Hab mal meinen PC durchsucht und bin auf einige uralte Codes von mir
gestoßen. Hier zum Beispiel eine binäre Uhr:BlitzBasic: [AUSKLAPPEN] [EINKLAPPEN] Graphics 640,310,0,2 SetBuffer BackBuffer() SeedRnd MilliSecs() AppTitle(\"Binäruhr\") font = LoadFont(\"Verdana\",16,0,0,0) SetFont font
Global H1,H2,M1,M2,S1,S2 Global TmpS$,ClsC#,Fun1#=GraphicsHeight()/2,Fun2#=GraphicsHeight()/2 Dim H1_D(2),H2_D(4) Dim M1_D(3),M2_D(4) Dim S1_D(4),S2_D(4)
While Not KeyDown(1) UpdateTime() Binarize() DrawClock() Flip Wend End
Function UpdateTime() TmpS$ = Str$(S1) + Str$(S2) H1 = Asc(Left$(CurrentTime$(),1))-48 H2 = Asc(Mid$(CurrentTime$(),2,1))-48 M1 = Asc(Mid$(CurrentTime$(),4,1))-48 M2 = Asc(Mid$(CurrentTime$(),5,1))-48 S1 = Asc(Mid$(CurrentTime$(),7,1))-48 S2 = Asc(Right$(CurrentTime$(),1))-48 If Str$(S1) + Str$(S2) <> TmpS$ Then ClsC = 100 Else ClsC = ClsC - .7 End Function
Function Binarize() T_H1 = H1 H1_D(2) = Int(T_H1 / 2) T_H1 = T_H1 - 2 * H1_D(2) H1_D(1) = Int(T_H1 / 1)
T_H2 = H2 H2_D(4) = Int(T_H2 / 8) T_H2 = T_H2 - 8 * H2_D(4) H2_D(3) = Int(T_H2 / 4) T_H2 = T_H2 - 4 * H2_D(3) H2_D(2) = Int(T_H2 / 2) T_H2 = T_H2 - 2 * H2_D(2) H2_D(1) = Int(T_H2 / 1)
T_M1 = M1 M1_D(3) = Int(T_M1 / 4) T_M1 = T_M1 - 4 * M1_D(3) M1_D(2) = Int(T_M1 / 2) T_M1 = T_M1 - 2 * M1_D(2) M1_D(1) = Int(T_M1 / 1)
T_M2 = M2 M2_D(4) = Int(T_M2 / 8) T_M2 = T_M2 - 8 * M2_D(4) M2_D(3) = Int(T_M2 / 4) T_M2 = T_M2 - 4 * M2_D(3) M2_D(2) = Int(T_M2 / 2) T_M2 = T_M2 - 2 * M2_D(2) M2_D(1) = Int(T_M2 / 1)
T_S1 = S1 S1_D(3) = Int(T_S1 / 4) T_S1 = T_S1 - 4 * S1_D(3) S1_D(2) = Int(T_S1 / 2) T_S1 = T_S1 - 2 * S1_D(2) S1_D(1) = Int(T_S1 / 1)
T_S2 = S2 S2_D(4) = Int(T_S2 / 8) T_S2 = T_S2 - 8 * S2_D(4) S2_D(3) = Int(T_S2 / 4) T_S2 = T_S2 - 4 * S2_D(3) S2_D(2) = Int(T_S2 / 2) T_S2 = T_S2 - 2 * S2_D(2) S2_D(1) = Int(T_S2 / 1) End Function
Function DrawClock() ClsColor (99*ClsC/100)+(0*(100-ClsC)/100),(214*ClsC/100)+((100-ClsC)*82/100),(230*ClsC/100)+((100-ClsC)*115/100) Cls Color 255,255,255 gr = 30 For i = 1 To 2 Oval GraphicsWidth()/2-3*(gr+5),(GraphicsHeight()-30)/2+2*(gr+5)/2 - i * (gr+5)+30,gr,gr,H1_D(i) Next For i = 1 To 4 Oval GraphicsWidth()/2-2*(gr+5),(GraphicsHeight()-30)/2+4*(gr+5)/2 - i * (gr+5)+30,gr,gr,H2_D(i) Next For i = 1 To 3 Oval GraphicsWidth()/2-1*(gr+5),(GraphicsHeight()-30)/2+3*(gr+5)/2 - i * (gr+5)+30,gr,gr,M1_D(i) Next For i = 1 To 4 Oval GraphicsWidth()/2,(GraphicsHeight()-30)/2+4*(gr+5)/2 - i * (gr+5)+30,gr,gr,M2_D(i) Next For i = 1 To 3 Oval GraphicsWidth()/2+1*(gr+5),(GraphicsHeight()-30)/2+3*(gr+5)/2 - i * (gr+5)+30,gr,gr,S1_D(i) Next For i = 1 To 4 Oval GraphicsWidth()/2+2*(gr+5),(GraphicsHeight()-30)/2+4*(gr+5)/2 - i * (gr+5)+30,gr,gr,S2_D(i) Next Zeit$ = Str$(H1_D(2)) + Str$(H1_D(1)) + \".\"+Str$(H2_D(4))+Str$(H2_D(3))+Str$(H2_D(2))+Str$(H2_D(1))+\":\" Zeit$ = Zeit$ + Str$(M1_D(3))+Str$(M1_D(2))+Str$(M1_D(1))+\".\"+Str$(M2_D(4))+Str$(M2_D(3))+Str$(M2_D(2))+Str$(M2_D(1))+\":\" Zeit$ = Zeit$ + Str$(S1_D(3))+Str$(S1_D(2))+Str$(S1_D(1))+\".\"+Str$(S2_D(4))+Str$(S2_D(3))+Str$(S2_D(2))+Str$(S2_D(1)) Color 0,148,181 Rect 10,10,GraphicsWidth()-20,20,1 Color 255,255,255 Rect 10,10,GraphicsWidth()-20,20,0 Text GraphicsWidth()/2,10+FontHeight()/2+1,\"Es ist \" + Zeit$ + \" Uhr.\",1,1 Fun2 = Fun2 * .97 + Fun1 * .03 If Abs(Fun2 - Fun1) < 2 Then Fun1 = Rnd(40,GraphicsHeight()-20) Line 10,40,10,fun2 Line 10,fun2,18,fun2+3 Line 18,fun2+3,10,fun2+6 Line 10,fun2+6,10,GraphicsHeight()-20 rb = GraphicsWidth() - 10 rf = 40+GraphicsHeight()-100-(fun2-20) Line rb,40,rb,rf Line rb,rf,rb-8,rf+3 Line rb-8,rf+3,rb,rf+6 Line rb,rf+6,rb,GraphicsHeight()-20 End Function
(Das war noch aus den alten Blitzforum-Zeiten, wo man in jede Zeile
ein Leerzeichen schreiben musste damit der Code richtig formatiert
dargestellt wurde )
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