MouseY() Flip Until KeyHit(1) Die nav1 und die Bäume gehen bei kollision aus dem Bild |
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Gossi |
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Ähh is das jetzt ein code archiv-beispiel oder gibts zum code auch die passende frage? ![]() |
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Alle Wasser laufen ins Meer, doch wird das Meer nicht voller; an den Ort, dahin sie fließen, fließen sie immer wieder. (...) Was geschehen ist, eben das wird hernach sein. Was man getan hat, eben das tut man hernach wieder, und es geschieht nichts neues unter der Sonne. Geschieht etwas, von dem man sagen könnte: "Sieh, das ist neu"? Es ist längst vorher auch geschehen in den Zeiten, die vor uns gewesen sind. |
dubitat |
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er möchte gerne wissen, wie er das wegbekommt, das sich bei der kollision die ganze stadt verschiebt!
zum thread: ich habe jetzt keine lust den code durchzuarbeiten, zu verstehen, die bilder zu ersetzen und den fehler zu finden! wenn du den code etwas kleiner halten könntest, und uns den code postest, wo du die kollision machst und das bild zeichnest wären wir dir dankbar! |
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Erare humanum est - Irren ist Menschlich |
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