Kollision mit Wänden

Übersicht BlitzBasic Beginners-Corner

Neue Antwort erstellen

 

Basecamp

Betreff: Kollision mit Wänden

BeitragMo, Okt 08, 2007 1:25
Antworten mit Zitat
Benutzer-Profile anzeigen
Hallo Zusammen

Ich bin neu in der B3D Programmierung und wollte darum eine Frage stellen... Ich habe einen kleinen Ego-Shooter gemacht aso die Map aber ich weiss nicht wie ich die Kollsion einbauen muss (SuFu und gidf.de benutzt Wink ) Ich versuche das jetzt schon seit 6 Stunden Nonstop und bekomms einfach ned hin... Also hier der Code:

Code: [AUSKLAPPEN]
; Tunaris V. 1.0.0 by Basecamp

Graphics3D 1024,768
SetBuffer BackBuffer()
camera=CreateCamera()
PositionEntity camera,4,1.5,4
bgmusik = LoadSound("res/sound/sound.mp3")
kanal = PlaySound(bgmusik)
LoopSound bgmusik
light=CreateLight()
terrain=CreateTerrain(64)
grass_tex=LoadTexture("res/textures/must.bmp")
EntityTexture terrain,grass_tex
ScaleEntity terrain,1,5,1
CameraClsColor camera,11,111,211

Global cylinder=CreateCylinder(20)
PositionEntity cylinder, 15, 1, 25
Global stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 5, 1, 5
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 18, 1, 21
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 28, 1, 11
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 12, 1, 5
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 6, 1, 21
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 42, 1, 45
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 52, 1, 61
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 36, 1, 36
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 19, 1, 52
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 35, 1, 61
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 45, 1, 45
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 12, 1, 60
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 41, 1, 52
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cylinder=CreateCylinder(20)
PositionEntity cylinder, 51, 1, 51
stein=LoadTexture( "res/textures/holz.bmp" )
EntityTexture cylinder, stein
cube=CreateCube()
PositionEntity cube,1,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,19,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,19,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,21,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,21,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,23,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,23,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,25,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,25,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,41,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,41,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,43,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,43,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,45,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,45,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,47,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,47,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,0,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,2,64
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,3
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,3
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,5
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,5
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,7
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,7
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,9
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,9
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,11
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,11
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,13
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,13
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,15
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,15
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,17
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,17
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,19
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,19
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,21
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,21
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,23
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,23
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,25
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,25
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,27
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,27
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,29
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,29
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,31
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,31
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,33
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,33
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,35
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,35
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,37
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,37
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,39
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,39
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,41
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,41
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,43
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,43
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,45
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,45
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,47
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,47
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,49
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,49
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,51
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,51
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,53
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,53
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,55
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,55
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,57
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,57
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,59
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,59
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,61
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,61
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,63
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,63
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,3
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,3
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,5
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,5
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,7
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,7
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,9
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,9
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,11
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,11
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,13
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,13
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,15
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,15
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,17
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,17
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,19
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,19
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,21
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,21
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,23
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,23
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,25
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,25
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,27
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,27
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,29
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,29
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,31
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,31
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,33
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,33
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,35
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,35
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,37
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,37
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,39
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,39
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,41
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,41
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,43
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,43
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,45
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,45
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,47
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,47
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,49
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,49
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,51
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,51
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,53
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,53
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,55
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,55
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,57
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,57
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,59
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,59
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,61
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,61
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,63
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,63
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,65
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,19,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,19,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,21,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,21,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,23,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,23,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,25,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,25,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,41,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,41,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,43,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,43,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,45,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,45,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,47,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,47,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,0,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,2,1
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,1,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,3,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,5,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,7,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,9,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,11,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,13,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,15,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,17,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,27,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,29,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,31,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,33,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,35,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,37,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,39,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,49,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,51,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,53,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,55,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,57,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,59,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,61,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,63,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,0,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer
cube=CreateCube()
PositionEntity cube,65,2,32
mauer=LoadTexture( "res/textures/mauer.bmp" )
EntityTexture cube, mauer

While Not KeyHit(1)
   If KeyDown(2)=1 Then WireFrame(1)
   If KeyDown(3)=1 Then WireFrame(0)
   If KeyDown(32)=1 Then TurnEntity camera,0,-1.10,0
   If KeyDown(30)=1 Then TurnEntity camera,0,1.10,0
   If KeyDown(31)=1 Then MoveEntity camera,0,0,-0.10
   If KeyDown(17)=1 Then MoveEntity camera,0,0,0.10
   UpdateWorld   
   RenderWorld
   Flip
   Wend
End


Wäre froh wenn jemand helfen könnte... Danke schonmal...
-------------------------
www.basecamp-online.net
-------------------------
 

Dreamora

BeitragMo, Okt 08, 2007 1:37
Antworten mit Zitat
Benutzer-Profile anzeigen
Falsches Forum

Und benutz bitte die Suchfunktion, die wurde nicht umsonst derart sichtbar integriert.
Ihr findet die aktuellen Projekte unter Gayasoft und könnt mich unter @gayasoft auf Twitter erreichen.

Noobody

BeitragMo, Okt 08, 2007 9:50
Antworten mit Zitat
Benutzer-Profile anzeigen
Mal was anderes: Du lädtst am Anfang für jede Entity die Textur neu, obwohl du nur 2 verschiedene brauchst.
Das müllt dir den Grafikspeicher unnütz zu.
Lade jede verschiedene Textur nur einmal, du kannst die Variable 'mauer' bzw. 'holz' den ganzen Code durch verwenden.
Man is the best computer we can put aboard a spacecraft ... and the only one that can be mass produced with unskilled labor. -- Wernher von Braun

The_Nici

BeitragMo, Okt 08, 2007 10:49
Antworten mit Zitat
Benutzer-Profile anzeigen
Wenn du keine Kollisionsbefehle hast, bekommst du auch keine kollision.
Und was ist das für ein Lademüll oben drann? 0o Copyentity!

Schau dir auf Blitzbase die Befehle im 3D Kollisionsbereich an.

Und ich glaub dir das mit den sechs Stunden nicht...

Dottakopf

BeitragMo, Okt 08, 2007 11:18
Antworten mit Zitat
Benutzer-Profile anzeigen
oder noch besser! lege es in types bzw. in einen "map-arry". Ober nooooch besser, wenn du etwas lernst, mach nicht gleich irre komplexe maps und entitys hin, sondern lass es bei einem boden, nem hinderniss, und einem spieler.

Ich bin in 3D nicht wirklich ein champ, hab aber mir des aber irgendwie noch ausm kopf zusammen gereimt.

Code: [AUSKLAPPEN]

Graphics3D 800,600,16,2
SetBuffer BackBuffer()

Global x#,y#,z#

Global typ_hinderniss = 1  ;alle gegenstände müssen Spezifiziert werden "ist es szenerie usw...
Global typ_player     = 2



l = CreateLight()


boden = CreatePlane()                ;boden
PositionEntity boden,0,0,0
EntityType boden, 1
EntityColor boden,0,100,0


box = CreateCylinder(50,60)          ;das hinderniss
PositionEntity box ,0,10,80
EntityType box ,typ_hinderniss

player = CreateSphere(10)            ;der spieler
PositionEntity player,0,10,30
EntityType player,typ_player



cam = CreateCamera( player )         ;die camera (immer auf spieler)
MoveEntity cam,0,10,-30


Repeat
Cls

If KeyDown(200) Then z =  1 MoveEntity player,x,y,z
If KeyDown(208) Then z = -1 MoveEntity player,x,y,z





Collisions typ_player,typ_hinderniss,3,1   ;collisons check mit dem spieler und allen hindernissen mit dem typ "hinderniss"


UpdateWorld
RenderWorld
Flip
Until KeyHit(1)


Da gucken und durcharbeiten:
http://www.blitzbase.de/befehle3d/collisions.htm

Vorallem "methode" und "reaktion" sollteste dir einprägen!

mfg Dottakopf

The_Nici

BeitragMo, Okt 08, 2007 11:23
Antworten mit Zitat
Benutzer-Profile anzeigen
Und ganz OT: Mach doch bitte eine For...NExt schleife wenn du das gleiche lädst.

Neue Antwort erstellen


Übersicht BlitzBasic Beginners-Corner

Gehe zu:

Powered by phpBB © 2001 - 2006, phpBB Group