Kollision mit Wänden
Übersicht BlitzBasic
 BlitzBasic  Beginners-Corner
 Beginners-Corner| BasecampBetreff: Kollision mit Wänden |  Mo, Okt 08, 2007 1:25 Antworten mit Zitat   | |
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| Hallo Zusammen Ich bin neu in der B3D Programmierung und wollte darum eine Frage stellen... Ich habe einen kleinen Ego-Shooter gemacht aso die Map aber ich weiss nicht wie ich die Kollsion einbauen muss (SuFu und gidf.de benutzt  ) Ich versuche das jetzt schon seit 6 Stunden Nonstop und bekomms einfach ned hin... Also hier der Code: Code: [AUSKLAPPEN] ; Tunaris V. 1.0.0 by Basecamp
 Graphics3D 1024,768 SetBuffer BackBuffer() camera=CreateCamera() PositionEntity camera,4,1.5,4 bgmusik = LoadSound("res/sound/sound.mp3") kanal = PlaySound(bgmusik) LoopSound bgmusik light=CreateLight() terrain=CreateTerrain(64) grass_tex=LoadTexture("res/textures/must.bmp") EntityTexture terrain,grass_tex ScaleEntity terrain,1,5,1 CameraClsColor camera,11,111,211 Global cylinder=CreateCylinder(20) PositionEntity cylinder, 15, 1, 25 Global stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 5, 1, 5 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 18, 1, 21 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 28, 1, 11 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 12, 1, 5 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 6, 1, 21 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 42, 1, 45 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 52, 1, 61 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 36, 1, 36 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 19, 1, 52 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 35, 1, 61 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 45, 1, 45 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 12, 1, 60 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 41, 1, 52 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cylinder=CreateCylinder(20) PositionEntity cylinder, 51, 1, 51 stein=LoadTexture( "res/textures/holz.bmp" ) EntityTexture cylinder, stein cube=CreateCube() PositionEntity cube,1,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,19,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,19,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,21,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,21,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,23,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,23,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,25,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,25,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,41,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,41,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,43,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,43,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,45,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,45,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,47,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,47,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,0,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,2,64 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,3 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,3 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,5 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,5 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,7 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,7 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,9 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,9 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,11 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,11 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,13 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,13 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,15 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,15 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,17 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,17 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,19 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,19 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,21 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,21 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,23 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,23 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,25 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,25 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,27 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,27 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,29 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,29 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,31 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,31 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,33 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,33 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,35 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,35 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,37 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,37 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,39 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,39 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,41 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,41 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,43 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,43 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,45 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,45 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,47 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,47 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,49 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,49 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,51 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,51 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,53 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,53 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,55 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,55 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,57 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,57 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,59 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,59 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,61 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,61 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,63 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,63 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,3 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,3 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,5 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,5 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,7 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,7 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,9 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,9 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,11 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,11 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,13 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,13 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,15 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,15 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,17 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,17 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,19 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,19 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,21 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,21 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,23 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,23 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,25 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,25 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,27 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,27 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,29 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,29 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,31 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,31 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,33 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,33 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,35 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,35 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,37 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,37 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,39 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,39 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,41 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,41 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,43 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,43 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,45 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,45 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,47 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,47 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,49 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,49 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,51 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,51 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,53 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,53 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,55 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,55 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,57 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,57 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,59 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,59 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,61 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,61 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,63 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,63 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,65 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,19,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,19,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,21,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,21,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,23,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,23,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,25,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,25,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,41,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,41,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,43,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,43,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,45,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,45,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,47,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,47,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,0,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,2,1 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,1,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,3,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,5,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,7,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,9,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,11,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,13,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,15,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,17,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,27,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,29,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,31,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,33,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,35,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,37,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,39,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,49,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,51,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,53,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,55,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,57,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,59,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,61,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,63,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,0,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer cube=CreateCube() PositionEntity cube,65,2,32 mauer=LoadTexture( "res/textures/mauer.bmp" ) EntityTexture cube, mauer While Not KeyHit(1) If KeyDown(2)=1 Then WireFrame(1) If KeyDown(3)=1 Then WireFrame(0) If KeyDown(32)=1 Then TurnEntity camera,0,-1.10,0 If KeyDown(30)=1 Then TurnEntity camera,0,1.10,0 If KeyDown(31)=1 Then MoveEntity camera,0,0,-0.10 If KeyDown(17)=1 Then MoveEntity camera,0,0,0.10 UpdateWorld RenderWorld Flip Wend End Wäre froh wenn jemand helfen könnte... Danke schonmal... | ||
| ------------------------- www.basecamp-online.net ------------------------- | ||
| Dreamora |  Mo, Okt 08, 2007 1:37 Antworten mit Zitat   | |
|---|---|---|
| Falsches Forum Und benutz bitte die Suchfunktion, die wurde nicht umsonst derart sichtbar integriert. | ||
| Ihr findet die aktuellen Projekte unter Gayasoft und könnt mich unter @gayasoft auf Twitter erreichen. | ||
|   | Noobody |  Mo, Okt 08, 2007 9:50 Antworten mit Zitat   | 
|---|---|---|
| Mal was anderes: Du lädtst am Anfang für jede Entity die Textur neu, obwohl du nur 2 verschiedene brauchst. Das müllt dir den Grafikspeicher unnütz zu. Lade jede verschiedene Textur nur einmal, du kannst die Variable 'mauer' bzw. 'holz' den ganzen Code durch verwenden. | ||
| Man is the best computer we can put aboard a spacecraft ... and the only one that can be mass produced with unskilled labor. -- Wernher von Braun | ||
|   | The_Nici |  Mo, Okt 08, 2007 10:49 Antworten mit Zitat   | 
|---|---|---|
| Wenn du keine Kollisionsbefehle hast, bekommst du auch keine kollision. Und was ist das für ein Lademüll oben drann? 0o Copyentity! Schau dir auf Blitzbase die Befehle im 3D Kollisionsbereich an. Und ich glaub dir das mit den sechs Stunden nicht... | ||
|   | Dottakopf |  Mo, Okt 08, 2007 11:18 Antworten mit Zitat   | 
|---|---|---|
| oder noch besser! lege es in types bzw. in einen "map-arry".  Ober nooooch besser,  wenn du etwas lernst, mach nicht gleich irre komplexe maps und entitys hin, sondern lass es bei einem boden, nem hinderniss, und einem spieler. Ich bin in 3D nicht wirklich ein champ, hab aber mir des aber irgendwie noch ausm kopf zusammen gereimt. Code: [AUSKLAPPEN] Graphics3D 800,600,16,2 SetBuffer BackBuffer() Global x#,y#,z# Global typ_hinderniss = 1 ;alle gegenstände müssen Spezifiziert werden "ist es szenerie usw... Global typ_player = 2 l = CreateLight() boden = CreatePlane() ;boden PositionEntity boden,0,0,0 EntityType boden, 1 EntityColor boden,0,100,0 box = CreateCylinder(50,60) ;das hinderniss PositionEntity box ,0,10,80 EntityType box ,typ_hinderniss player = CreateSphere(10) ;der spieler PositionEntity player,0,10,30 EntityType player,typ_player cam = CreateCamera( player ) ;die camera (immer auf spieler) MoveEntity cam,0,10,-30 Repeat Cls If KeyDown(200) Then z = 1 MoveEntity player,x,y,z If KeyDown(208) Then z = -1 MoveEntity player,x,y,z Collisions typ_player,typ_hinderniss,3,1 ;collisons check mit dem spieler und allen hindernissen mit dem typ "hinderniss" UpdateWorld RenderWorld Flip Until KeyHit(1) Da gucken und durcharbeiten: http://www.blitzbase.de/befehle3d/collisions.htm Vorallem "methode" und "reaktion" sollteste dir einprägen! mfg Dottakopf | ||
|   | The_Nici |  Mo, Okt 08, 2007 11:23 Antworten mit Zitat   | 
|---|---|---|
| Und ganz OT: Mach doch bitte eine For...NExt schleife wenn du das gleiche lädst. | ||
Übersicht
 BlitzBasic
 BlitzBasic  Beginners-Corner
 Beginners-Corner
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