dll will nicht [Gelöst]
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PummelieBetreff: dll will nicht [Gelöst] |
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Hi, hoffe habe das richtige forum gewählt.
Also ich hab mir mal irgendwo die dll: MMSdx9 runtergeladen und heute wieder aus gekrahmt. Aber ich bekomm sie irrgendwie nicht zum laufen, die decls ist irgendwie falsch: Code: [AUSKLAPPEN] .lib "MMSDX9.dll" DLL_DXGraphics3D(width%,height%,depth%,fullscreen%,vsync%):"DX_Graphics()" DLL_DXApptitle(title$):"DX_Apptitle()" DLL_DXRenderWorld() DLL_DXFlip() DLL_DXAmbientLight(red%,green%,blue%) DLL_DXBeginRender2D() DLL_DXBeginScene() DLL_DXClearGraphics() DLL_DXEndRender2D() DLL_DXEndScene() DLL_DXGraphicsWidth%() DLL_DXGraphicsHeight%() DLL_DXGraphicsDepth%() DLL_DXHidePointer() DLL_DXShowPointer() DLL_DXKeyHit%(key%) DLL_DXKeyDown%(key%) DLL_DXGetKey$() DLL_DXWaitKey() DLL_DXMouseHit%(button%) DLL_DXMouseDown%(button%) DLL_DXWaitMouse() DLL_DXMouseX%() DLL_DXMouseY%() DLL_DXMouseZ%() DLL_DXMouseXSpeed%() DLL_DXMouseYSpeed%() DLL_DXMoveMouse(x%,y%) DLL_DXSetCurrentDirectory(dir$) DLL_DXWireFrame(Mode%) DLL_DXCreateMesh%(parent) DLL_DXLoadMesh%(Filename$,Parent) DLL_DXLoadMeshLOD%(entity%,filename$,indexlod%) DLL_DXLoadAnimMesh%(Filename$,Parent) DLL_DXCreateCube%(parent) DLL_DXCreateSphere%(seg,parent) DLL_DXCreateCylinder%(seg,parent) DLL_DXCreateCone%(seg,parent) DLL_DXCreateTeapot%(parent) DLL_DXCopyMesh%(mesh,parent) DLL_DXAddMesh(source_mesh,dest_mesh) DLL_DXFlipMesh(mesh) DLL_DXPaintMesh(mesh,brush) DLL_DXFitMesh(mesh,x#,y#,z#,width#,height#,depth#) DLL_DXScaleMesh(mesh,x#,y#,z#) DLL_DXRotateMesh(mesh,x#,y#,z#) DLL_DXPositionMesh(mesh,x#,y#,z#) DLL_DXUpdateNormals(mesh) DLL_DXMeshWidth#(mesh) DLL_DXMeshHeight#(mesh) DLL_DXMeshDepth#(mesh) DLL_DXCountSurfaces%(mesh) DLL_DXGetSurface%(mesh,index) DLL_DXCreateSurface%(mesh,brush) DLL_DXPaintSurface(surface,brush) DLL_DXClearSurface(surface) DLL_DXAddVertex%(surface,x#,y#,z#,u#,v) DLL_DXAddTriangle%(surface,v0,v1,v2) DLL_DXVertexCoords(surface,index,x#,y#,z#) DLL_DXVertexNormal(surface,index,x#,y#,z#) DLL_DXVertexColor(surface,index%,red%,green,blue%,alpha#) DLL_DXVertexTexCoords(surface,index%,u#,v#,coordset) DLL_DXCountVertices%(surface) DLL_DXCountTriangles%(surface) DLL_DXVertexX#(surface,index%) DLL_DXVertexY#(surface,index%) DLL_DXVertexZ#(surface,index%) DLL_DXVertexNX#(surface,index%) DLL_DXVertexNY#(surface,index%) DLL_DXVertexNZ#(surface,index%) DLL_DXVertexRed%(surface,index%) DLL_DXVertexGreen%(surface,index%) DLL_DXVertexBlue%(surface,index%) DLL_DXVertexAlpha#(surface,index%) DLL_DXTriangleVertex(surface,index%,corner) DLL_DXCopyTexCoord(surface, source%, destination%) DLL_DXCreateCamera%(parent%) DLL_DXCameraFogMode(camera,mode%) DLL_DXCameraFogRange(camera,near,far%) DLL_DXCameraFogColor(camera,red%,green,blue%) DLL_DXCameraFogDensity(camera,density#) DLL_DXCameraViewport(camera,posx%,posy%,width%,height%) DLL_DXCameraClsColor(camera,red,green,blue) DLL_DXCameraRange(camera,near#,far#) DLL_DXCameraZoom(camera,zoom#) DLL_DXCameraPick%(camera,posx%,posy%) DLL_DXPickedX#() DLL_DXPickedY#() DLL_DXPickedZ#() DLL_DXPickedU#() DLL_DXPickedV#() DLL_DXPickedDistance#() DLL_DXPickedEntity%() DLL_DXPickedSurface%() DLL_DXPickedTriangle%() DLL_DXProjectedX#(camera,entity) DLL_DXProjectedY#(camera,entity) DLL_DXCameraPoint(camera,x#,y#,z#) DLL_DXCameraActive(camera) DLL_DXEntityInView%(entity,camera) DLL_DXLinePick%(posx#,posy#,posz#,distx#,disty#,distz#) DLL_DXCreateLight%(Type%,Parent) DLL_DXLightRange(light%,range#) DLL_DXLightColor(light,red%,green,blue%) DLL_DXLightConeAngles(light,inner_angle#,outer_angle#) DLL_DXLightSpecular(light,red%,green,blue%) DLL_DXCreatePivot%(parent%) DLL_DXLoadMD2%(filename$,skin$,scale#,parent) DLL_DXAnimateMD2(md2,mode_anim%,speed#,first_frame%,last_frame%,transition%) DLL_DXMD2AnimTime#(md2) DLL_DXMD2AnimLength#(md2) DLL_DXMD2Animating%(md2) DLL_DXMD2FrameAnimate%(md2) DLL_DXMD2AnimateFrame(md2,frame) DLL_DXCreateTerrain(Heightmap$,scale#,splatting%) DLL_DXTerrainParams(number_quad%,detail_quad%,size_terrain%) DLL_DXTerrainDetail(detail%) DLL_DXPickedQuad%() DLL_DXTerrainHeight#(posx#,posz#) DLL_DXModifyTerrain(x#,z#,height#) DLL_DXGetQuadBrush%(index%) DLL_DXTerrainQuadPick%(x#,y#,z#) DLL_DXPickTerrain%(camera,x%,y%) DLL_DXFreeTerrain#() DLL_DXPaintQuad(quad, brush) DLL_DXTerrainTexture(texture, quad%, stage%, length%) DLL_DXScaleEntity(entity,sx#,sy#,sz#,glob%) DLL_DXPositionEntity(entity,posx#,posy#,posz#,glob%) DLL_DXMoveEntity(entity,speeDLL_DX#,speedy#,speedz#,glob%) DLL_DXTranslateEntity(entity,posx#,posy#,posz#,glob%) DLL_DXRotateEntity(entity,rotx#,roty#,rotz#,glob%) DLL_DXTurnEntity(entity,rotx#,roty#,rotz#,glob%) DLL_DXPointEntity(ent,target,roll#) DLL_DXAlignToVector(entity,vx#,vy#,vz#,axis%,rate#) DLL_DXFreeEntity(entity) DLL_DXCopyEntity%(src,parent) DLL_DXEntityColor(ent,red%,green%,blue%,Alpha#) DLL_DXEntityAlpha(entity,alpha#) DLL_DXEntityLast(ent) DLL_DXEntityTexture(entity,texture,index%) DLL_DXEntityBlend(entity,Blendmode) DLL_DXEntityFX(ent,fx%) DLL_DXEntityAutoHide(entity) DLL_DXPaintEntity(entity,brush) DLL_DXSwapEntity(ent1,ent2) DLL_DXShowEntity(entity) DLL_DXHideEntity(entity) DLL_DXNameEntity(entity,name$) DLL_DXEntityParent(child,parent,glob%) DLL_DXGetParent%(entity) DLL_DXEntityClass$(entity) DLL_DXEntityX#(entity,globale%) DLL_DXEntityY#(entity,globale%) DLL_DXEntityZ#(entity,globale%) DLL_DXEntityScaleX#(entity) DLL_DXEntityScaleY#(entity) DLL_DXEntityScaleZ#(entity) DLL_DXEntityYaw#(entity,globale%) DLL_DXEntityPitch#(entity,globale%) DLL_DXEntityRoll#(entity,globale%) DLL_DXCountChildren%(entity) DLL_DXEntityDistance#(entity,entity2) DLL_DXEntitySetLOD(entity,index_lod%) DLL_DXEntityPickMode(entity,pick_mode%) DLL_DXEntityName$(entity) DLL_DXEntityRadius#(entity) DLL_DXGetChild%(entity,index%) DLL_DXFindChild%(entity,name$) DLL_DXTFormPoint(x#,y#,z#,ent_src,ent_dst) DLL_DXTFormVector(x#,y#,z#,ent_src,ent_dst) DLL_DXTFormNormal(x#,y#,z#,ent_src,ent_dst) DLL_DXTFormedX#() DLL_DXTFormedY#() DLL_DXTFormedZ#() DLL_DXText(font%,x#,y#,Text$) DLL_DXLoadFont%(fontname$,size% ,flags%) DLL_DXTextColor(font%,red%,green%,blue%,alpha#) DLL_DXFPS%() DLL_DXCreateWater%(tex1$,tex2$,envmap$,parent) DLL_DXWaterLightDir(water,x#,y#,z#) DLL_DXWaterShift(water,DLL_DX#,dz#) DLL_DXWaterColor(water,r#,g#,b#,opacity#) DLL_DXWaterParams(Rows%,Cols%,sc#,tex_scal#) DLL_DXLoadSkySphere(filename$,radius#) DLL_DXSkySphereAltitude(haut#) DLL_DXLoadSky%(filename$) DLL_DXFreeSky() DLL_DXCreateLine%(max_point%,lines%) DLL_DXLinePoint(lines,px#,py#,pz#,red%,green%,blue%) DLL_DXLinePosition(lines,num_point%,x#,y#,z#) DLL_DXCloseLine(lines) DLL_DXLineColor(lines,num_point%,red%,green%,blue%) DLL_DXLoadSprite3D%(filename$,sizex#,sizey#,parent) DLL_DXSprite3DViewMode(sprite,mode%) DLL_DXInitPhysic() DLL_DXUpdateWorld() DLL_DXSetWorldSize( minx#,miny#,minz#,maxx#,maxy#,maxz#) DLL_DXEntityCollide%(entity1,entity2) DLL_DXEntityType(entity,collide_type%) DLL_DXSetCollideForm(form% ,sx#,sy#,sz#) DLL_DXCollideRayCast#(entity,x#,y#,z#,DLL_DX#,dy#,dz#) DLL_DXCollidePointDistance#(entity,x#,y#,z#) DLL_DXEntityCollideEntity%(entity) DLL_DXCountCollision%(entity) DLL_DXCollisionEntity%(entity,index%) DLL_DXCollidePoint(entity,tri#,index%,indexe%) DLL_DXCollideNormal(entity,tri#,index%,indexe%) DLL_DXCollideRayCastTerrain#(x#,y#,z#,DLL_DX#,dy#,dz#) DLL_DXQuadCollide( nn%) DLL_DXTerrainEntityCollide(ent) DLL_DXInitShadow(light) DLL_DXEntityShadow(ent,state%) DLL_DXShadowLight(light) DLL_DXShadowLightDir(x#,y# ,z#) DLL_DXShadowAmbient( r%,g%,b%,a%) DLL_DXShadowColor( r%,g%,b%,a%) DLL_DXShadowSpecular( r%,g%,b%,a%) DLL_DXShadowPower( power#) DLL_DXEntityShadowVolume(entity,Static_volume%) DLL_DXInitShadowVolume() DLL_DXShadowVolumeColor(R#,G#,B#,A#) DLL_DXShadowLightPos(x#,y# ,z#) DLL_DXCreateTexture%(width% ,height%) DLL_DXLoadTexture%(filename$,texture% ) DLL_DXLoadTextureMask(filename$,brush%,coordset% ) DLL_DXLoadAnimTexture%( filename$,width%,height%,texture% ) DLL_DXLoadSubTexture(texture%,filename$,pos_x%,pos_y%,width%,height%) DLL_DXCopyTexture%(texture%) DLL_DXGetTexture%(brush%,index% ) DLL_DXRotateTexture(texture%,anglex#,angley#,anglez#) DLL_DXScaleTexture(texture%,scalex#,scaley#) DLL_DXPositionTexture(texture%,posx#,posy#) DLL_DXTextureWidth%(texture%) DLL_DXTextureHeight%(texture%) DLL_DXFreeTexture(texture%) DLL_DXNameTexture(texture%,name$) DLL_DXTextureTimer(texture%,timer%) DLL_DXTextureName$(texture%) DLL_DXSetBuffer(texture%) DLL_DXTextureMask(value%) DLL_DXTextureFormat(format%) DLL_DXTextureUsage(usage%) DLL_DXTexturePool(pool_format%) DLL_DXTextureMipLevel( mip%) DLL_DXSphereTexCoord(entity%,coordset% ) DLL_DXSaveTexture(texture%,filename$) DLL_DXForceLoadTexture(filename$) DLL_DXLoadVolumeTexture(filename$,texture%) DLL_DXLoadCubeTexture(filename$,texture%) DLL_DXTransformTexture(texture%,mat%) DLL_DXAnimateTexture(texture%,start_frame%,End_frame%) DLL_DXCreateParticle%(filename$,max_particle%,parent) DLL_DXParticleBlend(entity,src%,dest%) DLL_DXParticleStartColor(entity,start_red%,start_green%,start_blue%,start_alpha%,change_red%,change_green%,change_blue%,change_alpha%) DLL_DXParticleEndColor(entity,start_red%,start_green%,start_blue%,start_alpha%,change_red%,change_green%,change_blue%,change_alpha%) DLL_DXParticleAngle(entity,yaw#,yaw_variation#,pitch#,pitch_variation#) DLL_DXParticleGravity(entity,gravity#) DLL_DXParticleSize(entity,size#,size_variation#) DLL_DXParticleTime(entity,time_life#,time_life_variation#) DLL_DXParticleSpeed(entity,speed#,speed_variation#) DLL_DXParticleInterval(entity,interval%,time#) DLL_DXCreateOctree(orx#,ory#,orz#,size#,nb#) DLL_DXOctreeProjAngle(camera,angle#) DLL_DXOctreeDraw%() DLL_DXOctreeEntity%() DLL_DXSetOctreeDraw(draw) DLL_DXEntityOctree%(entity) DLL_DXOctreeArea(ptr) DLL_DXGetOctreeEntity%(octree) DLL_DXGetOctreeNextEntity%(entity) DLL_DXOctreeState(flag) DLL_DXSetPattern2D(pattern%) DLL_DXSetWidth(size#) DLL_DXSetColor(red%,green%,blue%,alpha%) DLL_DXDrawLine(x1#,y1#,x2#,y2#) DLL_DXDrawRect(x1#,y1#,x2#,y2#) DLL_DXDrawRect2(x1%,y1%,x2%,y2%) DLL_DXDrawPoint(x1#,y1#) DLL_DXDrawOval(x1#,y1#,radius1#,radius2#) DLL_DXLoadSprite2D%(filename$ ,posx#,posy#,paren) DLL_DXCreateSprite2D%(sizex#,sizey#,parent) DLL_DXDrawSprite2D(sprite2d) DLL_DXFreeSprite2D(sprite2d) DLL_DXTranslateSprite2D(sprite2d,translateX#,TranslateY#) DLL_DXPositionSprite2D(sprite2d,posx#,posy#) DLL_DXScaleSprite2D(sprite2d,scalex#,scaley#) DLL_DXRotateSprite2D(sprite2d,angle#) DLL_DXTurnSprite2D(sprite2d,angle#) DLL_DXSpriteRect2D(sprite2d,rect_left#,rect_top#,rect_right#,rect_bottom#) DLL_DXPivotSprite2D(sprite2d,pivotx#,pivoty#) DLL_DXSpriteHeight2D%(sprite2d) DLL_DXSpriteWidth2D%(sprite2d) DLL_DXColorSprite2D(sprite2d,red%,green%,blue%,alpha%) DLL_DXVisibleSprite2D(sprite2d,flag) DLL_DXTimerSprite2D(sprite2d,value_timer%) DLL_DXGetSpriteBrush%(sprite2d) DLL_DXPaintSprite2D(sprite2d,brush) DLL_DXSprite2DParent(child,ent_pere) DLL_DXSprite2DAnim(sprite2d,state) DLL_DXClsScreen(r%,g%,b%) DLL_DXCreateImage%(filename$) DLL_DXDrawImage(image) DLL_DXTranslateImage(image,x#,y#) DLL_DXPositionImage(image,posx#,posy#) DLL_DXScaleImage(image,scalex#,scaley#) DLL_DXRotateImage(image,angle#) DLL_DXTurnImage(image,angle#) DLL_DXImagePivot(image,x#,y#) DLL_DXPaintImage(image,brush) DLL_DXGetImageBrush%(image) DLL_DXCreateImageRect%(image_src,posx#,posy#,width#,height#) DLL_DXCopyImageRect(image_src,image_dest,posx#,posy#,width#,height#) DLL_DXImageHeight#(image) DLL_DXImageWidth#(image) DLL_DXCreateBrush%(name_brush$) DLL_DXCopyBrush%(brush) DLL_DXFreeBrush(brush) DLL_DXGetBrush%(entity,surface_index) DLL_DXBrushAmbient(brush,red%,green%,blue%,alpha%) DLL_DXBrushColor(brush,red%,green%,blue%,alpha%) DLL_DXBrushEmissive(brush,red%,green%,blue%,alpha%) DLL_DXBrushSpecular(brush,red%,green%,blue%,alpha%) DLL_DXBrushPower(brush,power#) DLL_DXNameBrush(brush,name$) DLL_DXBrushTexture(brush,texture,coordset) DLL_DXBrushAlpha(brush,alpha#) DLL_DXVectorToRGB%(vector) DLL_DXBrushRenderState%(Type%,entity,render_state%,value%,indexStack%) DLL_DXBrushSamplerState%(Type%,entity,sampler_state%,types%,value%,indexStack%) DLL_DXBrushTextureStage%(Type%,entity,texture_stage%,types%,value%,indexStack%) DLL_DXBrushFlushStates(brush) DLL_DXBrushName$(brush) DLL_DXGetEntityBrush%(entity) DLL_DXBrushBlend(brush,TextureStage%,Blendmode%) DLL_DXBrushFx(brush,fx%) DLL_DXLoadBrushScript(entity,name$) DLL_DXAnimate(Entity,mode,speed#) DLL_DXWindowed%() DLL_DXLoadEffect%(filename$) DLL_DXEntityEffect(entity,effect) DLL_DXEffectSetTechnique(Effect,Tech$) DLL_DXAddFXMatrix%() DLL_DXAddFXVector3%(X#,Y#,Z#) DLL_DXSetFXVector3(vector,X#,Y#,Z#) DLL_DXAddFXVector4%(X#,Y#,Z#,W#) DLL_DXSetFXVector4(vector,X#,Y#,Z#,W#) DLL_DXNormalizeV3(vector1,vector2) DLL_DXTransformMatrix(Mode%,Matrix) DLL_DXEntityWorld(Entity,Matrix_World%) DLL_DXMatrixMultiply(matrix1,Matrix2,Matrix3) DLL_DXEffectSetMatrix(effect,Name$,Matrix) DLL_DXEffectSetFloat(effect, Name$, val#,vector%) DLL_DXEntityWorldViewProj(ent,Matrix_WorldView ) DLL_DXMatrixTranspose(Matrix1, Matrix2) DLL_DXEffectSetTexture%(effect, name$, texture) .lib " " DXGraphics3D(width%,height%,depth%,fullscreen%,vsync%) DXApptitle(title$) DXRenderWorld() DXAmbientLight(red%,green%,blue%) DXBeginRender2D() DXBeginScene() DXClearGraphics() DXEndRender2D() DXFlip() DXEndScene() DXGraphicsWidth%() DXGraphicsHeight%() DXGraphicsDepth%() DXHidePointer() DXShowPointer() DXKeyHit%(key%) DXKeyDown%(key%) DXGetKey$() DXWaitKey() DXMouseHit%(button%) DXMouseDown%(button%) DXWaitMouse() DXMouseX%() DXMouseY%() DXMouseZ%() DXMouseXSpeed%() DXMouseYSpeed%() DXMoveMouse(x%,y%) DXSetCurrentDirectory(dir$) DXWireFrame(Mode%) DXCreateMesh%(parent) DXLoadMesh%(Filename$,Parent) DXLoadMeshLOD%(entity%,filename$,indexlod%) DXLoadAnimMesh%(Filename$,Parent) DXCreateCube%(parent) DXCreateSphere%(seg,parent) DXCreateCylinder%(seg,parent) DXCreateCone%(seg,parent) DXCreateTeapot%(parent) DXCopyMesh%(mesh,parent) DXAddMesh(source_mesh,dest_mesh) DXFlipMesh(mesh) DXPaintMesh(mesh,brush) DXFitMesh(mesh,x#,y#,z#,width#,height#,depth#) DXScaleMesh(mesh,x#,y#,z#) DXRotateMesh(mesh,x#,y#,z#) DXPositionMesh(mesh,x#,y#,z#) DXUpdateNormals(mesh) DXMeshWidth#(mesh) DXMeshHeight#(mesh) DXMeshDepth#(mesh) DXCountSurfaces%(mesh) DXGetSurface%(mesh,index) DXCreateSurface%(mesh,brush) DXPaintSurface(surface,brush) DXClearSurface(surface) DXAddVertex%(surface,x#,y#,z#,u#,v) DXAddTriangle%(surface,v0,v1,v2) DXVertexCoords(surface,index,x#,y#,z#) DXVertexNormal(surface,index,x#,y#,z#) DXVertexColor(surface,index%,red%,green,blue%,alpha#) DXVertexTexCoords(surface,index%,u#,v#,coordset) DXCountVertices%(surface) DXCountTriangles%(surface) DXVertexX#(surface,index%) DXVertexY#(surface,index%) DXVertexZ#(surface,index%) DXVertexNX#(surface,index%) DXVertexNY#(surface,index%) DXVertexNZ#(surface,index%) DXVertexRed%(surface,index%) DXVertexGreen%(surface,index%) DXVertexBlue%(surface,index%) DXVertexAlpha#(surface,index%) DXTriangleVertex(surface,index%,corner) DXCopyTexCoord(surface, source%, destination%) DXCreateCamera%(parent%) DXCameraFogMode(camera,mode%) DXCameraFogRange(camera,near,far%) DXCameraFogColor(camera,red%,green,blue%) DXCameraFogDensity(camera,density#) DXCameraViewport(camera,posx%,posy%,width%,height%) DXCameraClsColor(camera,red,green,blue) DXCameraRange(camera,near#,far#) DXCameraZoom(camera,zoom#) DXCameraPick%(camera,posx%,posy%) DXPickeDX#() DXPickedY#() DXPickedZ#() DXPickedU#() DXPickedV#() DXPickedDistance() DXPickedEntity%() DXPickedSurface%() DXPickedTriangle%() DXProjecteDX#(camera,entity) DXProjectedY#(camera,entity) DXCameraPoint(camera,x#,y#,z#) DXCameraActive(camera) DXEntityInView%(entity,camera) DXLinePick%(posx#,posy#,posz#,distx#,disty#,distz#) DXCreateLight%(Type%,Parent) DXLightRange(light%,range#) DXLightColor(light,red%,green,blue%) DXLightConeAngles(light,inner_angle#,outer_angle#) DXLightSpecular(light,red%,green,blue%) DXCreatePivot%(parent%) DXLoadMD2%(filename$,skin$,scale#,parent) DXAnimateMD2(md2,mode_anim%,speed#,first_frame%,last_frame%,transition%) DXMD2AnimTime#(md2) DXMD2AnimLength#(md2) DXMD2Animating(md2) DXMD2FrameAnimate%(md2) DXMD2AnimateFrame(md2,frame) DXCreateTerrain(Heightmap$,scale#,splatting%) DXTerrainParams(number_quad%,detail_quad%,size_terrain%) DXTerrainDetail(detail%) DXPickedQuad%() DXTerrainHeight#(posx#,posz#) DXModifyTerrain(x#,z#,height#) DXGetQuadBrush%(index%) DXTerrainQuadPick%(x#,y#,z#) DXPickTerrain%(camera,x%,y%) DXFreeTerrain#() DXPaintQuad(quad, brush) DXTerrainTexture(texture, quad%, stage%, length%) DXScaleEntity(entity,sx#,sy#,sz#,glob%) DXPositionEntity(entity,posx#,posy#,posz#,glob%) DXMoveEntity(entity,speeDX#,speedy#,speedz#,glob%) DXTranslateEntity(entity,posx#,posy#,posz#,glob%) DXRotateEntity(entity,rotx#,roty#,rotz#,glob%) DXTurnEntity(entity,rotx#,roty#,rotz#,glob%) DXPointEntity(ent,target,roll#) DXAlignToVector(entity,vx#,vy#,vz#,axis%,rate#) DXFreeEntity(entity) DXCopyEntity%(src,parent) DXEntityColor(ent,red%,green%,blue%,Alpha#) DXEntityAlpha(entity,alpha#) DXEntityLast(ent) DXEntityTexture(entity,texture,index%) DXEntityBlend(entity,blend1%) DXEntityFX(ent,fx%) DXEntityAutoHide(entity) DXPaintEntity(entity,brush) DXSwapEntity(ent1,ent2) DXShowEntity(entity) DXHideEntity(entity) DXNameEntity(entity,name$) DXEntityParent(child,parent,glob%) DXGetParent%(entity) DXEntityClass$(entity) DXEntityX#(entity,globale%) DXEntityY#(entity,globale%) DXEntityZ#(entity,globale%) DXEntityScaleX#(entity) DXEntityScaleY#(entity) DXEntityScaleZ#(entity) DXEntityYaw#(entity,globale%) DXEntityPitch#(entity,globale%) DXEntityRoll#(entity,globale%) DXCountChildren%(entity) DXEntityDistance#(entity,entity2) DXEntitySetLOD(entity,index_lod%) DXEntityPickMode(entity,pick_mode%) DXEntityName$(entity) DXEntityRadius#(entity) DXGetChild(entity,index%) DXFindChild(entity,name$) DXTFormPoint(x#,y#,z#,ent_src,ent_dst) DXTFormVector(x#,y#,z#,ent_src,ent_dst) DXTFormNormal(x#,y#,z#,ent_src,ent_dst) DXTFormeDX#() DXTFormedY#() DXTFormedZ#() DXText(font%,x#,y#,Text$) DXLoadFont%(fontname$,size% ,flags%) DXTextColor(font%,red%,green%,blue%,alpha#) DXFPS%() DXCreateWater%(tex1$,tex2$,envmap$,parent) DXWaterLightDir(water,x#,y#,z#) DXWaterShift(water,DX#,dz#) DXWaterColor(water,r#,g#,b#,opacity#) DXWaterParams(Rows%,Cols%,sc#,tex_scal#) DXLoadSkySphere(filename$,radius#) DXSkySphereAltitude(haut#) DXLoadSky%(filename$) DXFreeSky() DXCreateLine%(max_point%,lines%) DXLinePoint(lines,px#,py#,pz#,red%,green%,blue%) DXLinePosition(lines,num_point%,x#,y#,z#) DXCloseLine(lines) DXLineColor(lines,num_point%,red%,green%,blue%) DXLoadSprite3D%(filename$,sizex#,sizey#,parent) DXSprite3DViewMode(sprite,mode%) DXInitPhysic() DXUpdateWorld() DXSetWorldSize( minx#,miny#,minz#,maxx#,maxy#,maxz#) DXEntityCollide%(entity1,entity2) DXEntityType(entity,collide_type%) DXSetCollideForm(form% ,sx#,sy#,sz#) DXCollideRayCast#(entity,x#,y#,z#,DX#,dy#,dz#) DXCollidePointDistance#(entity,x#,y#,z#) DXEntityCollideEntity%(entity) DXCountCollision%(entity) DXCollisionEntity%(entity,index%) DXCollidePoint(entity,tri#,index%,indexe%) DXCollideNormal(entity,tri#,index%,indexe%) DXCollideRayCastTerrain(x#,y#,z#,DX#,dy#,dz#) DXQuadCollide( nn%) DXTerrainEntityCollide(ent) DXInitShadow(light) DXEntityShadow(ent,state%) DXShadowLight(light) DXShadowLightDir(x#,y# ,z#) DXShadowAmbient( r%,g%,b%,a%) DXShadowColor( r%,g%,b%,a%) DXShadowSpecular( r%,g%,b%,a%) DXShadowPower( power#) DXEntityShadowVolume(entity,Static_volume%) DXInitShadowVolume() DXShadowVolumeColor(R#,G#,B#,A#) DXShadowLightPos(x#,y# ,z#) DXCreateTexture%(width% ,height%) DXLoadTexture%(filename$,texture% ) DXLoadTextureMask(filename$,brush%,coordset% ) DXLoadAnimTexture%( filename$,width%,height%,texture% ) DXLoadSubTexture(texture%,filename$,pos_x%,pos_y%,width%,height%) DXCopyTexture%(texture%) DXGetTexture%(brush%,index% ) DXRotateTexture(texture%,anglex#,angley#,anglez#) DXScaleTexture(texture%,scalex#,scaley#) DXPositionTexture(texture%,posx#,posy#) DXTextureWidth%(texture%) DXTextureHeight%(texture%) DXFreeTexture(texture%) DXNameTexture(texture%,name$) DXTextureTimer(texture%,timer%) DXTextureName$(texture%) DXSetBuffer(texture%) DXTextureMask(value%) DXTextureFormat(format%) DXTextureUsage(usage%) DXTexturePool(pool_format%) DXTextureMipLevel( mip%) DXSphereTexCoord(entity%,coordset% ) DXSaveTexture(texture%,filename$) DXForceLoadTexture(filename$) DXLoadVolumeTexture(filename$,texture%) DXLoadCubeTexture(filename$,texture%) DXTransformTexture(texture%,mat%) DXAnimateTexture(texture%,start_frame%,End_frame%) DXCreateParticle%(filename$,max_particle%,parent) DXParticleBlend(entity,src%,dest%) DXParticleStartColor(entity,start_red%,start_green%,start_blue%,start_alpha%,change_red%,change_green%,change_blue%,change_alpha%) DXParticleEndColor(entity,start_red%,start_green%,start_blue%,start_alpha%,change_red%,change_green%,change_blue%,change_alpha%) DXParticleAngle(entity,yaw#,yaw_variation#,pitch#,pitch_variation#) DXParticleGravity(entity,gravity#) DXParticleSize(entity,size#,size_variation#) DXParticleTime(entity,time_life#,time_life_variation#) DXParticleSpeed(entity,speed#,speed_variation#) DXParticleInterval(entity,interval%,time#) DXCreateOctree(orx#,ory#,orz#,size#,nb#) DXOctreeProjAngle(camera,angle#) DXOctreeDraw%() DXOctreeEntity%() DXSetOctreeDraw(draw) DXEntityOctree%(entity) DXOctreeArea(ptr) DXGetOctreeEntity%(octree) DXGetOctreeNextEntity%(entity) DXOctreeState(flag) DXSetPattern2D(pattern%) DXSetWidth(size#) DXSetColor(red%,green%,blue%,alpha%) DXDrawLine(x1#,y1#,x2#,y2#) DXDrawRect(x1#,y1#,x2#,y2#) DXDrawRect2(x1%,y1%,x2%,y2%) DXDrawPoint(x1#,y1#) DXDrawOval(x1#,y1#,radius1#,radius2#) DXLoadSprite2D%(filename$ ,posx#,posy#,paren) DXCreateSprite2D%(sizex#,sizey#,parent) DXDrawSprite2D(sprite2d) DXFreeSprite2D(sprite2d) DXTranslateSprite2D(sprite2d,translateX#,TranslateY#) DXPositionSprite2D(sprite2d,posx#,posy#) DXScaleSprite2D(sprite2d,scalex#,scaley#) DXRotateSprite2D(sprite2d,angle#) DXTurnSprite2D(sprite2d,angle#) DXSpriteRect2D(sprite2d,rect_left#,rect_top#,rect_right#,rect_bottom#) DXPivotSprite2D(sprite2d,pivotx#,pivoty#) DXSpriteHeight2D%(sprite2d) DXSpriteWidth2D%(sprite2d) DXColorSprite2D(sprite2d,red%,green%,blue%,alpha%) DXVisibleSprite2D(sprite2d,flag) DXTimerSprite2D(sprite2d,value_timer%) DXGetSpriteBrush%(sprite2d) DXPaintSprite2D(sprite2d,brush) DXSprite2DParent(child,ent_pere) DXSprite2DAnim(sprite2d,state) DXClsScreen(r%,g%,b%) DXCreateImage%(filename$) DXDrawImage(image) DXTranslateImage(image,x#,y#) DXPositionImage(image,posx#,posy#) DXScaleImage(image,scalex#,scaley#) DXRotateImage(image,angle#) DXTurnImage(image,angle#) DXImagePivot(image,x#,y#) DXPaintImage(image,brush) DXGetImageBrush%(image) DXCreateImageRect%(image_src,posx#,posy#,width#,height#) DXCopyImageRect(image_src,image_dest,posx#,posy#,width#,height#) DXImageHeight#(image) DXImageWidth#(image) DXCreateBrush%(name_brush$) DXCopyBrush%(brush) DXFreeBrush(brush) DXGetBrush%(entity,surface_index) DXBrushAmbient(brush,red%,green%,blue%,alpha%) DXBrushColor(brush,red%,green%,blue%,alpha%) DXBrushEmissive(brush,red%,green%,blue%,alpha%) DXBrushSpecular(brush,red%,green%,blue%,alpha%) DXBrushPower(brush,power#) DXNameBrush(brush,name$) DXBrushTexture(brush,texture,coordset) DXBrushAlpha(brush,alpha#) DXVectorToRGB%(vector) DXBrushRenderState%(Type0%,entity,render_state%,value%,indexStack%) DXBrushSamplerState%(Type0%,entity,sampler_state%,types%,value%,indexStack%) DXBrushTextureStage%(Type0%,entity,texture_stage%,types%,value%,indexStack%) DXBrushFlushStates(brush) DXBrushName$(brush) DXGetEntityBrush%(entity) DXBrushBlend(brush,Blendmode,TextureStage%) DXBrushFx(brush,fx%) DXLoadBrushScript(entity,name$) DXAnimate(Entity,mode,speed#) DXWindowed%() DXLoadEffect%(filename$) DXEntityEffect(entity,effect) DXEffectSetTechnique(Effect,Tech$) DXAddFXMatrix%() DXAddFXVector3%(X#,Y#,Z#) DXSetFXVector3(vector,X#,Y#,Z#) DXAddFXVector4%(X#,Y#,Z#,W#) DXSetFXVector4(vector,X#,Y#,Z#,W#) DXNormalizeV3(vector1,vector2) DXTransformMatrix(Mode%,Matrix) DXEntityWorld(Entity,Matrix_World%) DXMatrixMultiply(matrix1,Matrix2,Matrix3) DXEffectSetMatrix(effect,Name$,Matrix) DXEffectSetFloat(effect, Name$, val#,vector%) DXEntityWorldViewProj(ent,Matrix_WorldView ) Wenn ich DXFlip zb. im Programm verwende kommt: Userlib not found. Und wennn ich Dll_DXflip verwende kommt: User lib function not found Mach ich irgendwas falsch oder is dll futsch? Die dll ist richtig gelinkt. |
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It's done when it's done. |
- Zuletzt bearbeitet von Pummelie am Mo, Mai 25, 2009 15:06, insgesamt einmal bearbeitet
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Der Eisvogel |
![]() Antworten mit Zitat ![]() |
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Sicher, dass die Funktionen der Dll mit "DLL_" anfangen? | ||
Ungarische Notation kann nützlich sein.
BlitzMax ; Blitz3D Win 7 Pro 64 Bit ; Intel Core i7-860 ; 8 GB Ram ; ATI HD 5750 1 GB Projekte: Window-Crasher Ich liebe es mit der WinAPI zu spielen. |
![]() |
Pummelie |
![]() Antworten mit Zitat ![]() |
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Ja | ||
It's done when it's done. |
![]() |
Der Eisvogel |
![]() Antworten mit Zitat ![]() |
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Kannst du die DLL mal hochladen? | ||
Ungarische Notation kann nützlich sein.
BlitzMax ; Blitz3D Win 7 Pro 64 Bit ; Intel Core i7-860 ; 8 GB Ram ; ATI HD 5750 1 GB Projekte: Window-Crasher Ich liebe es mit der WinAPI zu spielen. |
![]() |
Pummelie |
![]() Antworten mit Zitat ![]() |
---|---|---|
It's done when it's done. |
![]() |
Der Eisvogel |
![]() Antworten mit Zitat ![]() |
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Die Dll benötigt noch eine zusätzliche Names "Dreamotion3D.dll".
EDIT: Hab mal gesucht da kam das bei raus: https://www.blitzforum.de/foru...hp?t=27072 EDIT2: Und das: https://www.blitzforum.de/foru...hp?t=25004 |
||
Ungarische Notation kann nützlich sein.
BlitzMax ; Blitz3D Win 7 Pro 64 Bit ; Intel Core i7-860 ; 8 GB Ram ; ATI HD 5750 1 GB Projekte: Window-Crasher Ich liebe es mit der WinAPI zu spielen. |
![]() |
Pummelie |
![]() Antworten mit Zitat ![]() |
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ah thx | ||
It's done when it's done. |
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